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Project Arrhythmia News

Game Patch: 22.10.4

22.10.4 [editor-alpha branch]


[h2]Features:[/h2]
  • Add Ctrl + Mouse Scroll on all number input fields to change values quickly
  • FPS limit for lower-end machines is now an option in video settings

[h2]Bug fixes:[/h2]
  • Objects selected in editor preview always properly get selected (side panel would sometimes not show)
  • Fix object type not updating when changed in editor (specifically normal to helper and such)
  • Fix parallax objects being selected over normal objects that are in front of them
  • Fix for parallax objects being selected through UI
  • Dragging timeline scrubber now properly updates shown time
  • Events timeline now has same beat snapping grid as object timeline (events still need work on snapping)
  • Fixed all folder buttons (e.g open themes folder / open level folder) not working...they all should work now

[hr][/hr]
PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

[h3]Known issues / not in this preview:[/h3]
  • There are still some issues with undo / redo in a few specific cases it works most of the time but yeah still a few things to iron out.
  • The game can crash if you load a level in the editor then try to open another.
  • Prefabs still do not work in this version of the editor (they will load first time when loading lsb but vgb doesn't support it so after saving and reloading they will not be in the level)
If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Game Patch: 22.10.3

22.10.3 [editor-alpha branch]


[h2]Bug fixes:[/h2]
  • Fixed issue with Play / Pause not working in some cases
  • Greatly updated / fixed timeline scrubbing it's FAR BETTER then it has been up till now
  • Object timeline scrubbing now works as it should
  • Fix for timeline scrubber breaking in some cases (should be very reliable now)
  • Fix for text object text box being funky (shouldn't weirdly get pushed down now)
  • Fix for custom themes carrying over between levels
  • Fix for rain / thunder not being tied to selected SFX volume (basically they shouldn't kill your ears now)

[hr][/hr]
PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

[h3]Known issues/not in this preview:[/h3]
  • There's still some issues with undo / redo in a few specific cases it works most of the time but yeah still a few things to iron out.
  • The game can crash if you load a level in the editor then try to open another.
  • Prefabs still do not work in this version of the editor (they will load first time when loading lsb but vgb doesn't support it so after saving and reload they will not be in the level)


If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Game Update: 22.10.2



22.10.1 [editor-alpha branch]


[h2]Bug fixes:[/h2]
  • Story mode properly allows you to play all levels now
  • UI Themes actually select the correct UI colors now (less saturated / more saturated)
  • All effect editor panels now have retooled sliders and inputs to actually represent them better
  • Metadata files are now properly generating with new editor
  • Overall stability and code improvements game hopefully will crash a bit less now
  • Editor specific stability improvements
  • Hugely improved color editor / picker
  • Fix for huge lag spikes during black and white themes
  • Fixed checkpoint look in editor
  • First checkpoint being super hard to click
  • Definitely some things I forgot

[h2]New stuff:[/h2]
  • New default editor themes
  • New editor theme creator / selector
  • New theme editor preview window
  • New way of storing / loading themes into a level
  • New spooky UI theme (just in time for spooky month)
  • New selection preview outline in editor preview
  • Definitely some things I forgot

[h3]Known issues/not in this preview:[/h3]
  • There's still some issues with undo / redo in a few specific cases it works most of the time but yeah still a few things to iron out.
  • The game can crash if you load a level in the editor then try to open another.
  • Prefabs still do not work in this version of the editor (they will load first time when loading lsb but vgb doesn't support it so after saving and reload they will not be in the level)
  • Some screen sizes mess with the game causing the player to see outside of the intended level this will hopefully be patched soon

[hr][/hr]
22.10.2 [editor-alpha branch]


[h2]Bug fixes:[/h2]
  • Theme Editor doesn't act like it runs the world anymore
  • Levels aren't slightly wonky anymore (off to one side)
  • Fixed issues with str keyframe values not getting properly init'd
  • Fixed issue with theme ids not being generated properly (causing all sorts of issues)
  • Fixed issue with parent search not working (remember the eyedropper also now allows you to select parents directly from the timeline)
  • Fixed issue with older levels (prior to vignettes and bloom having color) not properly having default values for vignette and bloom colors

[hr][/hr]
[h3]Prefabs will be added to this version of the editor by end of the month![/h3]

PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Update on Project Arrhythmia

[h3]Hello, it's been a while! I think some of you have concerns and questions regarding Project Arrhythmia that need answering.[/h3]

[h3]Where's Story Mode?[/h3]
I've been working on PA for several years now. It feels like it's been dragging on. I am sorry about this. Some of it has been my fault, and some of it is not but know the story mode is still one of my top priorities for the game. I didn't work on a game for years only to abandon it a mile before the finish line! Story mode is coming, and it's actively being developed. No exact date but It has to be done by around April of next year to give you an idea.

[h3]What's going on with the editor?[/h3]
The PA editor has been to be honest a MESS. It has 3 different main versions now all with their own user bases. I have royally underestimated the amount of work it would take to redo the editor from scratch. That's right you heard me! I think many misunderstood the newest version of the editor to be a waste of time skin upgrade rather than a full retooling. Fundamentally editor 2.0 is almost entirely new assets and code compared to the legacy editor. You're probably still wondering... why? Well to be blunt the old editor's code was such a disaster I genuinely hit a wall in developing for it. Updating anything in the legacy editor was like playing with a house of cards. The new editor? It's a joy to add new stuff and iterate on things like fixing bugs. I promise I know the wait has been painful and annoying but it will be worth it! Expect a proper update soon.

[h3]Will there be a mobile / console port of PA?![/h3]
Yes a mobile port (and later console ports) of the game are being actively worked on. It won't feature everything the PC version does, but I'm working on trying to get as much of PA squeezed in there as possible!

[h3]Okay but how will custom levels work on mobile / console?[/h3]
I'm currently trying to sort out a way to allow for cross-platform custom levels. I might not launch these versions with that functionality, but it's planned if I'm able to. More on this to come.

[h3]How will cross-platform levels work?[/h3]
I'm currently working on adding epic game's online services to the game. It will be where you upload levels if you want them available on all platforms. The Steam version of the game will always support steam workshop but moving forward in an update soon it will support epic online services too.

[h3]Okay what the hell is Kawa Entertainment?![/h3]
Kawa Entertainment is a Vtuber Agency I started as a side project! For those that worry it's now my focus I'll be straight with you. It is not. Kawa Entertainment doesn't even exist as a company it's all under the Vitamin Games LLC. It's always been Vitamin Games and always will be.

[h3]Why haven't we heard from you as often lately?[/h3]
To be honest I've just been too dang busy. It pains me greatly I can't interact with yall as often as I like. But know I do still regularly check the discord and sometimes tweet updates on my twitter!

[h2]Have any more questions? Please ask them in the comments I want to address as many concerns as possible yall might have![/h2]

Save & Sound x Project Arrhythmia - A celebration of music in games!

[h2]Get ready![/h2]

Join us July 14 - 18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!

Starting at 10am PDT / 7pm CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound.

I created something just for the event so make sure to drop by ⚡️🤘🎶📺
The segment goes over a brief history of Project Arrhythmia and how I came up with the core idea. I also showcase some of my favorite levels!

[h2]Don’t miss out on updates![/h2]

Set a reminder to be notified when Save & Sound will go live!

The show will be streamed on the Save & Sound website. Check out all the games part of the event on saveandsound.io