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HYPERCHARGE: Unboxed News

Hotfix #9 - Fixed Server Issues & Much More!

Your Experience
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Attention Small Soldiers,

You now be able to join servers without being disconnected. Thank you for your patience and understanding while we worked hard to fix these bugs. We're still on the lookout for any more issues you may experience.

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
[h3]FIXED[/h3]
  • Fixed server init not firing some clients, causing disconnect issues.
  • Fixed the camera getting stuck in some servers where the comic had been skipped.
  • Fixed expensive volumetric clouds on Funderdome map.
  • Fixed Jetpack Objective not triggering on dedicated servers.
  • Fixed Objective trackers for a few build and kill trackers not triggering at 100% completion.
  • Fixed sniper ping sound SFX cutoff issue. Fixed Max Ammo yelling about building as often in early waves.
  • Fixed missing Major Evil voice events in the final battle.
  • Fixed incorrect secret counter on Apartment map.
  • Fixed player voice events not stopping playing after exiting the customisation menu.
  • Fixed potential glitch of spawning outside the map on the Apartment map after someone plays the Arcade Machine.
  • Fixed Arcade Machine events not triggering objectives correctly.
  • Fixed crash issue related to Frame Pacing when adjusting settings or crashing on load.
  • Fixed missing goal sound FX for the objective actors (picking up, throwing, dropping)
  • Fixed Major Evil and Max Damage missing from the customisation menu by default.
  • Fixed collectable announcements coming up twice in one game.
  • Fixed HYPERCHAEGE battery sometimes not spawning as a drop from Major Evil.
  • Fixed breakable actors like mirror and glass not shattering properly.
  • Fixed forcefully ending a wave to restart the level not returning to the lobby.
  • Fixed Mothership Teleport ability to get you stuck behind the boiler in the Garage map.
  • Fixed LAN servers not working properly. (Should allow joining via IP and server browser, dedicated server fixed too)
  • Fixed mission objectives screen showing lingering incorrect stats from previous maps.
  • Fixed webmaster blueprint counting spiderwebs.
  • Fixed objective Keys in Kitchen map not glowing.
  • Fixed other broken reported objective detection systems, fixed matching description values.
  • Fixed crash issue on Linux when connecting to a windows LAN dedicated server.
  • Fixed some major evil particle FX not firing on client machines.

Have a pleasant weekend ahead, - Joe
- Digital Cybercherries

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Major Update #12 - Story Campaign, New Map, Boss, Objectives, & More!



Please note: The story campaign is not a standalone mode. It is part of the waves-based mode.

If you're having trouble finding players online, our servers are currently restarting and will be online as soon as possible!

This major update is an emotional one for us. The idea of Hypercharge started over eight years ago—five indie devs with a vision to build their dream action figure game. Who would have thought a game that began as a PvP-only shooter now has a full-fledged wave-based story campaign? We've poured our hearts and souls into this game, working with you to make Hypercharge into something extraordinary, adding 12 major content updates since launch for free.

Thank you for believing in us and helping us make our dream action figure game a reality.

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



So, what's new?

[h3]STORY CAMPAIGN[/h3]
You've seen the action, but now it's time to learn the story. The story campaign will give you a deeper understanding of the world of Hypercharge, the characters, and why Max Ammo wants you to defend the Hypercore. It ties the world as a whole together, giving the player more of a purpose to complete the game.



[h3]'90s INSPIRED CUTSCENES[/h3]
Each level has a '90s-inspired story cinematic cutscene with great voice acting that reveals the story as you progress. Uncover the mystery of the Hypercore, and learn more about Max Ammo and Major Evil!



[h3]OBJECTIVES[/h3]
In build/exploration mode, players can complete objectives focusing on platforming and searching for secrets. These challenges will test your skills and ingenuity and allow you to interact and explore the world of Hypercharge in new ways. So get out there and start exploring!



[h3]DEFEAT MAJOR EVIL[/h3]
Max Ammo's arch nemesis, Major Evil, has finally revealed himself! Only you can stop him from destroying the Hypercores and ending his reign of chaos. Grab your friends, defend the Hypercore, and stop Major Evil once and for all!



[h3]NEW SINGLE-PLAYER LOBBY SYSTEM[/h3]
This new lobby system completely overhauls how the game communicates your progression, achievements, and which enemies you'll face - making it easier to know what type of defences you'll need for each level. There are also some epic new poses for each action figure!



[h3]NEW APARTMENT LEVEL[/h3]
This level is a blast! It's huge, full of secrets and surprises, and it's the perfect place to take on Major Evil. But be careful; he's not going to go down without a fight. And don't forget to check out the arcade machine. It's the perfect place to take a break from the action.



[h3]NEW MAJOR EVIL SKINS[/h3]
You've learned the truth about Major Evil's past, and now you can unlock and play each of his different forms. Each form has its own unique skin!

PATCH NOTES
[h3]MAJOR CHANGES[/h3]
  • Added the new Story mode to the base game. Cinematics and missions!
  • Added Primary and Optional missions to all levels. Some missions are completable in Free Roam for extra time.
  • Added new Boss enemy. The big man himself: Major Evil.
  • Added new Max Damage and Major Evil unlockable characters with multiple skins for characters and weapons!
  • Added new level (Rental Lair), the final stand against major evil in this upscale fancy apartment.
  • Added Story Cinematics menu to Extras so you can rewatch the cutscenes.
  • Added Max Ammo minigame playable Arcade Machine to the new Apartment map.
  • Added Max Ammo minigame button to the Extras after completing all objectives on the new map.
  • Added new Map selection and Campaign lobby for offline Singleplayer/Splitscreen to a better view of enemies and objectives.
  • Added Objectives list to the ingame Pause menu so you can more easily check your objective progress.
  • Added new random poses to characters in the Lobby menus.
  • Added new music tracks. Some music in earlier levels has been moved around for a more fitting gameplay experience.
  • Added level specific Bots that match the cutscene characters!
  • Added Options > Controler slider for adjusting the Aim Damping effect.
  • Added a system to detect a corrupt save file and to restore a valid one from a backup.
  • Added objectives to end of round screen.
  • Added spectator-death mode to track enemy that killed you.

[h3]FIXED[/h3]
  • Fixed generic player material skins not working on generic heads.
  • Fixed tutorial map incorrect wood texture on the floor
  • Fixed tonemapping and DOF on most levels.
  • Fixed depth of field not respecting wider resolutions.
  • Fixed ammo pack not appearing on player in third person.
  • Fixed offscreen particles and SFX incorrectly spawning to improve performance.
  • Fixed incorrect number of coins in various levels.
  • Fixed certian video settings not saving correctly while ingame.
  • Fixed crash issue related to incorectly cleaned up NPCs.
  • Fixed issue with the host player not being able to change the team of split-screen players.
  • Fixed showing empty weapons on the scoreboard when a player is dead.
  • Fixed CollectiblePickups being visible but not pickup-able on dedicated servers for players who have collected it on their client.
  • Fixed savefiles system to use controller ID instead of when the player is added to the game.
  • Fixedclearing of inputs when a player is no longer the view target (stop constant firing at the end of round).
  • Fixed split-screen code so that players are laid out by what controller index they are instead of when they were added.
  • Fixed 3D glasses and Dark Depth modulate material shader.
  • Fixed loading screen not showing in time, causing a pause for some users when a level loads.
  • Fixed emitter cleanup and material animation system early outs to improve performance.
  • Fixed spammy kill messages in Cooperative modes.
  • Fixed Land and Sand particle materials.
  • Fixed chungus broken particle error.
  • Fixed subtitle text staying around after cinematic has stopped.
  • Fixed garden prop mesh collisions.
  • Fixed glider planes not using alternate more varied skins.
  • Fixed infinitely small body instances that are invalid causing lag issues with physics calculations.
  • Fixed strange texture mapping with the fan in the attic menu map.

    New Bugs!
    Localisation and translations for most lanuages are not yet implemented for new Missions and Menu items.


[h3]Thinking of playing Hypercharge? Well, perhaps these videos may convince you![/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Once again, thank you so much for your support. We hope you have a ton of fun! - Joe
- Digital Cybercherries

Socials
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Hotfix #8 - Fixed Crash Bug, Stuck T. Rex, Team Sorting, & More!

Attention Small Soldiers,

We've received confirmation from HQ. I'm pleased to announce that many bugs have been fixed because of your support! Soldiers, thank you for your service.

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
[h3]FIXED[/h3]
  • Fixed Crash bug with certain NVidia GPU's when picking up the Radar attachment
  • Fixed Crash bug on the server when two players pick up a weapon at the same time
  • Fixed TRex being stuck outside Shed Arena
  • Fixed Team Sorting and unbalanced team bug
  • Fixed Adventure Dunes ambient audio cutting out during big waves
  • Fixed some coins on Adventure Dunes not being collectable
  • Fixed game intro UI not showing correct game mode in multiplayer
  • Fixed brobot missile launchers having collision
  • Fixed Cheat Menu Night-Man cheat not being selectable with a gamepad

[h3]IMPROVED[/h3]
  • Improved networking performance with lots of enemies in the world at once
  • Improved shadow performance in Adventure Dunes and Garden map
  • Improved texture performance on Garden map, fixed Garden lighting being too dark
  • Improved mesh and texture performance on Adventure Dunes
  • Improved performance on the Shed Arena map

Have a pleasant weekend ahead, - Joe
- Digital Cybercherries

Socials
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Major Update #11 - Added huge new Playground Map, Enemies, Skins, & More!



Attention, Small Soldiers!

We're incredibly proud to announce that Major Update #11 is now... LIVE! You finally get to defend the new Adventure Dunes (Playground) map. There are also a ton of changes, improvements, fixes, and new unlocks. A notable change I'd like to mention is that we've added some new music tracks to certain levels. You'll know they're new when you hear 'em!

Thank you so much for your continued support. You have no idea how much it means to us. Without you, Hypercharge wouldn't be the game it is today. Without further ado, check out the patch notes and epic-looking gifs below!

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



Meet the latest new enemy boss, the L.E.D Blimp! It's big and quick. Don't let it drop too many enemies!
Every action figure needs a cool-looking coat of paint. We present to you Liquid Teal!
The Shock Soldiers use their jetpacks to inflict fast damage! Perhaps you could... Steal one?
With the story campaign encroaching, you can now play as Evil Damage himself. Witness his power!
PATCH NOTES
[h3]ADDED[/h3]
  • Added new map Adventure Dunes Map(Playground) - The map has finally been released, fight Major Evils minions in the playground, defend the play structure and keep those Hypercores safe!
  • Added new boss: L.E.D Blimp - This giant blimp will circle the skies dropping multiple enemies and bombs, blasting any play that tries to stop it.
  • Added new enemy: Shock Soldiers - These Soldiers use Jetpacks to enter the level fast and efficiently. Get a critical hit to steal their jet packs!
  • Added new character+skins: Evil Damage - Can be unlocked as a playable character skin by completing the Adventure Dunes map.
  • Added new skin: Liquid Teal - Find all the collectables on Adventure Dunes to unlock this new general-purpose skin!
  • Added new music for Kids Bedroom map.
  • Added onscreen prompts for active controls and inputs to help all players remember useful actions.
  • Added icons to Teleporters when holding a battery to show how to power them correctly.
  • Added Wave Completed text after completing a wave.
  • Added Overall Completion Percentage to End of Round menu.
  • Added Sniper Critical hit sound from PvP to Cooperative modes.
  • Added new End of Round music stingers for Plague Win and Lose.
  • Added successful Battery Throw into PowerNode sound based on distance.
  • Added game mode introduction widget for Multiplayer modes.
  • Added Weapon Sets onto all PvP maps for a better default PvP experience.
  • Added new voice lines to Soldier enemies.

[h3]IMPROVED[/h3]
  • Improved and optimised textures to the game to improve load times and general texture performance.
  • Improved enemy float and balance on Garden map.
  • Improved enemy balance on many levels.
  • Improved SFX optimisations in many sounds to reduce runtime memory.
  • Improved fairy light performance in Attic map
  • Improved Dark Depth shader in many maps not blending with Fog effects.
  • Improved detail in some maps with more Cobwebs
  • Improved the Night version of Maps for many levels.
  • Improved VFX and SFX on some Turrets.
  • Improved Bot instant reaction time at start of rounds in PvP.
  • Improved PvP versions of maps by adding more props.
  • Improved networking of Pickups in PvP environments.
  • Improved asset packing of overall game to reduce the overall game size.
  • Improved how aggressive Max Ammo is on lower difficulties.

[h3]FIXES[/h3]
  • Fixed crash bug related to ChildActor hosting enemies.
  • Fixed Team Sorting when new players join Team PvP
  • Fixed turret and chopper infinite looping sounds.
  • Fixed Kitchen map dark and washed out lighting.
  • Fixed areas of navigation mesh for the Toystore map.
  • Fixed audio and soundscape in many Night maps.
  • Fixed hitmarkers showing when destroying non-enemies.
  • Fixed Experiment (Zombie) movement animation networking being out of sync.
  • Fixed Grenade Explosions not appearing on some levels.
  • Fixed Wave Count being incorrect for some levels.
  • Fixed Depth of Field not working correctly with the Sniper Scope.
  • Fixed unnecessary prompts showing in the Tutorial map.
  • Fixed grenade launcher crosshair overlapping on smaller resolutions.
  • Fixed Mothership enemy not having proper aiming sockets for auto aim.
  • Fixed Survivors in Infection sometimes seeing plague indicators.
  • Fixed Ninjas not entering the play area to attack the Hypercores.
  • Fixed BroBot boss struggling to hit the Hypercore by being too far away,
  • Fixed PooledParticle allocation bug.
  • Fixed Radar being blank throughout the game on some levels.
  • Fixed build tool and other weapon meshes not being appropriately removed due to missing
    name tags.
  • Fixed storing difficulty value inside player FPS to ensure networked mode and difficulty state.
  • Fixed failing checking for new unlocks and stats after playing Free Roam to fix having to play another level to trigger unlocks.

That's it for now, small soldiers!

Have a wonderful weekend ahead. - Joe
- Digital Cybercherries

Socials
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Hypercharge - Steam Awards 2022

If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support.

https://store.steampowered.com/recommended/recommendgame/523660
Attention Small Soldiers,

2022 has been quite the adventure for Hypercharge. We have taken so much of your feedback on board and are so thankful for the amazing community we have built together. Without you, none of this would have been possible. From everyone at DCC, thank you!

We have launched over 10 major content updates based on player feedback in the past two years for free. And there are still so much more updates on the way! Sgt. Max Ammo needs your support. Would you nominate Hypercharge for the LABOR OF LOVE AWARD?

Also, sneak preview:


Have a wonderful start to your week. - Joe
- Digital Cybercherries

Socials
Twitter | Discord | TikTok