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Update 38 for cyubeVR is live! Smooth Turning, Glowing Blocks, and more!



Hey everyone, Update 38 for cyubeVR is live!

This update adds a smooth turning option, an iron shovel, an easy to use crash reporter, normal map and glow map support for custom mod blocks, and a lot more quality of life improvements and bugfixes!

Let's take a look at the list of changes first, and after that, let's get into more detail for the major changes!

  • Added smooth turning option for Index/Touch/WMR controllers
  • Added a crash reporter the the game to easily submit crash reports
  • Added an Iron Shovel
  • Custom mod blocks now support normal maps
  • Custom mod blocks now support "glow map" textures
  • Added tutorial page for custom mod blocks
  • When uploading or updating a custom mod block to Steam Workshop, the block is now automatically public and not private
  • Added display for amount of custom blocks currently available in workshop, and total installed
  • Allow overriding Stick slot in inventory with another tool
  • Added "Made by: Name" text in the bottom right corner of a custom block recipe
  • Pressing Ctrl+Alt+H in the game will now mirror your hands
  • Optimized saving/loading of data
  • Made shovels in general more forgiving regarding the angle you have to hit blocks with
  • Fixed block texture sometimes "shifting around a bit"
  • Fixed compass recipe never unlocking
  • Fixed the most often happening crash
  • Fixed possible crash with recipe
  • Fixed furnace and chest recipe sometimes not being detected correctly
  • Destroying any objects where the recipe is made with "any wood" now spawns processed wood items instead of regular wood items
  • Fixed some seams sometimes being visible on damaged blocks, especially damaged dirt blocks
  • Significantly optimized VRAM usage of custom mod blocks
  • Fixed items sometimes randomly spawning in front of you while switching tools
  • Fixed items sometimes not stacking correctly
  • Fixed newly spawned block items sometimes not being collectable
  • Improved chunk loading code to fall back to the backup version of a chunk in more possible failure cases


Smooth Turning Option


Previously, on Index/Touch/WMR controllers, only Snap Turning with options for 22.5° and 45° steps was available. Now, an option for smooth turning has been added! You can enable the smooth turning in the settings, and you can freely adjust the smooth turning speed with a slider, from very slow to very fast.

cyubeVR now supports Snap Turning with different turning speeds, Smooth Turning with different turning speeds, Head-Oriented Smooth Locomotion, Controller-Oriented Smooth Locomotion, and Teleport. If there's still any locomotion setting anyone is missing, please let me know! I absolutely want to make sure that you can play this game the one you want to play it :)

Iron Shovel


There now is a great iron shovel! You craft it using - surprise - iron ingots! It does a lot of area damage on dirt, similar to what a sledgehammer on stone does. It's a lot of fun to use, and allows you to clear bigger areas of dirt or grass way quicker than previously possible, especially if you dual wield it!

Also, shovels mechanics in general have been made more forgiving, so the angle you are allowed to hit a block with a shovel with is bigger now, making it easier to do a correct shovel movement.

Normal map and Glow map for custom mod blocks


Custom mod blocks from the Steam Workshop are a major feature of cyubeVR - there are over 120 custom blocks available in the Steam Workshop for the game now! With this update, major new functionality that modders can make use of has been added: Normal maps and glow maps.

Normal maps add a slight "3D effect" to blocks, while glow maps make it look like a block glows! Let's show some screenshots of recently added custom blocks that make use of these new features!

Here you can nicely see the effect of the normal map on the bricks:




That block is made by HeyMika, you can subscribe to it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2133162414
Here you see the effect of a glow map on a block:



Up close, you see both the normal map and glow map very well:



The darker it is, the different a glowing block looks! Here you see a screenshot of the block used in a corridor without any light sources:



That block is made by Tino, you can subscribe to it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2130869587&searchtext=
You can even making glowing, animated blocks, like this glowing and animated "Mario LED" block!





Here you can easily subscribe to the whole collection of glowing blocks made by Tino! Currently the collection contains 18 blocks:

https://steamcommunity.com/workshop/filedetails/?id=2133988931

More awesome new custom mod blocks


Recently, a lot of awesome new custom mod blocks were added to the workshop! Tino for example also made a full collection of scrabble blocks for cyubeVR!





