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Sunrise survival News

Update: fix bugs, navigation module!

Update downloaded:
- Fixed a bug with the loss of ammunition from the cage when the weapon is removed from the equipment slot. Now the ammunition appears in the inventory and after the equipment the weapon needs to be recharged again;
- Fixed a bug with the ability to buy equipment from the Shtopor and go into negative.
- Fixed a bug where after the death with a broken backpack the equipment was displayed as if it had not disappeared. In fact it was a visual bug and when you restart everything would be lost. That's why some players complained that they "lost loot". In fact everything worked as it should just not fully;
- Added a navigation module to the clock now the path to the NPC for the job is displayed by an additional pointer on the clock which will always indicate the landmark. Perhaps in the future it will be possible to drive some coordinates in the clock so that they show the direction to this point (thus finding each other by telling their coordinates in the chat room). This is such an alternative to the map with GPS (and we'll make a map of the map which can be found on the location and see the approximate outlines of the nearest neighborhoods);

Innovation with navigation is made solely for the support of novice players tk. After watching a lot of videos we concluded that our game is not at all friendly with beginners. However the need to study the map does not disappear! So do not bomb 😉

In the next updates we continue to work on fixes of numerous game bugs including the capture of the territory will be corrected!

Everyone enjoy the game! We hope that it will now become more interesting!

Update: Trade, Talk with Shtopor, Bug fixes, server improvements!

The weapon save slot is 1 removed. Instead the backpack now has the ability to keep things on the character. When the backpack is worn out the player again loses items at death. The backpack does not store all the inventory cells but only a part of them.

The first version of the economic system (trade) is added. A corkscrew in a bar can now trade with stalkers!
You can sell the corkscrew collected items in the vicinity. The price will not be high but you can earn a little. The game currency is entered rubles.

But there is something interesting for you with the economy! There are several features
- The corkscrew sells only what the stalkers brought to it;
- A corkscrew buys goods stalkers cheaper if they bring him the same thing;
- Once a day Corkscrew takes all the goods out of the zone and starts taking the goods again at higher prices;

The game currency can be spent so far only to buy goods from the Corkscrew. But in the near future we will introduce updates which will be possible
- Leave your things in stock at the Corkscrew for money;
- Purchase any services for money (possibly the creation of a clan);
- Other interesting mechanics.

Such an economic system implies that it is possible that NPC traders in the future will be linked to groups and the entire money turnover will occur not only for trade but also for conducting a full-fledged business by factions. And this will give additional motivation to conduct the capture of bases.

Update 09/08/2017 - Weapon -1 remains after death.

Dear friends! We made some innovations
- Now one equipped weapon never drops out at death;
- Fixed some problems with the server;
- Fixed the problem of resetting the experience;
- Other improvements.
Have a good game!

About the nearest innovations. Answers to questions of players ...

Dear friends!
We are glad to tell you about what we are working on at the moment. After the release we took into account many of your wishes and here is a list of what we will very soon introduce into the game
1. Some slots of outfitted equipment will now always be protected from loss of life at death (for example one of the weapon slots);
2. A map will be inserted into the game. It will be given to the player at the start of the game as an object. It can be lost or found like any other subject.
3. Of course we will work on new assignments for which you can gain experience.
4. And most importantly - we are working on fixing bugs and flaws in the game.

Thank you for your attention to our project! Expect news and updates! ;-)