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Patch R051.4

Hi All,

The April 2021 update for Europe in Ruins is now live and this will be the last patch under this war cycle. You may have already noticed the war has technically ended as the Axis have achieved their victory condition. This means that our next patch in early May will bring a full company wipe and war reset, along with bigger gameplay changes.

With this patch, we're starting to roll out an overhaul of the ingame iconography used to signal unit buffs and abilities. Currently, there's a patchwork of different icons being used for different abilities, with some significant buffs (like HEAT rounds) not giving any icon whatsoever. Our plan is to, over the course of the next few patches, standardise the icons being used and to ensure that every significant buff is clearly signaled as being in effect in the game so as to give players a better understanding of how the units they are fighting against have been buffed and how that is impacting gameplay. In a similar vein, we also plan to make some changes to the ingame tooltips, to more clearly indicate how abilities are used and what benefits they provide.

Other notable changes in this patch include an overhaul of the panzer pioneer unit to make it a more elite and interesting "utility" type unit, some other minor tweaks to reward units and some balance changes to the infantry and defensive doctrines. Heroic charge in the infantry doctrine will now be tied exclusively to the officer to prevent the continuous cycling of fire-up on rangers. The ability now also no longer gives the fire-up speed bonus but instead just breaks suppression and applies the defensive fire-up buffs, rendering it more of a defensive tool. If successful, we intend to also apply this treatment to the CW LT Heroic Charge in the May patch as a way to mitigate the power of Brit blobs. One last noteworthy change is the addition of 5 man panzergrenadiers in Tank Hunters. Tank Hunters has long been regarded as one of the weakest doctrines in the mod (with the poorest win rates to show for it), owing to a very one-dimensional design focused on just fighting tanks. With the introduction of 5 man panzergrenadiers we hope to be able to start to shift that dynamic in favour of making it more robust on the infantry side. This is an experimental change to be reviewed by the end of this month, but do expect to see further changes to Tank Hunters, as well as the Luftwaffe and RCA doctrines in the next patches.

We'll give you an update on our development roadmap in the coming weeks ahead of the wipe. In the meantime, enjoy the patch and don't hesitate to drop by our discord if you need help with the mod, have suggestions for improvements or want to find a game!

- The EIR team


Patch R051.4 Changelog


[h2]General[/h2]
Icon changes or additions for: Heat rounds, Breakthrough, Maginot Flamers, Stug/JP4 passive reps, Lions of Carentan, Commando speed trials

[h2]Launcher[/h2]
  • Fixed a few Icon issues caused last patch, such as in the battle tab.
  • Fixed an issue which allowed for 17 doctrine selections (don’t worry, shab never found it, I checked)
  • Fixed minor issues with the PE unit icons
  • A few new icons added, mainly for reward units


[h2]Reward Unit changes:[/h2]
  • M36 Jackson: HP increased to 600 (from 400)
  • Elefant: health decreased to 1600 (from 1800)
  • AM-M8: price reduced to 170 Fuel (from 200)
  • Matilde Scorpion II: pop reduced to 9 (from 10)
  • Kugelblitz: price reduced to 190 Fuel (from 200)
  • Sherman Ace: received accuracy bonus removed and replaced by -15% received damage and faster speed (5.8 from 5.2) and acceleration (1.9 from 1.44)
  • Airlanding infantry: armour type changed to elite (instead of airbourne)
  • Panzerpioneer: unit redesign, now have 65HP soldier armour (like tommies) and can purchase panzerschreck, bundle grenade, commando demolitions and 1x use of rudimentary repair. Vet requirements same as grenadiers. Price increased to 260 MP


[h2]Americans[/h2]
  • Lead the way: moved from rangers to US officer. Associated fire-up replaced by suppression break (still provides fire-up defensive buffs.) Tank bonus reduced to 0.66 received accuracy (from 0.5)
  • Infantry Tank Telephones: cloak disable extended to infantry (stormtroopers, fallschrimjaegers). Ability now also gives +10 sight to shermans and m10s (m10 bonus moved here from tank reapers)
  • Fighting Spirit: fixed bug with ability only giving -2.5% rec dmg per man lost, increased to 7.5% from 5%.
  • Allied Grit: cost reduced to 15 MP (from 20) Increased movement buffs to 15% (from 10)
  • Medical training: +1 reinforcements now free as was originally intended (will still require selection in company screen)
  • Allied Industry: 6x thompson cost reduced to 150 MU (from 160)
  • Ranger thompsons: price reduced to 120 MU (from 130)
  • Rifle grenade package: cost reduced to 80 MU (from 85)
  • Smoke grenades: 1.25s grenade timer removed, now detonate on impact
  • Ballistic Caps: sticky bomb max damage reduced to 250 (from 300, still +100 max dmg from regular sticky), fuse timer increased to 5s from 3s to make it visibly distinct.
  • Plotting maps: -25% damage reduction removed. Scatter reduction reduced to -20 (from -33%). Rage bonus reduced to +5 (from +10)
  • Goon gun: base and barrage range increased to 90 (from 85), visual FX changed to that of a flak 88 to make them more visually distinct from regular mortar
  • Marines: can now purchase 1x BAR at 40 MU (does not grant suppression fire)
  • Broken Arrow: Hotkey removed to avoid overlap with sticky
  • Hit and Run Specialists: fire-up now works on AB mortar
  • I&R Infantry: cost reduced to 230 MP (from 240)
  • Recoilless Rifle: Cost reduced to 170 MU (from 180)


[h2]Commonwealth[/h2]
  • Partisan: grenade package cost reduced to 40 MU (from 45)
  • Commando Lit up: Cost changed to 20 MP (was 20 MU)
  • Priest: airburst barrage hotkey moved to ‘N’ to avoid overlap with regular barrage
  • Artillery Intel: has been replaced with a British recon run ability
  • Staghound: MG burst duration decreased to 6 - 7 seconds (from 7 - 9)


[h2]Wehrmacht[/h2]
  • Medic bunker: population reduced to 2 (from 3) to bring it in line with other triage structures
  • Assault training volksgrenadiers: price reduced to 215 MP (from 220)
  • 2x Scoped STG: price increased to 75 MU (from 70)
  • Blaue Grenadier: now receive German Superiority zeal from KT. 2x LMG: price decreased to 130 MU (from 140)
  • Bundle grenade: price reduced to 40 MU (from 45)
  • Unbreakable: fixed bug with +25% hp not being applied to bunkers.
  • Bunker Aura increased to -20% (from -15%), duration increased to 30s (from 20s), cooldown increased to 180s (from 120s)
  • Ammo Stockpile: Should now work. Cooldown buff increased to 25% and changed to act as a passive aura ability around bunkers instead of a timed one.
  • Blitzkrieg munitions supply: supply grenade ability moved to UI slot 6 to avoid overlap with HT disembark. Supply fausts moved to UI slot 7.
  • Pervitin Pills: fixed overlap with panzerfaust, UI slot position moved to 8
  • Veterans of the Long War: MP cost increased to 50 (from 40)


[h2]Panzer Elite[/h2]
  • Butterfly mines: now work
  • Jagdpanther: cost increased to 700 MP, 500 Fuel. Accuracy against infantry targets increased to 0.5 (from 0.4).
  • Healcar: can now purchase MG upgrade, at 30 MU
  • Scorched Earth Rocket Strike: base damage reduced to 200 (from 250) in line with CW rocket strafe. Damage multiplier versus vehicles reduced to 1.5 (from 2)
  • Ostheer Panzergrenadiers: new doctrine unlock replacing “ Terror of the Eastern Front”, unlocks 5 man panzergrenadiers, (this is experimental)


[h2]Map changes[/h2]
  • Added 8p Bastion (thanks gork)
  • Removed 8p trevieres

Patch R051.3

Hi All,

We just deployed Patch R051.3. This is a smaller patch that contains some bug fixes and balance changes. Launcher side, it also introduces a series of cool new commander portraits for you to choose from on the commander page. In a future patch, these will be linked to specific commander traits with minor warmap or ingame bonuses.

We'll be working towards bringing you some bigger gameplay changes in the April patch, so stay tuned!

- The EIR Team


Patch R051.3 Changelog


General/ Launcher
  • All offensive offmaps now have a cooldown ranging from 3 - 5 minutes and will start on cooldown at the start of the game.
  • This is a pretty large update for the Launcher/ Server, due to a large number of backend changes to enable more flexibility from the launcher down the line. I’ve tested as much as possible locally, but testing the post-battle code locally isn't possible, as such, you may find there is some instability in the launcher today. Just let us know if you encounter issues and we'll sort them quickly!

New Features:
  • Commander Portrait: You can now select and change your commander portrait on the commander tab! (special thanks to EvilSpike for the amazing job on these)

Bug Fixes:
  • Fixed howitzer and flak 88 vet counting towards company xp modifiers
  • Minor bits like buttons having white text etc.


Reward Unit changes:
  • Sherman Abrams: cost increased to 460 MP, 240 F (from 375 MP, 200)
  • Assault riflemen: cost reduced to 70 MU (from 110 MU). Flamer upgrade cost reduced to 30 (from 40)
  • Chaffee: fuel cost reduced to 180 F (from 190), MP cost increased to 320 (from 300)
  • Comet: hp increased to 900 (from 768), armor type changed to pershing (from sherman), for testing pending reintroduction as a reward unit
  • Sturmpanzer IV: health increased to 600 (from 500). Rotation rate and accel/decel increased to improve handling. Main gun tracking angle increased by 5 to match StuH. Cost increased to 200 F (from 180)
  • Kriegsmarine: launcher veterancy now shows correct values
  • Kugelblitz: damage increased to 18 (from 13), rate of fire dropped to 4 (from 6), medium range increased to 25 (from 20) and accuracy vs planes increased to 1.5 (from 0.96)
  • Sturmtiger: range increased to 55 (from 50), population reduced to 11 (from 12), speed increased to 4 (from 3.5). Can now buy repair kit
  • Flakvierling reward unit: pop reduced to 5 (from 6)
  • Elefant: pop increased to 16 (from 15)


Americans
  • Ranger Captain: vet 4 and vet 5 values fixed to match launcher. MU cost increased to 80 (from 60)
  • Tank Reapers: Extra mine on engineers to 25 MU (from 20), on M8 30 MU (from 20)
  • BAR upgrade: 2x upgrade cost reduced to 75 MU (from 80), 3x upgrade cost reduced to 110 MU (from 120)
  • Medical Training: now grants extra purchase of reinforcements (via company offmap selection)
  • M20: fuel cost reduced to 70 (from 80)
  • 105 Barrage offmap: cost increased to 90 MU (from 80)
  • Broken Arrow: cost increased to 100 MU (from 90)
  • 76mm GMC: infantry accuracy reduced to 0.55 (from 0.75)
  • AB Engineers: removed bug that allowed vet 5 engineers to reinforce ingame


Commonwealth
  • Dead Center: now properly gives -60s heroic charge recharge and lit up (third attempt’s a charm!)
  • Partisans: veterancy requirements set to sapper level instead of commandos
  • Captain Victor Target: UI overlap issue fixed
  • Decoy Artillery: cooldown reduced to 300s (from 360)
  • Ablative Plating: now works on Staghound. Cost on churchills reduced to 160 MP (from 200)
  • Officer piat: LT piat cost reduced to 60 MU to reflect upgrade giving only 1 piat
  • Typhoon rocket run: cost increased to 70 MU (from 60)
  • B25 bombing run: red smoke replaced by lancaster sound, set to 1 use for now.
  • Staghound: canister shot unlock removed as default option


Wehrmacht
  • Boosted Propellant Charge: Nebel firestorm rockets moved to terror propaganda unlock, replaced by free -15s recharge upgrade on stuka and nebel. Duration for StuH BPC increased to 20s from 10, fixed ability not having cooldown.
  • Propaganda Towers: duration increased to 60s (from 30). Radius increased to 40 (from 30)
  • Panzer IV/V CT: Can now purchase force recon heal ability
  • Firestorm: cost increased to 80 (from 70)


Panzer Elite
  • PAK 43: crew side reduced to 6, pop reduced to 8, pick up time reduced to 5, set up time reduced to 1. Cost increased to 460 MP, 180 MU (from 400 MP, 160)
  • Jagdpanther: base unit armour type reverted to jagdpanther. HP increased to 1200 (from 800). Terror of the Eastern Front ability disabled for now pending rework.
  • X7 rocket offmap: damage increased to 200 - 250 (from 125 - 150). Price increased to 60 MU (from 45)
  • Henschel offmap: duration decreased to 60s (from 150s). Minimap Icon changed to set it apart from Broken Arrow
  • Hotchkiss Stuka: Direct Fire doctrine ability recharge increased to 150s (from 110s), cost changed to 60 MU (from 100 MP).
  • Treadbreaker: cost reduced to 60 MU (from 75)
  • SE Strafing Run: cost increased to 50 (from 40)
  • AT Rifle crew shock: UI position changed to 11, should prevent overlap with incendiary grenades


Map changes
  • Removed 8p Burgundy
  • Added 8p Saint Lo (by Skaffa)

EIR Player Survey & Development in 2021

Hi All,

As we're getting some new players in and are in the process of working out our development priorities for 2021, we wanted to also take some time to check in with you to gather your feedback on the mod and where you think we should focus our energy in 2021. We've created an EIR player survey via google forms, which you can access here or by clicking the image below.



Would really appreciate you all taking some time to tell us about how you've been experiencing the mod, what difficulties you've been facing and what you think we could improve going forward. The survey is a comprehensive one and covers both the launcher and gameplay side of things but shouldn't take more than 10 minutes of your time or so to complete. You'd really help us a great deal by taking part as we will use that feedback to determine the next steps for our development roadmap.

In terms of development, for the next patch we are working on making some further gameplay and balance changes. These will include some changes to the aerial offmaps like broken arrow and the TseTse as well as further improvements and finetuning of the terror and commando doctrines. After that, we hope to be able to take a closer look at both RCA and Luftwaffe as these are two doctrines we feel are most in need of some revamping.

Launcher side, we'll be working to complete the new player template functionality. We've seen a lot of new players use these since their beta-release and we feel it's helped a great deal in getting players set up for their first game. We recognise of course there's still significant other hurdles facing new players coming into the mod and two areas where we'd really like to do more in are in-launcher tutorials/help and providing some form of AI, compstomp mode which would allow new players to get a first practice game in to get a feel for the mod, even when there's no one else around. Both of these are tricky however as they require a lot more launcher and in-game coding.

Which brings us to the last point and that is what you can do to help the mod. EIR is run by a very small team of volunteer developers with busy day-time jobs and so we are always looking to expand the team with new members to keep development going and grow our playerbase. There's really a lot of areas we can use help in, including:
  • Launcher coding (Microsoft visual studio, C#, Java)
  • COH coding (SCAR, Lua)
  • RGD editing (Corsix mod tools)
  • Map building (Worldbuilder)
  • Mod promotion, PR
  • Creating video materials, tutorials, shoutcasts...
  • Database (SQL)
  • Writing unit descriptions, tracking bugs, ...
  • EIR Wiki
  • ...


So if you feel like you'd be able to help us in any of these areas, please do send us a pm or drop us a line on discord. It would really help us a great deal.

Some of you have also asked us whether we accept donations. We're looking to set up a basic patreon or paypal account for donations which can then help us cover server costs and will let you know when that is up and running. In the meantime, and if you haven't already, you could also consider leaving us a steam review so that more people hear about the mod.

Regards,
The EIR Team

Patch R051 & War Reset

A happy new year to you from everyone at the EIR mod team!

Patch R051 is now live and introduces a number of new features like new player company templates (making it easier for new players to plug in & play) and some new abilities for the commando and terror doctrines. This patch also marks the end of war cycle #2 which started back in August 2020, meaning we're now starting a new war and all existing companies have been wiped, giving everyone the chance of a fresh start. If you haven't yet played EIR or haven't played in a while, now's probably a great moment to jump in!

Some stats from EIR war #2 can be found here.

The full patch R051 changelog can be found below. In future dev blogs we will provide you with a deep dive on some of the new launcher features and doctrine changes.

As always, don't hesitate to drop by our discord server if you need help getting started or want to find a game. There's daily games happening, mostly during the European evening/American afternoon timezone.

Best Wishes,

The EIR team


Patch R051 Changelog


General/ Launcher

  • All Anti Tank guns have had their damage versus ATG armour reduced
  • Base Doctrine Selections increased to 9 (from 8, reverting previous change)
  • +1/+2 Doc Seln, commander cards are removed
  • Base xp per game for unit increased to 5 (from 3)
  • +3/+4 XP per game cards removed, +1/+2 moved to uncommon/rare respectively
  • Added tab restrictions for new players (Intel/ Commander after 1 game, warmap after 5)
  • Added company XP scaling, units in new companies gain XP faster, while those in high vet companies receive it slower. This effect is applied ingame
  • Attacker pop bonus is now scaled as +0/1/2/3 based on game size (down from 0/2/3/4)
  • Added Doctrine Templates, you can now choose to use a template when making a new company (Mainly for new players)
  • Bug Fixes:
  • Sometimes crashing after loading a template after removing an unlock should be resolved.
  • Profile data now updates wins/ gold etc. regularly
  • Fixed selecting commander card UI (Yoffset)


Reward Unit changes:

Additions:
  • CW: 95mm Churchill
  • CW: Lord Lovat
  • US: Marines 1944
  • US: M36 Jackson
  • WM: Aufklärer
  • WM: Wespe
  • PE: Panzer Pioneers
  • PE: Sturmtiger (experimental, we may come to regret this)


Americans

  • Calliope: extra repair cost now matches standard repair kit at 75 MU (from 45 MU). Main gun upgrade will now be applied via launcher unit swap rather than launcher unit upgrade
  • Assault Engineers: cost reduced to 240 MP, 70 MU (from 80 MU)
  • M8 Scott: Gun has been reverted to Pre-Artillery. (35 range IST gun)
  • Broken Arrow: Hotkey changed to prevent overlap with Mortar barrages
  • Broken Arrow: price increased to 70 MU (from 60)
  • Staccato Roar: Passive .30 cal AP rounds no longer require separate AP round purchase in addition to the staccato roar upgrade. (Quality of Life change)
  • GMC: cost reduced to 130 F (from 140 F). AoE/Dmg profile now matches the stummel.
  • Stuart Rhino: replaced by I&R infantry (recon infantry that cloak in cover)
  • Chaffee: cost reduced to 190 F (from 250), repair kit price reduced to 45 MU (from 75)


Commonwealth

  • LTs and Captains: Have had their squad size reduced by one. A corresponding pop reduction has been given alongside this.
  • Recon Tommies: cost reduced to 250 MP, 50 MU (from 260 MP, 60 MU)
  • Stuart: Population cost reduced to 7 from 8, fuel cost reduced to 145 (from 150)
  • Commando Doctrine: Has seen a rework to doctrine composition. Please see the launcher doctrine tree for more detail.
  • Tetrarch: Population cost reduced to 8 from 9
  • Daimler AC: Population cost increased to 9 from 8. Glider drop ability returned.
  • Raid: Cromwell and Jeep Raid variants now applied via unit swap
  • 2x SMG Thompsons: Tommy upgrade moved to RSE Assault Ordnance from Commandos


Wehrmacht

  • Stormtroopers: panzerfaust cost increased to 30 MU (from 25, to account for camo-strike)
  • Pervitin Pills: now purchasable in Blitzkrieg, grants infantry unit significant combat bonus for 30s duration (40 MU).
  • FlammenHT: maginot flamer upgrade cost increased to 60 MP, 10 F (from 60 MP)
  • StuH 42: price reduced to 275 MP, 150 F (from 340 MP, 160 F)
  • Ghost Division: In-built detection penalty reduced from 15m -> 7.5m
  • Stormtrooper overwhelm Medikits: Fixed issue of kits running out
  • Stormtrooper overwhelm assault: Fixed issue where combination of doctrines allowed free assault nades.
  • King Tiger: cost reduced to 1100 MP, 760 F (from 1150 MP, 800 F)
  • German Superiority: KT zeal aura range extended from 40m -> Functional Map Wide
  • Scoped STG44: upgrade now moved to terror from defensive. Replaces grenadier mp40s.
  • German Engineering: Now grants tanks other than the King Tiger Elite Criticals. Reduces chance of incurring engine criticals when hitting mines.. Penetration buff moved to defensive Hammer (renamed Shield) of the Wehrmacht ability.
  • HEAT Tank MGs: now available in defensive doctrine
  • Stug III: Terror Passive repair cost reduced to 40 F (from 45)
  • Tank Terror: Replaced by "Propaganda" unlock, allows the purchase of Propaganda Towers on Volksgrenadiers.
  • Jagdtiger: Armor reverted to Tiger armor from Jagdpanther.
  • Unbreakable: passive hp regen cost reduced to 15 MP (from 20 MP)
  • Steady aim toggle: moved from defensive to terror doctrine fire and advance
  • HEI-T Explosive Rounds: moved to defensive explosive developments unlock pending rework/buff in a future patch. Price reduced to 30 MU (from 60)
  • PAK38 Cover & Evasion: cost reduced to 50MP (from 70)
  • Aufklarer: Recon Snipe ability added.


Panzer Elite

  • Mortar Halftrack: cost changed to 280 MP, 60 MU, 25 F (from 320 MP, 50 MU, 45 F)
  • Panzer IV IST: Penetration mod vs stuart armor from 0.2 -> 0.39
  • SE Faustpatronen package: cost reduced to 50 MU (from 60)
  • Scoped STG44: upgrade removed from Scorched Earth. Unlock now grants leader rifles and MP717 (1x FG42) only.
  • Hummel Incendiary Barrage: price reduced to 40 MU (from 80)
  • 20mm Halftrack: can now purchase Fast Patch and Mechanised Advance upgrades
  • Hotchkiss Stuka: Main gun upgrade will now be applied via launcher unit swap rather than launcher unit upgrade, now costs 2 pop instead of 1.
  • X-7 AT rocket: now allows 2 purchases
  • Wirblewind: Has been given Ostwind criticals vs planes. Additionally, mobile lockdown doctrine ability now functions.
  • Luftwaffe Henschel: No Longer giver 3x uses per purchase, price reduced to 50 MU (from 60)
  • Luftwaffe Butterfly Bombs: Now function
  • Luftwaffe Infantry: Boys AT crewshock missing error resolved.
  • Pak 43: Now available to purchase in Luftwaffe Doctrine in Field Support
  • FJ MG34: now available in FJ company unlock, price reduced to 300 MP, 50 MU
  • Panzerwerfer: Shots per volley increased to 10 to appease Audemed


Patch R050.04

Hi All,

We've just deployed patch R050.04 today. This is a minor patch that fixes a number of smaller bugs and introduces a handful of minor gameplay changes, including the long coveted return of hotchkiss stuka and calliope main guns! (terms and conditions apply)

The full changelog for this patch is included below. As always, do join us on discord and let us know if you come across any more bugs or other gameplay issues. We've still got regular games happening, primarily at EU evening timezones. We've also got some bigger changes in store for our next patch, which we hope to be able to bring to you, together with a war reset, sometime around the holiday season.

- The EIRR team

[h2]Patch 050.04 changelog
[/h2]

Americans
  • US Infantry Howitzer: Barrage now functions even if plotting maps not present.
  • Sherman Variants: 22X_AC armor type (50mm Halftrack) given higher targeting priority.
  • Airborne Elite: Zeal/LT stars should no longer randomly show up.
  • Airborne Weapon Crates: Re-enabled. Re-named “Supply Lines”.
  • On AB: choice of Assault package/Support package/AT package
  • On AB Medic: Droppable Heal Crate on cooldown.
  • T17 Stun shot: Smoke cloud debuffs moved to on hit action..
  • Rifleman BAR upgrade: Once again gives 2x BAR upon purchase. American Industry in US infantry now allows 3x BARs to be purchased. Priced accordingly.
  • Recoilless Rifles: Price reduced from 200 to 180
  • AB Operation Cartwheel: Speed bonus now applies out of Hellcat cloak
  • Calliope: price reduced from 365 to 320 F
  • Armor Next Generation Vehicles: Now grants ability for Calliope to purchase a 76mm main gun for 2 pop and 80 fuel
  • AB 37mm Paradropped ATG: Pop reduced to 4
  • Whizbang now no longer drops as a reward unit, has been replaced by the Sherman Ace


British
  • CW support weapon structures: The Bofors Nest, Mortar Pit and Vickers Emplacement have been unified into a single 4 pop non-doctrinal emplacement builder unit. This should allow more flexible support weapon play in a uniquely British fashion.
  • Supplied and Supported Grenades: Fixed and now once again purchasable in Launcher
  • Triangulation Beacons: Can be destroyed by owner by double tapping the delete key
  • Staghound AC: Repair changed from ‘Light’ class to ‘Medium’


Wehrmacht
  • Pioneer 5x butterfly bombs: Now functions, available for purchase in Defensive explosives unlock
  • Mustard Gas: Now functions, available for purchase in Terror Infanteriebewaffnung unlock


Panzer Elite
  • Healcar: Has been removed from Tankhunters and returned to SE
  • Zirkus Pgrens: Now gain the option to buy the LMG34 rather than the MP 717 (MP717 will be moved back to SE at a later point)
  • Hotchkiss GP: Rapid fire ability removed
  • Hotchkiss Stuka: May now purchase the 50mm Main gun under the Scorched Earth explosive developments unlock, at a cost of 1 pop, 60 MP and 50 fuel.
  • Panzer II: Main gun has been modified to be more consistent vs infantry. Range reverted to 40. Moved to Tank Hunters
  • Assault Flammen Grens: MP44 icon has been removed to reduce confusion.
  • Magnetic AT Nades: Now bundled with flame nades