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D'LIRIUM News

New gameplay trailer for D'LIRIUM Beta (Cut)



Watch the new gameplay trailer for D'LIRIUM Beta (Cut Version) that we made with Nimax, FiEctro and my wife!

https://youtu.be/5usxhpDxjsY

Directed by PekpyT
Edited by Nimax
Cutscene was drawn by TUWKA and edited by FiEctro

Thank you all for your support! You rock!

Fix of critical bugs in Beta-5 (Cut Version)



Hello once again! The Beta-5 update fixes the critical bugs that lead to the inability to complete the game under certain conditions. Don't expect any revelations. Also, we took into account the feedback of our players and reduced the number of laps in Death Run required for their respective achievements, (and increased the Death Run difficulty) as well as the number of completed levels required for the Random Run achievements.

Change list:
  • Fixed a bug that caused the game to freeze while in Personal Hell with classic (or RPG) controls.
  • Fixed the game crashing when trying to get into the unreachable area with classic (or RPG) controls.
  • Added some debugging console commands: 'notarget', 'kill all', 'deathrun add'
  • Fixed player movement freezing when you load the save file
  • 'lanterns' command activates Lanterns in Arcade mode
  • Fixed jitter of the text when opening the pause menu during movement of the dynamic camera
  • Fixed jitter of the text “Press to save” during movement of the dynamic camera


Changes in Death Run:
  • Starting from the 1st lap monsters become stronger by the formula [DMG] and more enduring by the formula [HP]
  • Starting from the 2nd lap the player can no longer load or exit to the main menu with the appearance of Lanterns
  • Starting from the 4th lap the game has no Autosave and the player can only save once on each level.
  • Starting from the 6th lap the teleportation spell becomes one-time use and is spent depending on the selected modifier.
  • Starting from the 8th lap the player cannot open the menu or load while in Personal Hell or during slime stun.
  • Starting from the 10th lap, all Death Run saves are deleted upon the player's final death.


From now on, we are changing the way the numbering of the beta-versions works. Previously, we numbered every major update, and then numbered the version of the update. “Beta-2 (Cut version 2)” for example. To simplify the numbering and understanding which version the player has, we will mark each update, even the smallest ones, with a new number as it was in the days of the Alpha-versions.

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

DEADLY Death Run and modifications in Beta-4 (Cut version)!



Do you remember we promised that Beta-3 will be the last update this year? We lied,it will be Beta-4. In this small but significant update we fixed some minor bugs you found in Beta-3,as well we modified and expanded some of the mechanics that were introduced in Arcade mode. Mostly the changes were on Death Run, ooooooh, he will not forgive the mistakes you make!

Change list:
  • Decreased chances of spawning Sorcery spell in Random Run.
  • Fixed a bug where a slime did not caused physical damage.
  • In the extended HUD,only the third scale turns gray in physical death.
  • Fixed absence of "Boss" in Industrial Zone in Arcade mode.
  • Added save points in organ hall and in non-hell mansion Arcade mode
  • Modified lanterns path finding systems to reduce the chance of them getting stuck in the wall.
  • Improved lighting when lanterns spawn in arcade mode.
  • Reworked Death Run.


Changes in Death Run:
  • Monsters are getting stronger each lap more than before
  • Starting from 10 laps the game does not Autosave,and the player can save at each level only one time.
  • Starting from 15 laps the game does not let you to open the menu or load during slime stun.
  • Starting from 20 laps teleportation spell becomes one-time and is spent depending on the selected modifier.
  • Starting from 25 laps, all Death Run saves are deleted upon player's final death.


Here is a small but significant list of changes in Beta-4 (Cut version). In addition, we were able to optimise the game so that now instead of 300MB of RAM and disk space "Lite version" requires only 200MB, and "Heavy version" instead of 1.5GB requires only 600MB!

This time, we hope, it's really the last update this year and we will able to continue the development of "D'LIRIUM:The Golden Rogue". I want to draw your attention once again to the fact that we are not finishing the development,but only suspending it until the release of "The Golden Rogue",after which we will deal with a new story in the original "D'LIRIUM".

Thank you all for helping us to develop the project,making it better and better! And thanks for your support on Patreon! Thanks to you,we haven't starved to death :)

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

The compromise we have come to.



The day before yesterday we introduced you to Beta-3 (Cut version) and let you decide what sacrifices should we make in order for the game to work, today we will tell about the compromises we all came with you.

Since yesterday update, players could change their sounds and music volume as two separate settings. We also we removed those annoying seams between music tracks in arcade mode but as a result, the game began to consume 1.5GB of RAM instead of 300MB and took up the same amount of space on the HDD. This resulted in the game not working properly on weaker computers, and together we began to decide which way we should develop D’LIRIUM.

So what did we decide? We have found a way to reduce the size of music files by several times, while leaving the ability to adjust the volume of music separately from the volume of sounds. Now the game uses around 300 MB of RAM again, and not only that, but it’s HDD size has been reduced too! Amazing, isn’t it? Of course! But not without any sacrifices. The annoying pauses between music tracks in arcade mode runs returned, but the game will now work for more players! It’s worth it. But also the owners of powerful PC’s will not remain offended either, you can still play voracious and stable version of the game by choosing developer_builds!

We hope that everyone will be satisfied! This is going to be the last update for this year, from now we will once again return to the development of The Golden Rogue. Thanks to everyone who took part in discussing this decision, we did it together!

P.S. The development of “D’LIRIUM” will continue after “D’LIRIUM: The Golden Rogue” release.

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

The greatest downgrade in Beta-3 (Cut version)



WARNING! Old saves will not work anymore again!

It has been about a month since the day when Beta-2 saw the light, and now Beta-3 is coming out. Why so soon? It’s because many of the things that needed optimization in the game from Beta-2, turned out to be mega-cool only until the player decides to play with same saves on another client. This led to the fact that we had to change the save format again, importers of external data and the others in the opposite direction - worsen their in favor of easier working with them for both us and the players. And in the end, is it that bad? Perhaps. In order not to disappoint the players, we brought a lot of new things!

Before boasting with a list of innovations, we will explain why our game now weighs 1.5GB on a hard drive, and “eats” the same amount of RAM instead of the old 300MB. It’s all about the music, many players reported that the volume of the music can’t be tuned separately from the volume of other sounds. And some of them, like ourselves; noticed these unpleasant pauses between the musical segments in arcade mode. Previously, the game played music from the game folder, which caused these pauses, and also didn’t allow us to manage this music in any way possible. We went into radical measures and sewed the music into the game itself, as it is done with our sound effects. So we got what we have. Now the music does not have any delays in the sound parts themselves, (except for those that have these delays in the sound files) and the players have the opportunity to change its volume. But at the same time, the game requires 1.5GB on the hard drive and RAM.

Why such a long introduction? Besides that you have a choice. Although this is only a temporary solution, we are still not seeing the alternatives. Is it worth it or not? - it’s up to you. If you say that it isn’t worth it - we will change back everything as it was before. Please let us know!

And now let’s see the list of all the bug fixes and new features:
  • Fixed crash on custom map launch if dmap was deleted
  • Save system has been changed
  • New manes and tails for custom characters
  • Ability to have two-tone wings
  • After character reset their image will update immediately
  • Fixed manual input of the RGB palette for custom characters
  • Custom character format have been changed
  • Added ability to delete custom characters right in the list with the key
  • Fixed display of the list of the characters after their removal
  • Fixed display of the list of maps after their removal
  • Fixed appearing of Ada’s portrait in the maniac state during immortality
  • More music in arcade mode
  • Added ability to load several maps at once in Steam Workshop
  • Added ability to load your own characters in Steam Workshop
  • Added secret areas and save points on the level “Steam Machine”
  • Fixed player slowdown when flying above the conveyor
  • Added “Random Run” in arcade mode
  • Added “Death Run” in arcade mode
  • In Default Run now there is no binding of music to certain level
  • Fixed delay between music segments in arcade mode
  • Added separate volume settings for sound FX and music
  • Fixed minor flaws on the levels
  • Fixed flaws in the main menu
  • In arcade mode with a chance from 1 to 25 Lanterns now can spawn on any level (including Custom levels) instead of regular enemies
  • Changed sound and music volume settings
  • Fixed game crash when specifying “nothing” during the manual adjustment of the color of the character
  • Fixed bug with infinite player immortality when going to another level with protection rune
  • Updated credits
  • Fixed incorrect counting of some statistics in arcade mode
  • New achievements!


As you can see, the change list is huge! We did everything we could so this mad downgrade would be worth it, And it’s not even all we wanted to add! We just couldn’t make it in time because the update was supposed to be out on the 9th of July.

And now we will tell you about new game modes that are available only in Arcade:

Death Run is available only after completing the regular run. The player goes into the manor instead of the wormhole, and every run completion like this will start a new round, where all the monsters will become stronger than before. And of course you will be able to see your death run record’s in your statistics. To save your death run progress in stats, you have to go through the wormhole. But don’t worry it’s always possible to load latest save and keep improving your record.

Random Run replaces all monsters and items on random without any sorting. Player can enable this mode in the menu and play on original maps or on custom levels.

Lanterns mode is a random event and it turns on at the start of a level with chance from 1 to 25. Lanterns can spawn instead of regular monsters (except for flying ones) in any of the above modes, including Custom levels.

All these modes can be combined to create a unique challenge for yourself! Try it, you’ll like it!

Here is such a controversial update that makes the arcade interesting! We will be glad to see your reviews and comments about these big changes in the structure of the game, as a positive, or negative ones too. We are looking forward for your decision about what we will do with sound and music. Please, do not ignore this, because now everything depends on the decision of the majority of the people!

And a bonus! Now, when we introduced the arcade mode to the full “game in the game”, we are releasing DLC that contains soundtrack written by me (Ihor Koval) and Nimax (A great guy, writes great music) especially for arcade mode, in which we have put a lot of effort into!

https://store.steampowered.com/app/1122540/

We also want to thank everyone who supported us on Patreon! Guys, you are fantastic! We updated the list of Patrons in credits, search for your name and forgive us for doing it so late!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: