Major release - v1.11 (Replays, new mechs, lots of optimisations, etc)
-New Multiplayer Replays!
--Watch recorded multiplayer games at up to 64x speed
--You can create saves at any point in a replay to start a new multiplayer game from or edit in sandbox
-3 new mechs
--Mobile Turret - Deploys for extra range and a shield
--Artillery Mech - Long range, can move while firing
--Minigun Mech - Fast firing, speeds up as it fires
-New mission: 'Spider battle' (Note: this is a fun setup in multiplayer!)
-List of all selected units showed in the side bar (left click: select only that type, right click: unselect that type)
-Lots of path finding optimisations
--Solved paths are shared between clients to reduce load
--Units are more responsive to new orders in multiplayer
--Spamming orders shouldn't make your units pause movement in multiplayer
-Dynamic step rate in multiplayer to allow smoother games
-UI system has been optimised.
--Lobby screen with 100s of servers should no longer drop framerate.
-Nerf to light/heavy hovertank units, missile airship
-Buff to sea units to better survive fights vs hovertanks
-Mech factory can no longer build light/heavy hovertanks
-Large mechs now use 2 transport slots
-Plasma mech rechanges 15% faster
-Added 'disablePassiveTargeting', 'action_X_addEnergy' for modders to better create custom nuclear silo like buildings/units
-Leg positions on units better saved and synced
-Survive waves stop after being defeated
-Shield information shown under unit HP text
-List of selected units shown on PC
-Old chat log messages shown when menu is shown
-Better icons shown when zoomed out
-Send '.share off' and '.share on' in multiplayer to disable shared control for yourself in case of trolls
-Starting credits now goes up to $200,000
-Buffed: Missile ship, Artillery, Missile mech
-Less HP on basic sub
-Basic mech, missile mech build times longer to match tanks
-Missile airship, heavytank, heavy hovertank build times longer to reduce spamming
-Buffed bomber HP and damage
-Extra splash damage on experimental tank
-Fixed plamsa mech sometimes not firing after recharging
-Fixed UDP networking memory leak with some use cases
-Fixed crash after picking last server in the list sometimes happening after refresh
-Fixed rare desync issue caused by purchases ordered just as a unit dies
-Fixed desyncs warnings when a modded unit was transformed into a new unit without actions that were already queued (they will now be refunded)