
Phew, quite a week of bugcatching, and we have one hell of a week ahead of us. The player base is slowly growing, and we now also are getting the attention of streamers and youtubers, which is nice (although also quite nervewrecking)
Theres still a long way ahead, especially on the UI and server stability part, but we are getting there, one step at a time.
NEW CARDS:
+ The TROLL enters the game roster (Chaotic Attacker)
+ HUSK joins the game roster (Wolf Support).
+ The SCOUT enters the game roster (Town Investigator).
+ The WITCH OF LIGHT (town protector) joins the game roster. More witches will follow.
+ New token : Public random wolf
+ New token : Public town defender
+ New token : Public chaos
NEW FANCY STUFF:
+ Added activity log to player tooltips.
+ The Cathedral location is now an option.
+ Hosts can now kick human players.
+ Reworked the voting flow.
+ First experiments with alternative card skins are in place.
+ Improved AI suspicion system.
OTHER IMPROVEMENTS:
+ Syncing the OSX version with the Windows version.
+ Fixed some issues related to game creation, that could seriously break some games.
+ Fixed some reconnection issues, where rejoined players would appear dead.
+ Fixed Ai using abilities when they can't.
+ Bruisers will no longer spawn in decks without Villagers.
+ Role list can now be clicked to investigate displayed card.
+ New soundtracks added to the tavern, to give it a more distinct feel.
+ Safety measures implemented to help resolve the dreaded numbers bug.
+ Fixed some missing card headers.
+ Player list is now shuffled for each match.
+ Fixed issue where aliases could glitch out.
+ Fixed issue where half the players had a timer, and the other half didnt...
+ Lobby deck list can now be clicked to investigate.
+ Cleaned out some memory issues, freeing up more CPU space when calculating AI actions.
+ Added better flow for the triggering of the Poppet ability.
+ Forbidding bots from voting on a revote, until the vote count has been announced.
+ Wolf hunt now ends in a conclusion about what happens.
+ The AI has been educated on how the Plaguelord works.
+ Added loot drops for Riding Hood
+ Added loot drops for Prince
+ Deck balancing utility is now in the game client.
+ Fixed some role list sorting issues.
+ Added some additional offerings.
+ Fixed some UI placement issues.
+ Fixed some issues related to avatar loading.
+ Reworked some UI frameworks.
+ Added a couple of cosmetic items to the pool.
+ In the lobby, your player character can now be rotated by dragging the mouse.
+ Fixed some issues with the player activity logging.
+ Added microphone settings in preparation for voice-managed games.
+ Fixed issue where illegal characters in player names could break the lobby.
+ Fixed some issues causing broken tutorial levels.
+ Cleaned up some werewolf AI issues.
+ Dashes (-) are now allowed in player names. (hope this cheers @Dum_pap )
+ Fixed a bug surrounding players leaving, which caused crashes.
+ Fixed bug where seer results were not written in chat.
+ Fixed issue where scout results did not trigger.
+ Added some levelling rewards and offering items.
+ Fixed exploit where players could figure out other players real identities behind the aliases.
+ Fixed bug preventing hosts to kick bots (cheers @Nymirii )
+ Hosts can now kick human players.
+ Added four unique soundtracks to the cathedral stage.
+ Fixed some lighting issues.
+ Fixed some player tagging issues.
+ To fix the player/number tagging problems, tagging players in text is now done by writing their player number with a "p" in front of it, so "p10" to tag player ten ect.
+ The pregame lobby screen is now optimized for various monitor resolutions.
+ AI is now better at picking up player claims
+ Claims now visualized in the player board.
+ Fixed some legacy bugs surrounding the player board and Discretion Mode.
+ AI now understands that one card can turn into other cards, and that cards like Unsung Hero arent' ment as specific cards.
+ AI will stop distrusting itself, nor will it start to compliment itself out of thin air.
+ Fixed a bug causing a broken deck editor.
+ The Scout has been adjusted for balance purposes.
+ Fixed tutorial message, saying simply silly things.
+ Tutorial messages no longer collide with chat log.
+ Fixed some claiming mechanics.
+ Fixed player names accidentally appearing.
+ Added some levelling rewards.
+ Fixed some shader bugs in the cathedral.
+ Fixed tooltip areas that was colliding in player listings.
+ Fixed vote logs that kept saying "Voted for ..." even though the vote was over.
+ Fixed stacking claims in player log.
+ Chat input is now more "sticky", so you don't have to reenable it when you post something.
+ Improved some spam filters.
+ Fixed issue with scandinavian characters in player names.
+ Tweaked the Seer Tutorial a bit.
+ Gold distribution per game adjusted slightly.