Latest Patch 0.9409
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
- fixed: withdrawing sometimes runs into wrong direction
- withdrawing now results in more intense rearguard activity and higher casualties
- fixed: sometimes units are stuck in permanent retreat because retreat direction was not far enough or inside enemy terrain
- fixed: forage not stored in supply depots
- fixed: upgrade price for rifles is shown wrong in weapon list
- reduced income of income tax massively, increased army upkeep slightly, increased fleet upkeep massively
- fixed: sometimes unit withdraw into wrong direction
- fixed: exceptions related to siege and navy engagement of same fort
- fixed: retreat destinations also take into account neutral and hidden units
- refixed: WIA/POW/KIA/Available for service commander filters not working
- fixed: disabled commanders from lower unit hierarchies are not replaced automatically
- changed wording for intervention tooltip: player needs a major victory in order to provoke Europe to intervene & French interventions needs “Mexican Intervention” policy
- rebalanced: intervention forces are now moving faster due to high transport capacity
- fixed: intervention forces may now use allied territory to redeploy, before: only invade enemy terrain
- AI is now recruiting in states with higher distance to the target army to meet recruitment goals
- changed: checking for initial strength relation including reinforcements to evaluate if enemy shall withdraw
- improved AI micro-maneuvering in front of the enemy
- fixed: AI stance settings in historical battles sometimes lead to zig-zag movements
- AI now tries to avoid defended bridges and river crossings in macro-movement
- if AI decides to retreat EOD the timer is resetted to zero
- manually assigned targets are now relieved if enemy routs (except for cavalry)
- fixed: broken units sometimes not retreating but holding position in front of the enemy
- units that have surpassed loss resilience are now leaving the battlefield via entry point
- fixed: remaining lags that occur if units are stuck close to dense forest and retreating/surrendering
- fixed: effect of perks for sharpshooters and zouaves were switched, battle perks now achieved faster
- fixed: additional battle flags not available
- fixed: battle flags are not updating if a new unit is selected immediately, battle flags not saved when leaving battles
- using smaller AI groups to deploy faster
- commanders now tend to stay closer to subordinated infantry and cavalry units instead of artillery units to stay closer to the front
- assumed fixed: AI brigades running into enemy troops without stopping
- larger AI groups (eg corps) are now separated into smaller groups when engaged (eg divisions) to improve micro AI behavior
- AI groups initially redeploy more towards center of the deployment zone if no objective is located inside
- assumed fixed: initial deployment of AI groups within opponent’s deployment zone