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World of Warships News

World of Warships' Team Shout-Out to Game Community

Dear players,

Lately a lot of you have been upset with various incidents, our decisions, as well as a general state of things in the game and community. Before we continue, we want to apologize to all of you, players, content creators, moderators, testers, and other volunteers, to those who support us and those disappointed with us. Everything that happens within the game and the community is our responsibility, and we are sorry that we let the situation come to its current state.

We want to take this opportunity to be more transparent about how we will take actions to improve our internal processes and our relationship with you. It will be a long read, you will see items of different scales and with different times required to see results. No doubt more news and announcements will follow, so please don't treat this as a final plan and the ultimate solution to everything. Instead, please treat it as a list of things we're currently working on and a way to show our intentions to make the game and community a better place. Also, please note that it is not comprehensive, as many other measures are revolving around internal processes.

[h2]Monetization[/h2]
World of Warships is a free-to-play title following the game-as-a-service concept with substantial monthly updates and a constant evolutionary cycle. To support this model we rely on a multitude of monetization tactics considered to be standard practice in the industry. While we believe it's unreasonable to expect to discuss our monetization strategies in all but the most general terms — this is business-critical information — we do understand that there are specific details that are a cause of concern for some of you. We will address them as best we can below.
  • Random mechanics. As a business, we always follow laws and comply with new regulations as they appear. Therefore, our position on containers and random bundles is always consistent with governments' decisions on this matter and will keep being so. In some cases, we will even try to work ahead of industry practices. We are aware that there are slowly progressing trends to regulate the digital space more and more, to catch up with technical solutions and business models built on them. With that in mind, we appreciate your feedback and commit to the following: from now on for all new ships, if they are distributed via Containers or Random Bundles, there will be an alternative way to obtain them. Methods may vary and may include timegating (i.e. early access or time delayed offers), direct purchases, completing in-game activities, etc.
  • Drop rates. We plan to publish all drop rates for all Containers and Random Bundles, and are already working on it. It will take some time, but our hard commitment is that it will happen over the course of next year.
  • Return of Missouri. The initial concept of the event was perceived negatively, and we should have known better. The case was a learned lesson for us and we added an alternative way to purchase the ship. We're also addressing the situation with the ship's earnings to make sure that those who owned Missouri before 0.10.7 will on average receive not less credits than before the changes to the ship's economics. We're grateful for the battles you played, these helped us to collect sufficient data. This amount of data allows us to add a +10% bonus to the special Missouri combat mission (from 20% to 30%). Additionally, we will issue appropriate amount of credits to all the affected players as a sign of appreciation; details will be published in Devblog separately.
  • Summer Sale. Unfortunately, we made a translation mistake in a sensitive description. We fixed it ASAP and to protect you from such mistakes in the future, we will add additional checks and approvals to our internal processes. If anything like that happens again, we will offer refunds to all of the affected players. We did it before and we will do it again to make sure that you are compensated. We will also pay more attention to the positioning of such events: for example, many of you stated the term "Sale" suggests direct discounts on in-game items.
  • Age ratings. We've already added disclaimers about in-game purchases with random items to our PEGI ratings. We're also in touch with other rating organizations to adjust our ratings everywhere in a consistent way. While our game was never popular among minors and we adhere to legislation in all countries where we publish World of Warships, we plan to go beyond what is required of us by laws and we are working on our own in-game measures to additionally protect children who interact with our game. We will share more details on this point once we're ready to announce them.

[h2]Feedback[/h2]
One of the main topics we want to address is how your feedback influences the game. Regrettably, it was not always clear how we use certain types of feedback and where it fits into our decision-making process. We've always taken it into account, but looking back, we see that in some cases it was not balanced well enough against other equally important sources of information: large volumes of data and the team's creative vision of the game. We want to change this situation and make sure we pay more direct attention to your suggestions and opinions while also giving you more insight into how the decisions are made. Things we are considering and evaluating right now:
  • More reaction to feedback on ships balance. We know there are several ships you want to be addressed, and we'd like to confirm: balance changes are planned for Zao, Petropavlovsk, and FDR in 0.10.10. Moving forward we will try to increase the promptness of addressing released ships in a similar way and when it is not possible (for example, changing a ship will move it out of the interval of normal performance), we will put more effort into giving you insights and explaining our reasoning.
  • Aircraft Carriers. Despite many other things happening in the game, we haven't forgotten that there are still questions to be answered regarding CVs. We've implemented a lot of changes to this class since the rework, but we acknowledge more changes may be needed. CV spotting is a good example — we conducted several tests before and did not find a good, adequate way to address it. That does not mean we will not continue to improve it. It's not something that can be done quickly, please keep that in mind. Another common question is regarding odd-tier carriers, which were previously mentioned as "support CVs". Right now they are in an early prototyping stage (developing document concepts), and we want to honestly tell you that they are not to be expected in 2022.
  • New gameplay experiences. We will keep evolving the game by introducing new game modes and mechanics, both fiction- and history-based. For example, in 0.10.8 we will have a new mode — Convoys — inspired by historical events. We will keep exploring new game modes in the future, — it's one of our priorities. Expanding permanent types of battles (primarily Random battles) with new modes is also one of the long-term goals to keep the game fresh and entertaining. However creating a mode suitable not just for a short gaming period, but for a permanent presence with high replayability is a much bigger challenge, so it takes many more tries and effort.
  • Maps. We've slowed down with adding new maps to the game recently because the team focused more on the game's visuals in general (updated visual effects, new water, and other improvements) as well as introducing a whole new level of underwater world. That said, in 2022 at least one new map will be released, and another one has some chances to make it in time. Spoiler: we're also going to try a new mechanic with the first of these new maps not previously used in the game.
  • Operations. CV rework rendered a lot of AI-related internal tools obsolete and made working with AI-aircraft-related stuff very difficult or impossible. Right now we're in the process of removing this obstacle. It's being worked on for many reasons, not just for the sake of Operations, but one of the benefits we will have when this project is done is that we will be able to return some of the old Operations in 2022.
  • Other. There are plenty of other things we know you're interested in, and quite a lot of them are being worked on in different stages of development. We haven't forgotten about things such as secondary builds for cruisers, the update of some old ship models, Tier IV CV tuning, Huron (coming 2022), West Virginia'44 (coming 2023), addressing the chat system, improvements for Ranked Battles, and many other small and not so small changes to the game that will make your experience with it better.

[h2]Communications[/h2]
We are a large, distributed team of over 500 people working across more than 4 countries. Coming from all walks of life, culturally varied and hindered severely by the pandemic from travelling to see each other in person to be able to align on certain matters, we are bound to have organizational challenges in the realm of communication. However, these internal challenges should not be visible, much less influence the player experience. Improving communications is a never-ending process which needs to be evolutionary and not revolutionary, so you will see those improvements incrementally over time in many areas, rather than as a one-time institutional overnight change. But we want to address a few specific points you pointed out in this area.
  • Community Contributor Program. When we created our CCTP, our goal was to help talented folks interested in our game create content and grow their channels. Right now it's clear that a lot of things in the Program do not work as they should, which leads to frustration and failed expectations even though some other parts are running well. We will update the Program, both in terms of rules and the way we work with it internally. We expect to have some sort of internal plan and first action points ready in the second half of September, and then proceed with the changes during this Autumn.
  • Future of the game. We'd like to offer you a deeper look into the future of the game. Right now we have Devblogs (where we basically announce everything that comes to Supertest) and the Waterline series (quarterly updates). To complement these and expand the horizon of events, we want to share a general roadmap with you, of what you can expect to see in World of Warships in the far future. It will give you an idea of what we want to focus on — but please keep in mind that things can and will change. At the same time, we want to show the progress World of Warships achieves. The game evolves a lot each year and it will make it easier for you to follow what we are doing.
  • Communications quality. There have been a lot of communication mistakes and incidents on our side recently. While mistakes always happen and we're all human, we acknowledge that we need to improve in this area. We've already launched a full internal review of all related processes. We want fewer mistakes and translation errors, more answers, and productive conversations. We want to improve the way you interact with us in any place, be it Forums, Customer support, Discord servers or official streams.
  • General transparency. We need to work hard on it: on the one hand, we need to pay more attention to the community sentiment, on the other hand, we have to be more transparent and explain our positions. We will create a series of publications to make our development process more transparent and to show the logic behind what we do. For example, players did not understand why the latest torpedo bug took 2 updates to fix, while a CV bug (plane losses in 0.9.9) was fixed almost instantly. They are in fact very different: the CV bug was fixed by quickly adjusting some parameters, while the torpedo bug involved game logic, and even though it was technically fixed within a week, it had to go through all regular quality assurance processes. Deploying such change through a hotfix is extremely risky for the game. This should have been communicated transparently and we will do our best to do so in the future.
  • In-depth communications and insights. When it's necessary we will use more specifics and will provide deeper explanations of our decisions. For example, we implemented the system for CvC ship bans, which helps us to keep the meta fresh, and we want to tell you more about how and why we use it, as it's something that our hardcore players are interested in.

All of it is just our current, first plan. We will keep looking for other points of interest and challenges. We want to show you our responsibility, care and desire for the game by the way we communicate and through our actions — to make the game better for everyone.

A final word on passion and communication. While we are working hard to improve the way we communicate and interact with you, we want to take a moment to address your passion and the way that we communicate with each other. We know that you care about the game a great deal and ask you to remember that there are people — community managers, support staff, developers and volunteers — that read your communications and posts, wherever they may be made. While we as a company certainly need to work on the way we communicate with you, we ask that you treat the people you interact with fairly and with respect. Your voice will carry as much — or more — weight with them if you present your feedback and opinions in a reasoned and constructive way.

Yours sincerely,

Victor Bardovsky, Publishing Director

Andrey Lisak, Development Director

World of Warships Team

Community Giveaway


Commanders!
We’re holding a special and easy-to-enter giveaway with guaranteed prizes!
How to enter:
  1. Click here
  2. Click the "Like" button
  3. Leave a comment, and that's it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2586087702
Rules:
  • Any comments that break the discussion rules may be deleted or excluded.
  • The comment thread will be locked on September 3. Prizes will be awarded within a week.
Prizes:
  • All participants get 1x Lucky container.

We wish you good luck and following seas!

Web Campaign: The Pacific War

Captains!

The first stage of the Pacific War web campaign opens today. You'll have a chance to immerse yourself in the atmosphere of the greatest naval battles and choose your own path through the Pacific theater of World War II on a special map.
To the Campaign Map


[h2]
Rewards
[/h2]
Completing the combat mission chains of the web campaign will reward you with Pacific Tokens, commemorative flags of the key naval battles of World War II, the "Strength for Freedom" unique patch, special signals, themed camouflage patterns, and other rewards.
    After you have completed all seven stages of the campaign, a bundle containing IX Missouri with a Port slot will be available to you in the Premium Shop. In addition, after completing the campaign you can also purchase Missouri for 19,500 doubloons by contacting our Support team.
    You can only obtain the "Strength for Freedom" unique patch as the final reward for completing the last stage of the Pacific War campaign.

Completing all the campaign stages will reward you with 1,750 Pacific Tokens. You can exchange these Tokens in a special section of the Armory for either a 12-skill-point Commander of any of eight nations or a Premium Ship II–IV container from sequentially available bundles that also hold other rewards. You can read more about how Pacific Tokens can be spent here.
    You can obtain Pacific Tokens only by completing the stages of the Pacific War campaign or from random bundles in the Armory.

[h2]
How it works
[/h2]
    At different stages of the campaign, you will have to make choices that determine the conditions of the combat mission chains that you receive—sometimes their difficulty, the location of the battles, and even the side you will fight for. Make your choices consciously, but also keep in mind that luck and circumstances also play significant roles in war.

The campaign consists of seven stages—real-life battles that changed the course of the Pacific War. By selecting a corresponding marker on the map, you can view the assignment instructions—a brief description of the event, its circumstances, and the outcome, as well as find out who your character will be in this battle.
The campaign stages can be completed until: Wed. 15 Sep. 07:00 CEST (UTC+2)
Once you start progressing through a stage, you can read the main character's memoirs and get a preset combat mission chain to complete, or you can assemble a chain on your own by making decisions step by step based on a specific situation that your character tells you about. Your actions will define the map of the campaign, the combat mission conditions to fulfill, and the reward for their completion.
    You can only complete the missions in Ranked, Random, and Co-op Battles. All other conditions will be revealed when you receive the combat mission chain and make key decisions in combat environments. You can also read them under a special tab in the game client.

You'll progress through the first three stages as Japanese deck aviation and naval officers. For the fourth stage, you'll be able to choose between the U.S. and Japanese Navies, the fifth stage will give you a chance to show your worth on both sides of the conflict, and the heroes of the sixth and seventh stages are the U.S. ship Commanders.
    Some stages of the Pacific War campaign are accompanied by historical photographs of the described events. All battle photos are courtesy of the U.S. Naval Institute Photo Archive. Looking for more thrilling shots related to naval history? Check the photo archive online here.

Every 2 days, a new campaign stage will be unlocked. The first one is available now—set sail to the shores of Malaysia or prowl the waters of the Pacific Ocean. Make your choice, but keep in mind that your decision is permanent. Complete the unlocked combat mission chains and earn rewards!

To the Campaign Map

[h2]
Return of Missouri
[/h2]
The Japanese Instrument of Surrender was signed aboard U.S. battleship Missouri on September 2, 1945. This was the event that officially put an end to World War II. The legendary ship is now back!
The bundles will be available for purchase until: Fri. 17 Sep. 07:00 CEST (UTC+2)

[h2]Random Bundles[/h2]
Random bundles are now available in the Armory. They hold IX Missouri with a Port slot, Pacific Tokens, special signals of different types, and Stars 'n' Stripes camouflages.
IX Missouri is an American Iowa-class battleship and one of the fastest ships of this type in her time. Missouri carries nine powerful 406 mm main battery guns, boasts great AA defenses, and has access to the Surveillance Radar consumable, which is rare for battleships.
    The number of credits IX Missouri earns is standard for Tier IX Premium ships.


[h2]
Pacific Tokens
[/h2]
By completing the stages of the Pacific War web campaign and obtaining random bundles of the Return of Missouri event, you'll obtain Pacific Tokens—a new temporary resource that can be exchanged for rewards in the Armory.
    With the release of Update 0.10.9, Pacific Tokens will be converted into Credits at the rate of 1:3,000.
The bundles will be available for purchase until: Fri. 17 Sep. 07:00 CEST (UTC+2)

[h2]Sequentially Available Bundles[/h2]
You can exchange Pacific Tokens for containers that come as part of sequential bundles and drop Premium ships.

These containers hold one Premium ship of the respective tier with a Port slot and 10-skill-point Commander.

[h3]II–IV[/h3]
[expand]

[/expand]
[h3]V[/h3]
[expand]

[/expand]
[h3]VI[/h3]
[expand]

[/expand]
[h3]VII[/h3]
[expand]

[/expand]
[h3]VIII[/h3]
[expand]

[/expand]
[h2]National Commanders[/h2]
You can spend Pacific Tokens in the Armory to obtain Commanders of the nations that signed the Japanese Instrument of Surrender aboard Missouri in 1945.


[h3]Yuen Xuanzhou[/h3]
  • Bundle includes
  • Event Commander Yuen Xuanzhou with 12 skill points

1,750


Purchase

[h3]Fernand Lacroix[/h3]
  • Bundle includes
  • Event Commander Fernand Lacroix with 12 skill points

1,750


Purchase

[h3]Tomokazu Satomi[/h3]
  • Bundle includes
  • Event Commander Tomokazu Satomi with 12 skill points

1,750


Purchase

[h3]Neil Chesters[/h3]
  • Bundle includes
  • Event Commander Neil Chesters with 12 skill points

1,750


Purchase

[h3]Aleksey Statsenko[/h3]
  • Bundle includes
  • Event Commander Aleksey Statsenko with 12 skill points

1,750


Purchase

[h3]Brian Northcape[/h3]
  • Bundle includes
  • Event Commander Brian Northcape with 12 skill points

1,750


Purchase

[h3]John Duncan Morefield[/h3]
  • Bundle includes
  • Event Commander John Duncan Morefield with 12 skill points

1,750


Purchase

[h3]Frederik van Hendriks[/h3]
  • Bundle includes
  • Event Commander Frederik van Hendriks with 12 skill points

1,750


Purchase

You can acquire all Commanders with four patches and a commemorative flag in a large bundle.
[h2]Festive camouflage[/h2]
A permanent camouflage for IX Missouri is available for  3,000 Pacific Tokens.

[h2]Credits[/h2]
You can exchange Pacific Tokens for Credits—you'll receive 150,000 for 50 Pacific Tokens.


[h3]150,000 Credits[/h3]
  • Bundle includes
  • Credits: 150 000
50 Purchase

More details about the event rewards are available in the Armory.

Go to Armory

Follow the news — get the goods


If you like reading our news on Steam, it’s likely that you’ve already subscribed. But if you haven’t yet — there’s an even more pleasant reason to do so now!