You can subscribe to that collection of blocks here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2124607173
Buchman created a lot of awesome new colored brick blocks:

https://steamcommunity.com/sharedfiles/filedetails/?id=2124574660
https://steamcommunity.com/sharedfiles/filedetails/?id=2123611827
https://steamcommunity.com/sharedfiles/filedetails/?id=2124575590
https://steamcommunity.com/sharedfiles/filedetails/?id=2124576452
You can find a whole collection of 8 colored bricks here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2133617439

Tino also made a Rubiks Cube block! Quite funny to see that in cyubeVR, right?



You can subscribe to that block here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2128032232&searchtext=

There are a lot more awesome blocks that have been added to the Workshop recently, too many to mention all of them here! Make sure to regularly browse through the Steam Workshop and subscribe to anything you find useful for building in cyubeVR!

If you're also interested now in creating custom mod blocks for cyubeVR, here you can find a tutorial about how to create custom mod blocks for cyubeVR - as long as you are familiar with using any image editing software, it's a really easy process! https://steamcommunity.com/app/619500/discussions/3/1640917625019543783/

Crash Reporter


Ideally, a game never crashes, but in the case it does, the quicker I know why it happened, the quicker I can fix the crash! Previously, players of the game had to manually send me generated crash logs through Discord for me to be able to check why a crash happened. That was quite a bit of work, so it wasn't an ideal solution. That's why starting with this Update 38, the game now has a Crash Reporter where you can easily submit the crash report to me by clicking either on the "Send and Restart" or "Send and Close" button. You are also free to close it without sending a crash report by clicking the "Close without Sending" button, it will never automatically send anything. I hope you'll submit any crash you see though, I want to make sure that the game always is as crash-free as possible!

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As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 13 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 1000 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 37 for cyubeVR is live! Furniture/Decoration Update!




Hey everyone, Update 37 for cyubeVR is live!


11 new decorative objects have been added to the game, including 2 tables and 3 benches, along with a new feature that allows free resizing of all decorative objects in the game!

Let's take a look at the list of changes first, and after that, let's get into more detail for the newly added objects and the new resize feature!

  • Added 11 new decorative objects
  • Added new resize feature for decorative objects
  • Fixed bug that made it impossible to pick flowers with the left hand while holding an item in the right hand
  • Added new tutorial pages for the furnace and the item quick drop feature
  • Fixed recipes sometimes duplicating and causing crash when collecting
  • Added red slider on the right hand for controlling block place distance and object resize


11 new decorative objects!


There have been no additions to decorative objects you can place for quite a while now, so it's definitely time for some more! Here's a list of what's added with this update:

- A wooden post/fence, likely the most useful thing for decorating the area around your house
- A wooden stool
- A dirty, old looking wooden table
- An ornated, fancy looking wooden table
- A simple wooden bench
- An ornated, fancy looking wooden bench
- A very solid wooden bench
- A wooden firkin
- A wooden barrel
- A metal pod
- A pile of sandbags. Could also be dirt bags or flour bags or anything else of course, it's just decoration.

All these objects are super realistic looking photogrammetry assets, scanned from real world objects, with 8K textures. As usual in cyubeVR, everything should have so much detail that even if your virtual nose touches it, it still looks amazing :)

All these objects also use the system for fully free placement and movement, same as chairs/chests. You can grab and freely move around all these objects after they are placed, independent of the voxel grid.

My person favorite is the wooden fence - you can make the outside area around your house look so much more interesting with these!





Object resize feature


It's now possible to resize decorative mesh objects during placement! Sliding up or down on the touchpad now resizes the objects while placing them, same how you can adjust the block placement distance when placing blocks.
Not every controller has a touchpad, so alternatively to using the touchpad, there also is a red slider visible next to your right hand now while you are in the building mode, and by touching that slider with your left index finger, you can control the slider and change the object size that way.

This gif shows placing a wooden barrel multiple times with different sizes:




You can freely resize the meshes between 50% and 200%. This works with all decorative objects, like chairs, tables, benches, barrels, fences etc. It does not work with functional objects like chests or furnaces. It allows for a ton more freedom while building, I'm looking forward a lot to what everyone builds with this!

-----------------


As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 6 separate beta builds! If you want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're almost 1000 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Update 36 for cyubeVR is live! Furnace, gravity gloves, and much more!



Hey everyone, Update 36 for cyubeVR is live!

This update has been in the workings for a long time! There now is a great furnace with awesome VR mechanics in the game, and you have gravity gloves in the same style as you know them from Half-Life: Alyx! There's also an incredibly powerful iron sledgehammer now that can destroy up to 30 blocks with a single hit, a much better new recipe system, many new settings like head-oriented smooth locomotion, significant performance improvements, and much more!

There are a ton more new features and a lot of bugfixes, so let's take a look at the whole list (it's huge!) and after that let's get into more detail for the furnace, the gravity gloves and the other major things!
  • Added awesome furnace, ingot mold, and flintstones
  • Added dried grass items and iron ingots
  • Added iron sledgehammer
  • Added gravity gloves
  • New hugely improved recipe system
  • Improved system for placing big objects like chest and chairs
  • Added item quick drop feature to easily drag out many items from the inventory
  • Updated LIV plugin to a new version, many performance and feature improvements
  • Increased default stack size in inventory and chests from 32 to 50
  • Added tabs to settings
  • Significantly optimized chunk rebuild performance, it's around ~30% faster now. It might not seem like much, but since it was already very optimized, getting another 30% speedup is huuge!
  • You now get back all blocks from the recipe when destroying a chest, chair or wall mount
  • Added option to choose between controller-oriented and head-oriented smooth locomotion
  • Renamed "Head Based Smooth Loco" setting to "Locomotion Origin"
  • Added setting for enabling/disabling torch light flickering
  • Rebalanced stick and pickaxes, making stick and stone tools significantly more powerful
  • Added new setting for adjusting sun lightshaft brightness
  • When grabbing block items and tools, they are now smoothly faded to the final grab location in the hand
  • Significantly reduced AO strength
  • Hugely improved bucket sucking on wood logs, was very buggy before, now it should work just as well as with block items
  • Reduced size of hand overlap area for index controllers, makes it way less likely to accidentally grab something you didn't want to grab
  • Improved tiling of stone texture
  • Added sound effect when grabbing objects
  • Improved block preview that is generated for the Steam Workshop when uploading a custom mod block
  • It's now possible to break "Missing Texture" custom mod blocks with a pickaxe
  • Fixed the bug that you cannot correctly select items or tools out of your quick bar if there's an empty slot in one of your quick bars
  • Fixed possible crash while crafting
  • Fixed smooth locomotion and teleport not working correctly while a lot of damaged blocks are around
  • Fixed bug that could cause chunks around the player to suddenly unload and reload
  • Fixed bug that could sometimes cause items from chests to suddenly appear in your inventory when collecting other items
  • Fixed block items sometimes having attachment points for crafting visible when spawning while mining blocks
  • Fixed incorrect rotation on preview image, block items and during movement of custom mod blocks
  • Fixed sides of blocks sometimes appearing black when block is damaged
  • Fixed incorrect textures being shown on block preview sometimes
  • Fixed issue with block animation when more than 100 block textures exist
  • Fixed bug that made it impossible to place blocks or torches next to damaged blocks
  • Fixed slight discrepancy of light intensity on damaged vs undamaged blocks
  • Added an efficient logging system
  • Fixed visible seams between some blocks (especially grass/dirt)
  • Fixed "Tool sometimes gets stuck on pointer when trying to drag out of inventory" bug
  • Fixed block item attachment sometimes happening too close to another block
  • Fixed tool in hand lagging when using smooth loco
  • Fixed grabbing items from chest or grabbing crystal from bucket not looking fully correct
  • Fixed crash when picking up the last recipe
  • Grabbing objects now not only works with "grip", but alternatively also works using the trigger button on both index controllers and rift controllers
  • Fixed hardware min-spec warning in main menu not detecting newer i5 correctly
  • Fixed alternative move/turn not working correctly on Vive controllers
  • Added tutorial page for gravity gloves
  • Added smoothing to the location and rotation of the briefcase UI on the left hand and "laser pointer" in the right hand
  • Improved lighting on the block place tool
  • Reduced delay between super-high-res overlay version of the UI and regular game version
  • Changed UI laser pointer color from blue to dark red
  • Changed color of the lower part of the inventory briefcase from white to black
  • Fixed significant performance issue during movement
  • Fixed news UI in main menu sometimes being visible twice in main menu with a small offset
  • Fixed UI flickering in main menu when clicking the button for starting or loading a world
  • Added mention of Intel i3 10th Gen CPUs to be above min spec in the min spec warning message in main menu
  • Fixed hands being offset incorrectly for some people with WMR controllers
  • Fixed multiple other bugs and crashes


