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SCUM - Community showcase

[h3]Hello, Prisoners! Happy Tuesday! As you already know, we’re back with yet another Community Showcase, aiming to bring you a little break from everyday life. Sit back and enjoy![/h3]



Bought a chainsaw for stress relief.

Priorities are in check.

Ah yes, roasted nettle, our favorite.

Bear knuckle fighting.

Never bring a fish to a knife fight.

Reminiscing about the good old days when my life was a peaceful one.

That feeling when you realize you’re dropping on a SCUM Island.

When you rob the second-hand shop with the gang.

Now this is a person I’d vote for.

You know we cannot resist a good sunset pic!

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In last week’s YouTube content creators, we have ->

Loralyne with the SCUM Snaps - a series of short, immersive moments bringing the best of the game's atmosphere.

https://www.youtube.com/watch?v=qMm4yZWnYfA

Next up, watch Pheidian visiting Samobor and surviving his way through.

https://www.youtube.com/watch?v=0DUtWIVKCOc

YOLKIOFICIAL is trying to survive 100 days in SCUM

https://www.youtube.com/watch?v=UT9xFYq3DjY

Finally, here’s NostalgicNUKE with the PvP/PvE shootouts showing who is who.

https://www.youtube.com/watch?v=BeqvGgCy0P8

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Twitch content creators were also creative last week ->

RayKitGames with what we would call a short liftoff!

Watch valaska92 kill her teammate with a ''beeper''.

xMrP7 is hearing what a pure dread sounds like.

scum_noob is back and showing us that physical activity is important for a healthy lifestyle.

Lastly, we don’t know what damnTropicc is doing here, but here you go.

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That's it folks! See you next week!

Somke

SCUM - Development update

[h3]Hello everyone, happy Monday! Get the week off with another development update! Check it out![/h3]



In a bit of a different format, and we will get into that.

As you already know, this year we are putting our main efforts into resolving old issues and finishing reworks that have been waiting for a while now. With that, the development updates, as you have also already noticed and pointed out, have been becoming more or less a copy-paste week in week out as those reworks take time. So we are changing how Dev update works.

First change is that there will no longer be weekly updates. Rather, we are posting them as we have info to share with you, and at least once a month to at least keep you posted that we are here. Fort today, we are gonna start a conversation on some popular topics that have been coming up.

First one being the roadmap and where it is: The answer is not available to be seen in public yet. As we still have finishing details to go over on how, when, and what can be done on the calendar, we do not want to put information out there that might be different in a week. As for why it is taking a bit longer to have the details done and ready, well, that is something we hope we can share with you soon.

Next up, we have the PTE. No, we have not forgotten about it. We were collecting the feedback and data we got from it and are making adjustments before we put out another round of testing.

Here is what we have gathered so far:

Loot changes are a step in the right direction; that much is clear. From the feedback gathered, the biggest issue right now is that there is too much military loot on PTE, and still not enough general loot. So we are balancing it out a bit more, raising overall loot a bit while also slightly reducing military loot to have it balanced. Locked lockers having a 100% drop is something we see everyone likes, so that will remain unchanged.

As for trader changes, we see an overwhelmingly positive reception to it, but also some skepticism. Solo players and low population are concerned that traders will then become useless in their environment, and we can see that point. We are looking into a solution for those cases, so be assured that nothing will be enforced until we have something on that front.

The least amount of feedback was given on the vehicle front, so we are keeping it as is for now. In the future, though, even vehicle spawners will be adjusted accordingly as soon as we can free up people who can set it up, who are now working on those long-awaited features, as those will not be delayed anymore.

So we will keep you posted when the new changes hit the PTE, and cannot wait to hear from you guys again to make sure looting on SCUM is at its best possible state.

Until next time,

Beda.

SCUM - Community showcase

[h3]Good day Prisoners! We’re back with our weekly Community showcase. Get comfy and check out what we have in store for you this time. Let’s go![/h3]



The hunting season has begun.

Well, that’s one way to fertilize the soil.

You and the homie the morning after the night out reconsidering your choices.

It’s getting hot in here, so take off all your clothes!

When your boss forgets to order a porta-potty for the construction site.

Yeah I’m free, free falling.

Amber Heard-ed the teammate's bed.

Proudly standing in front of her last kill.

When your dad takes you and the bro fishing.

We’ll never stop posting pretty sunset pics!

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In our YouTube video content creators this week we have ->

Watch jackfrags playing SCUM for the first time with his homies and eating grasshoppers.

https://www.youtube.com/watch?v=goteY5Rw410

Next up is ScumDumpster with their 15th ScumDumpster Dirt Bike Death Race that will take place on February 6th. Check out their official Discord channel for more info. Big up for our ScumDumpster bois out there!

https://www.youtube.com/watch?v=tkhN_PemX4Y

As we said earlier, the hunting season has begun so check out Sophie and her Overkill Hunt and learn a thing or two about hunting!

https://www.youtube.com/watch?v=yjSjP6YIZTc

KillaMikeZ2693 is walking us through the PvE element of SCUM and highlighting what new players might find useful.

https://www.youtube.com/watch?v=n672ANFZRCw

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Twitch content creators last week brought us ->

Pro landing by ryleyusescaffiene.

scum_noob finding out about karma.

RayKitGames showcasing his stunt skills.

isumo1992i with who knows how many hours of looting down the drain - almost literally.

shiftyhandz is quick on his hands, but not quick enough when the horde comes running!

C'mon Eule_zockt, it's not that boring.

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That's it for today, see you all next week!

Somke












SCUM - Community showcase

[h3]Good day, Prisoners! A brand new week is here, and we’re excited to bring you the latest and greatest content from our amazing community. Let’s dive right in![/h3]



He stepped on a Lego.

How your kid looks at you in the middle of the night after vomiting on the bed.

This meeting could’ve been an email. Instead, it’s chickens.

It’s always Sunny on SCUM Island.

Log-cket launcher ready to deploy!

Most normal truck driver.

Anyway, here's Wonderw....

These days, they call them ‘Unidentified aerial phenomenon’.

Not sure what the hell is happening here, but the frame looks very cinematic.

It’s called a transorbital lobotomy, but the tool for the procedure used here is a bit…unorthodox…
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[h3]In this week’s video, we’re featuring content creators from Twitch →[/h3]

Unlucky landing by Luis_Moncada_



Tyrone_Shoelacez had enough of this world apparently.



Longmaron showing us how it looks like when you literally can't keep your head up!



Pfarrerskind showcasing great musical skills.



game_kamerad's drink almost ended up all over his entire setup.



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[h3]We’re also featuring content creators from YouTube →[/h3]

Here’s a video of Davo doing some crazy stuff with the NPCs on his modded server.

https://www.youtube.com/watch?v=kkAW8Z0EU2Q

Next up, we have Torak with an interesting task he set out for himself, all while playing on a server protected by PlaySafe ID!

https://www.youtube.com/watch?v=dHzV4XKf1rQ

Something went terribly wrong for MrCandy! We have our guesses, but it’s best that you check out for yourself!

https://www.youtube.com/watch?v=zOmoJjayFlo

Dr. Grant posted a hilarious video of baiting unsuspecting players with a seemingly abandoned car.

https://www.youtube.com/watch?v=jY7dJYv58fQ

To top things off with our YouTube section, here’s REDRUM THE GAMER playing on a fully populated server that accommodates 120 players!

https://www.youtube.com/watch?v=8Di_OVxZtP4

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That's about it for this week, see you next!

Somke




























SCUM - Development update & Playsafe Q&A

[h3]Hello everyone, happy Monday! Return of the Dev update is here, and a little announcement, so check it out![/h3]





Kicking off 2026 with the programmers. They continue their work on the official mod support framework. Before it spreads this means you can expect it soon; it is all still early and in the works. Even we do not have any ETA yet, other than the internal goal of 2026. We are just letting you know what is going on. Other than that, we have even more work on the constant anti-cheat battle. Details of which, for obvious reasons, cannot be shared here. And we have a lot of bugfixing, which you could tell by the number of hotfixes released. That is all for now on them as other details are not ready to be released until we have shareable plans for the roadmap.



As for level design. Their work continues on new terrain, buildings, and so much more.



The art team has been busy as well. Hard surface and soft surface working on stuff which cannot be mentioned yet, for the same reason as in the programmers section.

Animators, however, we can talk about, as they are working on all the animations needed for the trench gun and the SKS rifle that you already saw before.



Sound has been going in after the winter break. They are working on all sounds for the Trench gun and the SKS. They are also working on new sounds for one of the features you asked to be revamped as well.



The design team is doing a lot of prep work for 2026. As mentioned in last year's devblog, 2026 is a focus on fixing the game and finishing the features that are incomplete and missing. It all starts from the research and design documents that the design team is working on right now. Once we have more to share, as in we are set in stone for it, we will reveal it.



[h2]Playsafe ID Q&A[/h2]

Now for something that requires your participation. Andrew Wailes, CEO of Playsafe ID, approached us and wanted to answer any of your questions and/or concerns you may have. So it is time for you, the SCUMmunity, to fire away. Ask all of your questions in the comments below, and in the near future, they will release the answers they have for them!