
Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of.
Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks!

Update v.85
Major Changes
- Objects can now be repaired with the hammer.
- Objects now display their damage taken with an overlayed material.
- Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails)
Locomotion Changes
- Snap turn is now more responsive to tapping
- New setting for snap turn on click
- New setting turning speed
- New setting belt height
- New setting snap turn angle
WMR support
- Based on feedback from WMR testing, I am adding WMR support to the Steam store.
Changes
- New nailing sound effects added for repairing and a basic hit.
- Added new system for specified objects to ignore bullet collision. Fences unlocked by the research tree now ignore bullet collision, as well as trees in the forest level.
- Added additional checks for inventory hand collision that should make grabbing objects out of the inventory give more expected results.
- Added ammo visual to the hip.
- Changed reload colliders to reduce the chance of reloading unintentionally.
- Player notification now moves faster to better accommodate different locomotion settings.
- Rewrote layering material code. (affects highlighting and new damage overlay material)
- Zombie’s attack collision is now turned off after their first target is hit.
- Added sight checks for zombies that should help prevent instances where zombies attack the player through walls.
- Zombies now lose speed when their lower limbs are shot off.
- Zombies will no longer be able to damage targets when both arms are shot off and will die after a delay.
- Ammo counters moved to be more visible.
- Small changes to inventory belts.
Bug Fixes
- Fixed bug relating to dropped objects still being parented to the hand. (This is when you drop something and moving the hand moves it across the ground or throws it into the air. If you still experience this bug please report it.)
- Fixed audio issues with zombies’ footsteps and idle audio.
- Fixed bug preventing zombies’ death vocal sound. Death sound will only occur when a zombie dies with its head intact.
- Level select board will now disable when in the pause menu to avoid weird interaction with multiple UI panels overlapping.
- Fixed bug relating to held hammers interacting with inventory objects.
- Fixed error thrown from zombie hit detection.