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UPDATE 0.453 [4K SETTLERS MAX]

Welcome, lords and ladies of KINGDOMS!


0.453

As you know last week i made some performance improvements for end-game stage - optimized the game when threre are max settlers on the map. So i thought that we could try to increase settlers max number a bit - now it's 4000. We'll see how it works and how new max number affects performance of end-game. That's the case when your feedback is very important - so feel free to share it in the community - is it playable with 4000 or not? If yes, we'll try 5000:)
Also i've made some work with war camps: "Send troops" button" is now working and your soldiers (exept city guards) are marching to gathering spot; also i've fixed some issues with war camp icons on the map, that didn't work as needed sometimes. Plus i've fixed non-working diplomacy buttons, that was caused by previous update, now they work as needed again. The rest fixes are below (the list is quite large today):

BUGFIXING
  • Fixed issue when quest giver icon was still visible when reaching destination;
  • Info about guards number was added to diplomact window;
  • Fixed issue when general wasn't count as part of the army on diplomacy screen;
  • Now player can't hire more soldiers than commanders perk require, guards number is still unlimited;
  • Max army size, that depends on commander perks were tewaked - 20, 40, 75, 105;
  • Now player can have army up to 10, even without basic commanding perk;
  • When generating places for soldiers in war camp it rotates random in order to find best spot;
  • Fixed issue when positions for soldiers in war camp were calculated incorrect;
  • Fixed issue when some icons on the map could be duplicated;
  • When reaching warcamp smoke disappears and pop-up message appears;
  • Fixing issue when AI wall wasn't calculated correctly sometimes at world generation - now AI sets a wall when 6 houses are build making walls not so massive right at start;
  • Fixed issue when war camp icon was shown on non-diplomacy map, making finding camps by smokes kinda pointless;
  • Some changes were made in AI and settlements scropts in order to increase performance;
  • Fixed issue when text on some buttons was calculated incorrect sometimes;
  • Fixed issue when "Diplomacy" button didn't react on presssing sometimes;
  • Fixed issue when war camp icon could be duplicated when using diplomacy map;
  • Fixed issue when warcamp smoke wasn't deleted properly after save/load;
  • Fixed issue when warcamp icon was created instead of settlement icon when using diplomacy map in player's settlement;
  • Calculation of a pandom point for AI after landing was changed in order to make AI spreading across the island a litle smoother;
  • "Join" distance for settlers were decreased to 300m in order to make smoother AI spreading across the island;
  • Fixed issue when war-camp smoke object was attached as child to wrong settlement;
  • Army now can be withdraw back to settlement after sending to warcamp;
  • "Send army" button is now context - its function now depends on current army status;
  • Fixed issue when AI didn't leave his or her serivce in the army when chaging social role using message board;
  • Fixed issue when changing war camp position army send button wasn't calculated properly;
  • AI pathfinding script was changed a bit in order to make local avoidance more accurate;
  • Fixed issue when AI stood still after withdrawing from war camp;
  • Fixed issue when taken settlement after killing a leader wasn't properly added to players kingdom (new game required, if you have conquered settlements);
  • Now it's impossible to send army to war camp without having it set;
  • Fixed issue when wall in settlement where player spawns in Populated mode was calculated incorrect sometimes;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.451 [SETTING A WAR CAMP]

Welcome, lords and ladies of KINGDOMS!


0.451

What this week will bring to us? I have an answer! We're steadily moving to fully functional wars and todays update will make this little closer. Now player can set a place where army of his or her kingdom will gather together ready to march for war - a war camp. Now diplomacy map has two new buttons: "Create war camp" and "Send troops" - player can choos any spot on the map to gather an army there (remember to set milita ranks before!). Basically, war camp is another type of location on the map, though it's created by player or AI. Every war camp is quite easy to spot - they're marked with smoke, colored as kingdoms, that created this camp.

BUGFIXING
  • Transparent dot was added to UI in order to make using of various colliders easier;
  • Fixed issue when diplomacy window wouldn't appear sometimes when clicking a settlement;
  • Fixed issue when player could destroy bandit's camp with alive bandits inside;
  • Fixed issue when AI kept breathing after death;
  • Fixed issue when bandit could play static animations when dead;
  • Fixed issue when player could stuck in menu when building was cancelled with TAB;

IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.445 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!


0.445

Another friday - another pack of bugfixing! But before you'll check the list, i want to get your attention and point at one small, but very important addition that (i'm sure) will please many players with low-end PCs. As you know, Kingdoms was moved to new version on the engine this spring, that includes new vegetation calculation - trees, grass and stuff. Game looks much nicer after that, but all previous distance settings weren't working as needed - grass and trees disances. So this update will finally fix it - hope that changing these setting will make playing Kingdoms for some of you much more smooth, enjoyable and stable, than before! And yeah, i finally fixed this stubborn horse - that was more tricky than i thought:) Now, to other fixes:
PS. Thanks a lot for reporting!

BUGFIXING
  • Fixed issue when swords parameters were calculated incorect when changing one sword to another in inventory;
  • Fixed issue when ship couldn't calculate AI landing properly sometimes, causing stop of islang population grow;
  • Fixed issue when horse wouldn't appear near by when player whistle;
  • Fixed issue when AI could half sunk into terrain when playing static animation;
  • Pathfinding script was tweaked a little in order to increase performance;
  • Fixed issue when battle music continued playing even if enemy was far away;
  • Fixed issue in AI script that caused infinite loading sometimes;
  • Fixed issue when item could wansh from inventory when equipping a sword;
  • Pop-up message added when player tried to save game when dead;
  • Trees distance and geass distance sliders in options menu were fixed;
  • Fixed issue when player teleported to last visited ruins when loading save (new game required!);
  • Pop-up message added when player tried to use storage of another settler;
  • Fixed issue when UI showed garden when using a mill;
  • Fixed issue when AI body stayed visible at very large distances, causing FPS drops;
  • Onions collider size were changed a bit in order to make gathering easier;
  • Trees colliders width were decreased a bit on order to fix various pathfinding issues;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.443 [EQUIP YOUR ARMY]

Welcome, lords and ladies of KINGDOMS!


0.443
It's time to prepare for war! Now army equipment management window is now just a placeholder but fully working tool for soldiers equipping. There are 6 types of milita in game at the moment:
  • Guards - they can't join army, their job is to defend settlement from any kinds of enemy;

But followng soldiers are part of the army and will march on war when time comes:
  • Recruits;
  • Corporals;
  • Leutenants;
  • Captains;
  • General;

Each of these soldiers types can have it's own unique set of equpment. Player can set it using "milita" tab in settlement management window. It's up to you - equip heavy plate armor on recruits or make bunch captains equpped topless and with longswords. When equpment is set, each soldier will look for equipment in the City Hall treasure room (2d floor), so player (or other leader) has to make sure that needed equpment is in the chest. When AI will be able mount a horse, it also will be possible to set a mount in management window. Also one more milita type is planned - leaders bodyguards - small group (up to 10) that will directly follow your orders. Army managements (moving and attacking) will be possible only on the diplomacy map or when talking to general.
I think that such system will make us great variety in organizing and planning our armies: soldiers types can be used as milita types as well - in example, now it's easy to make ranged captains and melee recruits just by changing soldiers set.

BUGFIXING
  • Fixed issue when player was unable to talk with some settlers;
  • Fixed issue when waiting button could be suddenly remapped by game itself;
  • Fixed issue when AI could become farmer without herbalist but with chopper perk;
  • Tweaked distanhce between farms and bandits lairs;
  • Fixed issue when underwater effects were calculated incorrect sometimes;
  • Swimming scropt was rewritten in order to icrease performance;
  • Fixed issue when performance on ship could be low due to AI script error;
  • Fixed issue when buildings available for building were shown incorrect sometimes;
  • Fixed issue when fireball from main menu remained in game after loading;
  • Fixed issue when player was able to move and was unable to close UI when closing storage UI sometimes;
  • Fixed various typos in texts (thanks for reporting!);


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.441 [MORE LP AT START]

Welcome, lords and ladies of KINGDOMS!


0.441

New week - new features are coming. I know, that start of the game was difficult for some of you because of limited learning points (Only 20 by deafult). It was unbalanced in terms of gaining money for learning and finding right teachers - it was discussed many times in the community. Todays update is the first step to find the right balance for early game - now player can choose how many LP will be available at characters creation (10-40). The slider was added to "Additional parameters" section. Besides, i've added an option many of you have been asking for for a long time - FOV. I hope, that these little changes will make KINGDOMS more enjoyable for us:) And of course, bugfixing is coming as well.

BUGFIXING
  • Fixed issue when player "return" position was calculated incorrect when falling underground;
  • Players gravity midifer was tweaked in order to make falling and jumping more realistic;
  • Fixed issue when player could instantly falling under terrain when on horse back;
  • Fixed issue when AI could stuck near building entrance;
  • Pathfinding parameters were tweaked a bit in order to increase performance;
  • Fixed issue when AI could take same animation spot after loading;
  • Fixed issue when AI could stuck at place when trying to go to home;
  • Fixed issue when AI could stuck at place right after leaving building with animation place;
  • Tweaked AI behavoir settings in order to smooth AI spreading across the island;
  • Fixed issue when AI could reset animation position after pause on/off;
  • Settlers icon position was tweaked a bit when looking for a settler using message board;
  • Fixed issue when player reached pinned object icon reamained active;
  • Fixed issue when player couldn't mine iron or stone even when pickaxe was equipped;
  • FOV slider was added to controls settings;
  • Fixed issue when players hands ciuld become invisible sometimes;
  • Fixed exploit when player can gain extra LP when creating world and exiting to main screen;
  • Fixed issue when prosperity and settlers gold were shown incorrect;
  • Russian localisation was updated;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd