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Nowhere Prophet News

New free content update incoming!

It's been a tad quiet around here while I was busy getting a nice update together for everyone. The upcoming version 1.02 comes with a new game mode, a new convoy and more!

If you're eager to play that before it's publically released then check out the PREVIEW channel and give these changes a spin.

But for now, let's have a peek:



Custom Game mode

This brand new game mode can be unlocked by playing three games. You don't need to complete them, you just need to make it to the final screen. If you have already played that many games, simply finishing one more will unlock it!

And what is Custom Game? Well, it allows you to select up to 4 modifiers to activate for your run. This means you can tweak your difficulty and flavor how ever you want it. And to make that even mroe fun I've added a few new modifiers, some of which will also be available in the Daily Challenge!

More details on these new modifiers soon!



The Pioneers convoy

Another new piece of content is a brand new convoy. The Pioneers are ex-members of the Union of the Five Fingers that have split off to build a new home free from the oppressive regime.

This convoy is all about armor and obstacles and will even feature a UNIQUE fourth perk that you do not need to unlock and that will influence every fight!

Six new cards

Aside from that there's also been 6 new cards added to the game, a lot of balancing changes and other tweaks. The final change log will become available on Wednesday and feature some more details!

Until then,

- Martin

Version 1.01.002 - Small fixes

Just a quick patch addressing some small issues:

• Missing Worker text added back in "Fury: Gain 1 armor"
• Spaceport "looking for work" follow up events show up again
• Targeting issue when dragging cards that are too expensive resolved

Version 1.01.001 Bhakta

Another update for everyone! Nowhere Prophet hits 1.01.001 and here's what's new and different!

Equipment Power energy costs

The active powers granted by some pieces of equipment now can have an energy cost associated with them. Many still cost 0 Energy to play but the overly strong ones now have a cost ranging up to 3 energy. This also makes it possible to make some of the existing powers stronger and more interesting. For example: The column, row and neighbor attack powers now all do more damage!

This has been done to make balancing easier, but also to make it possible to expand the game with a wider variety of powers in the future. Much stronger and thus more expensive ones are now a possibility.



There's also a bunch of other tweaks to balancing and interface and a number of bugfixes.

Changelog
Originally posted by Changelog
Equipment Power Energy Cost
• Equipment powers now have an Energy Cost (ranging from 0-3)
• Row and neighbor attack powers now deal 3 damage (was 1)
• Row attack power also damages enemy leader
• Wild Blaze now discards a leader card and no longer deals damage to you

Balancing
• Worker is now (1/1) but generates 1 armor on Fury
• Choking Fog changed cost to 3 (was 4)
• Drone Batallion changed cost to 3 (was 5)
• Storm Signal changed cost to 1 (was 3) and stats to 0/2 (was 0/4)
• Kaalrati broken has cheese protection "Backup Systems" buff added

Interface
• Mutator Spite has a less ambiguous description
• Leader Deck during travel will no longer blink once player has seen level up hint once
• Added tooltip with enemy level and type in combat
• Changed label on loadout selection to make function of buttons clearer
• Unlocked convoy perks are clearer different from locked perks
• Show available Focus points in pre-combat screen
• Dismantling from combat and event rewards now possible
• Fixed buy/sell order in shop, again
• Cards in deck are less dark when shown in large card grid

Bugfixes
• Custodian text now properly references the Leader not Convoy Deck
• Ensured that "no target" widget is never responsive when not visible
• Minor event typos in EN, DE and FR
• Hotkeys while filling in follower text filter are suppressed
• Blackout also now properly removes stun
• Favorite followers now heal with priority
• Fixed some non-beast fights in beast events
• Pinned down no longer triggers when 0 health units move
• Attack Drone no longer targets dead units
• If a follower is blocked by a follower, they can't attack a blocking obstacle through the blocking follower
• Enemy AI now properly interacts with the new obstacle blocking rules


And that's it for this update. Please keep the feedback coming!

Best,

- Martin

Power costs Preview update

Mornin' everyone. It's monday and I'm back at work. I've mostly made my way through being sick, coming out the other end, still sniffling but happy to be properly productive again.

Still, this will be a smaller news post today with just one thing:

Preview Updated!

I've just updated the preview branch with a cleaned up version of the powers with energy costs (mostly translation stuff) and added a few minor improvements/bugfixes. The version number is now 1.01.000 and if nothing breaks this version will go live for everyone tomorrow.

So in case you're playing and notice anything weird (or even if everything is fine), then do let me know!

And I'm already cooking up a little surprise for later down the week! So stay tuned!

- Martin

Update - Obstacles, Filters Rule Book! (1.00.023)

After languishing in preview (and a slight detour) for a few days this update is finally cooked all the way through and ready for deployment on the LIVE branch.

It just went out to everyone on Steam! itch.io and GOG are coming in the next few minutes...

The changes

So what's in it?

The big things are the follower filters which make building your deck easier. Then there's the change to the attack rules. You can now attack the obstacle directly blocking your follower. And lastly there's the in game rule book which should make getting into the game a bit easier.



Beyond that, let's take a peek at the changelog:

Originally posted by changelog
Balancing
• Scion Instigator now 2/4 (was (4/3)
• Raj Guard Gladiator & Leper Alchemist enemies tweaked
• Obstacles directly in front of a unit can now be attacked, even by non-frontline units
• Drone Factory Shelter fortification event made a bit easier (less drones on board at start)

Interface
• Followers filter system completely updated
• Renamed followers have their name highlighted in yellow
• Followers can now be renamed with an empty name giving them a shame name (thanks to the Discord for providing ideas and inspiration!)
• Increased the size of the Show Battlefield button during the mulligan phase
• Rulebook and tutorial updated to reflect new attacking rules
• Ingame rulebook added
• Nowhere Prophet (a game by me!) intro logo added
• Attack positioning tutorial extended (obstacle attack rule) and image updated

Bugfixes
• Rock granted by custodian is a Leader card, as all other obstacles
• The first phase of Kaalrati is again marked as a Boss enemy
• Typos and corrections to some event text
• All valuables now sell properly without hiccups
• Fixed the order of the BUY and SELL tabs in the shop screen
• Union deserters event no longer is a fight against Machinists
• The order of triggers is no longer switched around every other time
• Suppressing buff triggers during mulligan draw phase now


Preview Preview

With that out of the way, there will also be an update to the PREVIEW branch later today. It will feature all the changes above AND an iteration of equipment powers with energy costs.

Check out the changelog in that version for some details. Also note that some of the texts within that version may not be translated yet.

And, as usual, all your feedback is super appreciated!

5 steps ahead

And since I'm already thinking beyond the energy costs, I'm considering some changes to the content. To that end I'd love to get your input into which cards you think are very underwhelming.

You can do so in this Steam Discussions Post!

Also, if you haven't found time to write a steam review yet, please do so! It's the best way to help the game get positive attention :)

And that's it for today!

Stay hydrated,
- Martin