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Xenonauts 2 News

Milestone 5.33.0 STABLE Released!

We've released another small hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!

[h3]Bugfixes:[/h3]
  • Fixed an AI hang that could occur during the alien turn during tactical missions.
  • Fixed a crash that could occur starting the Endgame mission (only on Experimental branch).
  • Fixed an issue where re-ordering engineering projects would sometimes not save correctly when you exited the engineering screen.

Milestone 5.34.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Bugfixes:[/h3]
  • Fixed a very complicated bug where explosions could indirectly reveal areas of the shroud that the player should not be able to see (this bug has been responsible for quite a lot of strange behaviour in Milestone 5).
  • Fixed the displayed TU costs for the medikit / melee weapons incorrectly not including soldier rotation costs if the soldier was already adjacent to their intended target.
  • Fixed a common 2x1 alien console prop not correctly disappearing when destroyed.
  • Fixed the ARES heavy armour variants incorrectly using the MARS movement sound.

Milestone 5.33.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Bugfixes:[/h3]
  • Fixed a crash that could occur starting the Endgame mission (only on Experimental branch).
  • Fixed an AI hang that could occur during the alien turn.
  • Fixed an issue where re-ordering engineering projects would sometimes not save correctly when you exited the engineering screen.

Milestone 5.32.1 STABLE Released!

We've released another hotfix for some additional stability problems and gameplay issues players have encountered in Milestone 5. Please do report any bugs you encounter on the bug reporting subforums and we'll do our best to look into them!

[h3]Gameplay Changes:[/h3]
  • Alien Base missions will no longer re-randomise the map and aliens present if you abort a mission and return to that same particular base.

[h3]Bugfixes:[/h3]
  • Fixed an AI turn crash that could occur if an evacuating civilian was mind controlled before they evacuated.
  • Fixed a crash that could occur during the AI turn in tactical missions.
  • Fixed pressing Space on the Geoscape not correctly centring the camera on the map like it used to.
  • Attempted a fix for areas of the map and UFOs sometimes not revealing from the shroud when you move soldiers.
  • Fixed a minor issue where partially visible multi-tile objects could sometimes be incorrectly hidden after loading a save.

Milestone 5.32.0 Released! (Experimental)

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

[h3]Gameplay Changes:[/h3]
  • Alien Base missions will no longer re-randomise the map and aliens present if you abort a mission and return to that same particular base.
  • On the Experimental branch, the game has now been set to crash immediately when the game UI gets into a corrupted state. Previously the game would not crash immediately, but the corrupted UI would sometimes lead to further problems that eventually do cause a crash (at which point it is very hard to identify the original source of the corruption). Hopefully this will allow us to find and fix those issues.

[h3]Bugfixes:[/h3]
  • Fixed an AI turn crash that could occur if an evacuating civilian was mind controlled before they evacuated.
  • Fixed pressing Space on the Geoscape not correctly centring the camera on the map like it used to.
  • Attempted a fix for areas of the map and UFOs sometimes not revealing from the shroud when you move soldiers.
  • Fixed a minor issue where partially visible multi-tile objects could sometimes be incorrectly hidden after loading a save.