Furnace


Finally, it's there! A big, stoney furnace. You can now process iron ore to iron! The furnace looks great and has a ton of super high res 8K textures. I'm sure it's the greatest furnace you've ever seen in VR!

The furnace is modular, as in that you first have to craft the furnace, and then craft an ingot mold and place it in the mold container of the furnace. Later, different molds (like for glass) will be added. Placing the furnace and ingot mold both happens by putting them in the "place" quick bar, selecting them, and placing them, just like any other object/blocks. You can not place an ingot mold anywhere else than in a furnace.

In the lower chamber of the furnace, you put in any items that can realistically burn. That's currently either dark wood, light wood, dark processed wood, light processed wood, wood scaffolding or, the most efficient one, coal. Once you finished filling up the furnace with flammable material, you need to light it on fire!

Since lighting a piece of wood or coal on fire is hard you need to use dried grass as a starter! That's a new item. Just as you can collect dye from flowers, you can now also collect a "Dried Grass" when picking grass. Put one or multiple of those dried grass items next to the other flammable material, and then light the grass on fire! Now you wonder, how can you light it on fire?
For that, another item has been added, flintstones! You currently can't find them in the world, but if you placed a furnace, there are always automatically two flintstones lying on the ground in front of the furnace. Grab one of them in either hand and hit them against each other, just as you'd do realistically to start a fire. That will produce sparks, and now you just have to aim correctly and make the sparks hit the dried grass. Once a spark hits the dried grass, it lights on fire, and after a few seconds, the fire will spread to any other flammable materials.

This fire system works outside of the furnace too, it's independent of the furnace. If you make a big pile of wood items outside of the furnace, you can also same light it on fire using dried grass and flintstones.

After you have a nice fire burning in the lower chamber of the furnace, put iron ore into the upper chamber of the furnace. It will first start glowing hotter and hotter, and after a while, it starts to melt (and that melting looks quite realistic!). Even though everything that happens is fully "animated" and visible to you by just looking at it, it feels good to know exact percentages of what's happening, so for that, the furnace has a small UI floating in the upper chamber that tells you exactly how many items you need to add, how much % of melting progress you are at, and how much heat % the furnace currently operates on.

Once the melting progress reached 100%, you can open the lever on the side of the furnace. After you do that, the molten metal flows out on the side of the furnace, into the ingot mold. It takes a while to cool down, and after it cooled down, you have 16 iron ingots that you can collect either manually with your hand, or just suck them up directly out of the mold using the vacuum bucket. Iron ingots are regular items that you can use for crafting.



Item quick drop feature




For more easily filling up both the chambers of the furnace with items, a new feature has been added to drag out multiple items at once from the inventory. Depending on which controllers exactly you're using, drag an item out of the inventory, and then press and hold the touchpad or the A button on the right controller. This makes multiple items drop from the one item that's attached to your pointer in your hand. If you use index controllers, the touchpad is force sensitive, so the harder you press on the touchpad, the quicker items will drop out of your inventory. With this feature, you can very quickly fill up the furnace with items.

