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Project Arrhythmia News

Game Patch: 22.12.3 & 22.12.4

IMPORTANT NEWS!
Editor 2.0 is switching to a Beta state and will be available on the default branch soon!
When 23.1.1 comes out, the "Editor-Alpha" branch will replace the "Default" branch. Once that happens, the "Editor-Alpha" branch will be deleted, and the "Development" branch will go back to being the cutting-edge branch. There are no plans at this time to remove the "Legacy" branch from Steam.

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22.12.3 [editor-alpha branch]


[h2]Changes:[/h2]
  • Editor is out of alpha and is now considered beta editor
  • Made it so you can no longer toggle the play state of the editor with space while dragging the timeline pointer
  • Multi keyframe editor now works on keyframe timing rather than raw time
  • Reworked randomization editor UI to be far more clear
  • Color selection UI updated for keyframes

[h2]Bug fixes:[/h2]
  • Fix for older levels with prefab instance offsets
  • Fixed opening another level in the editor, sometimes causing a crash
  • Autosaving now properly works again
  • Fixed issue with random interval getting reset
  • Fixed issue with themes being persistent between opened levels
  • Fixed issue with theme editor button toggles displaying weird
  • Fixed issue with marker timeline alignment

[h2]Known issues:[/h2]
  • Vignette no longer has the ability to change roundness. Unfortunately, this feature may be sunset
  • Parallax objects still missing some basic features

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22.12.4 [editor-alpha branch]


[h2]New features:[/h2]
  • Add in button to select prefabs to delete

[h2]Changes:[/h2]
  • Reorganize prefab options popup
  • Optimization for effects
  • Hide the roundness slider to reduce confusion till it can be looked at later
  • Massive optimizations for manipulation of prefabs

[h2]Bug fixes:[/h2]
  • Fix for themes going away on level load (that's a huge oof sorry for anyone that got affected)
  • Fix for most older themes being treated as default themes in older levels (not all can be fixed this is the best I can do)
  • Fix for fps/grid toggles not removing their backgrounds
  • Fix for parallax objects sometimes hitting the player from the void
  • Reduce the possibility of ghost objects/prefabs spawning in some cases
  • Dragging to select objects in the timeline now guarantees your last selection was an object to ensure you can copy stuff after drag
  • Prefab collapse new / apply to all now works properly again (for the most part)
  • Prefab objects render more consistently

[h2]Known issues:[/h2]
  • Sometimes, loading a level in the editor can cause a crash
  • Sometimes prefabs will fail to render properly this is being worked on
  • Copying a prefab object, then pasting it, and selecting it can break the dialog (workaround click on a normal object, then click back to it)

Game Patch: 22.12.2

22.12.2 [editor-alpha branch]


[h2]New features:[/h2]
  • Rework of timeline zoom / scroll + added middle mouse drag to scroll (should increase FPS and responsiveness)
  • Zoom now will try to follow your mouse position on main timeline (testing expect changes possibly)
  • Add in ability to delete parallax objects

[h2]Changes:[/h2]
  • Remove character cap for multi-line text entry (main effect is unlimited text in text objects)
  • Multi-line text entry has bigger font size
  • Update prefab offset assignment to -5 thru 5 (up from -1 thru 1)
  • General editor UI tweaks

[h2]Bug fixes:[/h2]
  • Fix for prefab instance data not saving (specifically instance specific position / scale / rotation)
  • Add back in expand parenting offset toggle (only shows up if there's a parent for the object and you have one of the offsets selected)
  • Make non-info containing tooltips not break shit
  • Fix for object drag selection not working on timeline if nothing is selected (should make drag select much more consistent)
  • Optimization for drag select with big levels

[h2]Known issues:[/h2]
  • Vignette acting a bit funky
  • Parallax objects still missing some basic features
  • Game crash still happening in some cases when loading another level after the first one

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PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Game Update: 22.12.1

22.12.1 [editor-alpha branch]


Created by AmaTheArtistIDK

Pre-Face:


As this is the first release with a whole new rendering pipeline, expect some visual bugs or glitches, but know they'll be patched out as quickly as possible. Also, if your game completely freaks out, consider making sure all your files are verified before submitting a bug report on it to make sure the game is updated correctly.

Report any issues in discussions or on Discord.

