6.0.8 Charm
8/29/2021
v6.0.8 Charm
New Features:
Shadow based dark spells can now blind.
Holy spells can now rarely charm. (charmed is 5 turns of
+20% spirit, reduced chance to be targetted, removed
when taken direct damage, and causes the subject to only
attack allies)
Added a new tech door in one of the Island of Sand buildings.
Balancing:
Violet has 25-100% charm protection. (based on hidden
intelligence stat)
Alex has 50% charm protection.
Amelia has 75% charm protection.
Golem and Ghostship are immune to charm.
Blessed doubles chance to be charmed.
Charmed causes severe morale damage.
Fearful halves chance to be charmed.
Terrified doubles chance to be charmed.
Most walls reduce chance to be charmed.
Ice walls now have less effect on holy damage.
Earth and some metal walls now have more effect on holy damage.
Psychic spells can remove or protect against charmed.
Philistine skills can somewhat protect against charmed.
Burning can somewhat protect against charmed.
Drain life and drain mana can now sometimes charm. (higher tiers
do not)
Shadow armor protects against blind.
Slightly increased difficulty to chapter 5. (this 5-10% increase
will ensure no one gets stuck in chapter 6)
Buffed staff skills that use mana as damage by 15-25%.
All party members now take 10% less thread damage.
Reduced stat weight for negative status effects by 10%.
Patience now costs 5 talent points and gives 7.
Misc:
Ancient Knowledge now properly gives +10 to tech level.
Added a cow to temporarily compensate hunting contract 5.
Fixed a repeatable scene in chapter 3.
Fixed some psychological bugs that were helping enemies.
v6.0.8 Charm
New Features:
Shadow based dark spells can now blind.
Holy spells can now rarely charm. (charmed is 5 turns of
+20% spirit, reduced chance to be targetted, removed
when taken direct damage, and causes the subject to only
attack allies)
Added a new tech door in one of the Island of Sand buildings.
Balancing:
Violet has 25-100% charm protection. (based on hidden
intelligence stat)
Alex has 50% charm protection.
Amelia has 75% charm protection.
Golem and Ghostship are immune to charm.
Blessed doubles chance to be charmed.
Charmed causes severe morale damage.
Fearful halves chance to be charmed.
Terrified doubles chance to be charmed.
Most walls reduce chance to be charmed.
Ice walls now have less effect on holy damage.
Earth and some metal walls now have more effect on holy damage.
Psychic spells can remove or protect against charmed.
Philistine skills can somewhat protect against charmed.
Burning can somewhat protect against charmed.
Drain life and drain mana can now sometimes charm. (higher tiers
do not)
Shadow armor protects against blind.
Slightly increased difficulty to chapter 5. (this 5-10% increase
will ensure no one gets stuck in chapter 6)
Buffed staff skills that use mana as damage by 15-25%.
All party members now take 10% less thread damage.
Reduced stat weight for negative status effects by 10%.
Patience now costs 5 talent points and gives 7.
Misc:
Ancient Knowledge now properly gives +10 to tech level.
Added a cow to temporarily compensate hunting contract 5.
Fixed a repeatable scene in chapter 3.
Fixed some psychological bugs that were helping enemies.