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Tech Update 1.91 is here!



Hello there,

This is a technical update. We fixed all bugs which came with DLC release. We fixed more then 35 bugs and prepared a release of 5th and 6th missions. Map visuals and comics are ready. We finished discussion of new abilities, so we just need to draw effects and check game balance.

We improved visuals of second and third missions of Astral Voyage. Also, we changed parameters for Hell difficulty. Also there were a bug, they didn't worked at co-op missions. Everything should work fine now.

[h3]Hell difficulty changes[/h3]
Health. It was +100% health, now it gives +200% health (Nightmare adds +50% health)
Armor. It was +75% extra armor, now it gives +100% armor (Nightmare adds +50% armor)
Resistance. It was +30%, now it gives +40% magic resistance (Nightmare adds +25% resistance)

We expect it adds an extra challenge for veteran players.



Bug fixes
  • Mac version of the game should work fine now
  • It is possible to create co-op missions with Hell difficulty setting now
  • Predator tower works properly now. It attack all targets in the area
  • Fixed the bug with UI after using Stone Aura spell
  • The ridge co-op mission is shown in the arena list now
  • Added a note in the exp tooltip when a player reached max level
  • Fixed the bug when Elemental towers shot twice each time with Double Shot skill learnt
  • Added 99 level
  • Fixed the bug when there were no area of attack of towers in Worse than Death mission
  • Added new units from DLC to Encyclopedia
  • Fixed the bug when players didn't receive any money in Hot Air Ballon
  • Achievements for Old School Map on Hell have proper values now
  • Achievement for The Dark Forest mission on Hell is possible to get now
  • Placement of first 2 missions of Astral were confused with each other
  • Totem of Mithril II gives proper 15 mithril (were 5)
  • Stone of teleportation in the city should work properly now (give random resources periodically)
  • Fixed the bug with Russian names for Predator and Lost Soul enemies
  • Fixed the text bug with %val at description of Gold Chains spell
  • Added visual effect at the point which Cannoneer attacked
  • Completion co-op missions on Hell gives higher reward now
  • Health of Invincible boars In the Survival of Old school map were halved
  • Top arrow in the Map of Adventures opens the funny comics. It did nothing
  • Ice crystals freeze towers properly in Olympus map now.
  • Added portrait picture for Nechai Skeleton
  • Added tooltip to Hell difficulty button
  • Some mistakes in comics were fixed
  • 9999s cooldown is no more shown in ability tooltips
  • Tenacity upgrades shows proper values now
  • Fixed typo for Ancient Rune and Owl of Wisdom II buildings description
  • Fixed typo For Rocket Wolves building and Satellite ability
  • Fixed typo in the old mage speech of new missions
  • Fixed typo for Ancient Rune and Owl of Wisdom II buildings description


Astral Voyage add-on is available now!



Hello there,

We have worked hard for last 3 months to release this add-on. We didn't make all we wanted but we couldn't postpone release anymore. So we released Astral Voyage add-on in kind of Early Access state. Please keep it in mind purchasing the game. We will finish add-on main story in 4-6 weeks and we will keep improving it. Buy the DLC now if you want to support us, developers of Warstone.

Originally we planned to make Tower Power Pack. We wanted to add just new towers. That's all. Yeah, it is only 15% from what we are going to add. We decided to do it because we wanted to complete the main story about Nechai. Also a lot of players asked to make another chapter. It helped us to make a decision to make the add-on completed.

It is the reason why it took so much time. Sorry for the delay. Hopefully, you will enjoy it a lot how you did playing original Warstone.

We want to say thanks to all players who helped us to make this add-on alive by playing, testing, sharing thoughts, advising and writing reviews. It couldn't be done without you!

What is available now?
  • 4 missions in astral setting. They look more diverse than missions from original campaign.
  • 19 new enemies with absolutely new abilities and parameters. Prepare to look for new strategies to pass levels.
  • Continuation of Nechai story. It means there are a lot of quests with rewards. Also we added 14 comics for the first part of the story. Our artist`s skills have been improved for last 2 years, so comics should look awesome.
  • New towers. You will get access to Monk (Level 3 melee tower) with ability to make combo strikes and deal an extra damage which depends on max enemy health. Predator (Level 3 archer tower) has an ability to attack all targets simultaneously in the area. Also, it reduces their magic resistance. Sorcerer is Level 3 Magic Tower. She applies amplification ability with each attack. It increases incoming damage. Finally, new Level 3 Siege tower Cannoneer has a huge level of damage and Blast wave ability which stuns all nearby enemies for a short period of time . More towers will appear in the next update.
  • Magic Academy Level 3. Improve power of your favorite spells
  • Owl of Wisdom is a new building which increases max level from 60 to 99 and also rewards with some skill points. A lot of players asked for it.
  • Ancient runes II increases experience gathering for extra 50%
  • Tavern is a new building which increases damage of ALL towers by 5% for each level of building. Only level 1 is available now


[h2]What is unavailable but it comes in future updates.[/h2]
  • The last 4 missions of the add-on.
  • Remaining 6 towers. Level 4 of Melee, Archer, Siege and Magic towers and Level 3 & 4 of Elemental tower.
  • The end of the story with 15 new comics
  • 4 PvP towers. Level 3 & 4 of Eagle and Wolf towers. Also we will add PvP option for other DLC towers
  • Challenge and Survival modes for 8 new maps
  • Localisation to other 8 languages
  • Sound effects for towers, units and new buildings
  • Mithril abilities for all Level 4 towers


Surely, all those things we will add to the game. Another content depends on your activity!



If you passed all available missions, please visit our forum.
https://steamcommunity.com/app/562500/discussions/0/2269195350112474293/

Also, please share your thoughts about DLC in Steam Review. They help us a lot!

Your Battlecruiser Team

https://store.steampowered.com/app/1225210/Warstone__Astral_Voyage/

Major Update! Version 1.22 is available!

What's new

Hello there,
The update is the last one before the release of the DLC. The preparation has been already done. So DLC comes in 7-10 days.

All players who meet requirements should get new quests and buildings. Buildings will be available for construction when DLC releases.
  • Players who passed The Dark Forest missions should get new dialogue with the old mage which leads to "Key to Astral" quest and give "Ore Samples" building.
  • Players who have Magic Runes II on Tree of Life should get "Ancient Runes II" building and "Spell of greater experience" quest .
  • Players who have Book of Arcane Knowledge building should get "Call of the spirit" quest and "Spirit of Wisdom" building.
  • We added new colorful banner for people who doesn't have DLC and click on the Chapter 2 button.


There will be only English and Russian texts for all new DLC stuff for first few weeks.

About upcoming DLC

Finally, we can tell a few words about DLC. It will be called Astral Voyage. Originally we planned just add new towers and some cool features, but we decided to finish Nechai story. It is the reason why it takes so long. Astral Voyage is kinda Chapter 2. There will be a story with comics, quests, dialogues. There will be 33 new enemies. It is more than original game has. 8 new maps in new setting. So, it should be fun. We hope at least. It will cost only 7.99$.

We decided to release DLC in unfinished state, because we have already failed all deadlines. At start there will be available only 4 of 8 missions, no challenge and survival modes. DLC will be available with English and Russian languages only. We plan to add another 4 missions in 1 month, complete challenge and survival mods in 2 months, add other 8 languages in 2-3 months.

So, DLC is unfinished, you are aware, please buy it only in case if you are OK with it and want to support us. We fulfill our promises. The game will be finished.

Balance changes

We were forced to change characteristics of certain towers because 10 new towers will be added in DLC. They affect gameplay significantly.

We made melee units stronger, especially Level 4 melee units. Also we made the, more expensive to compare with Elemental towers Level 3 & 4. Price and damage of Valkyrie and Ninja were also raised a little. Price of Bombardiers was reduced significantly, we hope it makes this unit more popular.

Finally, we were forced to make Elemental towers cheaper and weaker, because Elemental towers 3 would be disproportionately expensive. For example, Old Inquisitor cost 180 in total when Warrior Elemental cost 300. If we don't change anything, Elemental Level 4 would cost 5 strongest melee units. It is not great.
  • Damage of Knight was increased by 2-7
  • Damage of Witcher was increased by 1-2
  • Damage of Shieldmaiden was increased by 0-3
  • Base/final price of Knight Templar was increased from 100/90 to 165/155. Base/final attack damage was increased from 38-52 / 57-71 to 66-82 / 85-101
  • Base/final price of Inquisitor was increased from 85/75 to 145/135. Base/final attack damage was increased from 23-27 / 32-35 to 42-47 / 51-55
  • Base/final price of Valkyrie was increased from 135/125 to 160/150. Base/final attack damage was increased from 25-37 / 35-47 to 32-47 / 42-57
  • Base/final price of Ninja was increased from 105/95 to 135/125. Base/final attack damage was increased from 17-21 / 20-23 to 20-23 / 23-25
  • Price of Bombardiers was decreased by 15 from 75/65 to 60/50
  • Price of Spirit Elemental was decreased from 125 to 75. Base/final attack damage was deacreased from 35-55 / 45-65 to 20-30 / 30-40. Attack range was decreased by 50.
  • Base/final price of Warrior Elemental Spirit was decreased from 190/175 to 115/100. Base/final attack damage was deacreased from 65-115 / 75-125 to 45-65 / 55-75. Attack range was decreased by 50.
[h2]Bug fixes[/h2]
  • We updated Mac build
  • Fixed the bug with star counter
  • Totem of mithril and stone of teleportation are now work properly. They give resources


Tech Update. Version 1.20 is here! + Patch #4



Hey all,
It was a long time since we posted something.

This update is a tech update. It offers nothing new, but fixes a lot of things. Also it is the first uploading of the game for almost a year, so we need to be sure it works fine before we give access to DLC. We temporarily added development console, so we can find all new and old bugs asap. Thanks for playing and helping us.

[h3]General changes and bug fixes[/h3]
  • Resource amount from gathering buildings was increased. Gathering time was increased as well. For example it took 6 hours of battle time for mithril and 2 hours for gold, now it requires 2,5 hours for getting mithril and just 40 minutes to get gold. It should help. Also, we want to notice that gathering depends on battle time (time spent playing battles), not real time.
  • Mana cost of all magic upgrades was reduced. Mana cost of Earth and Water schools was reduced by half.
  • The building in the city now play a sound if you click on it to read comics. It adds greater involvment in the story.
  • Main menu of the game was dramatically visually improved.
  • We added a special icon for PvP upgrades, so players wouldn't worry about getting them and thinking they are forced to play co-op missions.
  • A lot of UI improvements.
  • Fixed a bug when dialogue windows blinked while reading them.
  • Fixed visual bugs of moon well. It was shown filled when it was empty sometimes.
Message from devs
Guys, you can help us a lot. If you see development console with red errors, it means you found a bug. You can help us great, if you click on Open file and send output_log file to [email protected]with a small explanation when the bug happens. We will fix all found bugs as soon as possible. Thanks in advance!

After uploading of new update we have got several critical errors. There is a list of bugs we have already fixed.

[h3]Bug fixes of Patch #2[/h3]
  • Players couldn't login on other languages. It is working on all languages now
  • Dwarfs did no damage. Works ok now
  • Game got stuck when a player should see comics. Fixed
  • Russian names for units. Should be fixed
  • Removed Artbook Folder
  • Lightning and Fireball spell do normal damage. It was overpowered
  • Dwarfs do not attack air units now
  • Texts of upgrades were
  • The game is playable on 32x bit systems now
  • Speed ability of boards was broken. It works now
  • Fixed the bug with usage of Fury potions
  • Walking animation of Witcher was fixed
  • Fixed the error with dwarf_bundle not found (Patch #2)
  • Russian names of Robust Gremlin and Armadillo were fixed (Patch #2)
  • Fixed the bug with red errors after placing dfivine stone at certain maps (Patch #2)
  • Fixed endless message from Old mage at The Finale mission "Why did you do that? You have elementals now.." (Patch #2)
  • Fixed the bug with animated visual effects of Ogres' ability effect (Patch #2)
  • Several fixes of arena bugs (Patch #2)
  • Fixed the bug with red errors after double clicking arena (Patch #3)
  • Fixed online and count (Patch #3)
  • Fixed the bug when a player didn't see any games in the arena after finishing a co-op game (Patch #3)
  • Fixed the bug with animated visual effects of SuberUberMega ability effect (Patch #3)
  • Fixed the bug with Discount skill of Merchant when skill visually lowers the price of items but it didn't work in reality (Patch #4)
  • Fixed the bug with summoning lifebar of Nechai after his death (Patch #4)
  • Fixed visual bug with Decapitating blow ability (Patch #4)
  • Fixed the bug when SuberUberMega Level 3 allowed melee units to attack targets far from their attack range (Patch #4)
  • Fixed red errors with SuberUberMega icon and Eagle warstone (Patch #4)
  • You no more can kill Nechai with Explosive Stone spell (Patch #4)
  • Countdown timer in Arena works fine now (Patch #4)
  • Icon of Spirit Stone spell no longer moves after hovering cursor (Patch #4)
  • Fixed typos in Collect Gold and Collect Iron of city bubbles in Polish localisation (Patch #4)
  • Fixed visual bug of Ghost in Encyclopedia (Patch #4)
  • Fixed the bug when a unit stayed alive after stone explosive if he was in astral form (Patch #4)
  • Removed a typo in Regeneration ability (Patch #4)
  • Fixed the bug when effect of teleportation was remaining on the stone
  • Fixed the bug when MISS and CRIT messages appeared after each strike if they missed with an attack against Troll Hunter

Chapter 2. We need your participation!

Hello there,

It was long time since we posted any info about Warstone because we were extremely busy with Age of Defense. We have some good news. We have been considering an option to change our plans, so we returned to the idea of DLC with Chapter 2. We need your to hear your expectaions and your opinion. Let me tell what we have now.

Artist has drawn all towers.
  • Monk Lvl 3 & Lvl 4. Extra upgrade of merceneries
  • Demonesses. Extra upgrade of huntresses.
  • Bombardier Lvl 3 & Lvl 4. Upgrade of Snipers
  • Goddess Lvl 3 & Lvl 4. Upgrade of Priestesses
  • Astral Eagles Lvl 3 & Lvl 4. Upgrade of Eagles
  • Rocket Wolves. Upgrades of Armored wolves
  • Plasma Elementals Lvl 3 & Lvl 4. Upgrade of Elemental Warriors


So most of 14 new towers add Level 3 & 4 upgrades for towers who don't have them. It should open a lot of new tactics. Rifleman weren't popular becauase they took place of 1 stone where you spend 150 gold maximum at this. So using elemantals were more profitable in most cases. Lvl 4 rifleman wil lcost much more, Lvl4 of Elemental gonna be a ultimate weapon. Other units get several featrues. For example Demonesses damage units in area around here and Monk can do devastating damage at single targets.

Also, we have all new buildings for the city drawn. So we can add them easily. We also modelled 6 new missions in astral setting. As we said Chapter 2 is half done. But we don't have enemies (we need about 20 different models for enemies), comics (they take a lot of time to draw them) and approved storyline (dependences of battles/quests/new content. When a quest unlock maps, the map gives another quest and etc).
So we can't make Chapter 2 alive fast.



We have several options what we can do:
  1. Release DLC as a pack of towers. We will add all 14 new towers. Increase max lvl of the player from 61 to 99 or 125 (a lot of people asked for it) and probably add another hard difficulty setting. That all is kinda easy to implement in the game. Can be done in several weeks. It will cost about 5$.
  2. Release Chapter 2 in unfinished State. We will add 3-5 maps with new enemies, buildings, quests and etc. The rest of Chapter will be locked. We will add new content every 2-4 weeks. It will look like Early access of Chapter. Like we did with Warstone in EA when we started with 8 missions only and added 1 new missions with each new patch. So Chapter 2 will be done in a couple of months. Only English language during will be implemeted the development. We value this option as 10$.
  3. Do nothing now. Wait until release of Age of Defense and start full development of the DLC. It postpones Chapter even more further. Probably it will be never be released.


So, summarazing it. Release complete Chapter II when it is ready look unpromising. We kinda afraid we can spend a lot of time on this DLC and only a few players will buy it. Option to release a tower pack seem easy to implement, but it doesnt fit our plans to leave a story unfinished. Early Access of Chapter II looks great for us. But we need to be sure our players will be ready to support us during development.

Let's have a talk.
Battlecruiser Games