UPDATE 0.465 [BUGFIXING]
Welcome, lords and ladies of KINGDOMS!
0.465
Today is friday and bugfixing is here! The most of fixes are connected with recently added walls. Also i've tried to do some tweaks in AI selling/buying behavoir - in order to boost economy a bit, before more global changes will be made here. As usual - thanks a lot to everyone who is reporting bugs! - your help is really priceless. The full list of changes follows:
BUGFIXING
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd
0.465
Today is friday and bugfixing is here! The most of fixes are connected with recently added walls. Also i've tried to do some tweaks in AI selling/buying behavoir - in order to boost economy a bit, before more global changes will be made here. As usual - thanks a lot to everyone who is reporting bugs! - your help is really priceless. The full list of changes follows:
BUGFIXING
- Fixed issue when building progress wasn't showed properly when building;
- Fixed issue when settler continued to calculate their actions even if game was paused;
- Fixed issue when world generation menu could stay active even if generation was over;
- Fixed issue when player couldn't mine the rock even with pickaxe in hands and needed perks;
- Fixed issue when player could broke game logic when pressing menu button when placing a structure;
- Fixed issue when player couldn't build settlement after building a farm or bandit's lair;
- Fixed issue when settler was hard to loot after killing because of wrong collider size;
- Fixed issue when waiting menu could accidentally pop-up when pressing other keys (hope, once and for all);
- Fixed when ai could continue moving trough structures when being too close to the player (this should happen only off camera);
- Amount of goods bought/sold by AI was increased a bit in order to boost game ecomomy;
- Amount of gold AI gets from trading was increased in order to make buying still possible for poorest AI who already spend all the money;
- If AI doesn't have money he goes gathering various resources in order to sell them later (It was random descision before);
- Russian translation was updated;
- Fixed issue when walls #3 and #4 textures were too dark;
- Walls #3 and #4 models were replaced in order to make their look more natural;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd