1. Starbase
  2. News

Starbase News

Starbase - Getting Started Video



A new Starbase video has just been released! This video showcases what the beginning of the game looks like, starting from earning your first credits to being ready to leave the starting station.
https://youtu.be/W27X7DHn5XA
Eager to know what your brand new endoskeleton can do to start out in the Starbase universe? Find out by watching Starbase - Getting Started from the link above!

Join the discussion on the official Starbase Discord.



And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 14 (2020)


[h2]Progress Notes Week 14[/h2]
[h3](March 30th - April 3rd)[/h3]
Hello everyone! Here are the progress notes of week 14:

[h3]Design[/h3] Features
  • Shoulder piece art for insignia configured
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes
  • New fracture destruction effect tested, needs polishing and new fracture models
  • Early game player progression looked into, earning credits with new mining system tested
  • Ship and ship pricing economy tweaked, making cheap mining ships for new mining system tested
  • Chat UI worked on, color scheme improved with new color palettes and brighter colors
  • Chat UI visibility improved on, option to hide or show channel names added
Stations
  • Faction stations' Ship Design Workshops' instance areas had faulty LoadMode settings, which have now been fixed
  • The following grid slots have been updated for the upcoming Prospectors shop: Mining hall (Small), Mining hall (Large) and Trading hub hardware (small)
Spaceship Designer
  • Mockups and designs worked on for the Version Control and Blueprints in Asset Browser
  • Descriptions for tools added
Other
  • Vasama Vanette with modular ore cargo crates and resource port finished
  • New devices under Cargo folder, locale changed: Resource Port is now Resource Bridge
  • Asset locale updates and fixes: locales added for all type of hinge rods, dimension info added for text panel and ItemNames in ItemComponents fixed
[h3]Code[/h3] Gameplay
  • Projectile spawn position issues when shooting while aboard a ship have been fixed
  • Other players' tool animations are now synced properly
  • Thrust is now reduced when the ship structure blocks thruster exhaust
  • A bug where SawTool would trigger audio events multiple times has been fixed
  • Blueprints now disappear after using Welding Tool
  • Blueprints now disappear when a station lot is resigned
  • Welding Tool's ammo consumption and reload have been updated
  • Preventing players and their items entering station lots they do not own is in the making
User Interface
  • Support added for dropping & picking up items bought from shops
  • Bolt Tool raycast hitting items on player's back has been fixed
  • Drag and drop code has been refactored
  • Issues with moving between mining backpack slots and station storage have been fixed
  • Merge problem with vacuumed ores has been fixed, player can't collect more ores than allowed anymore
Audio
  • Chat menu sounds have been finished
  • Spaceship Designer sounds are in the making
  • Support for common button sounds in various Spaceship Designer UI elements has been implemented
Spaceship Designer
  • Basic ambient light settings have been added to Spaceship Designer
  • An issue where entering the Spaceship Designer while still loading a station resulted in significantly lowered FPS has been fixed
  • Issues where objects were leaking in and out of edit and test modes in Spaceship Designer have been fixed
  • An issue where the multi user undo system would break when returning from the test mode in multiplayer has been fixed
  • Spaceship Designer-bought ships spawning in wrong orientation has been fixed
[h3]Art[/h3] Animations
  • New ad animations are in the making
  • Saw Tool's 1st person reload animation is in the making
  • Rifle stand aiming animation has been polished
  • Sitting pickaxe mining animation state has been tweaked
  • All heavy crouch animations with wrong positioning have been fixed
  • Prone animations have been polished
  • Rocket Launcher relaxed crouch transition has been finished, pistol relaxed crouch transition is in the making
Other
  • New asteroid clusters have been made
  • The drone rank plates have been updated to be visually more fitting with the armor pieces
  • Height terrain and cliff rock tests have been made
  • Skyscraper base module prototype build is in the making
  • Baseplate armoset's texture polish has bene finished
  • Flat logos have been made for Reaper Cannon and Sentinel Rifle, older weapon logos have been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 13 (2020)


[h2]Progress Notes Week 13[/h2]
[h3](March 23rd - 27th)[/h3]

Hello everyone! Here are the progress notes of week 13:

[h3]Design[/h3] Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack
  • Bolt Tool and the bolt profile override feature tested, works without issues
  • Chat features worked on, default settings adjusted
  • Insurance terminals' location and parenting fixed in origin map
  • Mining Job tested in the new Work Hub, working without issues
Stations
  • Empire VIS HQ grid slot has been updated: structures inside the slot have been relocated and rotated to enable a better view of the Capital
  • Mining Job grid slot has been replaced with the Work Hub grid slot
Spaceship Designer
  • Locales fixed and updated
  • Economy design worked on
Other
  • Socket position changed in battery asset, cabling adjusted in ships with battery to fit this change
  • Locales added for objects and resources
  • New armor sets added to starting mega station economy
  • A moon rocket worked on, flights to the moon tested
[h3]Code[/h3] Gameplay
  • Rental lot blueprint unloading has been improved
  • An issue where non-loaded rental lots crashed the editor on stopping the game has been fixed
  • Blueprints appearing inside already built objects has been fixed
  • When the client stops operating a ship in a despawn area, the ship now immediately despawns
  • Sitting issue with cradle mounted chairs has been fixed
  • SawTool sound effects have been implemented and bugs surrounding it have been fixed
  • Welding Tool beam effect has been refactored
  • Restriction added to detaching to station lots that the player has access to, so players can't detach whatever parts they want
  • The detachment network synchronization has been finished, the Welding Tool is now ready for testing
User Interface
  • An issue where ore processing made only one processed entry at a time has been fixed
  • Picking up magazines now moves ammo
  • An issue has been fixed where items disappeared from the sell list when the player sold 0 amount of the item
  • Position of the damaged item indicator has been fixed
  • Containers not filling up correctly when picking up ores fixed
  • Swapping and merging ores in the mining backpack works now as well as dragging between the bank tab and the mining slots
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Feedback Tool has been updated and the tool's data management has been refactored
Audio
  • Missing sort button sounds have been added
  • Item shop transaction button sounds and item sell menu button sounds have been added
Spaceship Designer
  • 'Continuous placement' option has been added for asset placement. Enabling this option allows the user to keep placing the asset until cancelled
  • A bug that allowed entering the test mode while undo actions were still being execute has been fixed
  • A Blueprint type metadata has been added to blueprints. This value can be used to filter blueprints, for example to display only ship or station blueprints
  • Some of Spaceship Designer's network messages unintentionally leaking to peers not inside the Spaceship Designer session has been fixed
  • A basic paint tool with point and click colouring has been added. The tool supports undoing and redoing
  • A client timeout when attempting to join a hosted session with a large map has been fixed
  • Save selection as blueprint functionality has been fixed
Planets
  • Moon terrain rock collisions have been optimized
Renderer
  • Planet hit detection for projectiles has been implemented
  • Skybox stretching during baking caused by direction blending has been fixed
[h3]Art[/h3] Stations
  • New signs for the frame shop at back alley are underway
  • Frame shop ad adjustments are in the making
  • Job instance effects for station use: proper UV's to the basic shapes so that UV scrolling can be used with them added as well as building blocks that can be used in the making of ads
  • Prospector shop module exterior decoration has been finalized
  • Station hall LODs have been updated
  • UV scroll support added to the flat font used in ads and signs
  • New windows added to station halls
  • Landing platform lighting in the making
  • LODs updated in ship repair maps
Animations
  • New animations and polishes to ads have been made
  • Pistol run animations have been polished
  • Sitting reload animation has been polished
  • An animation for the sell shop has been updated
Other
  • New asteroid clusters have been made
  • Bulwark armoset's textures and paintjobs have been polished
  • Modular Battery's socket location has been fixed
  • More weapon flat logos have been added to the game
  • Effects and beam types have been added to Welding Tool's attach/detach mode
  • New beam end models which could replace the particle effects have been tested
  • Dashed line effects have been made for ad use
  • Some armor set piece configs that did not allow the pieces to be dropped to the game world have been fixed


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 12 (2020)


[h2]Progress Notes Week 12[/h2]
[h3](March 16th - 20th)[/h3]

Hello everyone! Here are the progress notes of week 12:

[h3]Design[/h3] Features
  • Instancing area configured and added to ship showroom
  • Mining Job instancing issues with parent hierarchy fixed
  • Buzzsaw damage configured and tested, the tool is now more balanced
  • Pickaxe testing and adjusting: no longer a good weapon against materials with high armor value
  • Mining Hall rotation fixed in Work Hub grid slot
  • Ore zone weight configurations that were producing unwanted outcomes in ore distribution were fixed
  • New items added to the economy, old economy configurations fixed and adjusted and locales worked on for economy
  • New updated design worked on for Universal tool: incorporating device network operator systems and evaluating potential commonalities with transponder visuals
  • Hinge bolt profiles updated
Stations
  • All Spaceship Design Workshops have been updated, Workspaces rotated, relocated and their amounts raised from 6 to 8, LOD update is still pending
  • 'Large Hall 6' added to Station Designer. Thumbnail, windows and exterior decoration still pending
  • The "destroyed" grid slots have been added to the Kingdom Outpost B -station
Spaceships
  • Gunship Lancer: older hinge replaced with newer model
  • Spaceship Kodiak: older hinge replaced with newer model
Spaceship Designer
  • Asset names and locales updated
[h3]Code[/h3] Gameplay
  • Massive lot blueprint memory usage has been fixed
  • Reloadable tools and ammo conversion have been tweaked
  • Beam effect support and network sync have been added for the Welding Tool
  • Welding Tool now highlights objects that can be welded and its timer visualizations are finished
User Interface
  • A bug that caused dragged items to stretch has been fixed
  • Icons and ammunition amounts being in the wrong place for right hand and leg have been fixed
  • Slot rendering to handle special cases in backpack has been refactored
  • A bug that allowed modular limbs to overlap with other items in the backpack has been fixed
  • Material UI slot rendering code has been refactored
  • Mining backpack slots' hovering problems have been fixed
  • Snapping to closest possible bolt profile location, when within BoltToolComponent defined area has been implemented
  • Bolt profile visualizations have been adjusted so that snapping target is visible
  • Feedback Tool's sidebar menu has been finished and localizations are underway
Audio
  • Sound issues when releasing buttons inside inventory have been fixed
  • A damage audio event for 'armor damage' has been added
  • Audio support has been added to sorter buttons, 3D menu tabs and lists
  • The most of the list item interaction sounds have been finished
  • Insurance menu tab buttons for proper audio support refactoring underway
Spaceship Designer
  • Saving a blueprint when editing custom ship no longer disables changes to the in-game ship
  • Selecting modules no longer selects components behind them in Spaceship Designer
  • Rotational stability of object chains in Spaceship Designer has been improved
Planets
  • Weapon down scoping heavily dropping FPS on planet surfaces has been fixed
Renderer
  • Double buffering has been added for skyboxes
  • Applying environmental damage on the planet is in the making
[h3]Art[/h3] Stations
  • Final fixes to VIS decal bleed have been made
  • VIS HQ empire grid slots' additional art has been added
  • Assembly Hall LODs have been finished, some LOD updates made to modules
  • Asteroid Hall farLODs have been finished and tintmask coloured
  • New windows have been added to mega stations
  • FarLODs have been added for all shop modules
  • An UV mirroring issue with Market Station has been fixed
  • Commercial signs for Sunny Ship Center are underway: perspective fixes, final touches and optimizations made
Animations
  • More animations have been added to Market Station, an animation for sell shop is in the making
  • 'Offers ad' rotation direction has been fixed
  • Pickaxe relaxed run/walk animations have been polished
  • Pilot aim and pistol aim animations have been polished
  • Sit aim animation updates are in the making
Other
  • Bastion armor set's elbow position has been fixed
  • Bulwark armor set's textures and paintjobs polished
  • Object (rock) placements for asteroids updated and new asteroid clusters have been finished
  • Modular battery redesign in the making that includes a status bar indicator
  • New job instance effects have been added
  • Weapon flat logos are in the making
  • New logos for laser and auto-cannon turrets have been made
  • Buzzsaw hit effect has been updated


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 11 (2020)


[h2]Progress Notes Week 11[/h2]
[h3](March 9th - 13th)[/h3]

Hello everyone! Another week is here and another post of progress notes along with it!

[h3]Design[/h3] Features
  • Components and locales configured for the Assembly Job
  • Instancing areas added to the Assembly Job workstations
  • Spawners and component arrangements configured, so more products can be spawned
  • Decals added to the Assembly Job workstation floor, to indicate where to drop the assembled products
  • New special ore zones added to the asteroid belt, there are now 13 special ore zones
  • Icons added for rails and other objects, missing inventory icons added for missile parts and two plates
  • Chat bug and feature fixes: incorrect opening and closing of the context menu, highlights and missing or incorrect elements fixed
Stations
  • VIS Headquarters grid slots have been added to mega stations: Capital Imperial A and Empire Headquarters B
  • ShipTransportAreaEntities and ShipSpawnTerminalEntities have been added into Ship Design Workshop
  • Vertical Bridges have been added into build
Spaceship Designer
  • Total object limit configured so that attachment plates, cables and pipes are excluded from total object count
[h3]Code[/h3] Gameplay
  • An issue where built lot objects were not saved has been fixed
  • Grabbing Tool's invalid pose highlights causing FPS drops has been fixed
  • Lot blueprint unload not unloading whole blueprints has been fixed
  • Ship despawning is now allowed for a group member if the ship owner is not present
  • Client issues when buying a large amount of items have been fixed
  • Buying more items than inventory has room for has been prevented
  • Various aspects related to Grabbing Tool's pose validity checks have been fixed
  • Normals of collisions involving LODs have been fixed
  • Blueprint snapping issues have been fixed
User Interface
  • CV profile page has been updated to match current design, unused variables deleted
  • Bolt Tool has been improved, bolt profile visualization worked on
  • Assembly Job has been updated, locales changed
  • Feedback Tool's text inputs and menu structure have been updated
Audio
  • Various UI sounds have been added to the game
Spaceship Designer
  • Esc menu now has button for exiting test flight mode when in Spaceship Designer
  • Asteroid pieces in Mining Job won't turn to debris anymore
  • An issue where ships would not fit into Spaceship Designer has been fixed
Planets
  • Grabbing Tool issues with planets have been fixed
  • Asteroid rock spawning has been fixed
[h3]Art[/h3] Stations
  • More animated signs have been added to Market Station
  • New logos are in the making
  • Sign and advertisement gradients have been updated with dithering to reduce banding
  • Animated pointing arrows and holographic area have been added to Asteroid Hall
  • 'Sell' advertisement has been made for Market Station
  • Skyscraper roof building is underway
  • New farLODs are in the making
  • New commercial signs are in the making
Moons and Asteroids
  • More asteroid clusters have been worked on
  • Planet terrain height tests are in the making
Animations
  • Small improvements have been made for various animations
  • All tools/weapons now have sit animations
  • Pistol and tool aim animations have been fixed
  • Jumping and landing animations have been polished
Other
  • Inventory icons for alloy materials (Velidenum, Armored Velidenum and Bastonium) have been made
  • Assets and inventory icons for the current alloy materials have been made
  • Job Instance effects have been made for station use
  • Floating decals and decal bleeds fixes have been made
  • Armorsets: Hammerhead set textures and paintjobs have been polished
  • First iteration of the new area indicator cube for certain areas in space is in the making


[h3]Gallery[/h3]

[h3]Videos[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