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LOGistICAL: Earth News

LOGistICAL 3: Earth - Wisconsin Puzzle Update, New Industry Popup, Multi-Nav

LOGistICAL 3: Earth Map Updates

All the industries are already placed and accessible. There are a few players who are getting access to the last of them. The "Super Tech" ones are pretty hard to get.

For development, its now just a matter of tidying up all those little rail bits that don't connect to the main lines, and any other place that isn't accessible... and of course making the game run and play better.



Some players are starting to complete some major sections, like "All Towns in Germany".
Well done and feel free to brag about these huge accomplishments on the Discord brag channel (see link at the bottom of the page).
We enjoy seeing your brags, big or small. If you feel good about it, let us know.

[h2]Wisconsin Access Puzzle[/h2]
The puzzle to unlock Wisconsin has had some issues.
When you have access to Wisconsin by rail, you should be able to get access to road once you have completed 3 of the required resources (standard Airport/Airfield function).

This connection should show something (don't want to give too much away) that will allow you to continue playing with a different transport in that area. You made it through. That is the next puzzle.
For some players this "something" wasn't showing and therefore the puzzle stopped there.

To make it work now, fill another resource and the puzzle should complete.

Post in the LOGistICAL forum or Discord if you are still having issues at this point. It is a long difficult puzzle, and you are getting so close to the end.

[h2]Industry View Update[/h2]
The "Industry" view and the "Industry Buying" view have been updated to include paging, rather than shrinking the icons.

As many icons that can fit on the page, do. The rest will be on next/previous pages with "Paging" icons at the top of the popup.



[h2]Multi-Nav[/h2]
The multi-nav tool has undergone a major patch to sort out various issues.

These patches should make using them easier as a "background" tool, allowing you to work on your other vehicles as it completes its shedule.

- Clicking a town when in Multi-Nav no longer cancels any current multi-navs.
- Trucks stop once they become empty, instead of continuing to follow the full trucks.
- When dragging a non multi-nav vehicle, the cargo went blank when the background multi-nav vehicles completed a town/business. Fixed.
- Trucks arriving late to the source industry were not getting full load if the first town/business was completed. Fixed.

This should lead to some other multi-nav updates to make the process even better. More about that as it happens.

[h2]Languages[/h2]
Another big thanks to those that are helping with the languages.
There are more "human" updates in this version covering many of the languages.
I have used machine translation in order to get the bulk of the work done, so it now a much easier process to tidy up any misinterpretations.

English, German, Russian, Italian, Dutch, French, Croatian, Spanish, Portuguese, Japanese, Chinese (Simplified), Korean


[h2]General Updates - Build #859f[/h2]
- Arrows to "unfound" broken roads are shown if 90% of roads are fixed in that region.
- Save of the broken road arrows status (on/off) in the save file.
- Access to Wisconsin rail/road puzzle has been updated as some players were have access issues.
- Industry popup now has paging instead of shrunken icons
- Town/Road/Industry compete popup now goes straight to icon view
- Icon view now has click instead of mouse-over to enlarge it.
- Move contracts popup now sits where you drop it rather than jumping to the left.
- Fixed issue of stats not working for some players (due to pressing the towns link in it and it saving that setting into their save).
- Fix to stop train stations joining to towns and businesses
- Multi-nav update: Clicking a town when in Multi-Nav no longer cancels any current multi-navs.
- Multi-nav update: Trucks stop once they become empty, instead of continuing to follow the full trucks.
- Multi-nav update: When dragging a non multi-nav vehicle, the cargo went blank when the background multi-nav vehicles completed a town/business. Fixed.
- Multi-nav update: Trucks arriving late to the source industry were not getting full load if the first town/business was completed. Fixed.

[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL Sale and LOGistICAL 3 updates

All LOGistICAL modules are on sale for the week (18th Jan 2021 to 25th Jan 2021).

20% off LOGistICAL 3: Earth
40% off LOGistICAL 2: Add-ons (L2 main module is free)
50% off LOGistICAL 1: Main module, all DLCs and Stand-alones



LOGistICAL 3: Earth Updates

LE adds new content including the Philippines and Papua New Guinea.

There are also many road and rail modifications to make the game run better.

[h2]Steam Achievements[/h2]
Each region (country) within L3 now has incremental achievements for both the towns and businesses.
Each has one for 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10000 and 15000.
A nice incentive to get that bit further in each region and suddenly they will all be finished.
Some players are going for the 5 in each region.

[h2]Broken Roads[/h2]
A new "helper" to identify broken roads is available.
It is on by default but can be turned off by clicking the "B" button on the money panel.
When on (purple button), arrows will point to all the "found" broken roads that aren't yet fixed within the currently selected region.
Once you have completed 90% of the broken roads within the region, it will also show "un-found" broken roads within that region.

[h2]Languages[/h2]
A big thanks to those that are helping with the languages.
I have used machine translation in order to get the bulk of the work done, so it now a much easier process to tidy up any misinterpretations.

English
German
Russian
Italian
Dutch
French
Croatian
Spanish
Portuguese
Japanese
Chinese (Simplified)
Korean

[h2]Faster Save[/h2]
The save process has been updated so it is much quicker for large files.

[h2]General Updates[/h2]
- Philippines
- Lechón recipe change
- Philippine road updates
- Removal of rail in Philippines
- Load issue on LE fixed
- Load issue on LV fixed
- Update save process to be much faster for large files.
- Fixed all the roads that didn't trigger with their contracts.
- Added a bunch more contracts
- Broken road arrows
Press "B" button on money panel and have arrows point to all the broken roads for the region of the current selected town.
- To deactivate, click again.
- Arrows to unfound broken roads are shown if less than 10% of region is not fixed.- Mapping roads to regions for Europe Asia and Africa.
- Fixed game lock when dragging an industry on map
- Fixed a load locking error
- Access to north PNG

[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL 3: Earth adds Indonesia, Central Asia & access to Final Industries

LOGistICAL 3: Earth brings lots more access with Indonesia, Hawaii, Antarctica, Pakistan, Afghanistan, Armenia, Azerbaijan, Georgia, Iran, Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, Uzbekistan and much more.

Note: New content for LOGistICAL 3: Earth will always be FREE.


Languages

Thanks to the great efforts of a dedicated bunch of awesome players, there is now a lot more translation content.

I have also Google translated large text area that are being checked and corrected.

Current languages are:
  • English
  • German
  • Russian
  • Italian
  • Dutch
  • French
  • Croatian
  • Spanish
  • Japanese
  • Chinese (Simplified)
  • Korean


Updated Launcher

The launcher has been modified so that it will stay in the same window if you are only playing a single game.

An extra button has been added next to each module to allow a "New Window" if you are playing multiple modules at once.

Full Screen Mode

With the launcher update, full screen mode is now functional again.

There is still an issue when playing multiple modules at once from the same launcher.

Super Tech Industries

All industries are now accessible within the game if you have progressed enough.

There is now a collection of Super-Tech industries. I won't spoil what they are, but you should find them fairly interesting.

Steam Achievements

There are new Steam achievements that reward you for your progression through the game.

There are achievements for completing all towns and businesses (one of each) for each region.
For large regions there are progressive achievements for 5, 10 ,20, 50, 100, 200, 500, 1000, 2000, 5000, 10000 and 15000 towns or businesses.

There are a lot of data to input, so this is still a work in progress.

Faster Load for Large Saves

The load saved game routine has been updated. There were issues when you have a huge amount of towns and businesses complete.

I won't say how much faster as it embarrassing how slow it was. I just didn't know, as in development mode I don't process data to Steam Achievements or the High Score tables. It was always fast for me.

... but anyway, most players with tens of thousands of completed towns and businesses are loading their save games in less than a minute.

I have more work that I have been doing in this area, including reducing the size of the save files and faster saving.

If you are getting the annoying lag when the game saves, you can increase the amount of time between saves in the "Settings" section (top left button on screen).

High Score Tables

The high score tables have been getting huge with over 8 million entries.
Certain summary queries have been taking a long time and putting a strain on the servers.

I have done a huge clean-up (without losing any data) and have also created some routines for generating complex queries periodically.

Now all the Module high scores and Grand Total high scores run from a periodically generated table.
This is set to refresh every hour on the hour (which should be reduced to 15 minutes soon).

The scheduliser is still in development, so I am manually updating them at the moment, so you may find periods of no updates until I get this complete.


Updates #858


Build #858 on LE (live)
- Super Tech industries and contracts
- Truck floaties are now available in east Canada depot
- LOGistICAL: Languages
- French, German, Dutch, Croatian, Russian, Spanish, Italian, Japanese, English, Chinese (Simplified) and Korean
- A lot of these are done via Google Translate. There are some players validating the translations.
- Language popup from "L" button on money panel
- Language popup on first game if no language ever set
- Loading save game optimisations to speed up the loading time by a bit.
- Indonesia access
- Moved "Rendang" to from India to Indonesia
- Fixed a bunch of roads and rails
- New Zealand resource changes (now all towns and businesses can be completed with resources from Martinique, New Zealand, South Korea and Japan)
- Optimise database to bring back faster data on some views (eg module HS)
- Central Asian contracts now open
- Hawaii open
- Antarctica open
- Weddings industry open
- Buttons on startup now load in the same window. A "New Window" button allows multiple windows.
- End region achievements for towns and businesses for all regions
- Steam Achievements for incremental progress for each region. 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10000, 15000 towns or businesses.
- English for businesses and museums for regions. Currently alphabetical up to "Italy".
- Optimised the loading of large save game to load faster
- Saving the language into the save file to stop it always showing on load.
- Connecticut, USA back door contract (for those having trouble with the Bronx contract)
- Faster highscore charts for Grand Total and Module
This is now on a 1 hour refresh, so scores won't update immediately (in dev)
- Fix cyclic finding of roads to make game lock with lots of planes flying the same path.
- New industry. That's it. The last one.

Puzzled?


If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

LOGistICAL in Steam Winter Sale 2020

LOGistICAL is in the Steam Winter sale.

22nd Dec 2020 - 5th Jan 2021

LOGistICAL 3: Earth is 20% discount.

LOGistICAL 2: (All games and DLCs) 40% discount.

LOGistICAL 1: (All games and DLCs) 50% discount.

LOGistICAL 2 owners can get an additional discount for LOGistICAL: Earth as a bundle.
Other bundle discounts also apply.

New players can grab the LOGistICAL 3 Learners bundle.

Plenty of Free Demos also available.

https://store.steampowered.com/developer/Sacada

https://store.steampowered.com/app/672150

https://store.steampowered.com/app/1186140/LOGistICAL_2_Vampires__Bundle/

https://store.steampowered.com/app/573060/LOGistICAL/

https://store.steampowered.com/app/954270/LOGistICAL_2/

... plus many, many more.

LOGistICAL 3: Earth - Achievements and Build #856ya

This build is to tidy up a few odds and ends as well as adding some updated graphics and a few smaller helpful features.



Depot Flags

The depots now have different coloured flags on the map, so you can have a good idea on what they sell.
Trucks = Green
Trains = Purple
Ships = Blue
Planes = Yellow

Industry Discovery

Prior to this build, when industries were discovered, you were given a popup to let you know that there was a new cargo available.

This popup is now an "Industry Discovery".
This will inform you that you have found an industry, where it is at, and what inputs and outputs it has.
This is for all discovered industries, including the same types you may have discovered somewhere else.

LOGistICAL: Earth and LOGistICAL: Vaccine Steam Achievements

LOGistICAL: Earth has passed the Steam detection metrics to determine that it is a "legitimate" game.

Explanation: Some time ago there was an inundation of new releases on Steam that exploited what games really were and how Steam Achievements were rewarded. As there were also so many games being released it was near impossible for Steam to manually examine each of them. Steam created an automated method of determination so that every new game is limited for a period until some metrics are reached. I don't know what these metrics are, so don't ask.
LOGistICAL: Earth has now passed these metrics and will now show up as your "favourite" game (if so tagged), and all the rewards you get in LOGistICAL: Earth will show up in your statistics.
LOGistICAL 2 long ago passed these metrics.
LOGistICAL was created before these metrics were introduced.

What to expect: Part the restrictions that were placed was that only 100 Achievements could be created. This limit is now much higher at 5,000.
LOGistICAL: Earth is huge, so there will be a few more achievements added.
Already I have added achievements for completing all the "puzzles" within the game.
Next there will be achievements for completing each of the regions (250).
There will be achievements for playing and completing LOGistICAL: Vaccine.
This makes around 750 achievements so far.
Others achievements will be added over time to take into account the continuing list of "group" contracts and also some to break the huge countries into smaller goals.

I am open to other ideas and suggestions and hope that soon, one day some players will get 100%.

LOGistICAL: Vaccine

Just a reminder that LOGistICAL: Vaccine is free to all LOGistICAL owners and is available from either LOGistICAL 3: Earth or the LOGistICAL 3: Earth (demo).

The latest patch ensures that LOGistICAL 3: Vaccine is now fully completeable. Congratulations to @Rayanth who has made it to 100%.

Languages

Under the skin of LOGistICAL 3: Earth lies 8 languages (English, Dutch, Russian, German, French, Italian, Finnish and Spanish).
These are the language translations bought forward from LOGistICAL and LOGistICAL 2 that have been contributed by a group of wonderful LOGistICAL players that have given their time to make the game even better.
Thank you again guys so much for your contributions. It has been wonderful.

The current default language is English.
You can currently change the language by pressing "cntrl-L".
This interface will be updated soon to have the language popup the very first time you play the game with a button to change it later.

I am now looking for players that wish to contribute some time to translate new content into their own languages.
The process will be done via Google Sheets which I am currently setting up now.
As a lot has already been done, this will be an addition to what is already there.
If you wish to contribute, pop over to the the LOGistICAL: Discord (link below) and express your interest in the #localization-bugs channel.

This is a "love" job though contributions often see gifted games. A good opportunity for those that haven't saved enough pennies for L:E.

Build #856ya

Build #856ya on LE (live)
- Graphics updates of remaining industries and cargos
- New flags for depots to dignify transport type (green=trucks, purple=train, blue=ship, yellow=plane)
- New icon for "Zen" mode, so it doesn't get mistaken for "globe" mode of other modules.
- Modified the "missed highscore" function for towns that may have missed being pushed to the highscores.
- Found and fixed some duplicate towns/business ids between Vaccine and Earth.
- Fixed issue with contracts displaying "new" truck when they should be "used"
- Changed the "Found Cargo" popup to "Found Industry" which gives all the input, output and location of the industry.
- Fixed issue of some "used" trucks being giving in contacts showing as "new"
- Vaccines is fully completable
- Fixes in India and southern Africa

[h2]Puzzled?[/h2]

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.

Merry Xmas to all those that celebrate.
Enjoy your holidays if you get some.
Be safe and take care, whatever you get up to.

I expect that we all have a lot of "2020 hindsight" in 2021