The greatest downgrade in Beta-3 (Cut version)

WARNING! Old saves will not work anymore again!
It has been about a month since the day when Beta-2 saw the light, and now Beta-3 is coming out. Why so soon? It’s because many of the things that needed optimization in the game from Beta-2, turned out to be mega-cool only until the player decides to play with same saves on another client. This led to the fact that we had to change the save format again, importers of external data and the others in the opposite direction - worsen their in favor of easier working with them for both us and the players. And in the end, is it that bad? Perhaps. In order not to disappoint the players, we brought a lot of new things!
Before boasting with a list of innovations, we will explain why our game now weighs 1.5GB on a hard drive, and “eats” the same amount of RAM instead of the old 300MB. It’s all about the music, many players reported that the volume of the music can’t be tuned separately from the volume of other sounds. And some of them, like ourselves; noticed these unpleasant pauses between the musical segments in arcade mode. Previously, the game played music from the game folder, which caused these pauses, and also didn’t allow us to manage this music in any way possible. We went into radical measures and sewed the music into the game itself, as it is done with our sound effects. So we got what we have. Now the music does not have any delays in the sound parts themselves, (except for those that have these delays in the sound files) and the players have the opportunity to change its volume. But at the same time, the game requires 1.5GB on the hard drive and RAM.
Why such a long introduction? Besides that you have a choice. Although this is only a temporary solution, we are still not seeing the alternatives. Is it worth it or not? - it’s up to you. If you say that it isn’t worth it - we will change back everything as it was before. Please let us know!
And now let’s see the list of all the bug fixes and new features:
- Fixed crash on custom map launch if dmap was deleted
- Save system has been changed
- New manes and tails for custom characters
- Ability to have two-tone wings
- After character reset their image will update immediately
- Fixed manual input of the RGB palette for custom characters
- Custom character format have been changed
- Added ability to delete custom characters right in the list with the key
- Fixed display of the list of the characters after their removal
- Fixed display of the list of maps after their removal
- Fixed appearing of Ada’s portrait in the maniac state during immortality
- More music in arcade mode
- Added ability to load several maps at once in Steam Workshop
- Added ability to load your own characters in Steam Workshop
- Added secret areas and save points on the level “Steam Machine”
- Fixed player slowdown when flying above the conveyor
- Added “Random Run” in arcade mode
- Added “Death Run” in arcade mode
- In Default Run now there is no binding of music to certain level
- Fixed delay between music segments in arcade mode
- Added separate volume settings for sound FX and music
- Fixed minor flaws on the levels
- Fixed flaws in the main menu
- In arcade mode with a chance from 1 to 25 Lanterns now can spawn on any level (including Custom levels) instead of regular enemies
- Changed sound and music volume settings
- Fixed game crash when specifying “nothing” during the manual adjustment of the color of the character
- Fixed bug with infinite player immortality when going to another level with protection rune
- Updated credits
- Fixed incorrect counting of some statistics in arcade mode
- New achievements!
As you can see, the change list is huge! We did everything we could so this mad downgrade would be worth it, And it’s not even all we wanted to add! We just couldn’t make it in time because the update was supposed to be out on the 9th of July.
And now we will tell you about new game modes that are available only in Arcade:
Death Run is available only after completing the regular run. The player goes into the manor instead of the wormhole, and every run completion like this will start a new round, where all the monsters will become stronger than before. And of course you will be able to see your death run record’s in your statistics. To save your death run progress in stats, you have to go through the wormhole. But don’t worry it’s always possible to load latest save and keep improving your record.
Random Run replaces all monsters and items on random without any sorting. Player can enable this mode in the menu and play on original maps or on custom levels.
Lanterns mode is a random event and it turns on at the start of a level with chance from 1 to 25. Lanterns can spawn instead of regular monsters (except for flying ones) in any of the above modes, including Custom levels.
All these modes can be combined to create a unique challenge for yourself! Try it, you’ll like it!
Here is such a controversial update that makes the arcade interesting! We will be glad to see your reviews and comments about these big changes in the structure of the game, as a positive, or negative ones too. We are looking forward for your decision about what we will do with sound and music. Please, do not ignore this, because now everything depends on the decision of the majority of the people!
And a bonus! Now, when we introduced the arcade mode to the full “game in the game”, we are releasing DLC that contains soundtrack written by me (Ihor Koval) and Nimax (A great guy, writes great music) especially for arcade mode, in which we have put a lot of effort into!
https://store.steampowered.com/app/1122540/
We also want to thank everyone who supported us on Patreon! Guys, you are fantastic! We updated the list of Patrons in credits, search for your name and forgive us for doing it so late!
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https://discord.gg/UzZsuYK
You can support the development of D'LIRIUM and The Golden Rogue on our Patreon page:
