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D'LIRIUM News

You have been tricked again!

It has been a very, very long time since the last news were published. We promised each time that here it is - the final update, and there will be no more. Well. We have tricked you again! And myself, too. The latest news in the D' community appeared even at the time of Beta-14 release. And since then, the game has developed, taking small steps. Then came Beta-15, and later Beta-16. We wrote about them in our Discord server, but we didn't write about them here. Today we will fix this, because they are about to be released and Beta-17, perhaps the largest update of all!

Let's go through all the versions, starting with Beta-14.4, ending with Beta-16.8. Unfortunately, the list of changes to Beta 14.1, 2 and 3, unfortunately , are missing somewhere.

Beta-14.4

  • Fixed errors in localization files


Beta-14.5

  • Fixed critical error on ‘Industrial’ level
  • Reduced amount of boss's HP on ‘Industrial’ level
  • Minor changes on ‘Mansion’ level


Beta-14.6

  • Fixed illusionary objects
  • Fixed camera type switching
  • Reworked selected weapon sprite on classic HUD
  • Added cursor shaking


Beta-14.7

  • Reworked cursor shaking
  • Added explosions


Beta-14.8

  • Removed Taiwan flag


Beta-14.9

  • Fixed something


Beta-14.10

  • Fixed revival from personal hell in the non-playable zones after death while teleporting
  • Fixed Quad sound
  • Fixed inventory rendering
  • Fixed Ukrainian localization
  • Added sound effects for the Shaft spell while using a Quad rune


As you can see, Beta-14 was brought to mind and balanced. New updates fixed previous errors until it worked. Then came Beta-15, which stood out with visual improvements, as well as the appearance of a new monster - Nightmarish, which was supposed to surprise everyone.

Beta-15

  • Reworked "Pandemonium" level last room
  • Reworked slime stun effect
  • Fixed getting "Steam Machine" achievement in Arcade mode
  • Reworked "red screen" effect when player is taking damage
  • Reworked damage effect while using a Protection rune
  • Added red screen effects when player dies
  • Added some debug instruments
  • Fixed sacrifices


Beta-15.1

  • Fixed new "red screen" effect
  • Updated Hungarian localization


Beta-15.2

  • The last room in "Pandemonium" has been reworked again


Beta-15.3

  • Reworked all blood effects on the screen
  • Blood effects on the screen now do not disappear after the player's death


Starting with version 15.4, we started experimenting and preparing the game to switch to the YYC compiler. Its difference was that the game did not interpret its code in the native language. Instead, the game was initially compiled on it, which gave a significant increase in performance on weak processors. The temporary switch to YYC allowed us to find a huge number of syntax errors in the code, fixing which also improved performance.

Beta-15.4 [Experimental YYC build]

  • Fixed a bug that caused the screen to turn red at the end of the game
  • Fixed syntax errors in the game code
  • Fixed issues with rendering some textures
  • Fixed audio issues
  • Fixed illusionary objects
  • Fixed monster death animations
  • Used YYC compiler instead of VM interpreter


Beta-15.5 [Experimental YYC build]

  • Fixed a room with a boss on the "industrial" level
  • Added tools for debugging scripted scenes
  • Fixed syntax errors in the code


Beta-16 distinguished by the final transition to the YYC compiler. All errors in the code were fixed, the Czech language was added, as well as fixing everything that did not work in Beta-15.

Beta-16

  • Final transition to YYC compiler
  • Fixed "red screen" effect when a player dies in the abyss
  • Added camera twitching when a player dies in the abyss
  • Fixed more syntax errors
  • A gas stove during an explosion no longer kills the player if they have enough health
  • Damage, radius and number of fragments from explosions can now be adjusted in soptions
  • The amount of fragments during the explosion is now linked to soptions
  • Fixed drawer animations
  • Fixed a bug that caused the cursor to shake even after exiting the panic state
  • Added Czech language
  • Updated titles
  • Optimized localization initialization system


Beta-16.1

  • Fixed Czech localization


Beta-16.2

  • When using the “void ball” modifier, there is no more delay
  • Added a sound effect when trying to open the map without having it
  • Items no longer disappear during Sorcery