Each month our subscribers will get some goodies, and they might be different each time! We’re going to send out a Steam container today(for those already subscribed) and at the end of the month too, which contains:
  1. In the first slot:
    • 5x Steam camouflage patterns:
      • +75% ship XP per battle
      • +75% Commander XP per battle
      • +75% Free XP per battle
      • –3% to the ship's detectability range by sea
      • +4% to the dispersion of shells fired by the enemy at your ship
    • or 10,000 Free XP
    • or 1 day of Warships Premium Account
    • or 250 doubloons
  2. In the second slot: 5x signal flags (Zulu, Zulu Hotel, or Papa Papa)
  3. In the third slot: 5x signal flags (Juliet Charlie or November Foxtrot)

To subscribe, click the "Follow" button

If you wish, you can also:

Public Test of Update 0.10.8: Round 2

Captains, we invite you to take part in the Public Test of Update 0.10.8—you can earn Community Tokens for your participation!

Earn Community Tokens and exchange them for Tier V and Tier VII Premium Ship containers, rare permanent camouflages, and other items. All details about Community Tokens are available in a dedicated article.

The Soviet Aircraft Carriers event, the sixth anniversary of World of Warships, and other new features await you. Make sure to read the Developer Bulletin, and see you on the Public Test server!

[h3]Asia[/h3]
[h3]CIS(Ru)[/h3]
[h3]EU[/h3]
[h3]NA[/h3]

[h2]Round 2 Schedule[/h2] Start: Thu. 26 Aug. 18:30 CEST (UTC+2) End: Tue. 31 Aug. 07:30 CEST (UTC+2)

Сommanders, thank you for participating in the Public Test for Update 0.10.8! Your feedback helps us to improve the version and to fix errors. Check out the changelog and join the second session of the Public Test!

[h3]Changelog[/h3]
  • Balance changes made to German and Soviet aircraft carriers, X Franklin D. Roosevelt and several other ships. Further details can be found in our Development Blog of 24 August and 26 August;
  • Fixed several issues and changed the background on the queue screen in the Convoys battle type;
  • Fixed an issue which caused the Grand battle icon to be displayed instead of the Convoys icon in combat mission descriptions;
  • Fixed an issue which caused the "impossible to hit the target" icon to be displayed above ships which can be hit by deepwater torpedoes;
  • Fixed an issue which caused the sound of ASW armament reloading to be played in Random battles on ships with ASW armament;
  • Fixed an issue which caused ships on the "Neighbors" map to be stuck near one of the islands;
  • Fixed an issue which caused bonuses to ship detectability to be displayed incorrectly on some of the upgrades;
  • Fixed several other issues.

[h2]Combat Missions and Rewards[/h2]
  • The rewards for activities on the Public Test Server may differ from those on the Live Server.
  • The rewards are automatically credited to your account within a few days after the release of a new version.
    You can earn Community Tokens for completing combat missions on the Public Test Server.
Round
1
2

Earn 250 Base XP in a single Random or Co-op Battle.

Reward on the Live Server: 100 Community Tokens.

Earn 1,000 Base XP in Random or Co-op Battles.

Reward on the Live Server: 200 Community Tokens.

Earn 8,000 Base XP in Random Battles or the Convoy battle type playing for one team in the Aircraft Bureaus Rivalry event.

Reward on the Live Server: 1x Wargaming container.

Receive one of three patches—Polikarpov Bureau, Chetverikov Bureau, or Kocherigin Bureau badge—for participating in the Aircraft Bureaus Rivalry event.

Reward on the Live Server: 1,000 Community Tokens.

    To complete the combat mission during Public Test Round 2, pick a different team.

Play five battles in the Convoy mode and deal at least 30,000 damage in each battle.

Reward on the Live Server: 750 Community Tokens.

Cause 700,000 damage or ensure that 250,000 damage is dealt due to your spotting of enemy ships in Random Battles or the Convoy mode.

Reward on the Live Server: 450 Community Tokens.
    Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.


[h2]Starting Bonuses[/h2]
  • The research prices for ships and ship modules will be substantially discounted.
  • Players will be able to reset Commander skills free of charge.

If you joined the Public Test Server for the first time, then, starting with Update 0.10.7, the following bonuses will be additionally credited to your account:
  • At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
  • 500,000,000 Credits; 30,000 Doubloons; and 90 days of Warships Premium Account.
  • 50 signals of all types (except for special signals) will also be added to your PT account.
    If you fought at least one battle on the Public Test Server during the 0.10.7 Public Test, your account will be copied from the Live Server to the Public Test Server.

[h2]How to Participate[/h2]
https://steamcommunity.com/games/552990/announcements/detail/2716184589232191867