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CounterAttack: Uprising News

V0.19.15r16

Additions
12 new attachments (now 433)
Added new level options to level editor
4 new Space Station parts in the level editor
Added level editor option to stop enemies from looking the direction they’re moving
Added quit button to custom game chooser for clients in online games

Fixes
Fixed Quantium Jammers not turning off in some instances during custom levels
Fixed Meson Beam counting bonus meson twice for laserrang
Fixed score display issue
Fixed various cosmetic issues
Fixed Auto Cannon not targeting asteroids
Fixed Alpha Meson nanofighter firerate bug (sorry guys, but it was a bug)
Fixed beam drone damage bug
Fixed issue with large custom maps for online games

Changes & Improvements
Powerups now have the same movement speed as the level scroll speed
Melee side scale damage increased by 70%
Melee side base damage increased by 10%
Level editor option “End Level When Killed” in level editor now works on friendly/support fighters
Level editor only scrolls when game window is focused
Changed how laserrang damage stacks with some other beam weapons
The level editor now has a snap to grid function enabled by using space breaks when moving a spawn
Powerups now have their own section in the level editor spawn menu
Level editor now allows settings start rotation for spawns

Update - v0.19.15r9

Additions
5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to enemy database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving

Changes & Improvements
Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent

Pilot Changes
Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds

Carl
-Increased Ultimate damage by 30%

Ayumi
-Increased Ultimate Damage by 10%
-Increased Ultimate Enhancer mininuke count

Fixes
Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes

Update - v0.19.15r4

Additions
11 new attachment (now 415)
New music on Bulwark, Asteroid Field, The Red Passage, and Ascent
Added difficulty text under level name when starting a level
Added Advanced Ship Settings xml file for further customization (allowing double tap action for example)

Changes
MiniNukes now have acceleration
Angry Killstreaks count changed from 45 -> 32
TargetScan kill count changed from 250 -> 150
Explosive Killstreaks kill count change from 40->30
Nuclear Killstreak kill count changed form 210->170

Pilot Changes
Ayumi
-Nuke Ultimate damage increased by 15%
-Default max side increased 2->3

Jinx
-Default max Plasma increased 2->3
-Default max Meson increased 2->3
-Hack wave boss disable time increased 3s->3.5s
-Hack wave capture power increased by 10%
-Hack wave duration increased by 20%
-Hack wave captured enemy damage increased by 10%
-Hack wave captured enemies given piercing equal to HP/50, i.e. an Automaton Cruiser has 165 HP -> gains 3 piercing
-Enemies captured by Hack Wave will now seek out and crash into other Automatons

Fixes
Fixed a few missing attachment upgrade/combine icons
Fixed Christmas tree stuck on screen
Fixed vertical level manual turret aiming
Fixed text rotation issues on Launch levels
Fixed aiming issue when using mouse movement on tank levels

Update - v0.19.14



This version brings the Level Editor. It is still under development but is definitely functional. All comments and feature requests are welcome!

Additions
4 new attachments (now 404)
Added Level Editor
Added Enemy Database

Fixes
Fixed a few localization issues
Fixed Alpha Meson being a Module instead of a Weapon (thanks Dosh!)
Fixed a few minor cosmetic issues
Corrected various localization issues
Online games can now load custom levels

Changes
God of Destruction damage increased by 5%
Lowered enemy hp on Casual difficulty (90%->80%)
Increased powerup drop rate on Wave Survival
Decreased Plasma Field’s stun power by 5%
Attachment database now shows locked/unlocked status
Increase Beam weapon’s damage
Increased default homing missile damage

V0.19.12r10

Additions
35 new attachments (now 400)
Added game info to attachment select screen (difficulty, powerup sharing, life sharing)
Added Attachment Database
When players die and are out of lives in multiplayer games they now become a turret on surviving players

Changes & Improvements
Fixed issues with saving attachments using unsupported characters
Increased hover text outline size
Jinx starting max option increased (3->4)
Jinx Hack power increased by 10%
Sarah max side increased (2->3)
Reworked Bonus Magnet
-Before it made the powerups hit boxes bigger
-Now it pulls powerups towards your ship
Unbreakable nanofighters no die/respawn when they crash into enemies
Beam Drones now scale off of beam level
Increased Casual unlock chance (30-50%)
Enemies on Casual now how 90% HP instead of 100% HP
Corrupted Luck attachment unlock chance increased (+250%->+400%)
Default powerup sharing is now Round Robin (was Free For All)
Increased Command Corvette counter-evasion 50%->75%

Fixes
Fixed Mini You + Nano Fighter combination bugs
Fixed text outlines not being set to correct thickness
Fixed several attachments not displaying correct upgradable/combinable tags
Fixed Autoguns and Nano Fighters not targeting snake ship tails and multi part ships
Fixed Command Corvette aura (was getting +65% instead of +50%)
Fixed various issues with nano fighters