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Within the Cosmos News

New Patch: v2.0.7

[p]Hi everyone! Patch v2.0.7 is out now, bringing new features, fixes, and improvements based on the feedback you’ve shared.[/p][p][/p][h3]New Features & Options[/h3]
  • [p]Added a save file counter so you can easily see how many saves you have.[/p]
  • [p]Added a new ‘Combat FX’ volume slider for gunfire and explosions, letting you adjust them separately from other sound effects.[/p]
  • [p]Added a sound effect for when the player lowers their weapon.[/p]
  • [p]Players can now overwrite save files instead of creating a new one each time.[/p]
  • [p]You can now change your background in the character creation screen after picking one, instead of being locked to your first choice.[/p]
[h3]World & Gameplay[/h3]
  • [p]Increased the availability of weapon attachments throughout the world.[/p]
  • [p]Increased the availability of armour mods throughout the world.[/p]
  • [p]Changed textures for Armis Tech stashes and weapon crates for better distinction.[/p]
[h3]Fixes & Improvements[/h3]
  • [p]Fixed an issue where pressing 'Quick Save' in the pause menu after opening Load/Save screens didn’t properly close those screens.[/p]
  • [p]Fixed an issue where Ravens may attack the player if hated by the Enlightened.[/p]
  • [p]Fixed some NPCs holding unused, unattainable weapons.[/p]
  • [p]Fixed character animations so NPCs hold guns correctly while shooting.[/p]
  • [p]Fixed clipping issues in the 'Siphon 33' weapon.[/p]
  • [p]Fixed an issue where ADS didn’t function correctly when using the 'Siphon 33' weapon.[/p]
  • [p]Made minor art adjustments to some weapon’s textures and materials.
    [/p]
[p]Thank you all for your continued support and for sharing your feedback. It’s truly been a huge help in shaping these updates. I’ve been working on new features for the next major update, and I can’t wait to share more about it in a week or so. For now, enjoy v2.0.7! ❤️[/p]

Hotfix: v2.0.6.1

[p]Just a small one today to quickly address a couple of issues:[/p]
  • [p]Fixed an issue where having 50 or more save files prevented players from creating new saves.[/p]
  • [p]Balance pass on the Slayer weapon.[/p][p][/p]
[p]Thank you to the player who reported the saving issue! ❤️[/p][p]- debdev[/p]

