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[/p][p][/p][p]Hey everyone! It’s officially been 6 months since the game’s release! 🎉🥳 This journey has been an incredible learning experience, and I’ve kept pouring my time and energy into polishing and expanding the world.[/p][p]Update 2.1 brings the game closer to the original vision I had for it. You may have seen a few previews last week, but today I’m sharing a new GIF along with the full changelog below.[/p][p][/p][p]
Enemy Shields: Stronger enemies will now have a shield bar above their health bar, clearly showing the difference in difficulty from earlier enemies.[/p][p]
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In-Game Messaging: To increase interactivity and immersion, NPCs can now send you messages that you can reply to.[/p][p]
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Third Person World Interactions: You’ll now be able to interact with objects in the world, sit, drink, and watch your character perform those actions.[/p][p]
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Disassemble Weapons In-World: You can now disassemble unwanted weapons on the spot to gain ammo and crafting parts, making it easier to manage inventory space.[/p][p]
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[/p][p][/p][p]But these are just some of the changes. Below is the full changelog:[/p][p][/p][h2]New Content[/h2]
- [p]Added new enemy type: enemies that use the 'CLOAK' augment (invisibility)[/p]
- [p]Added the 'New Haven' cave to the player map[/p]
- [p]Added new map icons for non-community places (facility, caves)[/p]
- [p]Added NO AMMO UI pop up when trying to fire without ammo[/p]
- [p]Added a new throwable item: spark grenade[/p]
- [p]Added a new shield bar above enemy health bars[/p]
- [p]Added a new augment that allows you to see in the dark[/p]
- [p]Added a new augment that highlights enemies to enable easier tracking[/p]
- [p]Added unique armour mod bonuses to increase their usefulness (i.e. converting damage into biocell charge, increasing player speed, increasing jump height)[/p]
- [p]Added weapon/arm movement when moving and turning gun to improve gunplay[/p]
- [p]Health bar now turns red when player has low health[/p]
- [p]Added a screen effect when the player consumes beer[/p]
- [p]Added a messaging system where the player can reply to NPC messages[/p]
- [p]Added small world interactions (sitting on bench, chair, drinking)[/p]
- [p]Added local maps for cities[/p]
- [p]Added NPC at the front desk in Chronos HQ[/p]
- [p]Revamped computer/terminal UI (they no longer require codes to access. They're either open by default or require to be hacked)[/p]
- [p]Added more terminals throughout the world[/p]
- [p]Added more lore to the world[/p]
[p][/p][h2]Immersion & Gameplay[/h2]
- [p]Ammo icon next to ammo count changes based on if the gun is single shot or fully automatic[/p]
- [p]NPCs now turn to face player when talking[/p]
- [p]NPCs now face the player when walking by[/p]
- [p]Added dry firing sound effect when firing without ammo[/p]
- [p]Increased 'Avenger' assault rifle kickback to improve gunplay[/p]
- [p]Added alternating locker opening sounds[/p]
- [p]Player can now tell Captain Williams about Order terrorist killing the UESA soldier[/p]
- [p]Delayed Captain Williams’ startup interaction voice by ~2 seconds to ease in the opening scene[/p]
- [p]Made shadow adjustments for the shotgun[/p]
[p][/p][h2]Quality of Life[/h2]
- [p]Players can now disassemble weapons while out in the world[/p]
- [p]Main missions now auto track, side missions do not, which should allow players to collect missions without automatically tracking them[/p]
- [p]Empty loot popups can now be closed with 'E' (or X on gamepad) when loot is empty[/p]
- [p]Increased the amount the player can look down[/p]
- [p]Character creation UI no longer implies you can add attribute points if none are available[/p]
- [p]Objective UI now hides when player looks at a computer to avoid overlapping[/p]
[p][/p][h2]Audio[/h2]
- [p]Adjusted scope attachment sound effect volume[/p]
- [p]Adjusted ledge climb sound effect volume[/p]
- [p]Adjusted time dilation exit sound effect volume[/p]
- [p]Added unique sound effects for looting bags, luggage, fridges, and other containers (no longer one generic 'interact' sound)[/p]
- [p]Adjusted lootbox opening sound effect volume[/p]
- [p]Adjusted android background sound effect volume[/p]
- [p]Adjusted vent sound effect volume[/p]
- [p]Adjusted in-world disassemble sound effect volume[/p]
- [p]Adjusted hacking/bypassing sound effect volume[/p]
- [p]Adjusted skin application sound effect volume[/p]
- [p]Added sound effect for shield break[/p]
- [p]Added 'CLOAK' augment sound effect to sound FX volume slider[/p]
- [p]Added torch (flashlight) sound effect to sound FX volume slider[/p]
- [p]Lowered volume for “confirm code” sound effect when entering correct keypad code[/p]
- [p]Added character creation UI sounds to sound effects volume slider[/p]
- [p]Balanced computer menu sound volume[/p]
- [p]Changed beer consumption sound effect[/p]
[p][/p][h2]Fixes & Polish[/h2]
- [p]Fixed alignments for various meshes near transport station[/p]
- [p]Fixed ground mesh issue in Chronos HQ[/p]
- [p]Fixed visual issues caused by the 'CLOAK' augment[/p]
- [p]Vendors now properly attack back when attacked[/p]
- [p]Fixed mesh clipping issues in Berith II[/p]
- [p]Fixed clipping issues in Pearl City[/p]
- [p]Fixed inaccessible areas in Pearl City[/p]
- [p]Fixed walls with incorrect textures in Pearl City[/p]
- [p]Fixed door in Pearl City that incorrectly transitioned to Alios[/p]
- [p]Added barriers to inaccessible doors in Salton[/p]
- [p]Made mesh changes to buildings in Salton[/p]
- [p]Added unique street names to streets in Pearl City[/p]
- [p]Fixed the 'Shredder' SMG default skin being purple instead of black[/p]
- [p]Fixed weapons and player arms ADS & clipping issues after cloaking transition[/p]
- [p]Adjusted dirt levels in starting area[/p]
- [p]Fixed quest marker position to be outside of the players focus[/p]
- [p]Fixed pause menu issue after exiting settings[/p]
- [p]Fixed 'QuickHack' tutorial pop-up if the player doesn't have the appropriate software[/p]
- [p]Fixed dialogue reset bug with 'the Order' NPC[/p]
- [p]Fixed issue that prevented selling items that were stacked[/p]
- [p]Fixed collision issues on some walls[/p]
- [p]Fixed guard dialogues playing over each other when interacting with them[/p]
- [p]Removed incorrect ambient audio in 'Rose's Lounge'[/p]
- [p]Preset hair colours no longer overlap with other UI elements in character creator[/p]
- [p]Coding changes for performance[/p]
- [p]Optimised code to prevent crashes and potential bugs[/p]
[p][/p][p]I can never thank you enough for all your support during development and over the past 6 months. I’ll keep adding content and polishing the game, and I hope today’s update brings you something to enjoy. ❤️ Thank you![/p][p]
- debdev[/p]