Beta-16.3

  • Fixed player getting into personal hell when physically dying
  • Fixed dialogue with Abel's back in a good ending


Beta-16.4

  • Fixed errors in the "Help" menu
  • Reworked scripts at the "crystal cave" level"
  • Fixed the disappearance of light bulbs on the "mansion" level after loading the save


Beta-16.5

  • Fixed Hungarian localization
  • Added a frame in windowed mode
  • Changed the sound of scrolling through dialogs
  • Changed the "disabled" font


Beta-16.6

  • Fixed the health of monsters in "Random Run"
  • Reworked the 'monsterHP' parameter on custom levels
  • Reduced the required distance to get the achievements "Sharpshooter" and "Eagle eye"
  • Monster's health is now displayed in debug mode
  • Fixed nullification of Sorcery after scripted scenes


Beta-16.7

  • Fixed the "Cave" level map
  • Fixed the music in "Cave" level


Beta-16.8

  • Fixed the sound of a Nightmare appearing
  • Fixed the language selection button


As you can see, there are many changes, and all this is happening right now. Now forget all of this. Beta-17 will be the largest update that will expand not only the gameplay, but also the visual part. D' will be changed as far as we can afford it now. But we will tell you more about this later. We promised that Beta-14 will be the last major D' update. We tricked you, again.

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

The rebalance and the fixes in Beta-14

Beta-14, this is not a major update. There is nothing new in it, but the old things now works much better! We’ve fixed a lot of bugs that players have noticed and also made Sorcery more accessible!

Here is the list of changes:
  • Reduced the amount of sacrificed health for the map
  • Added language selection menu when you start the game for the first time
  • Maniac points are now gained starting from “Crystal Caves”
  • Added more Sorcery spells on levels
  • Added more souls to the "Graveyard” level
  • Increased maniac recovery points while saving souls
  • A soul now appears in front of every tombstone
  • Added a save point in before the boss fight at the "Industrial zone" level
  • Redesigned language selection in the main menu
  • Fixed “drop" parameter in case of turning a monster into a Lantern
  • Reduced the maximum amount of Lanterns per level
  • The maximum amount of Lanterns can now be set in soptions
  • Optimized AI of the Lanterns
  • Improved performance of Lanterns on the big levels
  • The game now sums up the statistics of the number of destroyed and saved souls
  • Destroying souls now affects the ending equally as if you were killing monsters
  • The amount of maniac points can now be seen in the developer mode
  • Fixed German localization errors
  • The game now automatically sets tags for Steam workshop items
  • The game now checks for files before publishing items to the Steam workshop
  • Fixed flaws in the item customization menu for Steam workshop


We have also updated the Steam workshop page! Now finding the right content is much easier!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

From Beta-12 and accidentally to Beta-13

We know we promised we would finish updating D'LIRIUM and switch to The Golden Rogue. But as it turned out, we found more and more flaws that needed to be fixed. We just decided to make the game better!

The players who followed our Discord server knew we had a vacation in November. However, this did not prevent us to release a new Beta-12, which is a lot of fixes and innovations. However, by fixing Beta-12 bugs throughout the four updates, we've added too much new stuff. So instead of Beta-12.5, which we originally wanted to dedicate this announcement, we will dedicate it to Beta-13.

Before we talk about the important innovations, we will list all the changes that have been made to the game since Beta-12.

Beta-12
  • Fixed display of details in Developer mode
  • Fixed Shaft training display
  • The passage to the Steam engine is now a secret area
  • Cave level is now impossible to skip
  • Fixed white screen at the end
  • Fixed change of weapons by using mouse wheel and key
  • Fixed conveyor killing monsters against walls
  • Teleportation ball now opens doors that were previously sealed with a lock
  • The hole in the wall made by a shaft spell on "Steam Machine" level now remains still even after loading
  • Improved "Pandemonium" map
  • Changed map item location on "Pandemonium" level
  • Slight map design changes
  • "Graveyard" map now has "Steam Machine" level entrance marking
  • Added sacrifices
  • Enemy projectiles can no longer hit the player during teleportation
  • Player can not save in the void anymore
  • Fixed Chinese translations


Beta-12.1
  • Fixed crash when opening map at the initial levels
  • Critical errors related to user levels have been fixed
  • Fixed crash in the introduction when using the "kill" command
  • The "industrial" level is now impossible to skip
  • Updated Chinese translation
  • Updated Polish translation
  • Updated Hungarian translation
  • Minor edits at “Introduction B”, “Final B”, “Industrial Zone”, and “Graveyard” levels


Beta-12.2
  • Teleportation ball now opens any doors
  • The music in “Default Run" mode now attached to levels


Beta-12.3
  • Fixed map rendering during sacrifices


Beta-12.4
  • Fixed Chinese localization


Beta-13
  • The inspector now works more precisely.
  • Reduced the amount of health required for the sacrifice
  • Added a new monster
  • Fixed incorrect throwing the monsters from walls
  • Fixed Ada sprite in maniac state
  • Small changes in the levels of "Pandemonium" and "Industrial zone”
  • Nightmares and Howlings now more accurately throw slime at the player
  • Fixed camera in the test room
  • Fixed incorrect work of the shaft when hitting the wall


Beta-13.1
  • Fixed critical errors related to user levels


Beta-13.2
  • Fixed Howlings and Nightmares aiming problems


Beta-13.3
  • Fixed game crash when trying to load a custom map with broken objects
  • Fixed 'obj_light' objects visibility in custom maps
  • Developer mode now shows all 'obj_light' lamps
  • Reworked setting parameters for objects on custom levels


Beta-13.4
  • Fixed setting parameters for objects on custom levels


A huge amount of change, isn't it? We want to highlight three new features: removed skips, sacrifices and a new monster.

With removed skips everything is clear, players will now have to explore levels, players will no longer be able to miss important scenes for the plot. This will help lengthen gameplay and avoid misunderstandings for new players who often skipped plot inserts, even if these inserts are now minor.

Sacrifices, this is a new mechanic that will make the map useful, because now the player will be able to sacrifice part of their health to see the location of keys, doors and secrets on the map. The player will not get everything at once, so he will have to sacrifice again to see a more complete map. The player will have a reason not only to save the souls of killed monsters, but also to destroy them in order to replenish their health.

And a sweet surprise – a new monster! We won’t tell you anything about it, but he will surprise you and make you be afraid of meeting him!

We hope that this time the game is ready for sure and nothing else will have to be fixed. By the way, you've probably already noticed our new update numbering. We decided not to number each update with a new number, but to highlight the minor ones. However, it does not matter.

Thank you to everyone who supports us on Patreon for your patience! Soon, you will receive a lot of news and publications, in particular, for The Golden Rogue!

Enjoy your game and thank you for your feedback! It is thanks to you that D'LIRIUM has become by 2020 what it is now! Happy New Year Eve guys!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Multilingual Beta-11

The development of D'LIRIUM: The Golden Rogue is going smootly, a lot of content has been added to the game. But we have to suspend the development again for a month due to the fact that my wife and I go on vacation to another country. In case of such a sudden rest, we want to offer you a new update in which we finally brought as many as 6 new localizations and updated 2 others! Otherwise, this update fixes some bugs. But the most important thing is that many other players from different countries can play our game on their language. It's all for you!

Corrections:
  • Fixed the algorithm that definies the ending
  • Fixed doors in the Cathedral
  • Fixed door in the Cave
  • Improved lighting in the Cave
  • Improved lighting in the Crystal cave
  • Added "skip" command to skip an intro
  • Fixed a bug with preview of your work in the Workshop
  • Redesigned main menu background
  • Redesigned good ending scene
Languages added:
  • Chinese traditional (re-translated)
  • Chinese simplified (re-translated)
  • French
  • Belarusian
  • Polish
  • Ukrainian
  • German
  • Hungarian


Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Beta-1 with a 0 at the end!



A few days we publicly tested the new update which in comparison with the previous one was much more ambitious. And today we are publishing for you a full build of Beta-10! Why is this update so important? Because there are some very important elements. Before we talk in detail about the main innovations, we want to show you a list of all innovations since Beta-6.

Beta-6 (Cut version):
  • Fixed a bug where “Personality” shards were not considered as an item in Arcade Mode
  • Gibs are more bloody now

Beta-7 (Cut version):
  • Fixed game crash in Personal Hell
  • Fixed a bug in Pandemonium allowing the player to walk on the abyss
  • More blood

Beta-8 (Cut version)
  • Added glare system from light sources
  • Added camera shake when the player is taking damage
  • Reworked and optimized the interface rendering

Beta-9 (Cut version)
  • Reworked Ada’s portraits in dialogues
  • Dynamic camera bugs fixed
  • Minor changes in the organ hall in Arcade Mode
  • New console commands: ‘credits’ and ‘character save’
  • Fixed Ada’s tail animation in Arcade Mode
  • HUD rendering errors fixed.

Beta-10 (Cut version)
  • Fixed credits shaking
  • Fixed black screen instead of credits in Arcade Mode
  • Reworked ‘Help’ menu
  • Changed the conditions for obtaining the good ending
  • Reworked dialogue in the organ hall in a good ending
  • Minor visual bugs fixed
  • Added screen shake when taking damage during Protection
  • Added hints and tutorials
  • Added ability to disable hints in settings
  • The introduction is now impossible to skip
  • Added screen shaking during slime stun
  • Fixed a critical bug that causes the inability to pass the introduction
  • Fixed a bug in result that ‘Return?’ text wasn’t showing up in Personal Hell.
  • Added blood on screen when the player’s health is low
  • Reworked Ada’s sprites in Personal Hell
  • The teleportation ball now bounces off closed doors
  • PARADOX


Now you have an idea of how much additions has appeared in D’ after so many updates. Let us highlight for you the most important innovations that make us proud. So…

Glare system
It wasn’t difficult to make them. We are very sorry that we did not add them earlier, with them the game looks much more beautiful! It remains to figure out how to implement a realistic rendering of dynamic shadows. But it’s too early to talk about it.

Screen shaking when taking damage
Most of the guys from our team did not appreciate this innovation, because the sharp turn of the screen made them dizzy. But for me personally, this innovation has gained momentum in battle and, most importantly, emphasized the strength of the blow.

New conditions for the good ending
Many players complained that the Sorcery spell does not affect the final development of the plot. Originally this spell was only an auxiliary tool for the player to quickly replenish your health in an emergency or to leave the maniac state. But now saving souls really matters. The new condition is: you must save the soul of every single monster you murdered, no less. Not killing any monsters is still permitted. We believe that this is fair.

New dialogue in the organ hall in the good ending
Many people did not like the fact that Abel poured dirt on the player even if the player did not killed anyone. Let’s be honest with you, we deeply do not care about the whole current plot of D’LIRIUM. We are going to expand the current story and write a completely new script for the release version of the game. Yes, it will be in fact the same story that is now, but more complex and long. However, it will be very, very long, So we decided to make sure the players were happy with the achievement of a good ending.

Tutorial and hints
Most importantly, what many asked, but what we still did not reach the hands. Finally, we did the normal training of the most basic principles of management. Now the game will teach you how to use weapons, teleportation, modifiers, enter a state of panic and more. Pop-up at the right time hints will accompany the player the whole game, and the experienced players can disable them in the settings.

Updated ‘Help’ menu
‘Help’ menu is now much easier to understand, there is no longer so much text, it now says the most information necessary. Moreover, it adapts to the situation and if the player does not have a spell - it will say that it needs to be found. And only after finding the spell, the ’Help’ menu will teach the player how to use it. Depending on the selected control and modifier, it will teach the player different actions. No extra words, only the specifics.

We hope Beta-10 will be the best update for you, which will definitely be the last one before the final release of the game. And even if it is not - we still think of something to surprise you. And still want to apologize to our Patrons for there is no new updates on our page. That's the price of the surprises we make for all for you. But we promise that soon our Patreon page will have a lot of new things and we still need you. The project is alive atleast because of your support!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: