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Old World News

Save 75% on Old World

[p]Old World is a revolutionary historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust.[/p][p] Old World is now 75% off as part of the Hooded Horse Autumn Publisher Sale, with discounts on its DLC as well.[/p][p]
Hooded Horse October Publisher Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]

Old World October 8th Updated Test Build

[h2]Test Branch 1.0.80078 Test 2025-10-08[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive[/p]
  • [p]Harbors give 100% bonus to adjacent nets, up from 60%[/p]
  • [p]Specialist builds are allowed to continue after their improvement has been pillaged[/p]
  • [p]When a preset character joins a preferred family their children now join the same family [/p]
  • [p]Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast[/p]
  • [p]Tribe units can now heal after moving[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]Unity package updates[/p]
  • [p]Minor MP performance optimization[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Added character archetype crest to mission targets[/p]
  • [p]Default player name in MP is now taken from the online platform nickname[/p]
  • [p]When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played [/p]
  • [p]Right-clicks on UI widgets now work with a tooltip locked [/p]
  • [p]Moved some player help text to the advanced help text option[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed popup and decision processing when not the active player's turn[/p]
  • [p]Fixed foreign characters showing on 1st turn of Hotseat game[/p]
  • [p]Fixed custom nickname bugs[/p]
  • [p]Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city[/p]
  • [p]Fixed game reload inconsistent state[/p]
  • [p]Fixed pathfinder not being reset when a new tile is revealed [/p]
  • [p]Fixed implicit conversion with maiMinStats/maiMaxStats [/p]
  • [p]Fixed Recruit button not appearing with no orders [/p]
  • [p]Fixed assassinating heir mission not giving achievement when heir exploring[/p]
  • [p]Fixed Kush non-worker units not being able to build Forts outside their borders (affected previous Test only)[/p]
  • [p]Fixed Modio not initialising on GOG builds (affected previous Test only)[/p]
  • [p]Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario[/p]
  • [p]Text and event fixes[/p]

Old World Oct 7th Hotfix update

[h2]Main Branch 1.0.80048 Release 2025-10-07[/h2][p]
Hotfix release that updates Unity version to resolve a security vulnerability and fixes a potential AI hang[/p]

Old World October 1st Updated Test Build

[h2]Test Branch 1.0.79976 Test 2025-10-01[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer [/p]
  • [p]Map options limiting the number of city sites now concentrate sites around player starts[/p]
  • [p]Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents[/p]
  • [p]Added repair cost to Town and Village improvements[/p]
  • [p]Free-for-all player starts no longer try to separate human players[/p]
  • [p]Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]Improved AI for Zealot leader enlisting[/p]
  • [p]AI no longer attacks civilians if doing so puts their units in danger of being killed[/p]
  • [p]Modio version upgrade [/p]
  • [p]Added option for CRC tracing when loading mods[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]In sequential turn network games, observer view automatically switches to the next player when the observed player's turn ends. This is disabled after manually switching to a different player[/p]
  • [p]Observers now use their set language rather than the language of the observed player[/p]
  • [p]Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip [/p]
  • [p]Population in the city list screen is now a link to city specialists [/p]
  • [p]Worker build action button yields no longer subtract unimproved tile yields[/p]
  • [p]Map Overlay Customizer now has seperate options for Urban and Rural Improvements[/p]
  • [p]Renamed the City Number options and City Site Density to City Site Spacing [/p]
  • [p]Chat hotkey no longer works for non-host observers [/p]
  • [p]Show Foreign Family Colors option now also applies to city widget crests [/p]
  • [p]Clicking a General portrait on a selected unit now selects the character[/p]
  • [p]Law tooltips now show family opinion changes instead of family class opinion[/p]
  • [p]New Place Bonus decisions get sorted to the front of the event queue [/p]
  • [p]Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource[/p]
  • [p]Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance[/p]
  • [p]Network server name is now the username of the player on the current online platform, where available[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed AI development claiming more than the nation's share of city sites when using limited City Site Number options[/p]
  • [p]Fixed agent tab not properly updating after assigning agent character[/p]
  • [p]Fixed setup screen bug with number of players [/p]
  • [p]Fixed modified trade values not being calculated in trade bonus helptext [/p]
  • [p]Fixed city culture tooltip flicker[/p]
  • [p]Fixed overlay customizer not updating toggles when re-opening after making unsaved changes[/p]
  • [p]Fixed locked overlay highlight switching off of Custom when toggling customizer [/p]
  • [p]Fixed improvement filter issues, include unfinished improvements [/p]
  • [p]Fixed pillaging, burn and launch offensive not clearing hidden status[/p]
  • [p]Fixed some issues with temporarily hidden units [/p]
  • [p]Fixed retry cloud upload directing to succession UI [/p]
  • [p]Fixed map selection with character assignment UI active[/p]
  • [p]Fixed double state religion reference in happiness help text [/p]
  • [p]Fixed AI leaving Wonders unfinished if interrupted[/p]
  • [p]Fixed not being able to change language when it's not your turn [/p]
  • [p]Text and event fixes[/p]

Save 90% on Old World

[p]Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust.[/p][p]
Old World is now 90% off as part of the Hooded Horse Autumn Publisher Sale with discounts on its DLC as well.[/p][p]
Hooded Horse Autumn Publisher Sale[/p][previewyoutube][/previewyoutube][p] [dynamiclink][/dynamiclink][/p]