Patch R50.02 Released
Hi All,
We just deployed a new patch which reintroduces the command bar for offmaps and includes a number of other smaller balance tweaks. Offmaps are now purchased in the company screen, next to the unit roster, rather than on radiomen.
The full changelog for this patch is included below.
Lastly, just a note that COH is currently having some issues with custom games not showing up in the ingame lobby. This means that until Relic resolves the issue, you will have to join games through the friends list. We very much recommend therefore that you join the mod on discord if you're playing EIR. The discord can be joined at: https://discord.gg/J96DekM
- The EIR Team
[h2]Patch R0.50.02 changelog
[/h2]
US
1. Recoilless Rifles:
Angle scatter improved from 12.5 to 7.5
Scatter ratio’s set to 0.5 from 0.2/0.3
Price to 200 munitions from 150
2. Airborne Hard and Fast doctrine unlock
Removed: +4 player population
Satchels on AB engineers now provide a package of different abilities:
Satchel charge, Roebuck Grenade (+ splash damage), Stun Grenade (7s slow and weapon disable)
3. Airborne Ballistic Caps doctrine unlock
Renamed to Trained NCOs
Recoilless Rifle penetration and damage buffs removed
Now grants Victor Mortar ability and Tank commander unlock for Sherman 75/76.
4. Airborne Pathfinders doctrine unlock
Added bonus for recon runs
5. GMC smoke barrage
Now correctly functions with Base of Fire upgrade
6. Airbourne commando nades
No longer disappear if Hard and Fast doctrine is selected.
7. Reward infantry that cannot be clearly identified as riflemen/riflemen variants have had their ability to throw sticky grenades removed. (Chausseurs/volontaires)
8. M8 Scott: Target tables modified to more consistently target infantry
9. Plotting Maps Recharge: No longer requires purchase to function.
Commonwealth
1. 25lb/FOO/Creeping Barrage
Shell FX reverted to vCOH (larger explosions)
2. Staghound Armored Car
50.cal, HP and main gun Reverted to vCoH stats
Population increased to 10 from 8
3. Cromwell
Acceleration reduced to 2.7 from 4.85
Deceleration reduced to 4.5 from 9
Rotation reduced to 40 from 70
Population cost reduced to 10 from 12
4. Stuart Light Tank
Will no longer bounce when shooting the rear of certain targets.
5. RCA Dead Center doctrine ability
Now gives +4 player pop instead of team pop.
6. Gammon Bombs
Now function
7. Commando Mosquito offmap
Potential damage per run reduced
Wehrmacht
1. Pervitin Pills
Now reeneabled for blitzkrieg
Offensive bonuses expanded.
2. Jagdtiger
Vehicle criticals changed to tank criticals.
3. PIV/V Command Tank
Overlap of inspiration Aura with repairs resolved.
Panzer Elite
1. Panzer III
Non-upgun variant has been reverted to previous version
Upgun + Skirted upgrade modified to account for the above changes.
Can now purchase Zimmerit, Command elements and Infrarot (accuracy bonus)
2. Hetzer main gun/infrarot variant
Ready aim time reduced from 1.5 to 0.5
3. Stummel
Target Tables modified to more consistently auto-aim for infantry.
We just deployed a new patch which reintroduces the command bar for offmaps and includes a number of other smaller balance tweaks. Offmaps are now purchased in the company screen, next to the unit roster, rather than on radiomen.
The full changelog for this patch is included below.
Lastly, just a note that COH is currently having some issues with custom games not showing up in the ingame lobby. This means that until Relic resolves the issue, you will have to join games through the friends list. We very much recommend therefore that you join the mod on discord if you're playing EIR. The discord can be joined at: https://discord.gg/J96DekM
- The EIR Team
[h2]Patch R0.50.02 changelog
[/h2]
US
1. Recoilless Rifles:
Angle scatter improved from 12.5 to 7.5
Scatter ratio’s set to 0.5 from 0.2/0.3
Price to 200 munitions from 150
2. Airborne Hard and Fast doctrine unlock
Removed: +4 player population
Satchels on AB engineers now provide a package of different abilities:
Satchel charge, Roebuck Grenade (+ splash damage), Stun Grenade (7s slow and weapon disable)
3. Airborne Ballistic Caps doctrine unlock
Renamed to Trained NCOs
Recoilless Rifle penetration and damage buffs removed
Now grants Victor Mortar ability and Tank commander unlock for Sherman 75/76.
4. Airborne Pathfinders doctrine unlock
Added bonus for recon runs
5. GMC smoke barrage
Now correctly functions with Base of Fire upgrade
6. Airbourne commando nades
No longer disappear if Hard and Fast doctrine is selected.
7. Reward infantry that cannot be clearly identified as riflemen/riflemen variants have had their ability to throw sticky grenades removed. (Chausseurs/volontaires)
8. M8 Scott: Target tables modified to more consistently target infantry
9. Plotting Maps Recharge: No longer requires purchase to function.
Commonwealth
1. 25lb/FOO/Creeping Barrage
Shell FX reverted to vCOH (larger explosions)
2. Staghound Armored Car
50.cal, HP and main gun Reverted to vCoH stats
Population increased to 10 from 8
3. Cromwell
Acceleration reduced to 2.7 from 4.85
Deceleration reduced to 4.5 from 9
Rotation reduced to 40 from 70
Population cost reduced to 10 from 12
4. Stuart Light Tank
Will no longer bounce when shooting the rear of certain targets.
5. RCA Dead Center doctrine ability
Now gives +4 player pop instead of team pop.
6. Gammon Bombs
Now function
7. Commando Mosquito offmap
Potential damage per run reduced
Wehrmacht
1. Pervitin Pills
Now reeneabled for blitzkrieg
Offensive bonuses expanded.
2. Jagdtiger
Vehicle criticals changed to tank criticals.
3. PIV/V Command Tank
Overlap of inspiration Aura with repairs resolved.
Panzer Elite
1. Panzer III
Non-upgun variant has been reverted to previous version
Upgun + Skirted upgrade modified to account for the above changes.
Can now purchase Zimmerit, Command elements and Infrarot (accuracy bonus)
2. Hetzer main gun/infrarot variant
Ready aim time reduced from 1.5 to 0.5
3. Stummel
Target Tables modified to more consistently auto-aim for infantry.
Offmaps on the company tab.
The results of opening a booster pack
A company without a number assigned, simply click on the '+', enter the number and save it
A refreshed company list!
A Blitzkrieg Hall Of Heroes
A selection of Allied Commander Advantage cards
The initial view of the warmap at the start of a war
Sector Overview for Paris
The war progresses! Allies have made large advances in Northern France, but have almost lost Italy!
The Allies continue their Northern push while losing more ground in the South. We can also see the player using the airport to attack St. Ettiene
A selection of Allied Warmap Action Cards
With their southern flank collapsing, the allies make a dash for Berlin in attempt to score more VPs