1. Old World
  2. News

Old World News

Old World August 21st Updated Test Build

Test Branch 1.0.73713 Test 2024-08-21

[h2]Design[/h2]

Tech tree changes:
  • Moved Free Akkadian Archer card to Forestry
  • Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
  • Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
  • Moved Free Scholar tech card from Forestry to Metaphysics
  • Moved Architecture and Vaulting back a tier in the tech tree
  • Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
  • Architecture requires Drama instead of Portcullis
  • Portcullis no longer requires Drama
  • Stirrups requires Portcullis instead of Citizenship
  • Martial Code now requires Citizenship
  • Windlass requires Manor instead of Architecture
  • Siege Tower bonus card requires Windlass
  • Free Perfume card requires Architecture instead of Portcullis
  • Most map scripts in multiplayer now place all human players on the same landmass.
  • Exceptions are Archipelago, Continents, Player Islands and Disjunction
  • This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
  • In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
  • Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
  • Laurion Mine now enables a Miner specialist on the tile
  • Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.


[h2]Programming[/h2]
  • Improved AI unit danger estimate
  • AI now helps their allies count down the capture timer for cities


[h2]UI[/h2]
  • Added notification for units that you kill during your turn
  • City borders now pulse when hovering over the city center
  • Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
  • Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
  • Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
  • Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
  • Family tree toggles now remember their previous state
  • Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
  • Added support for a more complete set of stats in No Characters mode
  • Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
  • Smaller tech status icons to reduce overlap on mini tech tree


[h2]Bugs Fixed[/h2]
  • Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
  • Fixed raiding units not raiding after making peace with their original tribe
  • Fixed pinned characters getting removed on leaders death
  • Fixed tribe widgets being occluded by terrain in some cases
  • Fixed the effect of multiple holy cities in the same city not stacking
  • Fixed abdication sometimes leaving permanently exploring leaders
  • Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
  • Fixed events not popping up on start of turn in hotseat
  • Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
  • Fixed Rise of Carthage scenario 4 goal to cross the alps sometimes not completing
  • Fixed hover effect not showing on tech cards
  • Fixed nation/tribe opinion not updating immediately after diplomacy changes
  • Fixed city camera state not resetting at start of turn when selecting a city between turns
  • Fixed Royal characters sometimes not appearing in family tree
  • Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
  • Fixed invalid index exception from rebels spawning from a city without a family
  • Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
  • Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
  • Text and event fixes

Old World August 20th Hotfix update

A hotfix update to the main branch has been released which is now 1.0.73676 release 2024-08-20

[h2]Bugs Fixed[/h2]

  • Fixed issue with game getting stuck due to looping attack animation
  • Fixed hidden units being visible on minimap and selectable.

Old World Aug 14th update

Main Branch 1.0.73566 Release 2024-08-13

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings
  • Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
  • Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
  • Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML for use by modders
  • Moved some hardcoded AI parameters to globalsAI.xml for use by modders


[h2]UI[/h2]
  • Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates
  • Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  • Improvements to culture tooltips
  • Context menus are no longer closed when clicking on a locked tooltip


[h2]Bugs Fixed[/h2]
  • Fixed diplomatic missions in No Events mode
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed turn button label text in MP
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed clicking on city widget selecting units first
  • Fixed click issues with family seat icon and city healthbar
  • Fixed display of units in stacks
  • Fixed popups not always closing when the active player changes in hotseat
  • Fixed improvement recommendations showing on tiles with recommended improvement already started
  • Fixed issue with religion founding game log
  • Fixed warrior built event not popping automatically in Learn to Play 2
  • Fixed character filter lists not updating immediately
  • Fixed errors occuring when rapidly scrolling lists
  • Fixed double-submit in file browser when input field is focused
  • Fixed nested link in tutor mission links
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes

Old World August 7th Updated Test Build

Test Branch 1.0.73506 Test 2024-08-07

[h2]Design[/h2]
  • Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve


[h2]Programming[/h2]
  • Moved some hardcoded AI parameters to globalsAI.xml for use by modders


[h2]UI[/h2]
  • All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  • Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  • Improvements to culture tooltips
  • Context menus are no longer closed when clicking on a locked tooltip


[h2]Bugs Fixed[/h2]
  • Fixed diplomatic missions in No Events mode
  • Fixed clicking on city widget selecting units first
  • Fixed click issues with family seat icon and city healthbar
  • Fixed display of units in stacks
  • Fixed popups not always closing when the active player changes in hotseat
  • Fixed improvement recommendations showing on tiles with recommended improvement already started
  • Fixed pagan religion founding notification getting sent to all players (introduced in last test)
  • Fixed issue with religion founding game log
  • Fixed warrior built event not popping automatically in Learn to Play 2
  • Fixed character filter lists not updating immediately
  • Fixed errors occuring when rapidly scrolling lists
  • Fixed double-submit in file browser when input field is focused
  • Fixed nested link in tutor mission links
  • Text and event fixes

Old World July 31st Updated Test Build

Test Branch 1.0.73413 Test 2024-07-31

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML (for use by modders)


[h2]UI[/h2]
  • Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates


[h2]Bugs Fixed[/h2]
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed turn button label text in MP
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes