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CounterAttack: Uprising News

Update - v0.19.17r3

Additions
3 new attachments (now 441)
Added Lock icon next to locked attachments in attachment database

Fixes
Fixed homing missiles ‘disappearing’ with some attachment combinations
Fixed attachment button display issue
Fixed rare network lobby sync bug
Fixed some attachments not unlocking in correct situations
Fixed ‘Combinable’ icon missing for some attachments

Changes & Improvements
Default difficulty is now Casual
Casual mode now autosaves when on level select screen
Improved visibility on some levels
Optimized Plasma Strike (Carl’s Ultimate)
Increased Defence Drone beam range to match regular drones
Attachments are now colored on the multiplayer attachment popup text
The Cargo Drop now drops more powerups

Update - v0.19.17r3

Additions
3 new attachments (now 441)
Added Lock icon next to locked attachments in attachment database

Fixes
Fixed homing missiles ‘disappearing’ with some attachment combinations
Fixed attachment button display issue
Fixed rare network lobby sync bug
Fixed some attachments not unlocking in correct situations
Fixed ‘Combinable’ icon missing for some attachments

Changes & Improvements
Default difficulty is now Casual
Casual mode now autosaves when on level select screen
Improved visibility on some levels
Optimized Plasma Strike (Carl’s Ultimate)
Increased Defence Drone beam range to match regular drones
Attachments are now colored on the multiplayer attachment popup text
The Cargo Drop now drops more powerups

Update - v0.19.16r5

Additions
Added 1 new attachment
Added option to list or hide games in the global lobby
Added “Give points / Killstreaks” option to spawn editor in level editor
Added ‘IsVisible’ option to level editor
Added MiniCarriers to Wave Survival and Custom Levels
Added basic physics options to level editor
Added “Destroy Projectiles” option to spawns in level editor

Changes & Improvements
Drones now play a sound when destroyed
Enemies in Casual games now have 70% of normal HP (was 80%)
Health scale in casual lowered by 3% per level

Fixes
Fixed point defence laser / slow beam interaction
Fixed workshop upload preview images not always loading correctly
Fixed spawn display error on TallSpace maps
Fixed scrolling issue when loading saved attachment loadouts
Fixed ‘Restart’ on custom games not working correctly
Fixed buildup plasma lifetime bug
Fixed acid cloud issues with online sync
Fixed bosses not getting predefined movement in custom games

V0.19.15r16

Additions
12 new attachments (now 433)
Added new level options to level editor
4 new Space Station parts in the level editor
Added level editor option to stop enemies from looking the direction they’re moving
Added quit button to custom game chooser for clients in online games

Fixes
Fixed Quantium Jammers not turning off in some instances during custom levels
Fixed Meson Beam counting bonus meson twice for laserrang
Fixed score display issue
Fixed various cosmetic issues
Fixed Auto Cannon not targeting asteroids
Fixed Alpha Meson nanofighter firerate bug (sorry guys, but it was a bug)
Fixed beam drone damage bug
Fixed issue with large custom maps for online games

Changes & Improvements
Powerups now have the same movement speed as the level scroll speed
Melee side scale damage increased by 70%
Melee side base damage increased by 10%
Level editor option “End Level When Killed” in level editor now works on friendly/support fighters
Level editor only scrolls when game window is focused
Changed how laserrang damage stacks with some other beam weapons
The level editor now has a snap to grid function enabled by using space breaks when moving a spawn
Powerups now have their own section in the level editor spawn menu
Level editor now allows settings start rotation for spawns

Update - v0.19.15r9

Additions
5 new attachments (now 420)
Added /forcestart command to online games
Added /ring command to online games
Added “AllowAnalogMovement” to advanced ship settings
Added mines to enemy database and custom levels
Added 8 new tracks to the level editor
Added option to show player ship’s colliders
Added “replacing” text when selecting attachments
Level Editor remembers level name when saving

Changes & Improvements
Tesla cannon now works much better with fast moving targets
Increased default missile base damage by 5%
Increasing homing missile homing power
Boss Health bars are now transparent

Pilot Changes
Jinx
-Increased Hack Wave capture power by 20%
-Increased Hack Wave alive time by 2 seconds

Carl
-Increased Ultimate damage by 30%

Ayumi
-Increased Ultimate Damage by 10%
-Increased Ultimate Enhancer mininuke count

Fixes
Fixed “/kick” command not working
Fixed Preemptive Strike boss hp bar not always showing
Fixed PowerupType field not saving in level editor
Level editor spawn icons now have correct (localized) spawn name
Fixed minidumbfire missile firing when players had 0 missile
Other minor and cosmetic fixes