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Brigand: Oaxaca News

Puzzle Mod Contest

[p]I am terrible at designing puzzles in games, so I mostly stick to word games and riddles. The next mod contest will be to make a short story with one or more puzzles of any type (riddles, pushing blocks, Sam & Max Gator Golf, etc.). Puzzle design is what impresses me the most about games because I'm so bad at it.[/p][p]First-place prize is $70 and the deadline is May 18th (Monday 6 weeks from now). Runner-ups will get Steam keys (at least, maybe also money).[/p][p][/p][p][/p]

Version 18.1

[p]Widow Demons now drop Demon Eggs when killed, you can now use Demon Eggs to produce Blue Juice with the Cook Meat ability, and Demon Eggs now show a voodoo animation when thrown. Widow Demons now also spawn 2 Arachno Demons at a time instead of 1, to make them more of a threat.[/p][p]In PANAMA, the Lady's Man ability now has a secret extra use, and also fixed a minor bug when talking to Mabel if you had both Lady's Man and Negotiator abilities.[/p][p]Fixed a bug in the Chinese translation that prevented the "voodoo" 2D anim from showing. Also added the new features into the Chinese version using Google Translate.[/p][p]Gonna post the new mod contest on Sunday probably.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-Fixed some bugs with "resetStats" script command (thanks to Smashzone).[/p][p]-Updated launcher notes to remind players to make sure Brigand is using primary video card.[/p][p][/p][p]SCRIPTS:[/p][p]-Demon Eggs now make voodoo 2D anim when thrown.[/p][p]-(NIGHTMARE) Widow Demons now drop Demon Eggs when killed.[/p][p]-(NIGHTMARE) Widow Demons now spawn 2 Arachno Demons at a time (instead of 1).[/p][p]-(NIGHTMARE) You can now extract Blue Juice from Demon Eggs with the Cook Meat ability and 25 Survival skill.[/p][p]-(CHINESE) Fixed bug with voodoo 2D anims in Chinese translation (the filename was translated in the scripts).[/p][p]-(PANAMA) Fixed minor bug if you have both Lady's Man and Negotiator abilities while talking to Mabel.[/p][p]-(PANAMA) Lady's Man ability now has another use in PANAMA.[/p][p]-(PANAMA) Fixed some more PANAMA typos (thanks to Jacov).[/p]

Warlordocracy v5.1 to 6.0

[p]I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.[/p][p][/p][p]For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.[/p][p][/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][/p][p][/p][p]Also finished another 10 patches for Warlordocracy. Here are the change logs.[/p][p][/p][p]VERSION 6.0:[/p][p]-Released Ch.6 Alpha on Patreon![/p][p]-Fixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.[/p][p]-Character window now displays swimming ability, aquatic, flying, etc. in status effects list.[/p][p]-Character window now updates when moving to show current elevation in status effects list.[/p][p]-New muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.[/p][p]-New sprites and sound effects for combat abilities (more variety now).[/p][p]-Doomed status effect (the Welting Doom) is now contagious.[/p][p]-Added more characters and snowy objects for Ch.6.[/p][p][/p][p]VERSION 5.9:[/p][p]-Campfires no longer auto-ignite themselves in clear weather.[/p][p]-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).[/p][p]-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.[/p][p]-Added a TON more objects, sprites, and tiles for Ch.6.[/p][p]-Added new animals for Ch.6: Mountain Bear, Cave Bear.[/p][p]-New small light effect sprite for candelabras.[/p][p][/p][p]VERSION 5.8:[/p][p]-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.[/p][p]-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.[/p][p]-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.[/p][p]-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.[/p][p]-New ability notification dialogue now shows ability icon.[/p][p]-Added more objects, sprites, and tiles for Ch.6.[/p][p]-Updated all manuals.[/p][p][/p][p]VERSION 5.7:[/p][p]-Interacting with your own head will now set destination behind you like it should.[/p][p]-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.[/p][p]-LOTS of new characters for Chapter 6 (28 new characters total so far).[/p][p]-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.[/p][p]-Fixed gameover and credits screens on high resolution.[/p][p]-Fixed map border disappearing on map change.[/p][p]-Mouse cursor now bigger on high resolution.[/p][p]-Increased weight of fur pelts from 1 to 5.[/p][p][/p][p]VERSION 5.6:[/p][p]-Added border around the map while zoomed out.[/p][p]-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.[/p][p]-New trap object for doors and chests: Hinge Traps (multiple kinds).[/p][p]-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).[/p][p]-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).[/p][p]-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).[/p][p]-Insulated status effect now protects against shock and cold (instead of shock and mind).[/p][p]-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.[/p][p]-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).[/p][p]-Added some party dialogue to Ch.3+4 with Hamchop and Shale.[/p][p]-Updated Mechanics script with sounds for disarming traps.[/p][p]-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more ambient sounds for Ch.6.[/p][p][/p][p]VERSION 5.5:[/p][p]-New insanity effect in which animals will speak gibberish to you.[/p][p]-Target is now cancelled when Berserk or Ravenous effects wear off.[/p][p]-Party level now factors in base stats like max HE, melee damage, etc.[/p][p]-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.[/p][p]-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more baddies to the Ch.5 finale.[/p][p][/p][p]VERSION 5.4:[/p][p]-Fixed Main Menu labels (for real this time).[/p][p]-Undying mobiles now heal 3 health per second (much faster).[/p][p]-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Early chapters now have limits on insanity effects.[/p][p][/p][p]VERSION 5.3:[/p][p]-Fixed bug with abilities that require skill levels over 10.[/p][p]-Fixed bug where status effects would overlap multi-line character names in HUD.[/p][p]-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.[/p][p]-Updated Patron Stories and Holiday Havoc for Patreon subscribers.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p][/p][p]VERSION 5.2:[/p][p]-Fixed the Necromancy spell Unliving Weapon.[/p][p]-Failing gemcrack translations now causes insanity.[/p][p]-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.[/p][p]-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).[/p][p]-Missiles now continue to target while paused, but do not disappear until unpaused.[/p][p]-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.[/p][p]-Mr. Beaves now disappears with a flash in death script (he's not real).[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Lots of new Undying Beastfolk baddies for Ch.6.[/p][p]-Fixed label in main menu "Auto-Pause" settings.[/p][p]-Updated credits and manuals.[/p][p][/p][p]VERSION 5.1:[/p][p]-Missiles now continue to their destination while paused, since ranged attacks are instant.[/p][p]-Added Flash Arrow option to Augment Arrow ability.[/p][p]-Added more snowy objects and sprites for Ch.6.[/p][p]-Added more snowy map tiles for Ch.6.[/p]

Version 18.0

[p]The final map for BATTLES DLC, Texas Whiteout, has been translated into Chinese. Thank you once again to EZ Old Men CH Localization Team.[/p][p][/p][p][/p][p]Also fixed a MAJOR bug in the Russian translation where 2d anims like explosions weren't doing the proper damage type (thanks to suck myディック).[/p][p]There is now only one launcher program, which will launch one of two EXEs -- with or without the achievements plugin. Not calling it the "Steam plugin" anymore since it also works for GOG achievements, and I will try to get them on Epic eventually. Also fixed some minor bugs and typos thanks to Jacov again.[/p][p]The plain text versions of the story files can now be found in the EXTRAS DLC for modders and translators to edit.[/p][p]Finally, I think I finally got the default Steam Deck controls working. The method for implementing default Deck controls changed recently and the official instructions are all wrong. I uninstalled and reinstalled on my Deck, but I still have no idea if the default controls are working for other people. The M and N keys should be assigned to the D-Pad by default. Please let me know if it's working.[/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]SOURCE:[/p][p]-There is now only one launcher program and it asks if you want to run the EXE without achievement plugin.[/p][p]-Updated initial advice window when launching game for Normal Mode, Editor Mode, and Demo.[/p][p]-"PickName" command now always ignores the main player (thanks to Jacov for reminding me).[/p][p]-Quicksaving in Editor Mode is now forbidden in the water or air.[/p][p][/p][p]SCRIPTS:[/p][p]-(CHINESE) Scripts for final BATTLES map have been translated into Chinese.[/p][p]-(RUSSIAN) Fixed MAJOR bug in Russian translation where anims like explosions weren't dealing proper damage type.[/p][p]-(PANAMA) Fixed some more typos and inconsistencies in PANAMA dialogue (thanks to Jacov).[/p][p][/p][p]RESOURCES:[/p][p]-Included plain text versions of all story files in the Stuff folder for modders and translators.[/p][p]-Implemented default Steam Deck controls (maybe).[/p][p][/p][p]STORY FILES (requires starting a new game):[/p][p]-(CHINESE) Story file for final BATTLES map has been translated into Chinese.[/p][p][/p]

Warlordocracy v4.1 to 5.0B

[p]Lots of progress on Warlordocracy, LCSoft's real-time-with-pause CRPG.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Video of a major battle in Ch.5 involving two opposing catapults.[/p][p][dynamiclink][/dynamiclink][/p][p]Here's a summary of the last 10 patches.[/p][p][/p][p]VERSION 5.0:[/p][p]-You can now rearrange abilities like you can with inventory.[/p][p]-Status effects are now displayed in front of character portrait in character tab.[/p][p]-Selected ability name and cost are now displayed where status effects used to be in character tab.[/p][p]-Changed Douse Arrow ability to "Augment Arrow", increased required skills for flame and explosive arrows.[/p][p]-Fixed bug in Ch.2 where Feluco couldn't talk with Mikus after meeting with Lord Mesali (thanks to mickeimouss).[/p][p]-Killing pirates during the dock raid in Ch.1 will now get you respect, wealth, and maybe a point from Brayna.[/p][p]-Fixed problem in Ch.2 where you could murder Yara and rob her inn without consequence (thanks to zf13448).[/p][p]-Moved locked chest and loot from civilian house in Lockdell Market in Ch.1 into Lying Flute Tavern.[/p][p]-Deleted book on Golems in town hall in Ch.5 to reflect dialogue (thanks to Exiled Fool).[/p][p]-Fixed rare bug with auto ability use when interacting with usable crafting stations.[/p][p]-Added more reactions to Murderer reputation in dialogue.[/p][p]-Added Flash Arrow option to Augment Arrow ability.[/p][p]-Updated and upgraded sample parties for all 5 chapters.[/p][p]-Updated Player's Manual.[/p][p][/p][p]VERSION 4.9:[/p][p]-Purchase confirmation while shopping now displays item count.[/p][p]-Fixed MAJOR bug in Ch.5 where a Major Battle wouldn't end (thanks to Exiled Fool).[/p][p]-Fixed MAJOR bug in Ch.5 where city transitions were broken (thanks to Exiled Fool).[/p][p]-Fixed rare crash when spawning baddies on maps with water tiles (thanks to Exiled Fool).[/p][p]-Fixed bug that caused problems when buying stacked objects with a full inventory (thanks to Exiled Fool).[/p][p]-Fixed bug where Bio-Neuro Gemcrack didn't let you cancel from spell selection (thanks to Exiled Fool).[/p][p]-Fixed bug where Tyracho's rat pheromone quest wasn't working with stove (thanks to mickeimouss).[/p][p]-Fixed bug in duet with Lara in Ch.5 that set respect to low number instead of increasing it.[/p][p]-Fixed bug where you could target any location with artillery, despite highlighted tiles.[/p][p]-Fixed bug where characters stayed in HUD after being dismissed from party.[/p][p]-Vampire Bats no longer phase out in daytime during a Major Battle.[/p][p]-Reputations section of Journal tab now has multiple pages.[/p][p]-Pick commands no longer pick objects that are phased out.[/p][p][/p][p]VERSION 4.8:[/p][p]-Added more Complex Chests with loot to Ch.5.[/p][p]-Removed Composite Bows from Ch.1 (thanks to mickeimouss).[/p][p]-Fixed brewing stew with Alchemy ability (thanks to mickeimouss).[/p][p]-Fixed stealing moonlight flowers from huts in Ch.2 (thanks to mickeimouss).[/p][p]-Fixed bug that skipped dialogue if you talked to Lord Mesali without letter in Ch.2 (thanks to mickeimouss).[/p][p]-Izaris no longer attack Stringer on sight at the Ugliest Pony Inn in Ch.4 (he looks like an Izari noble).[/p][p]-Romancing Lara in Ch.5 is now impossible with the Sex Patron reputation.[/p][p]-Added more reactions to Grave Robber and Sex Patron reputations.[/p][p]-Added a Sophistication persuasion opportunity to Mikus in Ch.5.[/p][p]-Fixed Crypto Gemcrack properties in Naked Hills map in Ch.4.[/p][p]-Brayna now acknowledges the pirate raid in Ch.1.[/p][p]-Reps no longer displayed in character creation.[/p][p][/p][p]VERSION 4.7:[/p][p]-All skill/ability checks for spells are now in spell scripts themselves.[/p][p]-New ability for Ch.6: Overclock Gemcrack (create a single-use spell gem).[/p][p]-New item: Dead Gemcrack (throwable item left over from Overclocked Gemcracks).[/p][p]-Fixed MAJOR bug that erased relationship reps in Ch.4+5 (thanks to Exiled Fool).[/p][p]-Fixed bug that prevented crafting Stew with Naturalism ability (thanks to Macabre).[/p][p]-Fixed bug where scripts glitched out if night fell while Andresi read letter in Ch.2 (thanks to Macabre).