Gravity Gloves




Just a little flick of the wrist! Not much explanation needed, it's exactly like in Half-Life: Alyx, and it's awesome! It's working very well there, and it's working just as well in cyubeVR! I've spent a lot of time with looking very closely individually at the graphics, physics, haptics, and sounds of the mechanic in Half-Life: Alyx, and I tried to make it feel exactly same in cyubeVR because I know Valve likely spent many months of QA on perfecting every small detail about it in HLA, and everyone seems to love the way this mechanic feels in HLA.

It works on all controllers, you just have to aim at an object (item or tool) with your hand open, and you see an orange indicator on the aimed at object. Then you press and hold the trigger and grip button (depending on your controller), and do the "just a little flick of the wrist" movement with your hand - the object then flys towards your hand, and you have to grab it at just the right moment. Of course, the gravity glove mechanic is available with both hands. The mechanic has a range of 10 meters. It allows you to easily grab any object without bending down and/or moving.



Iron Sledgehammer




It's a sledgehammer, and it's made out of iron! It's strong. Really strong! And if you use two of these, one in each hand, it's even stronger. Crazy strong. You can probably destroy around 100 stone blocks per second this way, so if you always wanted to hollow out a whole mountain - now is the time for that!

New recipe system




I've wanted to overhaul the recipe system for quite a while, and now that's finally done! The problems with the previous system became bigger with a larger amount of recipes, and by now there are so many recipes in the game that the old system no longer was good.

Previously, recipes were papers laying on the floor, with every paper representing one specific recipe. You'd then have to bend down (not fun), grab it, and that unlocks the recipe. Since the recipes were randomly distributed, a new player in the game might find the recipes for things like a red torch, a blue torch, a chair or a compass, before finding the recipes that are really useful for a new player, like copper tools and the chest. That is no longer the case now.

Recipes are now floating in the world (looking much nicer than before), they are still papers, but they have a question mark on them. Only when you grab the recipe (no longer have to bend down, as it's floating around chest height), the question mark on the recipe fades away and reveals an image of the recipe you just unlocked - and the order you unlock the recipes in is exactly specified now and same for every player. The important recipes are unlocked first, and the more cosmetic recipes are unlocked later.

The floating paper is also easier to see and constantly plays a nice sound effect so that you can notice it even if you don't see it.

Tabs in settings




The settings in the game are now split up into 4 categories: "Performance", "Visuals", "Gameplay" and "Stats". There is now way less scrolling involved to find the setting you're looking for, and especially with the newly added settings, this is super helpful and looks a lot cleaner!

Additional settings


With VR, many people have different preferences regarding different things in the game, so having many settings to choose between is very good!

- This update adds a "Locomotion Direction" option for choosing the locomotion direction, you can now choose between controller-oriented and head-oriented. Some people have requested an option for this to be added. Previously, the direction was always controller oriented. Controller oriented means that you move in exactly the direction you push the thumbstick, no matter which direction your head is facing. Head oriented means that pushing the thumbstick forward will always move you in exactly the direction your head is currently facing.

- This update also adds a setting for enabling and disabling torchlight flickering. Some people can not handle flickering lights in VR well, so this setting hopefully helps in that case.

- The third new setting is a setting for choosing the sun lightshaft intensity. Some people do not like strong lightshafts/god rays, and by default, those are very strong in cyubeVR (And most people think they look amazing, especially how you can block them with your hands etc!). But you can now choose to reduce the strength a lot if you wish to.

- The "Head Based Smooth Loco" setting was renamed to "Locomotion Origin", it should be more clear now what it's about. The three options for it are now called "Origin: Room", "Origin: Head" and "Head + Falling".

