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Ancient Cities v0.2.4.6 "Mesolithic jobs" Halloween hotfix

We have decided to release an update that fixes and improves the current game-play and interface.

We have also implemented a new task system which is an important step towards the gameplay we want for the final game.

A new system for visual variations has also been created and we have included some subtle examples in some of the current buildings (more to come).

We have also added a new storage building and many other small fixes and improvements.

Please post your feedback and suggestions on the Steam forums.

Happy Halloween for every one!


v0.2.4.6 Mesolithic jobs Halloween hotfix

CHANGES:

.6
- Auto production button removed. Use work groups to produce resources.
- Storehouse building.
- Visual alternative decorations for some buildings.
- Focus on camp function implemented.
- UI design and performance improvements.
- Genetic traits improved.


.0 .1 .2 .3 .4 .5
- Manual tasks added in groups. Manual clear in communal tasks.
- Elevation layers improved and optimized. HD basemap by default.
- Selection forms and tooltips for species, resources and buildings.
- K key to cycle through the new interface display modes.
- Faction summary reworked.
- Equipped tool display and some UI improvements.
- Migrant animals coming to your location.
- Spreading plants seeds when cropped.
- Communal tasks increased priority at the end of the day.
- New children's playing animations.

FIXES:

.6
- Crash related with selection tab when disabling items.
- Frozen tribesmen and animals.
- Mode selector for lasso tool is hidden.
- Dead baby notification.
- State alerts fixed and improved.

.0 .1 .2 .3 .4 .5
- Big performance drop when many animals are present in the map.
- Resource listing now supports 4 digits.
- Resource selection in processing buildings ( dryer and tanner ).
- Crash after pressing F key to focus on an entity.
- Some language mod become disabled when subscribing to other mods.
- Hunting, gathering and migration issues.
- Several gameplay and feedback fixes related with work policies.
- Building related bug when no resources available..
- Resource load and unload loop in a rare situation.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.
- Temporary performance hiccups are expected when changing graphics settings.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are developing the 'Disbanding of buildings for resource recovery' item for the 'Buildings' feature in www.ancient-cities.com/roadmap.php

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.4.5 "Mesolithic jobs"

v0.2.4.5 Mesolithic jobs

CHANGES:

.5
- Manual clear tasks added at tribe level as communal tasks.
- Improvements in traits & tasks related interfaces.
.4
- High resolution basemap installed by default.
.3
- Map elevation layer loading improved and optimized.
- Selection forms and tooltips for species, resources and buildings.
- K key to cycle through the new interface display modes.
- Faction summary reworked.
- New 'Task group' to improve multi-resource gathering.
.0 .1 .2
- Equipped tool display and some UI improvements.
- Manual hunting tasks creation.
- Migrant animals coming to your location.
- Spreading plants seeds when cropped.
- Communal tasks increased priority at the end of the day.
- New children's playing animations

FIXES:

.5
- Stuttering when listing many items in the interface.
- Big performance drop when many animals are present in the map.
.4
- Resource listing now supports 4 digits.
- Resource selection in processing buildings ( dryer and tanner ).
.3
- Crash after pressing F key to focus on an entity.
- Some language mod become disabled when subscribing to other mods.
- Very small trees cannot be cut down.
.0 .1 .2
- Fine stones gathering and migration issues.
- Several gameplay fixes related with work time policy.
- Hunting task priority and base hit percent probability increased.
- Time from nutrition to starvation increased.
- Nutrition behavior always waits to the next meal time to feed.
- Building related bug when no resources available.
- Some sound effects are not placed correctly.
- Policy effects adjusted and some feedback added.
- Resource load and unload loop in a rare situation.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are developing the 'Disbanding of buildings for resource recovery' item for the 'Buildings' feature in www.ancient-cities.com/roadmap.php

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.4.2 "Mesolithic jobs" work in progress hotfix

v0.2.4.2 Mesolithic jobs

FEATURES:

.1
- Work in progress UI improvements.

.0
- Equipped tool display.
- Manual hunting tasks creation.
- Migrant animals coming to your location.
- Spreading plants seeds when cropped.
- Improved group problems reporting.
- Communal tasks increased priority at the end of the day.
- New children's playing animations

FIXES:

.2
- Fine stones gathering and migration issues.

.1
- Several gameplay fixes related with work time policy.
- Hunting task priority and base hit percent probability increased.
- Time from nutrition to starvation increased.
- Nutrition behavior always waits to the next meal time to feed to improve tasks performance.

.0
- Building related bug when no resources available.
- Some sound effects are not placed correctly.
- Policy effects adjusted and some feedback added.
- Crash on some instance creations.
- Resource load and unload loop in a rare situation.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We will continue developing the Mesolithic jobs feature and then the next roadmap feature.
You can check the roadmap in www.ancient-cities.com

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.

Ancient Cities v0.2.4.1 "Mesolithic jobs" work in progress

v0.2.4.1 Mesolithic jobs

FEATURES:

.1
- Work in progress UI improvements.

.0
- Equipped tool display.
- Manual hunting tasks creation.
- Migrant animals coming to your location.
- Spreading plants seeds when cropped.
- Improved group problems reporting.
- Communal tasks increased priority at the end of the day.
- New children's playing animations

FIXES:

.1
- Several gameplay fixes related with work time policy.
- Hunting task priority and base hit percent probability increased.
- Time from nutrition to starvation increased.
- Nutrition behavior always waits to the next meal time to feed to improve tasks performance.

.0
- Building related bug when no resources available.
- Some sound effects are not placed correctly.
- Policy effects adjusted and some feedback added.
- Crash on some instance creations.
- Resource load and unload loop in a rare situation.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We will continue developing the Mesolithic jobs feature and then the next roadmap feature.
You can check the roadmap in www.ancient-cities.com

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.

Some screenshots from the new "Mesolithic hunting" update