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Abyssal Dominion News

Coding Livestream :) Tell me what i should implement ! make sugggestions.

[p][/p][p][/p][p]Tonight i will work on the visuals of [/p][previewyoutube][/previewyoutube][p]he strategy-game i am solodeveloping :) Join me ! If you want to support me, add the game to your wishlist: [dynamiclink][/dynamiclink] Sleep is overrated anyway ! [/p][p][/p][p]To the game: Abyssal Dominion is an upcoming pixel-art real-time strategy (RTS) game where you command gore-soaked demon armies in brutal, bloody battles to conquer alien worlds match-by-match. Collect blueprints to customize your faction's tech tree, mix units from 7 factions, build twisted structures, and evolve demons in an action-RPG style. Features include survival (tower-defense-like), raid, and classic RTS modes, all single-player (maybe multiplayer will be added someday) with mature content (strong violence, gore, language, mild nudity/sexuality).[/p][p][/p][p][/p]

Playtest Update: v0.0.4 - New Map released, bugfixes and new loot

[p][/p][p]Patch Notes.[/p][p][/p][p]New map:[/p]
  • [p]Desert at night: Added difficulty because you need to handle light as a new ressources. (There are units that produce light. You see it in the card-tooltext).[/p]
[p]New enemy:[/p]
  • [p]The Torchboy is a unit of the humans you have to fight. It spends light, but has very low attack and health.[/p]
[p][/p][p]Overhaul of the map- selection:[/p]
  • [p]Now a description and short preview is visible before starting a map. The map selection screen should be improved in general. Previous one added too much confusion.[/p]
[p]Credits:[/p]
  • [p]Added the possibility to view the Credits[/p][p][/p]
[p]Quick Fixes and Changes:[/p]
  • [p]Finally the sound of the music can be changed by the users.[/p]
  • [p]Enemy-snipers drop better loot[/p]
  • [p]Attacking waves have more variety[/p]
  • [p]Weaker enemies drop lesser loot[/p]
  • [p]Top-renderer of the Buildings now doesn't shine in the shadows anymore[/p]
  • [p]Recruit-buttons are not visible on Buildings that don't recruit units anymore.[/p]
  • [p]Waves in the dark-desert-map will always spawn torchboys[/p]
[p][/p][p]Much more is going to be added in the next update :) [/p][p][/p]

Playtest Update: v0.0.3 - New Card available, Bug fixes and minor changes

[p]Playtest is still regarded prepreprepreprealpha ^^ [/p][p][/p][p]Patch Notes.[/p][p][/p][p]New Unit/ Card :[/p]
  • [p]shadowsniper. Tier2 unit (building required), that shoots lazers. Dealing heavy damage. Lightens up an are. Therefore it is really squishiy.[/p]
[p]New enemy:[/p]
  • [p]Similar to the card, there is a enemy-type that shoots lazers[/p]
[p][/p][p]Added faster attacks:[/p]
  • [p]Attacks are now calculated faster, giving the game a better pace.[/p]
  • [p]These also adds up to the difficulty, which shouldn't been an issue because the game was rather easy (harder maps will implemented in v0.1.0)[/p]
[p]Quick Fixes:[/p]
  • [p]the recruitment-panel that opens if you click on the building now works properly, showing the right stacks of units[/p]
  • [p]Deleted the starvin-pirates in the test map[/p]
  • [p]added more variety in terms of enemy-spawning. The units-per wave don't increase on a linear level anymore.[/p]
[p][/p][p]Much more is going to be added in the next update :)[/p][p][/p][p][/p]

Playtest Update: v0.0.2 - New Features + Bug Fixes! Sign up for Playtest now !

[p]Finally the playtest is online :)[/p][p]Sign up if you are aware that i am in the pre-alpha state (so there are bugs and the features are limited)[/p][p][/p][p][/p][p]Patch Notes.[/p][p][/p][p]New Unit/ Card :[/p]
  • [p]Starving pirate: Close-range combat unit with high attack. Lightens up dark areas[/p]
[p]Save:[/p]
  • [p]Cards are saved to your account :) Its super effective[/p]
[p][/p][p][/p][p]Quick Fixes:[/p]
  • [p]Buttons now navigate through the system[/p]
  • [p]Options, still not much to modify[/p]
  • [p]Deck Building: You have 3 different decks you can switch. Can't add Cards to your deck if you have no Hero[/p]
[p][/p][p][/p][p][/p]

Get Ready for the Playtest :) (build already sent for reviewing)

[p]Hello,[/p][p]on the weekend i sent a build of the game to valve, so they can review it.[/p][p][/p][p]I hope you can playtest the game this week ;)[/p][p]If you want a key, just write it in the forum and i will contact you with a key.[/p][p][/p][p][/p][p]Best regards ;)[/p][p][/p]