If there's any setting you feel is still missing, let me know in the Steam forums or the discord :)

Steam workshop block previews


When uploading an animated mod block to the workshop, the icon that's generated for the workshop now correctly displays the first frame of the animation instead of the "full" 4x4 image, and the icon for the workshop also in the bottom right corner now shows an indicator that the block is an animated block. If you have created an animated mod block, you need to update your workshop item for the icon to be updated. This is an example of how it looks like now:



Rebalanced stick and pickaxes


The stick tool now only needs 10 hits on stone instead of 25 before, and 20 hits on dirt instead of 100 hits before. The stone pickaxe now needs 6 hits on stone instead of 10 hits. Copper pickaxe now needs 4 hits on stone instead of 5 hits. This means if you start a new world in the game, you have to spend less time using the weak stick and stone tools before you gathered enough items to be able to craft copper tools, which are a lot more fun to use.

UI smoothing


The movement of the briefcase in your left hand and the UI laser pointer in your right hand is now smoothed. This means if your hand is slightly shaky, naturally or due to bad tracking on your controllers, it becomes a lot easier to hit all the buttons in the UI, especially hovering over the "delete items" area. Also, the UI laser pointer color was changed from blue to dark red. Blue just looked really out of place, compared to all the other colors of the UI and the world. A dark red is a lot more subtle and fits in better.

Efficient logging system


There now is a very efficient logging system that logs only the most important events and can be enabled without affecting performance in any significant way. The logging is disabled by default, and you can enable it by going into the Game.ini (in %localappdata%/cyubeVR/Saved/Config/WindowsNoEditor/Game.ini) and changing TextLoggingEnabled=0 to TextLoggingEnabled=1. You also need to make sure that OverrideDefaults=1.

If you test beta versions, I do recommend to keep the logging enabled so that you can easily send me the logs once you see some weird bug. The resulting logs are stored in %localappdata%/cyubeVR/Saved/Logs, one .txt file per game session.

Updated LIV plugin


Starting with this Update, LIV mixed reality support is now always included in the regular version of the game, you no longer need to use a special build of the game. Previous, you had to use the special "liv-support" build of the game to be able to use LIV with the game. The "liv-support" build now no longer exists, as all LIV functionality is always in the regular version of the game. The new LIV version allows you to do things like using multiple different LIV camera angles, also LIV performance should be better than before.

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As usual, thanks very much to our great beta testers in the official cyubeVR discord who tested this update as part of 28 separate beta builds, the highest amount yet with any update! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a positive review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 950 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :)

Cheers!

Weekly Report #10 - Furnace update coming soon!

Hey everyone,

it's again time for another Weekly™ Report!

Just want to give everyone here who doesn't always read everything in the cyubeVR discord a quick update on when the next update is coming and what other exciting things there are to care about :)

First, the cyubeVR discord is still nicely growing, we're at over 800 people there now! That's great! If you aren't in there yet, come join us and chat about the game or general VR topics. Strong cyubeVR Discord means strong game!

Furnace Update Coming soon!


The furnace with awesome VR mechanics is currently in the beta build of the game, and has been tested a lot by the great beta testers in the cyubeVR community already. Due to the complexity of the furnace, this update took quite a bit longer than updates usually take. There have been 9 different beta builds by now, and a few more beta versions will come out before the update is released as Update 36. As always, the highest priority is to make sure there's 0 known bugs by the time a new feature comes out in the stable build of the game.

Here's a screenshot of the furnace in the game:



The furnace isn't the only major new feature that's is in the beta build currently, there's also a crazy powerful iron sledghammer in there! It makes the copper sledgehammer appear slow in comparison :)

There's a lot more changes in the current beta build, including an increase of the default stack size for items, and many bugfixes and performance improvements too. If you're interested in being notified of updates to the beta build of the game, come into the discord and join the @Beta-Testers group by writing !betatester in the #bot-commands channel.

