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Guns Guns Guns - Part 3



New Items


- Agent's Pen
- B-Beam Gun
- B8rst Rifle
- Basketball Launcher
- Battling Rifle
- Bee Beam
- Bullpup Sniper
- C-Ray Gun
- Crayfish Ray
- Cave Artillery
- Chainsaw Launcher
- Chainsaw Saw
- Conspicuous Cane
- Darkness Hole
- Fidget Slicer
- Gleam Grenade
- Grizzly Launcher
- Grizzly Rifle
- Heartseeker Bow
- High-Powered Rifle
- High-Powered Stock
- Impact Beamer
- Impact Blaster
- Impact Beam
- Impact Grenade
- Modded Carbine
- Paint Wand
- Portal Racket
- Reactive Set
- Reactive Calf
- Reactive Glove
- Reactive Helmet
- Reactive Shoulder
- Reactive Thigh
- Sbowrd
- Arrow Sword
- Seeker Arrow
- Seeker Arrow Small
- Shotgun Hand
- Shpistol
- Slingshot
- Snareshot
- Stingshot
- Tactical DMR
- The Stinging Wind
- Throwing Glaive Tri
- Throwing Glaive Tri Small
- Tip of the Hat
- Uncondensed SMG
- Vampire Slayer
- Very Compact SMG
- Vortex Hose
- Wooden Stake

Patchnotes


Add roughly 50 new Guns Guns Guns items under [Library > Guns Guns Guns 3]

Modify Snare Rock to trigger easier on collision (100 -> 50)
Modify Bee Hive to trigger much easier on collision (200 -> 20)
Modify chainsaw sounds to ramp up and down faster

Add [Custom Item > Copy] to easily copy their save strings

MaD Lab:
Add triggers::ApplyEffectBeam (see `xml beebeam`)
Add triggers::JointZapper (see `xml impactbeam`)
Add general support for layer="0/1/2" (background/default/foreground)
Add Firearm support for muzzleAngle="AngleInDegrees"
Add Firearm support for destroyAfterFiring="0/1"
Add more triggerCustom support for weapons that spawn items (see `xml portalracket`)
Add item effects support: sting, cray
Fix triggerOnCut not working for armours
Fix inheritSettings not working if bulletProperties was not set (inherits Force/Radius/Duration from parent gun)

Spring Cleaning

Patchnotes


[h2]Items[/h2]

Add Health Switch (variant of Medical Switch that works for the doll's total health instead of a single bodypart)
Add Velocity Switch (triggers linked items when reaching high enough velocity, customizable via Trigger Force)
Add Pointer Random (variant of Pointer that points in a random direction whenever triggered)
Rename Stasis Field as Stasis Beam
Add Stasis Field (stasis in AoE)
Add Stasis Caster (stasis linked)

Modify Arcanity to not cut linked items with its effect

Fix Eden and Ghost Shotgun pellets colliding with static ghosts
Fix Soulstorm projectiles not being ghosted by default
Fix Camo Mine not copying colours
Fix Dark Gnome Mask and Drone Mask not ending their effects when destroyed

[h2]Features[/h2]

Add [Fleshcrafting > % Regeneration] that modifies Regeneration property speed.

Add negative values support to various Fleshcrafting settings:
- Bullet Damage, Blunt Damage, Bleed Damage, Sharp Damage, and Regeneration
- Reversing the multipliers will cause healing when normally damaged, to allow things like bullet absorbing.
- Negative values may cause wildly unexpected things to happen, are entirely unbalanced, and largely untested. Enjoy.

Add [Properties > Physics > Resist Joints] (Joints will not attach to the item. Existing joints will remain, even after saving and loading)
Add [Properties > Alive > Resist Armour] (Armour pieces will not automatically equip on the doll. Armours equipped before adding the property will remain equipped, even after saving and loading.)

Add [Alt+Click] to pick a colour with the cursor when the colour menu is open

Add visualization to [Detail > Joints] displaying which joint will be removed

Add console command menualpha=[0-1] that changes the opacity (1 = default, 0 = invisible) of currently open menus for the current session.

[h2]Gameplay[/h2]

Modify Resist Freezing:
- Now caps temperature at 1C instead of blocking changes entirely (aka allows extinguishing fires by freezing)
- Sub-zero dolls with the property are able to stand and receive visible wounds

Modify Concussing property to concuss for longer to make it useful for bullet jackets
Modify Hyped property force to be less immediately deadly

Fix Flip hotkey not being mappable (default: Tab+mouseover)

[h2]Steam[/h2]

Hopefully finally fix Steam workshop sometimes not loading all subscribed content

[h2]MaD Lab[/h2]

Fix MaD Lab models embedded in saves not updating the Library on load (making them lose functionality)
Add triggers::ApplyEffectToLinked (see xml Stasis Caster)
Modify triggers::ApplyEffectInRadius triggerCustom to support particles (see xml Stasis Field)

The Naughty List



The Naughty List is a new minigame containing dolls that have somehow managed to be naughty.

You'll also get an assortment of randomly-generated gifts to deal with them, like a good little helper.

Devouring Moon



Devouring Moon is a halloween event where you protect pumpkins by bodyblocking the devouring moon's attacks.

It can be found in the main menu for a while, and after that in
[Environment > Minigames > Devouring Moon].