[/p][p]-Fixed Leadership ability description to include passive dialogue options (thanks to Exiled Fool).[/p][p]-Fixed bug that decreased respect by 99 in Jonoros dialogue in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed blocked tiles above footholes in Mesali Camp in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed bugs with Stringer and Sebastius romances in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed purchasing mage contracts at War Table (thanks to Exiled Fool).[/p][p]-Fixed obelisk next to Tevani Camp in Ch.4 (thanks to Exiled Fool).[/p][p]-Updated encyclopedia, Player's Manual, and Shrouded Arts.[/p][p][/p][p]VERSION 4.6:[/p][p]-Fixed major crash that happened after chickens were killed (thanks to Placeholder Name).[/p][p]-Fixed major bug where player would get "Noble" rep at end of Ch.2 instead of "Guard" (thanks to Exiled Fool).[/p][p]-Fixed bug where storing items in rucksacks did not check for max load (thanks to Exiled Fool).[/p][p]-Fixed double Stringer bug if he is imported into Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed some dialogue inconsistencies in Ch.3 and Ch.4 (thanks to Exiled Fool).[/p][p]-Worked some more on Ch.6 maps (coming this April probably).[/p][p][/p][p]VERSION 4.5:[/p][p]-Objects are no longer repositioned into tiles when dialogue windows appear.[/p][p]-Fixed major bug from last patch where walking in sand caused major slowdown (thanks to Exiled Fool).[/p][p]-Fixed bug where AI using buff abilities would make animation effects appear over target instead of self.[/p][p]-Weapons are no longer drawn while swimming, but they remain visible in the HUD.[/p][p]-Added 2 new spells: Drowning Torrent and Fire Rain, updated Shrouded Arts PDF.[/p][p]-Camera flashes are no longer canceled by dialogue windows.[/p][p]-All spell icons now have frames.[/p][p][/p][p]VERSION 4.4:[/p][p]-Sorted saves alphabetically, with Autosave and Quicksave listed first.[/p][p]-Save/Story info now continues to be displayed in main menu after you click on slot.[/p][p]-You no longer get Bandit respect by showing Clovia the letter in Ch.2 if they are currently hostile.[/p][p]-Fixed major bug where player could access Riverfoot Keep prematurely in Ch.2 (thanks to Exiled Fool).[/p][p]-Fixed spell sprite filename: spells\\burningtouch.png (thanks to Exiled Fool).[/p][p]-Fixed inconsistencies in readable texts (thanks to Exiled Fool).[/p][p]-New items for Ch.6: Hacked Gemcracks (single-use spells).[/p][p]-New weapon for Ch.6: Steel Claws.[/p][p][/p][p]VERSION 4.3:[/p][p]-Added some more party chime-ins for Ch.5 dialogue.[/p][p]-Fixed bug where weapon wasn't updating in HUD sprites.[/p][p]-Mobiles can no longer use ranged weapons while swimming.[/p][p]-You can now set "pickParty" command to 6 to pick a random henchman (non-main party).[/p][p]-Map tile script commands now use current object's position if world editor is not open.[/p][p]-New hazardous object: iceCrack (concealed map hazard that will change ice tile to water).[/p][p]-New sounds for ice breaking.[/p][p]-New ice tiles for Chapter 6.[/p][p]-Updated Builder's Manual.[/p][p][/p][p]VERSION 4.2:[/p][p]-Fixed death animations (it used to skip to final frame).[/p][p]-Death animations now only skip to final frame if game is paused or in dialogue.[/p][p]-Fixed bug where "pointsUp" command would mess up game messages position.[/p][p]-New snow tiles and snow-covered sprites of trees and rocks for Ch.6.[/p][p]-New objects for Ch.6: Wolf Statue, Sundial, Skull Mug.[/p][p]-You can now throw skulls just like stones.[/p][p]-Fixed a typo (thanks to soup).[/p][p][/p][p]VERSION 4.1:[/p][p]-Fixed bug where pathing were being recalculated every 2 seconds for no reason.[/p][p]-New baddies for Ch.6: Dire Wolf, Winter Wolf (with sprites, sounds, and scripts).[/p][p]-Bonus sound no longer plays automatically when skills increase (must be played in script).[/p][p]-Replaced bonus.wav sound with something less annoying, decreased volume of select.wav.[/p][p]-New sound effects: defend.wav, madDash.wav, and focus.wav.[/p][p]-New animation effect objects: defend, madDash.[/p][p]-Started adding snow tiles for Ch.6.[/p]