Recently added custom mod blocks on Steam Workshop


Ever since Update 32, everyone can share custom mod blocks through Steam Workshop, and recently there have been more additions! If you also want to create some blocks like that and share them with others, take a look at the tutorial how to create them here, and if you have any questions, feel free to ask in the #modding channel in the discord :)

There are three great animated custom mod blocks in the workshop now, two made by Buchman:

https://steamcommunity.com/sharedfiles/filedetails/?id=1995293510&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1998578244&searchtext=

And another animated block made by Rolz73:

https://steamcommunity.com/sharedfiles/filedetails/?id=1980559786&searchtext=

Rolz73 also made a collection of colored blocks (including 3 blocks from Kroy), allowing you to build in 21 different colors:

https://steamcommunity.com/workshop/filedetails/?id=1980343901

Here's a screenshot from Rolz73 showing chest filled with the colored blocks:



Rolz73 also made this "Acoustic Tile" block:

https://steamcommunity.com/sharedfiles/filedetails/?id=1988647716&searchtext=

Having support for custom mod blocks in the game is great, and it's awesome to see so many new blocks being added to the workshop :)

Let's end this weekly report with this amazing screenshot from Aelgiz of a great castle that he's building in cyubeVR. It's super impressive!


https://steamcommunity.com/sharedfiles/filedetails/?id=1905713097

So, that's all for this weekly report. Thanks for caring about the game! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!

Don't forget to join the cyubeVR discord, follow and subscribe to the official Stonebrick Studios account on Twitter and YouTube so that you don't miss anything interesting about the game! There's also a community-diven subreddit about cyubeVR on reddit and an official roadmap with voting features.

Cheers! :)

Update 35 is live! Find Christmas presents in the game!



Merry Christmas everyone, Update 35 for cyubeVR is live!


Santa flew over your world, and a bunch of Christmas presents fell off his sleigh! Now there's Christmas presents scattered all across your world, and no one will be there to pick them up, unless you find them!

Between today and Dec 31, you can find christmas presents in your world! Inside of the christmas presents you find items - could be gold, could be rainbow dye, but might also just be normal dye or some coal.

Someone also managed to hide some presents in some of your chests - you have no idea who would do that, but they are there, and you're happy about that!

There's also some bugfixes, in this update:
  • Fixed picture frame resize not working on Vive Controllers
  • Fixed picture frame selection cards "stacking" on the right controller and never disappearing
  • Renamed stone that should never exist in inventory to "Buggy Stone" to make it clear that it's not normal stone
  • Fixed 8K (or 4K) screenshots not working on Oculus Touch Controllers
  • Fixed bug that didn't allow for "skipping" empty quick slot when trying to select up/down
  • Fixed red teleport indicator staying visible after trying to teleport there


OpenVR Benchmark


You might already have seen, a few days ago OpenVR Benchmark was released, a VR benchmark software based on cyubeVR. Its available for free as a fully standalone software:

https://store.steampowered.com/app/955610/OpenVR_Benchmark/

It's the first software that can actually benchmark real VR performance. And who doesn't want to benchmark their VR setup and see how it performs?

OpenVR Benchmark renders a 60 second fly-through through a beautiful cyubeVR world and gives a score at the end. Of course, I mainly work on cyubeVR, and I hope this free benchmark tool will actually make a lot of people aware of cyubeVR that didn't previously know it existed! Getting OpenVR Benchmark released kept me a bit busy with that for a while, but I hope that time was worth it for giving cyubeVR more exposure :) It slowed down cyubeVR updates the past 1-2 months, but now that that the benchmark is released, I can spend all my time on new cyubeVR updates again, like the upcoming furnace!

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As usual, thanks very much to our great beta testers in the official cyubeVR discord! If you also want to test new features earlier when they come out in the beta branch, make sure to join the discord and take a look at the #beta-build-patch-notes and #beta-build-discussion channel!

That's all for today! If you like the game, don't forget to tell other people about it and write a review on Steam if you haven't done that already, even if its just a few words. Writing a review and spreading the word is the easiest way you can support the game!
Thanks for caring about the game and as usual, make sure to report all issues you see and give me as much feedback as possible in the official forums or the official discord server, join it before its full ;) We're over 660 people there already, come and join us! If you don't like something about the game, tell me there and I'll try to improve it! I'm available to chat with anyone in discord :)

There's also a cyubeVR subreddit available on Reddit, if you're active on Reddit, make sure to subscribe to it and maybe post some great screenshots there!

Also, don't forget there's an official roadmap with voting features.

Looking forward to hearing what you think about the new update :) Merry Christmas!

Cheers!