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Patch notes:


[h2]New features:[/h2]
  • Prefabs are fully added back in (.vgp)
  • New reworked quick-spawn prefab panel
  • Added descriptions to prefabs
  • New Prefab preview creation (samples the middle of the screen on the creation of prefabs for a "thumbnail")
  • If a prefab has a preview thumbnail it will show in the timeline instead of the icon
  • Prefabs can now have per instance position / scale / rotation (less expanding / contracting prefabs now)
  • New fonts included for the editor (PoorStory / Hellovetica / Inconsolata / Major Mono Display)
  • Object keyframe timeline now has a grid that shows the bpm and if zoomed in enough the per keyframe snaps
  • Added more sliders to the glitch effect (give it a try you'll find some interesting stuff)

[h2]Changes:[/h2]
  • Updated notification panels (new look and better code)
  • Add ctrl + r back in to refresh the current object seed
  • Updated game engine (now on 2020.3)
  • Updated render pipeline (now on URP)
  • All effects updated for new render pipeline (should be more performant)
  • Spooky theme has been swapped to a festive theme
  • Keyframe snaps have been increased from 1/30 to 1/60 meaning more keyframes per second then before
  • Various minor UI tweaks

[h2]Bug fixes:[/h2]
  • Fix for old themes without GUI accent defaulting tail to red
  • Fix for random values not being able to be edited properly in the editor
  • Fixed issues with UI getting selected and manipulated by arrows/space in some cases
  • Fixed issues with zoom on layer 6
  • Text is now fixed for levels before this update (if not updated)
  • Checkpoints now properly can be deleted
  • Notification panels no longer stay on screen after entering preview mode in the editor
  • Parent picker is now far more efficient at rendering
  • Cleaned up code used for object dragging
  • Dragging on the timeline now properly aligns objects to bpm snap points if they weren't aligned to them before drag
  • Fixed success/error message incorrectly stacking at times
  • Crashing no longer happens on loading a new level after loading an initial one
  • Prefabs now can be deleted
  • Drag select works now even on the first launch
  • Prefab offset line now properly renders
  • Now only the left click will work to activate drag select (previously any click would do right/middle included)
  • Probably a few others I totally forgot to write down (sorry)

[h2]Known issues:[/h2]
  • Vignette acting a bit funky
  • Crashing can still happen when loading a level after loading another level in the editor
  • Checkpoints are a bit funky
  • Some issues with parallax objects

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PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!

https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Game Patch: 22.10.6

22.10.6 [editor-alpha branch]


[h2]New features:[/h2]
  • Added Ctrl + R key combo to refresh current object seed (to check randomization)

[h2]Changes:[/h2]
  • Changed look of dropdowns
  • Reduced tooltip hover time
  • Cleaned up auto kill UI
  • Events timeline now has more color to make knowing the keyframes you're selecting more obvious
  • Events / Object timeline have more clear line labels
  • Added mega tutorial button
  • Optimized theme panel opening (much faster after initial open)
  • Optimized event keyframe dragging (went from 10 fps while dragging to over 200fps)
  • Warning given to user on use of parent selection dropper (to help with learning curve)
  • Updated default theme tail colors
  • Fix for old themes without gui accent defaulting tail color to red (it now falls back to theme GUI color)

[h2]Bug fixes:[/h2]
  • Fixed folders no longer working in UI (they properly open a folder now when clicked)
  • Drag selection now works in 6th layer
  • "Go to Child Selector" automatically goes to child if only 1 child exists
  • Fixed checkpoint selection color not working
  • Last shapes in row can now properly be selected
  • Randomization now finally works again as it should (far more random and no longer static between game sessions)
  • Object keyframes can now be copied / cut / pasted as expected
  • Fixed Parent search not working in some cases
  • Fixed color picker dot being offset in some cases
  • Tail color now changes according to theme
  • Fix for random values not being able to be edited properly in editor
  • Minor stability improvements

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PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

[h3]Known issues/not in this preview:[/h3]
  • Crashing still happens on loading a new level after loading an initial one
  • Parallax objects are missing copy / cut / paste / delete functionality
  • Text objects made in previous versions are still not rendered correctly
  • Sometimes drag select can stop working till an object is selected (will be patched next update)


If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828

Game Update: 22.10.5

22.10.5 [editor-alpha branch]




[h2]New features:[/h2]
  • Added camera parenting: you can now parent directly to the camera, but can also still use parents inside the camera parents how neat~

[h2]Changes:[/h2]
  • Checkpoint events look better now
  • Trying new keyframe designs (easier to tell when they actually trigger)
  • Parent offsets UI has been updated to be a bit more clear

[h2]Bug fixes:[/h2]
  • Some icons were blurry due to improper settings
  • Parent offsets now work again
  • You can no longer parent things to themselves using the parent picker
  • "Ghost Checkpoints" are now properly showing up on non event layers
  • Object timeline now show when the actual object ends (dotted line)
  • Checkpoints are now better aligned on timeline to when they actually trigger
  • TEMP FIX: When creating objects on events layer now it doesn't automatically swap to the layer the object is placed on (to avoid hard crash)

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PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!

[h3]Known issues/not in this preview:[/h3]
  • There are still some issues with undo / redo in a few specific cases it works most of the time but yeah still a few things to iron out.
  • The game can crash if you load a level in the editor then try to open another.
  • Prefabs still do not work in this version of the editor (they will load first time when loading lsb but vgb doesn't support it so after saving and reloading they will not be in the level)
If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828