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Warstone TD News

Major Update! Version 2.00 is available now.


[h2]Hello there,[/h2]

This update came much faster than previous, but it still adds a lot to the game.

First of all, we added last mithril abilities for level 4 units. Destroyer got Mines ability. It allows to place mines on the ground which damage and stun enemies. One Destroyer can have 3 mines placed at the same time. Demigoddesses get Polymorph ability. They can transform enemies into harmless sheep reducing their armor, magic resistance and movement speed. It also disables their active abilities. Finally, Plasma Elemental has got Death Ray ability. If unit dies under effect of Plasma Ray, it explodes. Nearby units get damaged and slowed. It is extremely strong ability.



[h2]New PvP stuff[/h2]
We removed 9999 mifril price for barracks of Wolves and Eagles. Now you can build them, obtain achievements and summon units in PvP games. Another 10 units also available in PvP now.

We rebalanced some units before DLC release. In this update we balanced their PvP forms as well. We changed Knight Tamplier, Inquisitor, Spirit and Warrior Elemental. They have another price and stats now.

Also we fixed some bugs with PvP units. For example, Armored Wolf had wrong movement speed, Sorcerer cost more than she did in tower form and etc.

New units and their abilities
  1. Monk and Mystic have Phase Shift ability with 15% / 20% chance (it allows to avoid any damage). Mystic also can regenerate over time.
  2. Predator and Deathmonger have Crystal Shield ability which absorbs damage. Deathmonger also cast Execution ability which stuns towers.
  3. Cannoneer and Destroyer have Mortar ability. It shoots projectiles at PvP units at other roads. Destroyer also stuns towers in small area for a short period of time.
  4. Sorcerer and Demigodess have Medium ability (moves to astral on getting damage) and improved Healing. Demigoddesses also get Polymorph and Astral Burst abilities (move all allies to astral upon death).
  5. Scorch and Plasma Elementals have Avatar ability which increases armor and magic resistance with low health. Plasma Elementals also significantly slow all nearby towers when it dies.
  6. Astral Soarer and Crystal Soarer have Phase Shift ability with 3 seconds cooldown. Crystal Soarer also spawns little crystal creepers in getting damage.
  7. Finally, Rocket and Turbo wolves can increase their movement speed. Turbo wolf also leaves a Smoke Cloud which helps allies to evade some attacks.
Also, we added Worse than Death Survival and Challenges of The Power of Love and Crystal Swirls.



[h2]Bug fixes and other stuff[/h2]
  • Lightning scroll spell damage was increased from 200 to 300
  • Fixed the red error when starting We Came in Piece Survival mission
  • Added range of attack for all astral co-op missions
  • There were a bug with time between attacks of Plasma Elemental. It was doubled. So basically, it was 6 seconds between attacks. We fixed bug and set it to 4. So, it attacks faster now.
  • Fixed the bug with retargeting of towers which froze their attack
  • Economy skill no more reduces prices in the city market
  • Betelgeuse in The End of Story mission couldn't be killed with Midas Touch now
  • Fixed the bug when menu of skills couldn't be scrolled after wining The Lair mission
  • Armageddon spell price was increased from 5 to 45 mana in The Final mission to prevent miss casts
  • Wave 51 Boss was weakened in the secret level.
  • Fixed the bug when the last upgrade icon in Workshop was shown wrong
  • Attack animation of Destroyer was improved. It had a few excess frames
  • Visual of Crystal Swirls was improved
  • Fixed the bug when Owl of Wisdom could stop raising max level
  • Execution ability visual improvements
  • Added missing letter in word Construction in the Architect building
  • Added missing frame to stand animation of Demigoddesses
  • Visual fixes of Electrobug
  • Death animation of sheep was fixed
  • Fixed the bug when polymorphed Mutant still could summon Shroomies
  • Added info icon for Scully mob
  • Visual fixes of Spirit and Warrior Elementals
  • Fixed the bug when player could target polymorphed sheep with magic
  • Fixed the bug when health bars of enemies were missing sometimes
  • Polymorph now also disable regeneration of affected units


P.s. In the next update we will add Nechai's Flower, it is the building where players can buy extra SP. A lot of players asked for this feature.

Play with us,

Major Update 1.98 is here. DLC campaign is finished!



[h2]Hello there,[/h2]

We want to apologize for such a long delay before an update. We had several unexpected things which we need to deal with before we could continue the development.

Anyway, it is here and it is ready. First of all, we added 2 last story DLC missions. The Lair is maze level. Actually, it is the biggest maze level in the game with a lot of possible ways of placing stones. By the way, our programmer improved the code for maze building, So players could build the longest maze with 50 or more stones. We hope you enjoy that.



The Power of Love is the last story mission of Warstone. You start only with Nechai and debt of 750 gold. There are 3 long roads which converge at the point of Sleeping Rushana. So, you need to be everywhere to win. Later stages you will have so high gold income, so you could build/place up to 50 towers.. Also, Evil Betelgeuse casts bad spells on you. So, this map is full of action. We hope you will like it.

Besides of missions, we added last 2 battle units. It is Executioner (an upgrade of Predator) and Plasma Elemental (an upgrade of Scorch Elemental). They are the strongest and the most expensive units in the game. Also, a bunch of new upgrades comes with Tavern level 2 to 5.



We fixed Hot Air Ballon and we added 2 astral co-op missions, Narrow Island and Crystal Swirls. They have different difficulty and contain enemies from Astral world only. Anyway, players who don't have DLC can play the level.

We added Challenge mode of Awakening, Death Trap and Survival mode of The Frontier, We Came in Peace and New Allies missions. So, we added 10 missions in total whereas DLC previously had only 10 missions.



[h2]Scorch Elemental changes[/h2]

We have got several reports about weakness of new Elemental towers. Yeah, they were weak. So, we made several changes.

First of all, we increased base damage from 15-15 to 17-18. Secondly, they have armor reduction which stacks, so the longer they attack the stronger effect enemy suffer. Thirdly, upgrade for summoning cost comes after you pass 8th mission, so Elementals will be cheaper. Finally, Scorch Elemental now has similar to Witcher ability. It increases damage with every second. Actually, it increases the damage by 2 every second. So after attacking same target for 9 seconds, damage dealt is doubled. Not bad.
The strong point of Elemental level 3 & 4 is to kill the big and tough enemies. We think, it fits this role perfectly.
P.s. Elemental level 4 will have awesome mithril ability which we will add in the next update.



[h2]Bug reports[/h2]
  • Enemies in Maze level chose better ways now
  • Fixed the bug when players couldn't build very long mazes and got "Impossible to Position" message all the time
  • Fixed the critical bug when killing Scully mob with Spear Throw led to game crash.
  • Fixed the bug when cast of Purge spell removed Bounce ability from Shieldmaidens and Valkyries
  • Name of Skullhead mob is shown properly now (was with Russian letters previously)
  • Fixed the bug when fast enemies slowed down on corners
  • Visual effects of Elemental Warrior on Night map were corrected
  • Fixed the bug when first frame of attack animation of Priestess got lost on the game screen
  • A lot of visual fixes of attack animation of Plasma Elementals.
  • Fixed the bug when damage spells like Lightning didn't deal damage to Crystalbacks
  • Fixed speed movement bonus animation for Boards (Chapter 1)
  • Fixed the bug when retargeting didn't change a target of Plasma Elemental
  • Predator and Executioner mobs now have red color backs


[h2]About next update[/h2]
DLC is almost finished. We will add all PvP units and their buildings in the next update. The building where you can buy more SPs also comes with next update. Finally, we will add remaining mithril abilities/upgrades for last units (Polymorph, Mines and etc.). After that we will just need to add sounds, translate texts to other languages and fix reamaining bugs

Play with us,




Small delay!



Hello there,

There were some unpredictable events 3 weeks ago. Our team was forced to change location of the office. So we did not do much for the game. Today is the first day we work full time. New update should come soon.

We have some good news. Besides 2 story missions we will add 3 co-op missions to the game. Our artist designed some really cool concepts for co-op missions. You can see some of them on the picture above.

Finally, we decided to add new special building where you can buy extra skill points. Also there will be SP limit. So all players who reached the end of the game will have equal capabilities.

P.s. 7th story mission of DLC is a maze level.

Stay with us.

Tech Update 1.94 is here!




Hello there,

it is a techical update with no new content. We have got several reports about crashes last days. We are trying to do our best.

First of all, we uploaded x64 version of the game instead of x86. We expect it should fix crashes with "Too many heap sections". If you had them before, tell us in future did it help or now.
Be aware, that you need x64 OS to launch the game. We hope nobody uses it in 2020 :)

Secondly, we made special server for seeking co-op bugs. Our testers constantly play the game in search of trigger of "Connection to server lost" in co-op games. We hope to find them in next 1-3 days.

Also, we fixed some minor bugs with Hidden Texts, economist skills and etc. They are not so important now.

UPDATE
Finally, we found the reasonof crashes with red lineConnection to server lost and fixed them.
1) First could occur when a player upgraded Monk tower to Mystic tower after Summong Fury buff faded off.
2) Another bug occured when ghost wolfs were damaged by area damage of Bombardiers.
3) We found a glitch which could occur crashes during co-op missions. For now, co-op battles should be extremely more stable

Stay with us.

Major Update 1.93 is available now!




Hello there,

We wanted to release update with every new map ready. Eventually, we were forced to prepare all remain missions and mobs at once. It is the reason why the update took so much time. For now, all enemies with all abilities are ready and we release today 2 new missions.

We will do our best to bring next update and the end of story as soon as possible. It will take less time for sure than we spent on this update. Also, I can say that last 2 missions will have some special features.




[h2]What's new.[/h2]
  1. Awakening mission is a Hero mission. You will control Nechai like you did it in original campaign. But this time hero will have another 5 abilities. They are really fun to use. Also, there will be completely other enemies and some surprises at later waves. So we hope you will like this mission.
  2. Death trap is usual mission with 1 long road. There is a lot of great spots for towers. Also, you will meet 2 new towers here. They will have their mithril abilities.
  3. Challenge modes for The Frontier, We Came in Peace, New Allies, Worse than Death
  4. We increased size of comic in Chapter 2. We think they are much better in this way.
  5. Achievement requirement in co-op missions are shown for both players now if one of them doesn't have it. A lot of player asked about this feature.
  6. 4 new towers. 1) Mystic is an upgrade of Monk; 2) Scorch Elemental is an upgrade of Warrior
    Elemental; 3) Demigoddess is an upgrade of Priestess; 4) Destroyer is an upgrade of Cannoneer
  7. 4 upgrades for DLC towers
  8. 5 new Steam achievements





[h2]Bug fixes[/h2]
  • Fixed the bug when Money Power skill gave maximal bonus with small amount of gold
  • Top arrow in the map of adventures shows funny comics now
  • Experience tooltip now tells Max Level if player achieved max level
  • Death animation of Scorch Elemental was fixed
  • Scorch Elemental turns special visual effect on when ability is on
  • Fixed the bug when animations of hit for abilitiy projectiles weren't displayed. Greande explosion of Dwarf Sniper for example
  • Fixed the bug when damage was displayed as x(0.0) when player had negative gold value and Money Power skill.


[h2]Bug fixes of Patch #1[/h2]
  • Fixed Achievements for Challenge modes of The Frontier and We Came in Peace missions
  • Both players see requirements of an achievement now
  • Added star rewards for Challenges of first four astral missions
  • Fixed the bug when killing Troll Blademaster occurs huge visual bugs
  • Critical Strikes dealt too much damage. They work properly now
  • Fixed the bug with Skullhead mob
  • Fixed wrong displayed names of Predator and Skullhead mobs
  • Fixed the bug when player received red error Connection Lost if he tried to start the battle with Memory Skill learnt
  • Awakening and Death Trap looks OK now for Mac players
  • Blazing Elemental visual fixes
  • Some UI improvements in the Encyclopedia
  • Fixed bugs with targeting of Scorch Elemental tower
  • Removed 9999 mithril prices of new builings
  • Some fixes of Russina translation