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Age of Defense News

New Update. Version 0.94 is available now!



Hello there,

This update came faster than other 10 previous updates. Awesome. It happens because mission mechanics and enemy abilities took the main part of development time. When all 15 missions are in the game, update will come more frequently.


[h3]New missions[/h3]
We added Mission 3 and 4 of mode #2. It brings three new enemies in the game. Trilobite appears as a tough fast unit. Purple big microbe has a interesting ability. It transform all red microbes into purple versions when it is killed. Finally, Mission 4 introduce a magic bug. It has high resistances and regeneration and can become immune to magic at all for a short period of time.

Mission 3 has 15 preplaced towers of Level 1 and player can't build new ones. So player should focus on upgrading tower and usage of spells. Also, wave buttons are not visible at this map and enemies spawn sometimes directly in the middle of a path.

Mission 4 also has preplaced 12 Shaman towers of Level 1. Reduced spell cooldowns is another cool feature of this level. Recharging time is set to 15% of normal value. So point of this mission to cast spells every second. For now it is the most extraordinary mission in the game.


[h3]Final graphics of in-game movies[/h3]
We have another great news. We finally finished drawing of all 10 in-game movies. We used a help of freelancer artist for that. We added them all to the game. Only 5 of 10 movies have sound design. But graphics is complete and players could fully understand the game story.

Duration of 10 movies is about 8 minutes. We used comics in Warstone. Fully animated animations is a great step for us. It took a lot of time from to us to generate the story, made sketches and draw it. We really like the result we achieved. What do you think?

P.S. We made fixes in the movie menu. Now it works for all 10 movies and can be replayed at any time.


[h3]New skills in the skill tree[/h3]
  • We added a basic ability for Sniper Tower. It is Anti-Air specialization. Sniper deals extra 100 damage and briefly slows enemies with each shot.
  • Sniper tower got a passive skill. He performs a double shot if he didn't attack for 7 seconds.
  • Axe tower got a passive ability as well. Now they a 11% chance to throw 2 axes at once. It stacks perfectly with their basic ability.
  • Ultimate ability of Sniper Tower is Fire Spear. Sniper periodically uses Fire Spears which damages the target for 3000 damage during 6 seconds. Great against tough enemies and bosses.
  • Stunning Axes is an ultimate ability of Barbarian Tower. It stuns enemy for 0.3 seconds with each strike. You can keep one target in endless stun if used properly.
  • Also added 5 mini-skills into Spear branch.
  • SuperUber ability of whole Spear branch is Critical Strike. Simple but effective.
  • Ice Shamans finally got a basic abilities. Now they decreases enemy resistances by 20% if it purchased. Very effective supportive ability.
  • Voodoo Shamans got a basic ability as well. Now they curse a group of enemies. Cursed enemies receive double damage from all sources for a short period of time.
  • Meat Golem is an ultimate ability of Voodoo Shaman. He summons a powerful unit on the road which attacks enemies with heavy strikes in melee combat.
  • Ice Shaman has got Ice Spikes ultimate ability. It creates a small field of ice spikes every 30 seconds. It damages enemies and decreases their resistance.
  • All mages got a Uber passive skill. Now they have 9% chance to make their projectile bounce 3 times between other enemies. It apples all usual buffs as well. So Shaman can slow 4 target with 1 shot only.
  • Added a another Uber skill which affects all towers. Towers get a rank upon kill certain amounts of enemies. Each rank give 6% bonus damage. There are 5 ranks in total.

[h3]Other Changes[/h3]
  • Fixed a bug when abilities can't be bought for tower Level 4.
  • Fixed a bug when purchased gold abilities for tower Level 3 didn't work after upgrading to Level 4.
  • Damage of Voodoo tower was slightly decreased.
[h2]Play with us,[/h2]

New Update. Version 0.93 is here now!



Hello there,

This update took so much time because last mission has a really huge boss with a lot of mechanics, animations and etc. Yeah, finally we finished a redesign of the game. Now AoD has all missions with New Balance now and new big Skill Tree. All mechanics and map features are working. So the game is kinda complete but unfinished. We are going to polish it to perfection in the future updates.



[h3]About Final Mission[/h3]
We completely reworked mission 15. Paths were slightly changed. Now a zone with snowfall which makes tower disabled is visually can be seen. This zone has some great tower spots. So, players need to think wisely where they want to start making defenses.

Mission fulfillment was rebalanced as well. Now players starts with 4 basic towers and 125 meat. Amount of waves was increased from 25 to 30. So Final mission is kinda a representation of whole game. Start with a few basic towers, finish with ultimate towers.

The bottom path leads to a hole. Enemies who reach the end do not take player's life, but they feed boss themselves which make the boss tougher in the Phase 3. If boss fed, then no snowfall appears. So it is better to not feed the boss and get extra money, but sometimes players need to feed him to prevent the boss from getting angry.

Phase 2 starts when a player survived whole 30 waves. A lot of cool animations will be played. After that the boss start spawning tons of yeti mobs. And the Eggs appear. Player need to destroy the Egg to trigger a special wave of Egg monsters. When all Eggs are destroyed Phase 3 starts. in this phase the boss moves on the road as a huge tongue. it consumes towers, fear other towers and create tons of different mutants.

In overall, Final mission could take about 1 hour to complete it. It is a tough challenge and promise to be very fun. What do you think?


[h3]Updated skill menu[/h3]
Previously all skills were available to learn from the start. We decided what an ability to get Level 2 of strong towers would affect gameplay significantly, so we hid the most strong skill with a special part of menu. So now players see only a part of skills and think it is a whole menu. But after completion of Mission 9 they unlock the rest of skill menu and think "Wow".

Skill tree now in the pre-final state. All skills was planned and we are going to add them one by one in the next update. Now it is in test state and can lag sometimes. When it will be done we will add final version and it will work smoothly.

Ape Tower Level 2 and its mini skills are available now.

[h3]Mode #2[/h3]
All missions have 3 modes in total. First one is a story mode. Second mode introduces some new mobs and some special mechanics. Third mode will be a madness.
We added two first missions in Mode #2. It combines all enemies of World #1 in different match ups.

Second mission in Mode #2 has a small feature. There is a lot of preplaced barricades but barricade spell itself is not available. So defendes are not infinite. Also, in the end of this mission SEVEN Microb-Bosses come. Looks very cool.

Mode #2 is available after completion of Mission 6. Mode #3 is available after completion of Final Mission 15. There is no mission available in Mode #3 for now. We will add them later.

Also, we slightly updated maps of first two missions. We revised paths and added more tower spots.


[h3]Other Changes[/h3]
  • Animations of all monsters of World #2 were revised and updated.
  • Fixed a bug when purchased abilities were removed when a tower got upgraded to higher level.
  • Meat cost of Ape Tower Level 1 & 2 was increased by 25. But mini skill for a discount got extra 15 bonus.
  • Visual attack radius of Woman Tower Level 1 was removed to prevent players from confusion.
  • Price of Fish Tower Level 1 was reduced from 100 to 90. Duration of stun effect was increased by 20% for Fish Tower Level 1 & 2.
  • Price of Dino Tower Level 1 was reduced from 100 to 90. Bonus from damage aura was increased from 15% to 20%. Proper radius of Devour ability was set.
  • Status resistance now reduces duration of Poison effect.
  • Damage of Spike Trap spell was increased on all levels.
  • Damage of Meteor spell was increased on all levels.
  • Parameters of Bonfire (Mission 13) and Ambylocetus (Mission 14) are different now and the depend on game difficulty.
[h2]Play with us,[/h2]

New Update. Version 0.92 is available now!



Hello there,

This is update is huge. First of all we added Missions 13 & 14 with New Balance. They were completely reworked and now it feels differently. We added final graphics and animations as well. They look incredibly beautiful now.

Mission 13 introduces global cold mechanics. Each tower on the level except Ice Shamans is freezing. It decreases tower attack speed. There is a lot of bonfires on the level. Player should fire them up to warm his towers. It is easy to manage while there is a few towers. The second path opens in later waves. So player should prove his management skills to keep all towers working.
Finally, the huge Mammoth Mutant appears as a mini-boss in the last wave.

Mission 14 has a very long single circular path with several entrances to it. There is a lot of spots where towers can hit different parts of the path. Strong waves of enemies appear from first waves. Tons of monsters attack from 4 sides in the last waves. This missions have TWO special features. First is a great sleeping ambulocetus. Player needs to break the ice with Axe Tower. After that player can control it to damage all mobs in front of ambulocetus with high damage. Very useful pet.

Second feature is Yellow Plant. It activates on Wave 10. It shoots fetuses on the road. Mobs are getting a special power buff when were hit with it. It slightly heals them, adds extra health and raise their resistance. So, a little dodo with 125hp transforms into super little dodo with 525 hp and 20% resistances.



[h3]New mobs of World #5 and their abilities[/h3]
  • Yeti and BigYeti are basic mobs of World #5. They have nothing special except high status resistance. They are almost invulnerable to slow movement effects.
  • Mammoth is a tough unit with average movement speed.
  • Armadillo is an armored unit. It has 2 phases. First phase of it have high resistance to spear damage and stone vulnerability. Second phase have stone resistance and spear vulnerability.
  • Dodo and Dodo Micro are fast but fragile units.
  • BoneTrack is a big and tough machine made by yeti. It has 16'000 hp and protected from spear attack and slow movement effects. But it gets extra damage from magic and stone attacks. Also, it lands 9 yetis upon death.
  • JumpHair is a basic mob of Mission 14. Improved version of it has better stats and uses jumps instead of walking. And it stuns all nearby towers on each jump.
  • YetiSummoner appears in Mission 14. It is a weak unit which summons skeletons of dinos. The longer they live, the more skeletons they summon. Skeletons get double damage from stone attacks.
  • Stags appears in Mission 14. It has improved version of Fly ability (StegoFly from World #2). When one stag flies up it forces other stags to fly up as well. So prepare to defend against big and sudden packs of horned animals.
  • Sloth mob is a rare mob. It has high resistances and have an aura of stink. Other mobs are trying to pass Sloth as soon as possible, so they increase their movement speed. Also aura affects towers, so they attack slower.
  • Finally, a big mini-boss Carrier appear in the last wave of Mission 14. It acts as a Carrier from SC2, it summons 6 small birds which flies around and stuns nearby towers.


[h3]New towers and skills[/h3]
World #5 is very tough. Basic mob has 475 hp. Stronger mobs can have 16'000 hp. It is very important to unlock Level 4 towers if you want to pass it. 5 of 6 Level 4 towers are already released.
  • Added Level 4 Vodoo Shaman tower. It has the highest attack damage in the game.
  • Added Level 4 Axe tower. It has the highest attack speed in the game. Also, added a gold ability for it and other 2 mini-skills
  • Added a skill which unlock new spell. Battle Totem. Player can place it on ground to boost attack speed of all nearby towers.
  • Added almost full Barricade branch. Several skills increases its durability, spell recharge and amount of charges. Very useful now spell.
  • Added 4 mini skills to Woman branch. They increase amount of food they provide and others decrease their meat cost.
[h3]New tooltips[/h3]
Since we are adding new abilities for towers but icons and animated descriptions are not ready, we decided to add text tooltips for them now. A lot of players asked about adding text. We intend to keep no text feature in the game, but maybe these tooltips will be available as an option.



[h3]What we do next?[/h3]
We have added 14 of 15 missions of New Balance. New Balance missions feels much better. So after we add 15 Mission, we will remove Old Balance missions. Also we are going to add Ape Tower Level 4 and its mini-skills.

There will be groups of skill in end of each branches in the skill tree. For example, a final skill in Spear branch will add critical strikes to all towers in Spear branch.

We will add more abilities to each towers. Each tower will have 1 passive ability, 2 purchasable abilities in Level 3 and purchasable Ultimate ability in Level 4. Woman towers also will have similar abilities.

Fear spell will available as a 5th spell of the game. Also, all other spells will get special upgrades. For example, Spike trap becomes Poison Spike trap and etc.

Our artist is finishing drawing of final cutscene. We are going to add them all very soon (without sounds for now).

Animations of all monsters of the game are ready. We are going to add them one by one in future updates. Also, we made a cool system for special effects. Now, mobs of different sizes will have effects of different size as well.

[h2]Play with us,[/h2]

New Update. Version 0.91 is here now!



Hello there,
We are trying to keep new game development speed. In this update we added 2 mission with New Balance. Now 12 of 15 missions are reworked. Also, we added 15 skills in the skill tree. Finally, we opened an access to three tower of Level 4.

[h3]Changes in Mission 11 and 12.[/h3]

We decided to keep an idea of portal from previous worlds in Mission 11. But we changed a list of enemies who come from these portals. We removed enemies without abilities and added interesting mobs like Balloon mobs, Electro Fish, Parasites and etc.

Also, we moved the UFO closer to the road. Now it applies a slowing debuff to all enemies in the ice area. A little funny addition to the mission. Also, it is connected with the main story and very important for understanding the plot.

Mission 12 was changed a lot. We added a lot of big bone barricades to this level. There are 20 of them. Basically, they are not bone, we just use this graphics for now. These barricades are 250% tougher than BBB in Mission 7. There is a lot of barricades and they are tough. So? Yeah, HUGE waves of enemies appear on this level from 4 paths. It is really fun to play this level.

To make this level even more fun, we added another cool feature, alien teleportation fields. Player can activate these fields during the game. They consume mobs above them and move to the point in the bottom of the map. This area is surrounded with 6 BBB. So player can move a big pack of enemies into a trap and destroy them with no problems.

We left Boss Fight untouched. We think it is fun in the current state. There is no final graphics for this stage. We will add it a bit later.



[h3]New skills and new towers.[/h3]
We added 3 skills which unlocks Level 4 for Ice Tower, Sniper Tower and Giant Tower. They cost a lot of meat, but they are very important in World #4. Because there are so much meat and a low amount of space for towers.

Also, we added skill for each of these towers which adds an ability to purchase extra ability.
  • Sniper Tower attacks put a mark on the enemy. All towers have increased attack range when attacking this enemy. It is very useful skill to boost a group of low level towers.
  • Giant Tower throws a special stone sometimes which leaves on the road and acts as a barricade.
    It is a simple but effective ability.
  • Ice Tower puts an enemy into lump of ice. Target becomes immune to any damage.
    It is good ability to disable a big front enemy from the fight and kill him alone later. Also, frozen mob block the path which is also good.
Also, we added some other mini skills.
We are going to add access to more Level 4 towers in the next update and open first extra spell.



[h3]Changes of World #4 mobs.[/h3]
  • Horse and Big Horse mobs got an ability. Now they increase their movement speed by 50% for 3 seconds upon death. They are invulnerable during this period and can take lives.
  • Jerboa mob got 3 times weaker and 50% faster. Also, it can move through barricades while Digging ability is active.
  • UFO mob got 100% status resistance. It gets 50% more magic damage now. Movement speed is increased by 100% while it is casting an ability.
  • Big Red Horn mob got a new ability. It creates an energy shield above single ally when it receives magic damage. It absorbs 800 damage.


[h3]Other Game changes[/h3]
  • Cooldown of Meteor spell was increased from 90s to 100s.
  • Cooldown of Barricade spell was increased from 25s to 30s.
  • Cost of Ape Tower was increased from 210 to 275. Damage was increased from 181-195 to 222-257.
  • Cost of Sniper Tower was reduced from 180 to 175.
  • Cost of Axe Tower was increased from 215 to 225. Damage was slightly increased.
  • Cost of Ice Tower was increased from 225 to 250.
  • Cost of Voodoo Tower was increased from 275 to 300.
[h2]Play with us,[/h2]

New Update. Version 0.90 is available now!



Hello there,
We are keeping the work with Age of Defense. This update took a lot of time because we were finishing the last huge update for Warstone TD. We added the full Offline mode. It was a really big task. We almost finished polishing it, so now we can spend more time on Age of Defense.

Another reason is the new boss mechanics in Mission 9. It was just a big mob previously. Now it is a well drawn really big boss with 3 phases. You need to kill him 3 times. It grows strength and gets new abilities after each transformation. It is so huge what it destroy gates of the temple. It is EPIC BOSS battle. Enjoy!



[h2]Changes in Mission 9.[/h2]
We also reworked this mission significantly. Amount of waves were reduced. Players start with less meat. But waves of enemies are big and spawn with reduced cooldowns. So, it is non-stopping battle and a palyer should defend them using all 3 sectors.

The Temple comes alive in the middle of the mission. It starts spawn tons of different reptiloids. It heals all units later. Finally, it puts reptiloid-riders on every dinosaur which coming through.

Air paths were changed also. They starts in the middle of sides and goes strictly to the exit point. New Air mob spawns Green Fish mobs when fly over the road.

In overall, enemies come from everywhere. This mission unlocks Voodoo Tower (very high magic damage with low reloading) and Dino Woman Tower (damage increase aura and Devour ability to consume an enemy).



[h2]New building and upgrade animations for basic towers.[/h2]
Our artist revised all basic towers. They have same size of pedestal. It is important because some towers can visually overlap other terrain. It looked bad. Now they are all of the same size. Also, we added animation of building and upgrading. It is a pleasure to just build towers now. We did it only for basic towers, because they don't have special abilities. We will bring other towers to the same concept with their abilities when they will be done.



[h2]Mission 10 with New Balance.[/h2]
This update is exceptional because we added 2 new missions. Mission 10 has had already finished graphics. We just added a new feature. Now the middle path is full of spike traps. We will draw an unique graphics for it later. It works as usual Spike trap, but deals much more damage.

Enemies on the middle path will appear in huge numbers, so players will need these pre-default traps.
Also, we brought game balance to New Balance. Parameters of monsters were changed. All enemies come from left size and go to the right. This is the only mission in the game which has 3 separate walk paths.

New enemy abilities appear on this level. Bird mobs leave egs upon death. These eggs produce smaller birds if they are not destroyed. Another cool thing is UFO mob. It increases size and health of targeted enemy. It looks very fun. We hope you will like this reworked level.



[h2]Skill Tree changes.[/h2]
First of all, we slightly changed a design. We added icons of all 5 spell to the menu which highlight tower icons which get affected by chosen skill. It makes navigation in the menu much easier.
Also, we added a bunch of new skills. 19 new skills in total. They increase damage, decrease cooldown and increase amount of charges for Spike Trap and Meteor spells. We are going to add more skills with each next update.

[h2]Play with us,[/h2]