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Old World August 20th Hotfix update

A hotfix update to the main branch has been released which is now 1.0.73676 release 2024-08-20

[h2]Bugs Fixed[/h2]

  • Fixed issue with game getting stuck due to looping attack animation
  • Fixed hidden units being visible on minimap and selectable.

Old World Aug 14th update

Main Branch 1.0.73566 Release 2024-08-13

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings
  • Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
  • Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
  • Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML for use by modders
  • Moved some hardcoded AI parameters to globalsAI.xml for use by modders


[h2]UI[/h2]
  • Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates
  • Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  • Improvements to culture tooltips
  • Context menus are no longer closed when clicking on a locked tooltip


[h2]Bugs Fixed[/h2]
  • Fixed diplomatic missions in No Events mode
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed turn button label text in MP
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed clicking on city widget selecting units first
  • Fixed click issues with family seat icon and city healthbar
  • Fixed display of units in stacks
  • Fixed popups not always closing when the active player changes in hotseat
  • Fixed improvement recommendations showing on tiles with recommended improvement already started
  • Fixed issue with religion founding game log
  • Fixed warrior built event not popping automatically in Learn to Play 2
  • Fixed character filter lists not updating immediately
  • Fixed errors occuring when rapidly scrolling lists
  • Fixed double-submit in file browser when input field is focused
  • Fixed nested link in tutor mission links
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes

Old World August 7th Updated Test Build

Test Branch 1.0.73506 Test 2024-08-07

[h2]Design[/h2]
  • Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve


[h2]Programming[/h2]
  • Moved some hardcoded AI parameters to globalsAI.xml for use by modders


[h2]UI[/h2]
  • All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  • Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  • Improvements to culture tooltips
  • Context menus are no longer closed when clicking on a locked tooltip


[h2]Bugs Fixed[/h2]
  • Fixed diplomatic missions in No Events mode
  • Fixed clicking on city widget selecting units first
  • Fixed click issues with family seat icon and city healthbar
  • Fixed display of units in stacks
  • Fixed popups not always closing when the active player changes in hotseat
  • Fixed improvement recommendations showing on tiles with recommended improvement already started
  • Fixed pagan religion founding notification getting sent to all players (introduced in last test)
  • Fixed issue with religion founding game log
  • Fixed warrior built event not popping automatically in Learn to Play 2
  • Fixed character filter lists not updating immediately
  • Fixed errors occuring when rapidly scrolling lists
  • Fixed double-submit in file browser when input field is focused
  • Fixed nested link in tutor mission links
  • Text and event fixes

Old World July 31st Updated Test Build

Test Branch 1.0.73413 Test 2024-07-31

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML (for use by modders)


[h2]UI[/h2]
  • Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates


[h2]Bugs Fixed[/h2]
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed turn button label text in MP
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes

Old World July 24th update

Main Branch 1.0.73323 Release 2024-07-24

[h2]Headline Changes[/h2]
  • Performance and memory optimizations
  • Civilian units can no longer defend cities
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

[h2]Design[/h2]
  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
  • Temporarily set Game of the Week to use the No Events setting
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases
  • Caravans can enter Anarchy-owned tiles
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)


[h2]Programming[/h2]
  • AI no longer builds other projects in border cities if it can build walls
  • AI now buys resources for unit upgrades
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • AI improvements to handle worker blockades
  • AI performance optimizations
  • Many memory optimizations
  • Mods can now have custom event art


[h2]UI[/h2]
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Attack preview tooltip prioritized over other world UI tooltips
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won
  • Enhancements to coloring on recommended improvement widget


[h2]Bugs Fixed[/h2]
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fix player power display in German
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Fixed incorrect default nation selection on setup
  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
  • Fixed some shaders failing to render on Macs
  • Fixed law/improvement help indentation in tech tooltip
  • Fixed a bug related to AI unit upgrading
  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
  • Fixed religion opinion load/save error
  • Fixed Event Browser scaling
  • Fixed AI ignoring targets that are not reachable from its own territory
  • Miscellaneous AI fixes
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
  • Text and event fixes