New Patch: v2.0.6

[p]Hi everyone! Patch v2.0.6 just released, bringing fixes, tweaks, and improvements based on the feedback you’ve shared.[/p][p][/p][p]Here's what's included in today's patch:[/p][p][/p][h3]General Adjustments & Additions[/h3]
  • [p]Increased XP rewards for discovering locations, especially in Alios.[/p]
  • [p]Increased XP gain from Androids & Bandits in Alios.[/p]
  • [p]Adjusted the frequency of bandit 'barks' .[/p]
  • [p]Enemies in Alios Comms Centre have been made tougher.[/p]
  • [p]Shotgun damage increased at very close range.[/p]
  • [p]Did a balance pass on ranged weapons (Avenger was significantly outperforming others).[/p]
  • [p]Adjusted stat scaling: too many attributes affected the melee skill, relative to other combat bonuses.[/p]
  • [p]Added a toggle setting to automatically crouch after performing a slide.[/p]
  • [p]Added a door to exit the ship if the player has already landed on a planet.[/p]
  • [p]Made some text adjustments during ending slides.[/p]
  • [p]Added some conditional checks to the final dialogue for certain outcomes.[/p][p][/p]
[h3]Audio[/h3]
  • [p]The following sounds are now properly tied to the sound effects volume slider: XP gain, bullet impacts, 'Take item', scanning, time dilation, turret gunfire and explosions, pause menu opening, eating/drinking/pill consumption, weapon switching, and doors opening/closing.[/p]
  • [p]Fixed missing footsteps in New Havens Cave.[/p]
  • [p]Added ambient music to New Havens Cave.[/p]
  • [p]Fixed 'checkpoint' level in Vesta missing music.[/p]
  • [p]Added sound effect feedback for hovering over load/save UI slots.[/p][p][/p]
[h3]Missions & Waypoints[/h3]
  • [p]Added waypoint to 'Connect to Hub' in Alios' Comms Centre.[/p]
  • [p]Added waypoint to 'Deal with Infestation Problem'.[/p]
  • [p]Corrected 'The War' mission waypoint to properly point to Pearl City.[/p]
  • [p]Added waypoints to the objectives in Vesta.[/p]
  • [p]Fixed New Haven leader repeating intro dialogue before mission completion.[/p][p][/p]
[h3]Save System Changes[/h3]
  • [p]Limited total save slots to 50 (down from 999) to make save management easier and address community feedback about excessive save file clutter. (Existing saves above the 50-slot limit won’t be deleted, but creating a new save will remove the oldest one.)[/p]
  • [p]Autosaves are now limited to the last 3; when a new one is created, the oldest is deleted. (If you currently have more than 3, they won’t be deleted, but a new autosave will remove the oldest.)[/p]
  • [p]Checkpoint saves are now limited to the last 5; when a new one is created, the oldest is deleted. (If you currently have more than 5, they won’t be deleted, but a new checkpoint save will remove the oldest.)[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed crashes when switching weapons via radial menu.[/p]
  • [p]Fixed controller 'Consume' button also switching weapons.[/p]
  • [p]Fixed biocells not working via radial menu when biocell energy levels are more than 50%.[/p]
  • [p]Fixed radial menu not allowing grenade switching.[/p]
  • [p]Fixed Huskrot & Thornrush not healing players.[/p]
  • [p]Fixed sniper scope overlay persisting when switching weapons quickly.[/p]
  • [p]Fixed perk system issue where a previously chosen perk appeared selectable again (the perk was still applied though!).[/p]
  • [p]Fixed collisions for Alios river structures, and sofas.[/p]
  • [p]Fixed grass clipping through buildings/tents in Alios.[/p]
  • [p]Fixed Divinity interact UI not disappearing after taking it.[/p]
  • [p]Fixed Alios' Comms Centre door interaction height.[/p]
  • [p]Fixed Alios' Comms Centre inventory player UI position.[/p]
  • [p]Fixed New Havens Cave mission not progressing after completing the objectives.[/p]
  • [p]Fixed Velarach health bars & names not disappearing after death.[/p]
  • [p]Fixed New Havens leader dialogue missing his name.[/p]
  • [p]Fixed Sera and Lucian missing names in dialogue in Vesta.[/p]
  • [p]Fixed issue where sleeping didn’t advance time to day time in Alios.[/p]
  • [p]Fixed final Vesta objective wiping player stats and inventory on load.[/p]
  • [p]Fixed UESA and Enlightened soldiers in Vesta being too weak to pose a challenge.[/p]
  • [p]Fixed uncrouch issues near tripwires.[/p]
  • [p]Fixed various walls, floors, and visible gaps in Vesta.[/p]
  • [p]Fixed control panel text missing in Vesta (both instances).[/p]
  • [p]Fixed rival faction incorrectly showing friendly icons in Vesta.[/p]
  • [p]Fixed credits showing too early and overlapping with background during the ending slides.[/p]
  • [p]Fixed cursor not appearing during ending slides.[/p]
  • [p]Fixed visible terrain issue in Alios near the comms centre.[/p]
[p][/p][p]Thank you all for your continued support and belief in the game. I’m excited to keep improving it and to share the next major update in a couple of weeks. Until then, I hope you enjoy the patch! ❤️[/p][p][/p][p] - debdev[/p]

New Patch: v2.0.5

[p]Hi everyone! The 2.0.5 update is now live. This patch brings fixes and improvements across gameplay, audio, UI, missions, and the world in general. Thanks for your patience, I hope these changes make your time in Within the Cosmos smoother and more enjoyable.[/p][p][/p][p]Here's what's included in today's patch:[/p][p][/p][p]Gameplay Changes & Fixes[/p]
  • [p]Added a 'Low Health' indicator at the bottom of the screen.[/p]
  • [p]Added audio feedback when attempting to interact with locked jail doors without meeting skill requirements.[/p]
  • [p]Added doors to UESA HQ.[/p]
  • [p]Adjusted XP requirements per level for better balance.[/p]
  • [p]Increased XP gain from enemies in Alios.[/p]
  • [p]Made the Slayer weapon dropped by sniper enemies easier to pick up without crouching.[/p]
  • [p]Fixed an issue where using Thornrush Tonic, Hushroot, and Bandages consumed the item but did not remove it from inventory.[/p]
  • [p]Fixed inability to loot the Velarach creatures.[/p]
  • [p]Fixed loot interaction behavior for Skarith creatures.[/p]
  • [p]Fixed reloading issues with Slayer, and Divinity even when ammo was available.[/p]
  • [p]Fixed reloading issues when aiming down sights with the Slayer and Divinity.[/p]
  • [p]Increased availability of sniper and DMR ammo.[/p]
  • [p]Made 'FastTravelFreedom' perk functional with proper unlock conditions.[/p]
  • [p]Fixed an issue where dying in Alios launched the player into the air.[/p]
  • [p]Fixed loss of all items when entering the player’s ship from Pearl City.[/p]
  • [p]Made the elevator in UESA HQ operate faster.[/p]
[p][/p][p]Missions & Waypoints[/p]
  • [p]Added missing waypoint for 'The Stolen Design' mission start.[/p]
  • [p]Added missing waypoint for 'Speak to Armis Tech Rep' in Pearl City.[/p]
  • [p]Added missing waypoint for 'Speak to Vicis Corp Rep' in the Research Facility.[/p]
  • [p]Corrected the 'Waiting Game' mission waypoint to point to the player’s ship.[/p]
  • [p]Adjusted waypoints when leaving certain mission areas.[/p]
  • [p]Updated various mission descriptions.[/p]
  • [p]Removed irrelevant mission text about the research facility’s location.[/p]
[p][/p][p]Audio Improvements[/p]
  • [p]Footstep, explosive, and some gunfire sounds are now affected by 'Master' volume (and Sound Effects Volume).[/p]
  • [p]Added water walking sound effects for Alios caves.[/p]
  • [p]Added sound when entering the wrong code on keypads.[/p]
  • [p]Added sound feedback for locked jail door interactions when lacking the required skill.[/p]
  • [p]Fixed missing footstep effects in Vicis Corp, Pearl City sidewalks, and Alios' Caves.[/p]
  • [p]Restored missing music in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Fixed firing sounds so they play in 2D space instead of from a world location for the Sniper Rifle.[/p]
  • [p]Fixed Velarach death sounds repeating after loading a save.[/p]
  • [p]Added an ‘Ambient’ volume slider to the Settings menu.[/p]
[p][/p][p]Level Design & Environment Fixes[/p]
  • [p]Adjusted grass and foliage placement to prevent floating and misaligned assets.[/p]
  • [p]Fixed clipping issues with container meshes in the bandits Alios' cave, a chest near Boreas entrance, and sidewalks in Pearl City.[/p]
  • [p]Filled visible gaps in Alios' caves.[/p]
  • [p]Adjusted player model screen position in the inventory, in Alios' caves, Armis Tech HQ, and the Research Facility.[/p]
  • [p]Added a missing keycode for a door in Armis Tech HQ.[/p]
  • [p]Retouched Vicis Corp buildings in Pearl City.[/p]
  • [p]Made several signs in Pearl City double-sided.[/p]
  • [p]Adjusted shadows for the players Avenger models.[/p]
[p][/p][p]Enemy & Combat Adjustments[/p]
  • [p]Increased enemies strength in Alios' caves.[/p]
  • [p]Fixed Android Sniper loot drops (previously dropped assault rifle, now properly drops snipers).[/p]
  • [p]Fixed minimap markers for Velarach and Skarith in Alios so they clear after death.[/p]
  • [p]Fixed damage number display for Velarach after loading a save.[/p]
[p][/p][p]UI & Interaction Improvements[/p]
  • [p]Made interact prompts more visible when entering the bandit cave in Alios.[/p]
  • [p]Updated vending machine interact text in Armis Tech HQ.[/p]
  • [p]Added on-screen 'Wrong Code' feedback to keypads alongside the audio cue.[/p]
  • [p]Fixed incorrect interact text for Siphon Ammo.[/p]
  • [p]Corrected behavior when picking up certain consumables that could incorrectly give venom.[/p]
[p][/p][p]Thank you all for your continued support. I’m excited to keep improving the game and bringing you more content. I hope you enjoy the update! ❤️[/p][p][/p][p]
- debdev[/p]

Hotfix: 2.0.4.1

[p]Just a small update that fixes a critical bug and makes one small tweak.[/p][p][/p]
  • [p]Fixed an issue where tagged skills during character creation weren't receiving their bonus in-game.[/p]
  • [p]Removed the crosshair from view when looking at planets in the star map.[/p]
[p][/p][p]Thank you to the player who reported the skill issue! ❤️

- debdev[/p]