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DUAL GEAR News

Progressive Patch 02 Announcement.

[h3]Progressive Patch Announcement 02.[/h3]

We are still in the preparation mode by the progressing update weekly. The main objective is the maintaining of New Tactical Views Input. Some skills are still partial support and working not the same as the actual combat view but we are working on it along with new missions preparing. However, we cannot provide the exact time date right now therefore we must be focusing on the features of the game first.

[h3]0.0955 - 0.0956 Version Patch Notes.[/h3]

[h3]Bug Fixing[/h3]
-Fixed no EXP and WXP obtained after using both of Tactical Views to input any Battle
-Fixed wrong direction of Shotgun Aiming while using Tactical Views Inputs.
-Fixed Melee Attack cannot land the shot on New Tactical View. It's working right now.
-Fixed Friendly Fire in New Tactical View.
-Improved wrong torso rotation when player unit using Defensive and Counter Skill. Now we can see better unit animation when they aim and track the movement of the enemy.
-Improved UI Overlapping when using Tactical View with any stage change.
-Fixed Incorrect Displaying a Component of Mission 03 Boss when the player sees it on the New Tactical Views.
-Fixed Ground Missile(GM) cannot lock the separate component of Mission 03 Boss.
-Improved Mission 03 Boss Camera when using Melee attack to that boss at too close range.
[h3]
Partially Added[/h3]
-Added the type of speed Slow, Normal, Speed compared with the amount of weight. (We will add more Types of Speed to indicate how fast of your units soon)
-Added Plus and Minus circle buttons to all upgrade menus and fixed them to work correctly.
-Blocked the Tactical View Locater not going out of the battlefield and falling from the base terrain sometimes.

[h3]Tuning[/h3]
-Adjusts Defensive Skill to place any shots when the enemies almost stop moving in their turn.
-Tuning Shot Landing Locater. Now we can place the shot on the higher floor and also Booster Jump Locator Placement.
-Added more D-Pad, WASD, and Arrow Buttons supports on Hangar Menu. Now the player can input the selection to anywhere of Hangar UI and also, the player can hold the button to keep moving the selection but still not 100% supported.

[h3]Incoming Feature[/h3]
-Shield Module
-Front, Side, Back, and Above Attack Benefit
We will update one of the incoming features soon along with Bug Fixing and Current Features Improving. It's will come in a couple of weeks.

Please Be careful about a Skip Battle Option in Tactical Views Input. It's still not correctly working. We improving this feature and need more time to complete it.

Progressive Patch 01 Announcement.

[h3]Progressive Patch 01 Announcement.
[/h3]
We are truly sorry for the plan was changed but we already updated the preparation patch first before the real major patch is ready. We will update the game step by step with the new features by progression until it was solid enough for the main progression. Please check the patch notes for the details.

[h3]0.0951 - 0.0952 Version Patch Notes.[/h3]

[h3]Drone Tactical View and Eyes Tactical View.
[/h3]
The Switchable management views have been added. Drone and Eyes Tactical Views will give the player to manage all actions along with The Actual Combat Mode and be able to switch between all three views anytime they want.

If the player wants to play the tactical like top-down turn-based theme. They can switch to the Drone Tactical View. This mode will transition the camera to a top-down perspective and display more info about the tactical term and all units in the field map. Also, players can switch to The Eyes Tactical View for the different POV like FPS view and get the same features as The Drone Tactical View.

[h3]Tactical View Locator. [/h3]
In the Drone and Eyes Tactical Views, we added a moveable locator that can move around the map and enable it to give units a general order like a tactical game. Players can draw the walking path or pinned the destination with the locator and also give the unit the order to fire enemies via both tactical views.
[h3]
New Indicators Added.[/h3]
Follow both of Tactical Views were updated to the game. We Added more UI to give more information about the unit through the Tactical Views. You can use the locater to check the performance of any unit and indicated the range of weapons that can accept the order.
[h3]
Component Sighting[/h3]
Added the new UI to indicate the chance of damage will affect the separated parts. In the aiming view, you can see the Component Sighting Bar and part buttons with the percentage value. It's not like the bullet percentage but it displays the percentage of what's part will hit the bullet. A percentage will increased or decreased depending on the part you are aiming for.

[h3]Enable Specific Component by Melee Attack[/h3]
You can use Component Sighting to select the specific component
you want freely. Chance will be increased or decreased depends the main part you select. Use a direction button or D-Pad to select the component during the aiming mode.

[h3]AI and Animation Improvement.[/h3]
-Unit Rotation Animation Improved.
-Multiple Angle and Arc Moving Path are Improved.
-Avoiding Objects and Obstacles are improved.
-Disable Counter Aim and replaced it by Counter Delay.

[h3]Hangar UI Changed.[/h3]
We applied some new graphics to the Hangar UI. We changed from Guage Based to Text-Based with the new scaling of fonts and relocated any status following the priorities. However, it's still in the progression, some features will not work 100% but, we updating the improvement soon.
[h3]
Partial Tool Tips Applied.[/h3]
The information tips have been added to the Hangar menu first. Also in the progression. It's still only applied in Mouse & Keyboard mode and is not ready for all language support.

[h3]Minor Update, Etc.[/h3]
-Added Graphic to the Mini Map.
-Added Quick Zoom on SMG and SG.
-Added Command Guide to the Combat Mode and Tactical Views on Right Bottom Screen.
-Limited the missile range matched will max range value of that missile weapon.
-Canceling Action on Enemies AI was applied. It depends on the max range that the enemy can detect.
-Added the circular dots line into the Shotgun when aiming for the range indicate.
-Added an area guide into the Splash Strike Skill on SMG.
-Added the partial Split-Screen when the attack is the multiple targets.
-Booster Jump was added.
-Walking Sound improved.
-Wheel Boost Sound Improved.
-Partial Drag & Drop are available at Parts and Weapons Equip.
-Partial font changed.

[h3]Conclusion.[/h3]
We have held some key updates like New Mechs and Story Missions before the launch and need to update more progression for incoming progressive patches soon. Until it was ready we will improve the game first and will announce the specific date later. Maybe encountering new bugs but we are working to patch up the fix will very soon. Sorry to have taken you so long from the latest patch. More progression is coming.

The Major Patch is extended to 20 Jan 2022.

The Major Patch is extended to 20 Jan 2022.

We are sorry to keep you waiting again but, it needs a bit of time before the launch.

We will update more info before the expected date as soon as possible!

Pre Major Patch Information is ready, let's check it out!

First and importantly, we apologize for the delay once again, but we now have a firm date for the major update: December 22nd, 2021. It took too long, and you were disappointed that you had to wait very long for our update. However, we want to share some progression of the game before the 3 months of rollout. Let's check this out.
[h3]
New Tactical View Features[/h3]



You can see some screenshots from the update we added before. We finding a way to add more tactical features into the game. Example, How to landing any attack, indicate the range, and more helpers to use a Tactical View.


[h3]Switch-able between combat mode and tactical view.[/h3]

From the first version, the game has not allowed players to switch between the Combat Mode and Tactical View. Yes, we can do it in the major update. This feature will help the player to know the range and indicate all enemies in the area. It's available with two different views, Top-Down and Third Person View.


[h3]
Tactical View Pointer[/h3]
The moveable pointer can be used to indicate the direction of moves and shot landing. It can use to indicate how GP Gauge is required for the moving range. And also helping the player to see the situation around. More thing, this pointer is also the status checker if the player puts it on any unit position.

More thing about the Tactical View. The yellow arrows line will help the player to check attackable enemies and also determine which weapons can use from the color tap at the top of the screen.
[h3]
Pin and Auto Move.[/h3]
A new helper can be used to pin the destination to guide your move. Using a pointer to place a circle border on the area you mark. You can use it if you want to control any mech yourself but you can do it with Auto Move too.



[h3]Move and Attack[/h3]
After marking the area you want to move. You can choose "Move & Attack" to finish your role. It's available to use for all skills. All processions will run automatically but all enemies can do the defensive attack too. Please be careful and indicate any enemy units as well.



[h3]AI Improvement and Path Finding Improvement
[/h3]
From the latest version. All AIs only walk in one direction. They are unable to change or making any curves moving. We already improved it. Also, more abilities to avoid any obstacles on the battlefield and more stage animations for all AIs. We will add some videos about it soon.


[h3]New Missions
[/h3]
5 story missions are confirmed added to the game and more are coming before the update. Including new enemies and a new Boss Unit. Also, some changed gameplay on the first 3+1 missions from the initial version. The keywords of Sand and Space are still in play. We will update some screenshots soon.







[h3]New Mechs[/h3]

Introduce a new set of five mechas that will be released with the next phase update. Information about names and some features will be updated on Twitter and Facebook before. However, in this major update, we plan to show a hover mech system first. It's will be a playable module and also the enemy AI. Some details of the design may change before the launch.











We apologize again for not being able to update any progress into the public build at this time and fails to follow the road map we announced before. The new update will be available on December 22nd, and then the game will receive frequent updates until the final release. So the new date will be applied to the original road map soon.

The progression will be back in weekly screenshots. Please stay tuned for the next update.


DUAL GEAR is getting the major update on this 22 Dec!



Hi, commander! DUAL GEAR is getting the major update on this 22 Dec. We have to apologize for the delay from Q3 by the roadmap but it absolutely coming! Please follow the new info that is coming on tomorrow!