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Old World December 11th Updated Test Build

[h2]Test Branch 1.0.75342 Test 2024-12-11[/h2]

[h3]Design[/h3]

  • Grand Vizier now acts as a governor in cities without a governor and controls production only in those cities. Removed all other Grand Vizier yields
  • Changes to diplomatic Declare War missions:
  • Ask to Declare War mission now requires a Leader with the Schemer archetype. Removed mission tech requirement and lowered opinion needed to Cautious
  • Ask to Join War mission added, where you must already be at war with the target. This requires Pleased opinion
  • With Ruthless AI enabled, war requests will be denied if the player is close to victory
  • The Random Improvements option now allows any combination of shrine effects instead of picking a set from a random nation
  • Removed family preferences from crowning ambitions. Most crowning ambition events now allow three choices of ambition instead of two. Along with some bug fixes this should give a much higher variety of crowning ambitions offered
  • Launch Offensive can now be used from a unit with a rout cooldown and it removes rout cooldowns from adjacent units


[h3]Programming[/h3]

  • AI builds fewer duplicate roads
  • Improved AI retreat vs attack decision making
  • Disabled implicit subject conversion for DiplomacySubjects bonuses
  • Hall of Fame games now store the active player so that when you load them the player stays the same


[h3]UI[/h3]

  • Added minimize toggle to player goals/ambitions display
  • Inverted red/green warning text in some cases for negative yields
  • User assigned hotkeys now have more flexibility. Assignments can use previously reserved keys and conflict with non-assignable hotkeys


[h3]Bugs Fixed[/h3]

  • Fixed bug preventing some Crowning Ambitions from appearing
  • Fixed bug allowing ambitions to appear in events with random ambition selections that should only appear in specific events
  • Fixed cycle button position not updating shortcut keys and not getting saved
  • Fixed some road pathfinding issues
  • Fixed player start location bug in the desert map script and made start location picking more robust in general
  • Fixed illegal urban tiles placed in mirror maps
  • Fixed unintended Militia appearing on founding in Learn to Play 2
  • Fixed Hall of Fame difficulty showing Prosperity instead of Difficulty
  • Fixed character ratings appearing with a divider in some cases
  • Fixed research popup closing after using Redraw
  • Fixed null ref in encyclopedia
  • Fixed duplicate Hall of Fame entries when reloading a completed cloud game
  • Fixed General not getting removed when upgrading a unit to a type that cannot have one (affects mods)
  • Fixed incorrect suffix on Ptolemy II
  • Fixed event system bug that can very rarely lead to valid subjects being deemed invalid
  • Fixed tooltip expansion when hotkey changed
  • Text and Event fixes

Old World December 4th Updated Test Build

[h2]Test Branch 1.0.75221 Test 2024-12-04[/h2]

[h3]Design[/h3]

  • Removed two Prosperity levels and renamed using adjectives. The AI now plays on Thriving Prosperity (used on Strong Difficulty)
  • Achievements related to difficulty are now tied to Difficulty instead of Prosperity
  • Achievement 'Alexander the Great' no longer requires the Great cognomen, just have to destroy Persia as Alexander
  • Removed restriction on marrying Libyans in Rise of Carthage scenario 1


[h3]Programming[/h3]

  • Removed improvement dynamic text object from each tile to save some memory


[h3]Bugs Fixed[/h3]

  • Fixed improvement pings not appearing when law requirements are not met
  • Fixed vegetation help text to correctly state a ranged attack penalty
  • Fixed possible array out of range for bad event links
  • Text and Event fixes

Old World is 75% off now!

Lead your dynasty in Old World at a 75% discount as part of the Autumn Publisher Sale until December 4th.

Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations. Old World's DLCs are also discounted, with Heroes of the Aegean at 90% off and other DLCs at 30% off, adding new leaders, events, and challenges.

Hooded Horse Autumn Publisher Sale 2024



https://store.steampowered.com/app/597180/Old_World/

Old World November 27th Updated Test Build

[h2]Test Branch 1.0.75158 Test 2024-11-27[/h2]

[h3]Design[/h3]


  • Difficulty rename:
  • The Advanced Difficulty setting is now called Prosperity
  • The Simple Difficulty presets remain as they were
  • Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
  • Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
  • Distant raids are now tied to Tribe Level instead of Difficulty
  • Alliance victory is now an setup option, default is off
  • Ask to Declare War mission disabled for allies
  • Upgrading a unit now keeps its fortification state
  • Gifting, converting, hiring, or recruiting a unit can no longer result in it being in territory where it should not be
  • Can now upgrade units inside your team's cities, even if they are not your own cities
  • Vizier courtiers are no longer giftable in MP


[h3]Programming[/h3]

  • Improved replay so that it still works if there is data only from the current turn
  • AI performance optimization
  • Added more logging for AI unit priority comparison failure


[h3]UI[/h3]

  • Character tooltips no longer show trait effects
  • All attacks now listed under Units Attacked notifications (previously kills were not shown)
  • Free promotions are now indicated in the city production list and unit type tooltip
  • Death of governor decision now auto-invalidates if the city can no longer have a governor
  • Defeat status now shown when the active player is eliminated in MP even if the game is still ongoing
  • Event browser story preview improvements
  • Law strategy notes updated


[h3]Bugs Fixed[/h3]

  • Fixed invalid moves adding undo points
  • Fixed some events failing to appear with the Ruthless AI setting enabled
  • Fixed player connection state UI for single-player network games
  • Fixed Thracians in Learn to Play 4 being visible before they should be
  • Fixed unit widgets failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
  • Fixed server games preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
  • Fixed bug where client could be in a different language to the active player
  • Fixed Hall of Fame bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
  • Fixed Hall of Fame difficulty sorting
  • Fixed network messages being sent out of order
  • Fixed character suffix bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
  • Fixed achievement text that referred to Kushite Cavalry instead of Mounted Lancers
  • Fixed Ten Crowns achievement incorrectly counting regents twice
  • Fixed Rise of Carthage scenario 2 goals sometimes not getting offered
  • Fixed Rise of Carthage starting heirs not being Royal and therefore not tutorable
  • Fixed Pharaohs of the Nile scenario 2 event triggering multiple times
  • Text and Event fixes

Nominate Old World for the Steam Awards

Calling all great leaders – Nominations are underway for this year’s Steam Awards, and we’re hoping you’ll show your support for Old World in the Labor of Love category.



Over the last year, Old World has received 14 major updates – including the Free Content Update, the Shrine Rebalancing Update, & the AI Improvement Update. These updates have added loads of new content (maps, items, etc) and several new events, made permanent improvements to the AI, and implemented other significant enhancements to the UI and the gameplay.

We also released two DLCs: Wonders & Dynasties and Behind the Throne. Together, these DLCs offered new ways to play Old World, introduced new events & gameplay mechanics, added new Dynastic leaders, and brought new historical figures to the playing field.

We’re proud of everything we’ve accomplished so far, and you can expect to see plenty more from us.

Since development began many years ago, Old World has been a labor of love. The only thing more rewarding than building a dynasty has been building the Old World community. You all have been a steadfast source of inspiration for our team, and your feedback has been invaluable to improving the game. We’re grateful for your ongoing support of this project.

To nominate Old World for the 2024 Labor of Love Award, please click the “Nominate” button that’s part of this post.

Thanks again,
The Old World Team