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Old World December 18th Updated Test Build

[h2]Test Branch 1.0.75439 Test 2024-12-18[/h2]

[h3]Design[/h3]

  • Pathfinder trait now gives 50% bonus to Camps and Nets as Governor and 20% as Leader instead of 100/50%
  • Swapped maintenance costs of Philosophy/Engineering and Professional Army/Volunteers
  • The territory of a city being captured is considered neutral territory for the purposes of healing, forts and roads
  • The terriorty of a nation the player is at peace with is not considered neutral territory
  • Characters with a religion trait (Clergy, Mani etc.) can no longer be targeted by conversion missions
  • Conquered cities can no longer be given to a family that has not yet been founded
  • Grand Vizier managed cities can no longer rush buy (Behind the Throne)
  • Unpopular trait now gives nationwide 5% rebel spawn chance (Behind the Throne)


[h3]Programming[/h3]

  • Bonuses and EffectCities give only EffectUnits, not Promotions. Promotions are only for units that can gain XP
  • Unit effects that come from disabled promotions can now be assigned by bonuses and city effects

[h3]UI[/h3]

  • Crowning ambitions are now indicated with the legitimacy crown icon
  • Added some missing keyboard shortcuts to button help
  • Improved Choose Governor tooltip
  • Civilian unit effects such as Surveyor are now shown on the city production list
  • Pillaged permanent improvements now show a pillaged icon
  • Encyclopedia improvements
  • Acting Governor (Grand Vizier) effects now show on the Governor tooltip (Behind the Throne)


[h3]Bugs Fixed[/h3]

  • Fixed order yield rates not updating when starting/finishing construction
  • Fixed broken Civ Fanatics forum link on main menu
  • Fixed AI movement null reference
  • Fixed several Portrait Editor bugs
  • Fixed load/save bug for mods that give bonus effectUnits
  • Fixed duplicated Hittite portrait
  • Fixed errors when loading saves with deprecated promotions
  • Fixed wrong memory display when giving a conquered city to a family
  • Fixed Macedonia not getting family promotions on their starting units in Heroes of the Aegean scenario 6
  • Fixed opinion and legitimacy bonus from founding a family seat getting applied more than once in some cases
  • Fixed Grand Vizier traits not affecting the cities where they are acting governor (Behind the Throne)
  • Fixed some UI instances where the acting governor was being treated as the actual governor (Behind the Throne)
  • Text and event fixes

Old World December 11th Updated Test Build

[h2]Test Branch 1.0.75342 Test 2024-12-11[/h2]

[h3]Design[/h3]

  • Grand Vizier now acts as a governor in cities without a governor and controls production only in those cities. Removed all other Grand Vizier yields
  • Changes to diplomatic Declare War missions:
  • Ask to Declare War mission now requires a Leader with the Schemer archetype. Removed mission tech requirement and lowered opinion needed to Cautious
  • Ask to Join War mission added, where you must already be at war with the target. This requires Pleased opinion
  • With Ruthless AI enabled, war requests will be denied if the player is close to victory
  • The Random Improvements option now allows any combination of shrine effects instead of picking a set from a random nation
  • Removed family preferences from crowning ambitions. Most crowning ambition events now allow three choices of ambition instead of two. Along with some bug fixes this should give a much higher variety of crowning ambitions offered
  • Launch Offensive can now be used from a unit with a rout cooldown and it removes rout cooldowns from adjacent units


[h3]Programming[/h3]

  • AI builds fewer duplicate roads
  • Improved AI retreat vs attack decision making
  • Disabled implicit subject conversion for DiplomacySubjects bonuses
  • Hall of Fame games now store the active player so that when you load them the player stays the same


[h3]UI[/h3]

  • Added minimize toggle to player goals/ambitions display
  • Inverted red/green warning text in some cases for negative yields
  • User assigned hotkeys now have more flexibility. Assignments can use previously reserved keys and conflict with non-assignable hotkeys


[h3]Bugs Fixed[/h3]

  • Fixed bug preventing some Crowning Ambitions from appearing
  • Fixed bug allowing ambitions to appear in events with random ambition selections that should only appear in specific events
  • Fixed cycle button position not updating shortcut keys and not getting saved
  • Fixed some road pathfinding issues
  • Fixed player start location bug in the desert map script and made start location picking more robust in general
  • Fixed illegal urban tiles placed in mirror maps
  • Fixed unintended Militia appearing on founding in Learn to Play 2
  • Fixed Hall of Fame difficulty showing Prosperity instead of Difficulty
  • Fixed character ratings appearing with a divider in some cases
  • Fixed research popup closing after using Redraw
  • Fixed null ref in encyclopedia
  • Fixed duplicate Hall of Fame entries when reloading a completed cloud game
  • Fixed General not getting removed when upgrading a unit to a type that cannot have one (affects mods)
  • Fixed incorrect suffix on Ptolemy II
  • Fixed event system bug that can very rarely lead to valid subjects being deemed invalid
  • Fixed tooltip expansion when hotkey changed
  • Text and Event fixes

Old World December 4th Updated Test Build

[h2]Test Branch 1.0.75221 Test 2024-12-04[/h2]

[h3]Design[/h3]

  • Removed two Prosperity levels and renamed using adjectives. The AI now plays on Thriving Prosperity (used on Strong Difficulty)
  • Achievements related to difficulty are now tied to Difficulty instead of Prosperity
  • Achievement 'Alexander the Great' no longer requires the Great cognomen, just have to destroy Persia as Alexander
  • Removed restriction on marrying Libyans in Rise of Carthage scenario 1


[h3]Programming[/h3]

  • Removed improvement dynamic text object from each tile to save some memory


[h3]Bugs Fixed[/h3]

  • Fixed improvement pings not appearing when law requirements are not met
  • Fixed vegetation help text to correctly state a ranged attack penalty
  • Fixed possible array out of range for bad event links
  • Text and Event fixes

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Old World November 27th Updated Test Build

[h2]Test Branch 1.0.75158 Test 2024-11-27[/h2]

[h3]Design[/h3]


  • Difficulty rename:
  • The Advanced Difficulty setting is now called Prosperity
  • The Simple Difficulty presets remain as they were
  • Difficulty components are grouped together and indented under difficulty mode in the game parameters tooltip
  • Difficulty will be listed as Custom for combinations outside of the simple difficulty presets
  • Distant raids are now tied to Tribe Level instead of Difficulty
  • Alliance victory is now an setup option, default is off
  • Ask to Declare War mission disabled for allies
  • Upgrading a unit now keeps its fortification state
  • Gifting, converting, hiring, or recruiting a unit can no longer result in it being in territory where it should not be
  • Can now upgrade units inside your team's cities, even if they are not your own cities
  • Vizier courtiers are no longer giftable in MP


[h3]Programming[/h3]

  • Improved replay so that it still works if there is data only from the current turn
  • AI performance optimization
  • Added more logging for AI unit priority comparison failure


[h3]UI[/h3]

  • Character tooltips no longer show trait effects
  • All attacks now listed under Units Attacked notifications (previously kills were not shown)
  • Free promotions are now indicated in the city production list and unit type tooltip
  • Death of governor decision now auto-invalidates if the city can no longer have a governor
  • Defeat status now shown when the active player is eliminated in MP even if the game is still ongoing
  • Event browser story preview improvements
  • Law strategy notes updated


[h3]Bugs Fixed[/h3]

  • Fixed invalid moves adding undo points
  • Fixed some events failing to appear with the Ruthless AI setting enabled
  • Fixed player connection state UI for single-player network games
  • Fixed Thracians in Learn to Play 4 being visible before they should be
  • Fixed unit widgets failing to display icon and shapes not included in their respective default sprite atlases (affects mods)
  • Fixed server games preventing eliminated players from joining one last time to see what happened, and for the game to be saved locally as a loss
  • Fixed bug where client could be in a different language to the active player
  • Fixed Hall of Fame bug where regenerating was replacing Scenario specific text with Generic game text for Nation, Leader names, and Difficulty
  • Fixed Hall of Fame difficulty sorting
  • Fixed network messages being sent out of order
  • Fixed character suffix bug where a ruler would get the II suffix if a parent had the same name but never was a ruler
  • Fixed achievement text that referred to Kushite Cavalry instead of Mounted Lancers
  • Fixed Ten Crowns achievement incorrectly counting regents twice
  • Fixed Rise of Carthage scenario 2 goals sometimes not getting offered
  • Fixed Rise of Carthage starting heirs not being Royal and therefore not tutorable
  • Fixed Pharaohs of the Nile scenario 2 event triggering multiple times
  • Text and Event fixes