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HammerHelm News

Build 1.6.7 - Improvements and Fixes

A quick build to improve a few things and fix a few things.
  • Added some additional checks to fix an issue that caused the LIch to not take damage when attacked.
  • Your blocks will now work at a wider angle compared to the monster attacking you. Basically this makes blocks a bit more effective and forgiving.
  • Updated the gem treasure system to make spawning gems as treasure more likely the higher level you are.
  • The pumpkin keys in the Haunted Mansion will now automatically be placed in your inventory and a message will display letting you know you got one. This avoids the issue of the key spawning outside of the mansion walls as initially they spawned relative to your position.
  • Updated some of the system that handles giving you the main story quest chain.
  • Added better colliders to the Weaponsmith building so your camera will zoom in better when entering.
  • Fixed a bug that caused the Armorsmith signs to not display when look at the building from far away.
  • Fixed a bug that caused the Shield Bash attack to work even if you hadn't unlocked it yet.

Also, I mentioned this in discord, but I'm considering making a change to combat. The basic change is that if monsters are near you and in front of you when you attack, they will also get hit, even if they aren't your "target". So this means positioning will matter more.

This would also make "tab" targeting only necessary if you wanted to lock on. Right now attacking auto-locks on the closest target. This update would change that so it doesn't do that, only TAB would target-lock.

This update would allow you to continue to play exactly as you do now if you like auto-target while also allowing you to move around more freely if you want to (by not selecting a specific target) and look better as your weapon swings will hit multiple monsters. I'd have to figure out how movement while attacking would work in the updated system.

This will also require some balance work as you'd be doing more damage per swing too. I'd also update the Axe Power Attack to do more damage with it's AOE to make sure it's still useful.

Going to work on this a bit now that this build is done. If I get it something I like, I'll put it on the test server for anyone who wants to try it out.

Thanks again everyone for the support and feedback!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.6.6 - Town Updates

Today's build includes some updates to the townspeople and the town.
  • Fixed an issue that caused Workers and Farmers to fail to go back to work after quests such as the Cursed Farms quest forced them to go home.
  • Improved the NPC AI to ensure Hunters always go to their Hunting Spot.
  • Improved NPC AI for Workers to check more often if the town needs resources after being sent home due to a full storehouse.
  • Improved the Stonemason AI to start working on fireplaces as soon as new house is finished being constructed. This assumes you have enough Quality Stone in your Storehouses.
  • Fixed a bug that sometimes caused Workers to go home after dropping off resources and then looking for a tree to chop rather than just looking for the tree right after dropping off resources.
  • Metalworkers will now craft more handles using the same amount of resources.
  • Updated the code that tracks Fully Furnished Homes to give you the achievement and update the townspeople moods in real time, rather than waiting for a save to be loaded.
  • Added a ladder to the craftables for Carpenters. This can be placed in your home to get up close to the decor you have in your home if you want to take it down or move it.


-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.6.5 - Requests and Improvements

Tonight's build includes some more updates to the game based on feedback and suggestions.

Build 1.6.4 - Feedback and Fixes

Tonight's build includes a bunch of stuff based on player feedback and some fixes.
  • Updated the How to Fight UI to use the correct controller icons for dodge rolling.
  • "Animal Lover" is now considered a negative trait. That might sound weird, but right now in the game the only thing it does is make the NPC not want to be a Hunter. Right now the trait system avoids giving a Dwarf two negative traits. But before this change, you could get an "Animal Lover" / "Grumpy" Dwarf who doesn't have any beneficial things. If I add farm animals or something like that to the game, then this would probably switch back to a positive trait.
  • Updated some tutorial text that referred to a blocked mine. This was from the old tutorial where you didn't place a mine, it was already there but blocked.
  • Fixed a bug in the Trading UI for controllers that made all of the buttons use White Marble.
  • Resting in your bed will now increase the amount of health regained per second based on your maximum hit points. This solves the issue of the rest taking way too long when you have a high max hp.
  • Updated the building instructions UI for controllers to be larger and easier to read.
  • The word "Kick" in the how to fight UI will now localize properly
  • Reduced the number of in game lights that the firefly lamp produces. This was set to 3, which caused the lights to fight with each other and unnecessarily reduce performance. Also removed shadows from the firefly particles to also improve performance.
  • Updated the NPC pathing to ensure they stay on the ground.
  • Removed the fencing behind the Haunted Mansion to allow you to enter the graveyard from either side.
  • Updated the lanterns on the Haunted Island to glow when lit.
  • Fixed the icons for the Ram Helm Decorative Armor Displays.
  • Fixed a bug that caused buildings to have grass growing through their floors when loading a save.
  • Updated the controller code to fi a bug that could cause the game to stop accepting controller inputs and also improved the "enable controller" toggle to stop inputs when unchecked.

Thank you so much everyone for the feedback and suggestions. I have more of these on my to do list and really appreciate the support and ideas!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco

Build 1.6.3 - Tutorial Update

A quick build to resolve the issue where you can use up your copper ore to make ingots and then not have any to build the Copper Mine. The system will now detect that you ran out and give you one when you open the build menu.

This build also updates the Trading UI to display the correct values for all of the resources.

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco