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Old World December 17th Updated Test Build

[h3]Old World test branch update 1.0.81204 Test 2025-12-17[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Zone of Control no longer extends across rivers[/p]
  • [p]Many event tweaks including a buff for the Shrine of the Unknown God[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]New Ballista unit icon added[/p]
  • [p]Schemer's Adopt mission now shows a reminder when available[/p]
  • [p]Yield totals in the stats screen graphs now include all sources, not just income[/p]
  • [p]Alt-1 to Alt-9 switch players when observing a network game[/p]
  • [p]Improved eligible unit trait help text [/p]
  • [p]Made tech unlocks helptext more specific and consistent [/p]
  • [p]Removed outdated references to save importing in Carthage scenario descriptions[/p]
[p][/p][p]Bugs Fixed[/p][p][/p]
  • [p]Fixed being able to target non-visible tiles [/p]
  • [p]Fixed Tough promotion double-counted on defense [/p]
  • [p]Fixed tribe units sometimes not healing[/p]
  • [p]Fixed tribe elimination events firing twice [/p]
  • [p]Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit [/p]
  • [p]Fixed automated workers unstacking[/p]
  • [p]Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter [/p]
  • [p]Fixed Theology help not showing potential effects that do not currently apply[/p]
  • [p]Fixed MP scenarios overwriting the game name [/p]
  • [p]Fixed religion opinion graph disappearing after player defeat [/p]
  • [p]Fixed mod sub checker not being able to check again if modio authentication is slow[/p]
  • [p]Fixed mod sub checker sometimes not closing[/p]
  • [p]Text and event fixes[/p]
[p][/p][p]This is the last update for 2025, hope you all have a great break and we will back in January![/p]

Old World December 10th Updated Test Build

[h3]Test Branch 1.0.81109 Test 2025-12-10[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Heliopolis gives 0.5 orders per shrine instead of 1[/p]
  • [p]Healing Shrines give Healer effect to both civilian and military units[/p]
  • [p]Mausoleum gives Guard effect to non-promotable military units (i.e. Militia)[/p]
  • [p]Mourning trait no longer has a chance to make characters ill [/p]
  • [p]If the player doesn't have enough yields to sell to cover debts, then a queued build with no progress is cleared to get enough yields to sell, if possible[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Traits that give yields now always show totals with Advanced Help Text enabled[/p]
  • [p]Orders history graph no longer subtracts unit consumption [/p]
[p][/p][p]Bugs Fixed[/p][p][/p]
  • [p]Fixed events not firing for killed units[/p]
  • [p]Fixed character tooltip position[/p]
  • [p]Fixed some random seed quirks causing courtiers appearing on the same turn to be identical[/p]
  • [p]Fixed luxury availability not updating immediately on canceling a trade deal [/p]
  • [p]Fixed AI making urban over resources[/p]
  • [p]Fixed invalid trait warning text color being reversed[/p]
  • [p]Fixed tile tooltip null reference [/p]
  • [p]Fixed resources getting added outside of map boundary[/p]
  • [p]Fixed difficulty defaulting to Custom and preset difficulty showing as Custom in the Barbarian Horde scenario[/p]
  • [p]Fixed Duel and Tiny map sizes and Tumbling Mountain map script being available in the Barbarian Horde scenario[/p]

Old World December 10th Hotfix update

[h2]Main Branch 1.0.81098 Release 2025-12-10[/h2][p][/p][p]Hotfix release that fixes a bug with royal children getting assigned archetypes randomly outside of the event system[/p]

Old World December 3rd Updated Test Build

[h3]Test Branch 1.0.81020 Test 2025-12-03[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map.[/p]
  • [p]Added event for when AI forfeits a city site due to player having attacked the camp more[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured [/p]
  • [p]AI uses disciples to build religious improvements before further spreading the religion, if possible[/p]
  • [p]Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal[/p]
  • [p]Added support for local storage for persistent scenario data[/p]
[p][/p][h3]UI [/h3][p][/p]
  • [p]All Improvements filter shows all non-wonder improvements that can ever be built[/p]
  • [p]Removed crit chance from attack preview window when not applicable (i.e. attacking cities)[/p]
  • [p]Clicking cities listed for a selected luxury pans to city center[/p]
  • [p]Dead character portraits faded in Characters tab[/p]
  • [p]Trashed bonus cards faded in tech tree[/p]
  • [p]Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)[/p]
  • [p]Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect[/p]
  • [p]Leading and trailing whitespace characters are now removed from manually entered player online IDs [/p]
  • [p]Help text for multiple traits from a bonus now properly takes fallbacks into account [/p]
  • [p]Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks" [/p]
  • [p]Actions panel now hidden when it would otherwise be empty[/p]
  • [p]DLC name shown in parentheses in dropdowns for map scripts[/p]
  • [p]Included map scripts shown on DLC Mechanics page in Encyclopedia[/p]
  • [p]Hid some redundant-looking missions in Encyclopedia[/p]
  • [p]Mod Browser UI is refreshed once workshop mod list is retrieved [/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed combat notification log categories[/p]
  • [p]Fixed children gaining archetypes randomly[/p]
  • [p]Fixed improvements from bonuses not being auto-placed on their intended tiles[/p]
  • [p]Fixed religion founding city randomisation[/p]
  • [p]Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active[/p]
  • [p]Fixed Mirror Map being selected on map scripts that do not support that option[/p]
  • [p]Fixed entering observer mode and following a different nation after surrendering from a network game[/p]
  • [p]Fixed client Hall of Fame not being updated after completing a network game [/p]
  • [p]Fixed governor availability text not updating consistently[/p]
  • [p]Fixed options menu tooltips getting hidden behind dropdowns [/p]
  • [p]Fixed map generation bug that could result in a river delta on land[/p]
  • [p]Fixed trade network save/load bug[/p]
  • [p]Fixed a threading issue[/p]
  • [p]Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)[/p]
  • [p]Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5[/p]
  • [p]Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour [/p]
  • [p]Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder [/p]
  • [p]Text and event fixes[/p]

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