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Within the Cosmos News

Hotfix: v2.1.1a

[p]Hi everyone! This is just a quick hotfix to address some achievement unlocking issues and a few other minor tweaks.[/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Fixed issues with some achievements not unlocking. Most completed achievements (excluding those related to final choice scenarios) should now unlock upon loading a related save.[/p]
  • [p]Fixed issue where skipping the intro slide sequence wouldn’t stop the voiceover.[/p]
  • [p]Reduced subtitle text duration from 3s to 2s for NPC 'barks' to better sync with voiceover.[/p]
[p][/p][p]I hope this improves your experience! ❤️[/p][p]- debdev[/p]

Update: v2.1.1: Spanish & French Localisation

[p]Hi everyone! It’s been a little over a month since the latest major update (v2.1). I hope you’ve all enjoyed the new content and fixes that were included in that update.
[/p][p]Today's update marks a big milestone for the game, as I’ve been working hard over the past few months to add some localisation to Within the Cosmos. In this update, you’ll find Spanish and French localisation! While I would love to translate it into more languages, I did these myself as they are the only other languages that I know.
[/p][p]Apart from that, I’ve also included a number of bug fixes and improvements to various gameplay elements.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Localisation:[/h3]
  • [p]Added Spanish and French localisations.[/p][p][/p]
[h3]Bug Fixes & Improvements:[/h3]
  • [p]Resolved rare issue that could cause inventory to be wiped when entering the Comms Centre in Berith II.[/p]
  • [p]Fixed cursor gamepad issue during some dialogue scenes.[/p]
  • [p]Corrected text mismatches with spoken dialogue for the UESA Prime Minister.[/p]
  • [p]Edited voice-over for UESA Prime Minister & Enlightened Leader when they contact the player via comms.[/p]
  • [p]Resized the voice comms UI.[/p]
  • [p]Fixed waypoint issues with side missions.[/p]
  • [p]Polished side mission progression.[/p]
  • [p]Fixed issue where skill bonuses didn’t update correctly when tagging them during character creation.[/p]
  • [p]Improved and polished gamepad controls.[/p]
  • [p]Side missions can now fail if certain conditions are met.[/p]
  • [p]Added option to have objective UI fade after 10 seconds, or stay on screen indefinitely.[/p]
  • [p]Fixed 'Weapon Crate' opening incorrectly.[/p]
  • [p]Adjusted a screen near Chronos that had a distorted aspect ratio.[/p]
  • [p]Fixed the UV's on some wall meshes across Berith II.[/p]
  • [p]Adjusted the suppressor loot drop rate.[/p]
  • [p]Fixed incorrect texture on a wall mesh in Pearl City.[/p]
  • [p]Fixed issue with not being able to aim down the 'Avenger' weapon whilst sprinting.[/p][p][/p]
[h3]Text & UI Fixes:[/h3]
  • [p]Fixed issues with some text characters displaying incorrect glyphs in menus.[/p]
  • [p]Fixed incorrect soldier name for Raven soldier.[/p]
  • [p]Fixed gamepad issue when talking to Sera.[/p]
  • [p]Fixed aiming issue with some Enlightened soldiers when the player gets near.[/p]
  • [p]Fixed text messaging UI alignment for 'typing...' prompt.[/p]
  • [p]Fixed tooltip for the 'Blade' weapon, now correctly lists its association with the Melee skill.[/p]
  • [p]Fixed typo in a computer terminal in the Armis Tech HQ.[/p]
  • [p]Fixed missing text in the New Haven terminal.[/p]
  • [p]Fixed Bandits enemy name from 'Android' to 'Bandit'.[/p]
  • [p]Updated gamepad input UI to accurately reflect changes.[/p][p][/p]
[h3]Audio Changes:[/h3]
  • [p]Cave background music is now affected by the music volume slider.[/p]
  • [p]Cave ambient sounds are now by the ambient volume slider.[/p]
  • [p]Added shredder reload effect to sound effect volume slider.[/p]
  • [p]Added the decreasing skill sound effect to the sound effect volume slider.[/p][p][/p]
[h3]Gameplay Changes:[/h3]
  • [p]Missing 'Storage Facility' location trigger added.[/p]
  • [p]Added terminal to opening area in the bunker.[/p]
  • [p]Sheriff Anderson’s computer now requires hacking.[/p]
  • [p]Removed ‘Night Vision’ UI in the equipment radial menu if the player doesn’t have the appropriate software.[/p]
  • [p]Fixed issue with the radial equipment menu not allowing players to equip/use items when items were placed out of order.[/p]
[p][/p][p]Thank you to each and every one of you for believing in this project and for supporting me. There’s still more to come for Within the Cosmos, and I’m excited to share what’s next with you when the time comes! ❤️[/p][p][/p][p]- debdev[/p]

Hotfix: v2.1.0a

[p]Hi everyone! Just a quick patch that addresses some critical systems in the game and expands player options:[/p][p][/p]
  • [p]Captain Williams no longer reacts to the terrorist explosion if he’s dead[/p]
  • [p]Fixed being unable to loot Captain Williams after killing him[/p]
  • [p]Fixed the 'Talk' prompt staying on Captain Williams after his death[/p]
  • [p]Fixed Sera Thorne’s skeletal physics[/p]
  • [p]Fixed an issue where Sera Thorne would not recognise the player as an enemy if aligned against the Enlightened[/p]
  • [p]Fixed coding issues with the Raven’s leader not giving the player their keypass[/p]
  • [p]Added an alternative way to resolve the New Haven decision if the leader dies[/p]
[p]
- debdev[/p]

Major Update: v2.1

[p][/p][p][/p][p]Hey everyone! It’s officially been 6 months since the game’s release! 🎉🥳 This journey has been an incredible learning experience, and I’ve kept pouring my time and energy into polishing and expanding the world.[/p][p]Update 2.1 brings the game closer to the original vision I had for it. You may have seen a few previews last week, but today I’m sharing a new GIF along with the full changelog below.[/p][p][/p][p]Enemy Shields: Stronger enemies will now have a shield bar above their health bar, clearly showing the difference in difficulty from earlier enemies.[/p][p][/p][p][/p][p]In-Game Messaging: To increase interactivity and immersion, NPCs can now send you messages that you can reply to.[/p][p][/p][p][/p][p]Third Person World Interactions: You’ll now be able to interact with objects in the world, sit, drink, and watch your character perform those actions.[/p][p][/p][p][/p][p]Disassemble Weapons In-World: You can now disassemble unwanted weapons on the spot to gain ammo and crafting parts, making it easier to manage inventory space.[/p][p][/p][p][/p][p]But these are just some of the changes. Below is the full changelog:[/p][p][/p][h2]New Content[/h2]
  • [p]Added new enemy type: enemies that use the 'CLOAK' augment (invisibility)[/p]
  • [p]Added the 'New Haven' cave to the player map[/p]
  • [p]Added new map icons for non-community places (facility, caves)[/p]
  • [p]Added NO AMMO UI pop up when trying to fire without ammo[/p]
  • [p]Added a new throwable item: spark grenade[/p]
  • [p]Added a new shield bar above enemy health bars[/p]
  • [p]Added a new augment that allows you to see in the dark[/p]
  • [p]Added a new augment that highlights enemies to enable easier tracking[/p]
  • [p]Added unique armour mod bonuses to increase their usefulness (i.e. converting damage into biocell charge, increasing player speed, increasing jump height)[/p]
  • [p]Added weapon/arm movement when moving and turning gun to improve gunplay[/p]
  • [p]Health bar now turns red when player has low health[/p]
  • [p]Added a screen effect when the player consumes beer[/p]
  • [p]Added a messaging system where the player can reply to NPC messages[/p]
  • [p]Added small world interactions (sitting on bench, chair, drinking)[/p]
  • [p]Added local maps for cities[/p]
  • [p]Added NPC at the front desk in Chronos HQ[/p]
  • [p]Revamped computer/terminal UI (they no longer require codes to access. They're either open by default or require to be hacked)[/p]
  • [p]Added more terminals throughout the world[/p]
  • [p]Added more lore to the world[/p]
[p][/p][h2]Immersion & Gameplay[/h2]
  • [p]Ammo icon next to ammo count changes based on if the gun is single shot or fully automatic[/p]
  • [p]NPCs now turn to face player when talking[/p]
  • [p]NPCs now face the player when walking by[/p]
  • [p]Added dry firing sound effect when firing without ammo[/p]
  • [p]Increased 'Avenger' assault rifle kickback to improve gunplay[/p]
  • [p]Added alternating locker opening sounds[/p]
  • [p]Player can now tell Captain Williams about Order terrorist killing the UESA soldier[/p]
  • [p]Delayed Captain Williams’ startup interaction voice by ~2 seconds to ease in the opening scene[/p]
  • [p]Made shadow adjustments for the shotgun[/p]
[p][/p][h2]Quality of Life[/h2]
  • [p]Players can now disassemble weapons while out in the world[/p]
  • [p]Main missions now auto track, side missions do not, which should allow players to collect missions without automatically tracking them[/p]
  • [p]Empty loot popups can now be closed with 'E' (or X on gamepad) when loot is empty[/p]
  • [p]Increased the amount the player can look down[/p]
  • [p]Character creation UI no longer implies you can add attribute points if none are available[/p]
  • [p]Objective UI now hides when player looks at a computer to avoid overlapping[/p]
[p][/p][h2]Audio[/h2]
  • [p]Adjusted scope attachment sound effect volume[/p]
  • [p]Adjusted ledge climb sound effect volume[/p]
  • [p]Adjusted time dilation exit sound effect volume[/p]
  • [p]Added unique sound effects for looting bags, luggage, fridges, and other containers (no longer one generic 'interact' sound)[/p]
  • [p]Adjusted lootbox opening sound effect volume[/p]
  • [p]Adjusted android background sound effect volume[/p]
  • [p]Adjusted vent sound effect volume[/p]
  • [p]Adjusted in-world disassemble sound effect volume[/p]
  • [p]Adjusted hacking/bypassing sound effect volume[/p]
  • [p]Adjusted skin application sound effect volume[/p]
  • [p]Added sound effect for shield break[/p]
  • [p]Added 'CLOAK' augment sound effect to sound FX volume slider[/p]
  • [p]Added torch (flashlight) sound effect to sound FX volume slider[/p]
  • [p]Lowered volume for “confirm code” sound effect when entering correct keypad code[/p]
  • [p]Added character creation UI sounds to sound effects volume slider[/p]
  • [p]Balanced computer menu sound volume[/p]
  • [p]Changed beer consumption sound effect[/p]
[p][/p][h2]Fixes & Polish[/h2]
  • [p]Fixed alignments for various meshes near transport station[/p]
  • [p]Fixed ground mesh issue in Chronos HQ[/p]
  • [p]Fixed visual issues caused by the 'CLOAK' augment[/p]
  • [p]Vendors now properly attack back when attacked[/p]
  • [p]Fixed mesh clipping issues in Berith II[/p]
  • [p]Fixed clipping issues in Pearl City[/p]
  • [p]Fixed inaccessible areas in Pearl City[/p]
  • [p]Fixed walls with incorrect textures in Pearl City[/p]
  • [p]Fixed door in Pearl City that incorrectly transitioned to Alios[/p]
  • [p]Added barriers to inaccessible doors in Salton[/p]
  • [p]Made mesh changes to buildings in Salton[/p]
  • [p]Added unique street names to streets in Pearl City[/p]
  • [p]Fixed the 'Shredder' SMG default skin being purple instead of black[/p]
  • [p]Fixed weapons and player arms ADS & clipping issues after cloaking transition[/p]
  • [p]Adjusted dirt levels in starting area[/p]
  • [p]Fixed quest marker position to be outside of the players focus[/p]
  • [p]Fixed pause menu issue after exiting settings[/p]
  • [p]Fixed 'QuickHack' tutorial pop-up if the player doesn't have the appropriate software[/p]
  • [p]Fixed dialogue reset bug with 'the Order' NPC[/p]
  • [p]Fixed issue that prevented selling items that were stacked[/p]
  • [p]Fixed collision issues on some walls[/p]
  • [p]Fixed guard dialogues playing over each other when interacting with them[/p]
  • [p]Removed incorrect ambient audio in 'Rose's Lounge'[/p]
  • [p]Preset hair colours no longer overlap with other UI elements in character creator[/p]
  • [p]Coding changes for performance[/p]
  • [p]Optimised code to prevent crashes and potential bugs[/p]
[p][/p][p]I can never thank you enough for all your support during development and over the past 6 months. I’ll keep adding content and polishing the game, and I hope today’s update brings you something to enjoy. ❤️ Thank you![/p][p]
- debdev[/p]

A Look Ahead: Update v2.1

[p]Hi everyone! The 6 month anniversary since release is almost here 🎉 To celebrate, I’ll release a major update, v2.1, next week, including new content, improvements, and fixes for you to enjoy.[/p][p][/p][p]Here’s a quick look at what’s coming:[/p][p][/p][p]Enemy Shields: Stronger enemies will now have a shield bar above their health bar, clearly showing the difference in difficulty from earlier enemies.[/p][p][/p][p][/p][p]In-Game Messaging: To increase interactivity and immersion, NPCs can now send you messages that you can reply to.[/p][p][/p][p][/p][p]Third Person World Interactions: One common question in a first-person RPG is: 'what’s the point of creating a character I don’t see in-game?'. In an attempt to address this, you’ll now be able to interact with objects in the world, sit, drink, and watch your character perform those actions.[/p][p][/p][p][/p][p]And much more, including:[/p]
  • [p]Revamped armour mod system[/p]
  • [p]New augments[/p]
  • [p]New enemy types to increase combat variety[/p]
  • [p]UI upgrades, new 'local' map screens[/p]
  • [p]Revamped computers and added more for lore[/p]
  • [p]Disassemble weapons in-world to reduce inventory clutter[/p]
  • [p]Performance enhancements and bug fixes[/p]
[p][/p][p]I’ll go into more detail next week when the update releases. Every update brings the game closer to the original vision I had for it. I hope you’re as excited as I am! Until then, I'll keep working through all of your reports and feedback. Thank you all so much for your patience, belief in the game, and support. ❤️[/p][p][/p][p]- debdev[/p][p][/p]