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D'LIRIUM News

Trading Cards!



It's been about 1 year and a half from the moment D'LIRIUM had been officially released on Steam. And today we finally have the opportunity to grace our players with the trading cards! Now, any fans can set up an badge and the background picture from the game for their profile page! It can be a small thing, but for us it's a reason to celebrate!

For that occasion, we're going to update the game to Beta-1 (Cut version)! It's that very Beta-1 we've been promising for so long, but without the new story and the new levels. It's still a fully updated game with the new interactable objects, new weapons, new achievements and the fix for a lot of bugs! The full version of Beta-1 is still being worked on.

WARNING! The old save files won't work after the game gets updated to Beta-1 (Cut version)!

Thank you for supporting us all that time!

Our Discord server:
https://discord.gg/UzZsuYK

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

HAPPY NEW YEAR!



The mashed potatoes has cooled down, the meat has been eaten, the glasses are empty, that man on the TV has already finished his speech, and the people are once again measuring whose firework is louder in the night sky. That means the year 2019 is on the streets! Congratulations!

We have good news and bad news for you guys.


Let us begin with some good news. Not so long ago I wrote about going abroad and putting the work on D'LIRIUM and The Golden Rogue on hold for the duration of 3 months. Well, turns out I've managed to get myself a new computer here, on which I can continue the work. I've assembled it from some available stuff here that I had found in my father-in-law's workshop, and some stuff I've bought in the shop of computer spares. Anyways, what it means is that the work on The Golden Rogue is about to continue! The configuration of my new PC will be in the end of this post, I'll be looking forward for to your opinions on it.

The bad news is that there will be no New Year update for the original D'LIRIUM. Sorry, guys. At the moment, the work on D'LIRIUM is on hiatus, so we could manage to release The Golden Rogue in time for Easter or at least as close to it as possible.

All in all, the progress is rather nice. We sincerely hope to finish The Golden Rogue as soon as possible and to make it really interesting and impressive. We're afraid of it turning out to be a failure, but we still are moving forward to our goal.

We remind you that everyone who's interested can take a part in the development. The details of how to do that are in our previous post.

https://steamcommunity.com/games/670160/announcements/detail/3225038806744068470

Now, to the details of my new PC's configuration:

Motherboard FOXCONN G31MXP
Processor Intel Xeon x5460 3.16GHz
RAM DDR2 4GB 800MHz
Video Card GeForce GTX 650 Ti


So, that's about it. HAPPY NEW YEAR to you!

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Everyone can take part in the development of D'LIRIUM and The Golden Rogue!



Today's announcement is going to be more of a tutorial than an announcement. Due to my departure, the development of D'LIRIUM and The Golden Rogue is getting put on hold for the duration of three months. Moreover, our team is not doing so good and we defenitely could use a helping hand. In order to keep the project moving forward, we have decided to ask our community if they'd like to help. Now, anyone can participate!

As you can see, this isn't as much of an announcement as it is a tutorial on how to create levels and characters. No, nobody is going to have to programm, those who'd like to participate need to stick to draing the textures. And that's what we're going to address below.

The creation of tiles.


The tiles need to match the grid of 32x32 cell size (player's size) and 16x16 (for the smaller things), the first cell should be empty, the others are to be used for the level creation.



The creation of levels.


Nothing too difficult: the main thing is to stick to the grid of 32x32 cell size (player's size). The levels can be anything from hellish to urban. I'll be chosing which ones will end up in Rogue or in the original game. The hellish levels are especially needed.



The creation of a monster or a regular enemy.


The size is still 32x32. The animations required are: the walking animation (4 frames for each of 4 directions), the attack for 2 directions (8 frames), there may be several attacks, a regular and violent death animation, when the character gets torn apart (8 frames each)

The creation of NPC.


You may add your OC in the game. The drawing should stick to the requirements of enemies, but the walking animation alone should be enough. But if you desire for your NPC to be killable...



You may upload your work into Google Drive and post your works in comments below with the description.
Also you can upload your works in our Discord server: https://discord.gg/UzZsuYK

So, that's how it is. We'll import the chosen levels and NPC ourselves, using your sprites and tiles. I hope it'll be an interesting experience for both you and ourselves! Any participant, whose work will be chosen for the game, will get the beta-test key and a well-deserved place in the credits.

The development is on hold again.



It's been a while since the last update on Beta-1 or The Golden Rogue, our Patreon is dead and so is the activity on our Steam page. And the reason behind that is the development of the D'LIRIUM's new update being put on hold, as we told you before, due to the development of The Golden Rogue, which is being developed while surrounded in secrecy. And during the latest week we've made more progress than during the latest month!

Currently, The Golden Rogue is already looking like an almost finished product. The levels are all done and even though they are without a plot yet, they're fully passable. The most of the mechanics have been debugged and are ready. The levels are big and open. The game takes quite some time to pass, especially compared to the original D'LIRIUM. And that's where we've stummbled upon a big, or maybe even fatal problem. Even though the locations are so much better designed and drawn than in the original game, running through them and fighting the same enemies over and over is boring! We're absolutely sure that not adding a deversity of new enemies would make the game fail. That's why we offer our community to try and take a part in the game's development. The details will be in an announcement tomorrow.

Now, let's talk a bit about the reason we're posting this for. The development of The Golden Rogue will be put on hold for the period of three months due to me going abroad for the whole Winter. For the same reason, the original D'LIRIUM will not contain any Christmas or New Year updates. That doesn't mean I won't be working on the game at all, but any significant progress is not to be expected until the end of Winter. We'll try and release the game before Easter. But you'll have to be patient.

So, such is our uncertain piece of news for today. Don't beat us up, please. Everything will be back to normal when I return. Finishing The Golden Rogue in time will be my main priority.

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:

Why has there been no Halloween update?



For the last few days I've been asked by the people who keep a close eye on the game development: why has there been no special update for Halloween? I'll try to give you a short and simple answer, so noone is left wondering.

Originally, there's been a plan to release a small update that would change the main menu screen and add a Halloween-themed level. But I simply haven't had enough time for making that small idea come to life. That's because our resources are focused on the development of the Golden Rogue in order to be able to release it before the year ends. Moreover, in the new version of D' there are a few features from Beta-1 that is just not ready to be released yet.

So, my friends, you have to be patient. Quite soon the things will get really cool. And it doesn't matter that there's no Halloween event - there will be plenty eventually!

You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page: