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Update: B129 Preview 8

Hello skippers,

There is a new update ready to download on the public testing branch. It fixes some of the most often reported issues from the last few days, but there are also other worthwhile additions present like the auto-save system. We hope that you will find it useful.

[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Regression fix: Crew could become stuck at the conning tower after participating in certain story sequences. This fix was designed to remove that issue also in the existing game states.
- Regression fix: Sailors weren't joining the officer at the deck gun, after performing certain steps.

[h3]Graphics:[/h3]
- Fix: Character textures could be atlassed in a wrong way in some cases after loading a game state. This was making the character look very unusual after moving the camera at a certain distance from him.
- Fix: Diesel exhaust was visible after loading a game state that was saved when the u-boat was docked at the port, but there was nobody working at the engines.

[h3]Localization:[/h3]
- Turkish localization update by tokyo.
- Fix: New torpedo names weren't translated in some parts of the UI.

[h3]User interface:[/h3]
- Added notification that informs that the currently received radio message was stopped to be transmitted at the source (for example after sinking the ship).

[h3]General:[/h3]
- Added auto-save feature.
- Fix: Restored partial compatibility with B128 version of TDC mod.
- Fix: Upgraded torpedo pistols are now researched at the start in all scenarios. They were intended to lack only in the future 1939 - 1940 scenarios.
- Regression fix: Torpedo wasn't disappearing after explosion, if player launched it manually without choosing a target.
- Fix: Various fixes to errors that we spotted in the user reports.

Yours,
DWS

Update: B129 Preview 7

Hello skippers,

We finished the next update for B129. Preview 7 overhauls torpedoes in the game by adding various pistol designs and control programs, opens up the possibility to uninstall the deck gun, as well as fixes many issues reported by you during the last week. This version is now ready to download on the public testing branch.

To implement some of the new features, we had to break the game states compatibility. We tried to finalize all changes that required this at once, so that there won't be a need to do this again in the closest future.

[h2]Changelog[/h2]
[h3]Torpedo overhaul:[/h3]
- There are now quite realistic and hopefully more interesting pistol designs in the game: Pi1, Pi1 revised, Pi2, Pi3 and Pi4. Certain torpedo types exist in a few variants depending on the installed pistol.
- Torpedoes can be now switched between the impact (AZ) and magnetic (MZ) pistol setting, each with its own advantages and drawbacks.
- Added FAT and LUT torpedo control programs that make the torpedo follow a certain pattern after a potential miss. Such control mechanisms are being installed on T1 and T3 torpedoes once these programs are researched.
- Impact pistol trigger chance now depends on the impact angle rather than being a flat chance.
- Magnetic pistol flaws include detonation on its own before reaching the target or not exploding when reaching the target.
- Added checkboxes in the torpedo UI that allow the player to specify which of the flooded torpedoes he wants to launch.
- T2 torpedoes are now free, while T1 require additional payment. Historically T2 were 2x cheaper in production and balance-wise are often also worse in overall.

[h3]Graphics:[/h3]
- Added scenes that visualize the story when player meets with another u-boat in the mission where friendly u-boat calls for the help.
- Fix: Terrain often had missing segments inside the sight range that weren't generated.
- Fix: Sight range had graphic artifacts near the border when a map skin different than the paper-like was used.
- Fix: Officers were loosing their hair after performing an inspection, if they had equipped headphones before going out.
- Fix: Corrected crew positions on the pontoons.
- Fix: Light bulbs were constantly flickering for some time, if player reloaded an older game state from the current playthrough.
- Fix: If player disabled lighting inside the compartment, saved the game state, enabled the lighting inside the compartment and reloaded a game state, it was no longer possible to change the lighting state inside that compartment.
- Fix: Some textures were glowing after visiting Aruba.
- Regression fix: Black screen flickering, if the main menu was in the animated mode.
- Regression fix: U-boat in the main menu had a few missing elements.
- Regression fix: During moonless nights and heavy storms very intense reflections were appearing on the sea.

[h3]Equipment:[/h3]
- Added a possibility to uninstall the deck gun for less drag under the water.

[h3]Balance:[/h3]
- Ventilation system and breathable air balance pass.
- Fix: County-class cruisers were too resistant to damage.

[h3]Missions:[/h3]
- Fix: Rewards for completing the campaign objectives weren't assigned.
- Fix: Weather station is now removed from the storage and character backpacks when it's being built on the land.
- Fix: U-boat's wreck in the Enigma recovery mission and merchant ship's wreck in the gold recovery mission were missing, if player entered and then left the area.
- Fix: Weather station mission had a missing objective for testing the weather station's signal.

[h3]World simulation:[/h3]
- Removed all fast travel points from the game.
- Fix: NPC u-boats were often gathering into large fleets near friendly ports.
- Fix: Probable fix for ships spawning below the land in Scapa Flow when there was more ships on the anchor than expected. More testing is required to confirm this.
- Fix: After ordering the milk cow to move to a different square, it was always moving to BB square instead.
- Fix: Milk cows could be moved only once, because the icon was disappearing from the map.
- Fix: Sunk ships are now being cleaned from the world after some time, instead of instantly once the player leaves their direct vincinity.

[h3]User interface:[/h3]
- New loading backgrounds.
- New torpedo icons.
- "Sight" range circle was renamed to "Clear sight" to make the intentions behind it more understandable.
- Added a special icon for the pilot NPCs.
- Ship names in various parts of the interface are now consistent. Lifeboats are no longer being called pontoons.
- Fix: After clicking the right mouse button on a port icon, when the port was loaded in the scene, the click was ignored and path to it wasn't computed.
- Fix: Port icons sometimes had question marks on them.
- Fix: Progress bars below campaign photographies on the map, were not being updated after loading a different game state during an ongoing playthrough.
- Fix: Mission type icon wasn't appearing on the mission objective notifications during campaign missions.
- Fix: Progress bar on the research notification was often missing.
- Fix: Long names in the unit selection panel could expand outside the panel.
- Fix: After loading a game state saved in the zoomed map view at location where a campaign objective photography is usually displayed, clicking anywhere would open the campaign details view.

[h3]Crew management:[/h3]
- Fix: Officer could occassionally enter an infinite loop of rest and work changing every a few seconds.
- Fix: Removed the old way of diving to the wrecks at the bottom of the sea. All features of the old system will be gradually implemented into the new one.
- Fix: Sailors were trying to block leaks in evacuated compartments.
- Fix: If player entered the periscope or UZO manual mode and sent the officer working here somewhere else, using the TAB menu, the view was acting strangely and it wasn't possible to leave it.
- Fix: A possible fix for the officer duplication. More testing is required to confirm this.
- Fix: Special characters like the captain and first engineer were appearing in more than one instance, if player performed specific steps that involved starting an inspection and reloading the game state at specific stages.
- Fix: Propeller recognition skill was causing some issues with the radioman's AI.
- Fix: After player took all survivors from the lifeboat it was still possible to interact with it.
- Fix: It was possible to send a crew onto a delegation when the u-boat was in the decks awash mode and it was causing various issues.
- Fix: "Navigator" skill was missing in the leader's skill tree.
- Fix: After saving a game state during a story scene with more characters sent that can be displayed in the scene and reloading that game state, there were many issues encountered later that included depending on the story: performance degradation, not being able to assign sailors to officers and not being able to end the story sequence.

[h3]Optimization:[/h3]
- Regression fix: Fixed an error that could lead to performance degradation.

[h3]AI:[/h3]
- Ships that use a false flag now don't try to run away when they spot the enemy to make the deception more convincing.

[h3]Localization:[/h3]
- French localization update by FvJ.
- Turkish localization update by tokyo.
- Spanish localization update by Tordo.

[h3]General:[/h3]
- Fix: Various fixes to errors that we spotted in the user reports.
- Fix: Resource amounts are now represented with more bits of precision inside the memory to avoid numeric issues, for example it was possible to travel large distances without loosing fuel, if time compression wasn't used.
- Fix: An issue in the save system that could make certain game states not load, if they were loaded three times in succession.

Yours,
DWS

Update: B129 Preview 6

Hello skippers,

We prepared a next update for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.

[h2]Changelog[/h2]
[h3]World simulation:[/h3]
- Merchant ship captains, chief engineers and pilots from the shot down aircraft are now special characters and there are higher rewards for delivering them to the port.

[h3]Optimizations:[/h3]
- Rendering optimizations related to the lighting.
- Fix: Performance problem that was appearing some time after using the radio. This fix requires starting a new game to have an effect, if it already affected the game.

[h3]Crew management:[/h3]
- Increased overwork discipline penalty that is appearing when many sailors are assigned to work.
- Fix: Tasks like torpedo loading and other actions performed on the stored items weren't having a glow that usually indicates direct player orders and the officers were often interrupting these tasks to follow their schedules instead.
- Fix: Crew members could sometimes stop to respond to any orders and were moving in circles. The reproduction steps aren't exactly known, but they involved ordering an evacuation in a compartment.
- Regression fix: The feature of recovering the discipline after a vacation wasn't present in B129 Preview 5 despite being in the changelog.

[h3]Graphics:[/h3]
- Fix: Fixed an issue in the particle effects shader that was making such effects look very bright during dark nights with no moon. The brightness was also changing depending on the camera's view angle.
- Fix: Lifeboats could disappear when something exploded nearby, while the survivors that occupied the lifeboat were remaining in place in such cases.
- Fix: Sea water is now correctly cut out from the lifeboat's interior.
- Fix: Various graphical fixes & improvements related to newspapers. Newspapers and letters can no longer be rotated backwards.
- Fix: The screenshot tool that by default is assigned to F10 was upgraded. Screenshot resolution may be now specified by editing General.xlsx / Graphics / Screenshot Resolution property in the game's data. The screenshot quality was improved and screenshots are no longer blurry, if motion blur is enabled in the settings.

[h3]Missions:[/h3]
- Regression fix: It wasn't possible to send the crew to land at the weather station deployment area since B129 Preview 4.
- Fix: It's no longer possible to cancel a tutorial mission in progress.
- Fix: Port officer was sometimes offering to start an already completed campaign missions.

[h3]Map:[/h3]
- All ships in enemy convoys now appear red on the map to indicate that they are valid targets.

[h3]User interface:[/h3]
- Removed some small spoilers and made the data that appears in the ship's selection panel be in line with that in the tooltip.
- Removed the "nearby missions" notification since it was duplicating the functionality of the button that appears among mission objectives.
- Changed a few names that describe distant contacts. In English "Chimney smoke" was changed to "Funnel smoke". "Masts over horizon" were changed to simply "Ship masts".
- Fix: Icon on the portrait that indicates that the character is walking was appearing under the yellow glow that appears around direct player orders.
- Fix: The air consumption of the crew wasn't displayed in the air quality tooltip.

[h3]Dynamic travel system:[/h3]
- Fix: Performance was substantially degraded on the highest time compression level that was introduced in B129.
- Fix: Free camera was moving very fast in the direction opposite to the direction of u-boat's movement when u-boat was on the open sea.

[h3]General:[/h3]
- Fix: Camera was moving to the open sea and player's officers were disappearing from the portraits, if player ordered the merchant ship's captain to evacuate the ship, while talking with him in his office or in the deck house.
- Fix: Added support for saving a game state when inspections and other story sequences are running in the background.
- Fix: Penalties were assigned in the mission summary for sinking neutral ships in the armed convoys. It was not intended.
- Fix: Milk cows were waiting for the player only a few minutes or seconds, if he requested resupply at them, while being very close.
- Fix: An issue in the save system that could make certain game states be not loaded correctly.

Yours,
DWS

Patch: B129 Preview 5

Hello skippers,

We prepared a next patch for B129 that implements more of your feedback into the game. This version is now ready to download on the public testing branch.

[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Vacations now completely recover the crew's discipline.
- Fix: Incoming radio message notification was not re-appering when officer replaced a sailor at the radio station.

[h3]Naval simulation:[/h3]
- Regression fix: Depth charges weren't dealing any damage since B129 Preview 1.

[h3]User interface:[/h3]
- Added notification that warns the player about potential anti-submarine measures near enemy ports like mines and nets.
- Regression fix: One of the ladders inside the conning tower had an arrow in a wrong direction on the icon.
- Fix: The battery resource bar wasn't updating in some cases.
- Fix: Tooltips that appear after hovering the mouse cursor over an NPC ship were spoiling the ship's true nationality when the ship was using a false flag.

[h3]Graphics:[/h3]
- Fix: Many graphical fixes for Aruba port.

[h3]AI:[/h3]
- Fix: Tweaks that further improve NPC u-boats ability to hold the torpedo launches at a target until the firing angle is more favorable.
- Fix: NPC u-boats were knowing upfront which ships are neutral and which just pretend to be neutral and were firing torpedoes at such ships, even if player sent a team to inspect them.

[h3]Missions:[/h3]
- Regression fix: Player was receiving enormous reputation after helping any friendly u-boat.
- Fix: Journal was becoming empty after player collected any intel during some campaign assignments.
- Fix: It was possible to send a diver many times to the u-boat's wreck in Enigma recovery campaign mission and collect the reward many times.
- Fix: U-boat's wreck could become missing in Enigma recovery campaign mission after re-loading a game state that was saved near the destination area.

[h3]Localization:[/h3]
- German localization updates.

[h3]General:[/h3]
- Fix: It wasn't possible to call for a resupply anymore, if player used the "Leave station" button earlier at some point.
- Fix: Time was running in the background for at least a few seconds in the loaded game instead of being paused when there was still a loading screen visible on the monitor.
- Fix: Game was crashing, if player pressed the escape key two times while receiving a message at the radio and then clicked "Cancel" button.
- Fix: Progress of receiving a message was stopping to count further, if player pressed an escape on the keyboard.

Yours,
DWS

Patch: B129 Preview 4

Hello skippers,

We prepared a next patch for B129 that tweaks the game's balance and fixes bugs based on your feedback. This version is now online on the public testing branch.

[h2]Changelog[/h2]
[h3]Crew management:[/h3]
- Fatigue from not giving the crew a break now grows more slowly than it used to.
- Discipline changes are slower over time.
- Fix: Game was sometimes disallowing the player to undock, claiming that there is no skipper among the crew, while there was a skipper.
- Fix: When skipper was unconscious, he was still issuing certain verbal orders like the order to fire the torpedoes or raise the alarm. He was also appearing at the decoration cutscene and was reading the newspapers and letters.

[h3]Graphics:[/h3]
- Fix: When the map view was opened on the open sea, there was sometimes appearing the fog effect that suggests that the land is being loaded when there was none.
- Fix: Diesel exhaust effect was appearing as a very long smoke line behind the u-boat, if dynamic travel system was in use and player was at the open sea.
- Fix: Diesel exhaust smoke could sometimes stop to render until the game was restarted.

[h3]AI:[/h3]
- Fix: NPC u-boats were attempting to dock at disabled ports that weren't yet included in the game like Lorient.

[h3]Localization:[/h3]
- Turkish localization update.
- German localization update.

[h3]General:[/h3]
- Small optimizations.
- Fix: Audio volume settings weren't having effect after restarting the game, until the sliders were moved again.
- Fix: Game was sometimes moving the player's u-boat a few kilometers back near the coasts.
- Fix: Pathfinding improvements that should result in less twisted paths when the destination is near the coast.
- Fix: When player was moving towards the land at a full speed, it was possible, if the framerate was very low, to get below the terrain.
- Fix: Crash to desktop in the FPP view at the end of animation where officer uses the valves to blow the tanks.

Yours,
DWS