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UPDATE 0.471 [MANAGE SHOPS]

Welcome, lords and ladies of KINGDOMS!


0.471
Todays update will bring feature that will make current economy model a bit more transparent and understandable. For now on player can choose what wares will be sold and bought in owned shops, also shops now will record all actions history: who bought/sold what and when. Alongside that i've tweaked AIs inventory scripts and changed looting a bit - all items, that settler bought will be possible to loot after his death. Also, some behavoir issue were fixed - i.e. baker now requires flour to bake and farmer with mill will sell floar, not wheat, in nearest settlement. Bugfixing and tweaking also follows:

BUGFIXING
  • Fixed issue when moving controls in "change controls" menu had wrong descriptions;
  • Fixed issue when choosing exp points at start that are not deivided to 5 made impossible to start new game;
  • Fixed issue when dead AI items were calculated incorrect after death, showing only armor in loot screen;
  • Fixed issue when dead AI gold was calculated incorrect after death sometimes, showing incorrect value on loot screen;
  • Fixed issue when baker could bake bread without flour in inventory;
  • Fixed issue when AI could stand still when being killed with 1 hit;
  • Distance between settlements was increased a bit in order to make their popilation bigger and decrtease final kingdoms count;
  • Now history of all sold/bought items in shop is saved by the game and can be seen using shop management window;
  • Now player can choose what items can be sold/bought in shop and which ones are not;
  • Now farmer with windmill sells flour to near by city, not the wheat;
  • Changed values when building a house on uneven terrain to make placement a bit more comfortable;
  • Fixed issue when camera and controller could be enabled when player was naming a settlement;
  • Fixed issue when players jump was slowed down when Y pos was higher than 300m;
  • Height value by buildiung was changed a bit in order to make building a bit easier for player;
  • Distance to another structure value was changed for small buildings in order to make it possible to set them closer to other structures;
  • Fixed issue when road calculation screen could stuck even if roads are calculated;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.465 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!


0.465
Today is friday and bugfixing is here! The most of fixes are connected with recently added walls. Also i've tried to do some tweaks in AI selling/buying behavoir - in order to boost economy a bit, before more global changes will be made here. As usual - thanks a lot to everyone who is reporting bugs! - your help is really priceless. The full list of changes follows:

BUGFIXING
  • Fixed issue when building progress wasn't showed properly when building;
  • Fixed issue when settler continued to calculate their actions even if game was paused;
  • Fixed issue when world generation menu could stay active even if generation was over;
  • Fixed issue when player couldn't mine the rock even with pickaxe in hands and needed perks;
  • Fixed issue when player could broke game logic when pressing menu button when placing a structure;
  • Fixed issue when player couldn't build settlement after building a farm or bandit's lair;
  • Fixed issue when settler was hard to loot after killing because of wrong collider size;
  • Fixed issue when waiting menu could accidentally pop-up when pressing other keys (hope, once and for all);
  • Fixed when ai could continue moving trough structures when being too close to the player (this should happen only off camera);
  • Amount of goods bought/sold by AI was increased a bit in order to boost game ecomomy;
  • Amount of gold AI gets from trading was increased in order to make buying still possible for poorest AI who already spend all the money;
  • If AI doesn't have money he goes gathering various resources in order to sell them later (It was random descision before);
  • Russian translation was updated;
  • Fixed issue when walls #3 and #4 textures were too dark;
  • Walls #3 and #4 models were replaced in order to make their look more natural;


IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.464 [BUILD RESOURCES]

Welcome, lords and ladies of KINGDOMS!


0.464
Todays update will bring much more variety to building process - for now on to build a structure you'll have to use different resources depending on the structure itself - not just wood like in was before. In example, small wooden house requires several logs and planks to build, but huge stone tavern requires a lot more wooden logs, planks, treated and untreaded stone for foundation etc. I really hope, that this change will make overall gameplay a bit more variative and will bring more logic to the whole building process. Plus untreated and treaded stone will finaly find their use. With adding of new resource types like glass, textile and paper - they'll be also used in building. Also, i've fixed some bugs came with recently added walls like missing colliders and disappearing on long distances. Full list of fixes follows:

BUGFIXING
    Fixed issue when wall model could disappear when it's size was too large and player was far away from settlement;
    Fixed issue when wooden walls #1 and #2 had missing colliders;
    Fixed issue when player could set buildings too close to the wall;
    Fixed issue when walls gates had missing colliders sometimes;
    Grass width near walls was tweaked a bit in order to make it look more natural;
    Fixed issue when AI could walk through wooden walls # 1 and # 2;
    Fixed issue when "Jump" and "Sprint" button were missing in controls map list;
    Wait function was rewritten in order to remove accidentally poppint waiting menu without pressing "Wait" button.
    Some changes were made in building script to allow using more than 1 material in building;
    House building script was rewritten a bit in order to increase performance;
    "Wood" was renamed to "Wooden log";
    Build UI now have more precise info about materials need for building;
    Fixed issue when message about not enough resources for building was calculated incorrect;
    Fixed issue when central info text was showing incorrect info because script error;
    Fixed issue when settler could add more resource to the house, than needed when building it;
    Fixed issue when NPC didn't calculated distance to target properly causing various misbehavoirs;
    Fixed issue when structure description wasn't calculated properly after selecting a wall;
    Fixed issue when NPC could stood still when reaching some forest object;
    Fixed issue when NPC could still calculate and use coordinates of the tree, that was chopped by the player;
    Fixed issue when trees coordinates weren't saved properly;
    Fixed issue when settler could stuck at place when going home;
    Fixed issue when settlers animations were calculated incorrect when searching for food;
    Fixed issue when settlers animations were calculated incorrect when searching for stone;

