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Rekindling News

Weekly Update 0.42 Fisheries and Fixes



Smaller update this week. We have been working a lot of behind the scenes things! Main feature of this update is the addition of the new world object: the Fishery.

Fisheries are built in shallow water and will catch fish for you overtime. They can hold 5 fish until they need to be emptied. At that point you can cook and eat the fish! Fish spoil very quickly but can be a good source of food.

We have some other assorted fixes in this update as well. Full patch notes below keep the feedback coming.

0.42
  • Added new world object :Fishery
  • Added new items: Fish, Cooked Fish
  • Changed some of the water generation code to allow for more shallow water
  • Changed rivers to be wider
  • Fixed bug that made survivors consume all of your food/water when they don't need it
  • Fixed people not checking for re-fills and empties as often as they should
  • Fixed some minor menu bugs


0.42.1
  • Fixed bug that made survivors stand over food/medicine and not consume it

Weekly Update 0.41 Rivers and Names.



Building off of last weeks update of capturing animals. You can now also name the animals you capture! Right clicking on animals will now let you name, capture or kill them without having to set the job manually.

We have also been messing around with the world generation and now have shallow and deep water. Large rivers are also now part of the world.

Creatures and Survivors can walk through shallow water very slowly but cannot cross deep water. However you can now build floors over water to make it passable!

One of the new rivers


Full patch notes below. As always keep the feedback coming!


0.41
  • Added Deep water
  • Added Rivers
  • Added ability to name creatures
  • Added some minor particle effects when creatures walk around
  • Added particle effects to hits on objects.
  • Changed: Particle effects should now better reflect what is being hit/broken
  • Changed: you can now build floors over water
  • Changed: things can now walk in shallow water.
  • Changed: Creatures will now account for how slow/fastness of tiles when calculating their paths
  • Changed: the water texture now has a very subtle animation to it
  • Fixed: People won't flicker when going diagonal now
  • Fixed: The Error placing sound will now properly play when trying to build walls in a wrong location
  • Fixed: all particle effects now respect the layering of the world properly
  • Fixed having all manually typed names always being uppercased and not respecting shift key
  • Fixed hit/click box for animals being way off
  • Fixed some other minor visual bugs with particles.


Weekly Update 0.40 Cleaning and Capturing



A couple of larger new features this week! The first is a new zone type, Pasture Zones. You can now knockout and capture animals and your survivors will take them to a pasture zone.

The way auto-pickup is handled is also now changed. You pick what items you want to allow to be auto picked up instead of a all or nothing approach.

Lots of other small fixes and improvements made it in. Keep the feedback coming on Discord/Steam forums and with reviews.It helps us out a lot :)

Full patch notes are below.

0.40
  • Added New job Type: Capture jobs
  • Added New mouse action Icon. Capture.
  • Added pickup type menu
  • Added new zone type: Pastures
  • Changed Animals to now save with save game
  • Changed some text on menus to be more clear what they are
  • Changed the last spots that had the old font to have the new font
  • Fixed some overlapping issues with some menus
  • Fixed occasional crashes when building near the edge of the map
  • Fixed Temperature being crazy at all times near the edge of the map


0.40.1

  • Fixed crash when survivors are not given a last name

Weekly Update 0.39 Style and Stability improvements!



Hey guys no big new features this update. This past we we were focused on fixing a lot of issues as well as making things that didn't feel right feel a bit better.

A lot has changed from the fonts to the sound effects to how a lot of the text is displayed.

We also will now throw up a dialog box saying if there is a crash. If you see this let us know ASAP we will try to fix any crash within 24 hours.

Keep all the feedback coming! We get our motivation to keep going and a lot of the ideas for the game from you guys every week.

Full(ish) patch notes below

0.39.0
  • Added more crash logging. The user will now see a crash window if the game crashes
  • Changed the font to be something more readable
  • Changed the drag, hover and click sound effects to be less screechy
  • Changed a lot of text display things such as the survivor names and item tooltips to look a lot nice and less in your face.
  • Changed the camera to go to where you were before, when loading a save
  • Changed the name of some world objects to be simpler
  • Changed the starting water/ration amount to not be so extreme
  • Fixed: Survivors will now always go to residence zones when relaxing or hiding even if they are upset
  • Fixed: Survivors will now defend themselves better if they are unhappy
  • Fixed Barley farms now need seeds to grow
  • Fixed Fuel draining from campfires/generators when game is paused
  • Fixed "Z"s not always appearing above sleeping survivors
  • Fixed clicking on a game file will always load the game properly now
  • Fixed a lot of other small bugs/performance things I forgot to document ( I was on a roll OK :P)





Weekly update 0.38 Natural farms. Easier life.



This update was aimed at making life easier to control and setup your colony at the start of your game. A new 'jobs menu' was added that lets you edit everyone jobs at the same time so you can make sure you have all of the jobs covered!

Carrots and Potatoes can now appear naturally making the early game food collection easier as well as the starting water/foot amounts being increased. Along with this we have updated all of the farm textures to be in-line with the new dirt textures we put in awhile back! Left is new right is the old.



Full patch notes below! Feel free to leave us any feedback or if you have any questions about Rekindling, here on Steam or in our Discord.

0.38.0
  • Added new jobs menu
  • Added Wild carrots and potatoes
  • Changed starting food/water/medicine amounts to be a bit more
  • Changed Zim raids to not start until day 15 instead of day 10
  • Changed the texture for all the farms to match the new dirt texture
  • Changed popup menus will only scroll when your mouse is over them.
  • Fixed: When setting destroy jobs on farms they will now be harvest jobs as they should be.
  • Fixed: Removing jobs from a farm before it is made will no longer make the farm tile unusable.
  • Fixed some of the tool-tips being visually off on the HUD