    IMPORTANT
    1) Please, feel free to use built-in bug reporter - it will help development a lot.
    2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
    3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
    Thanks for your support, see you very soon!
    Cyfieithydd

    UPDATE 0.462 [WALLS REWORKED]

    Welcome, lords and ladies of KINGDOMS!


    0.462
    Last gameplay update was about setting a war camp on the global map. Before continue working on the camps, i've decided to prepare wall for coming wars as well. Todays update will solve main problems connected with walls in existing build:
    • Add more variations of walls;
    • Change the process of building a bit, making player to get involved into building process a bit more;
    • Change AI related scripts, making AI walls look and be set better;
    • Add some gameplay functionality to the wall - defence and hardness;
      Old ugly models were replaced with better looking ones. Each model reflects rurrent settlement state - old fences for small villages, large walls for cities, citatel walls for largest cities etc.
    IMPORTANT! To see all this changes without any issues, it's required to delete an old wall, if such was build in previous save. Also if you're using old save fps drops (5-10 sec) are expected right after loading because new walls algorithm has to rewrite all existing on the map walls parameters and recalculate everything from scratch.

    BUGFIXING
    • Fixed issue when keybindings could be randomly remapped by the game (fresh install of the game required if you had this issue);
    • Fixed issue when player could build bandits lair in the middle of existing settlement, causing several game logic conflicts;
    • New types of walls were added, old ones were removed;
    • Walls models were replaced ore removed;
    • Now wall type in AI settlement will change with time, depending on settlement growth;
    • Walls placement script was changed in order to fix situation when wall could go underground;
    • Walls LODS calculation was changed in order to increase performance;
    • Fixed issue when text on "wall build" button was calculated incorrect sometimes;
    • Fixed issue when NPC could become fly above ground with body enabled when calculating position on terrain;
    • Fixed issue when AI build houses could be set too close to the wall;
    • Fixed issue when AI build houses could be set inside the wall;



    IMPORTANT
    1) Please, feel free to use built-in bug reporter - it will help development a lot.
    2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
    3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
    Thanks for your support, see you very soon!
    Cyfieithydd

    UPDATE 0.455 [BUGFIXING]

    Welcome, lords and ladies of KINGDOMS!


    0.455

    It's friday again and another pack of bugfixes is here! Thanks to all the players who are participating in reporting - you're the best! To the bugs: todays update will finally (i hope!) fix the issue with keys remapping (the most reported bug atm), i've rewritten almost all controllers scripts, made some tweaks there and there - and i really hope, that it's fixed finally (i didn't managed to reproduce it). Also, i've fixed some annoying AI behavoir bugs - chopping in the air (#2 reported issue) and false animations time calculation. Also i've fixed "swords" related bugs - wrong parameters calculation, attack bugs etc. And yeah, almost forgot - i've also added "Motion blur" disabling/enabling to the game settings. The list of all fixes follows:

    BUGFIXING
    • Fixed issue when bandit was unable to kill due to collider error;
    • Fixed issue when AI chopped tree in the air when couldn't find any tree colliders around (new game required);
    • Fixed issue when game controllers were suddenly remapped (hope, it's fixed once and for all);
    • Fixed issue when game could freeze when exiting trading UI;
    • Motion blur disabling/enabling option was added to game settings;
    • Fixed issue when settler skipped some actions in behavoir script due to pathfinding errors;
    • Fixed issue when settler continuwed playing static animation even after being killed;
    • Fixed issue when AI could continue moving even when he/she shouldn't by the script;
    • Fixed issue when pressing of primary or secondary weapon button didn't affect anything;
    • Fixed issue when sword damage was calculated incorrect due script error (new game required);
    • Fixed issue when various sword types could be changed in inventory (new game required);
    • Fixed issue when AI sword parameters could be calculated incorrect;
    • Fixed issue when swords parameters were reset after putting them into storage;
    • Fixed issue when AI was unable to loot after death;
    • Fixed issue when AI death animation wasn't calculated properly when settler was killed in one hit;
    • Fixed issue when player couldn't attack with sword due to script error;
    • Fixed issue when swords in storage were bugged when placing any object in storage;
    • Russian translation was updated;


    IMPORTANT
    1) Please, feel free to use built-in bug reporter - it will help development a lot.
    2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
    3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
    Thanks for your support, see you very soon!
    Cyfieithydd