Conquest Mode
10 people Conquest is available for playtesting!
Note it's an early version and some things might not work well, other things might not work at all.
Patch Notes 0.4.8Conquest
— Passive health regen removed
— Raw Meat and Cloth Scraps removed.
— Animals now drop Meat Steaks that can be eaten without cooking.
— Humanoids and Undeads drop Bandages and Healing Potions.
— Elite health reduced by 20%.
Items
— New magic item: Amulet of Acceleration. Killing an enemy reduces all your cooldowns by 2 seconds and restores 10% of your resource.
— New magic item: Amulet of Protection. Killing an enemy gives you a shield, absorbing damage equal to 10% of your Health. Lasts 5 seconds and stacks up to 20% Health.
— New rare item: Chaos Talisman. Increases your Critical Power by 70%.
— Heart of Frost damage reduced from 200 to 150.
— Rotting Skull damage reduced froom 500 to 400.
Warrior
— Courageous Leap radius reduced from 3 to 2.5 meters
— Desperate Measures no longer affects the Courageous Leap cooldown. Cooldown of the passive effect reduced from 90 to 60 seconds.
— Thrill of Battle movement speed effect is now triggered only by melee attacks.
— Endurance tooltip now correctly states it lasts 6 seconds (not 7).
— Bladewave now slows by 30% (down from 50%).
Witch
— Mark of Plaguefire no longer restores Health, but deals 500 damage (up from 400), gives you a shield absorbing damage equal to 100% of the damage done and dispells any movement impairing effects from you and your allies inside the line.
— Shadow Empowerment damage bonus reduced from 40% to 20%, duration reduced from 6 to 5 seconds, but now it also grants 20% Swiftness.
— Hellsong now increases Fire damage by 20% (up from 10%).
Outlaw
— Stalk now correctly applies stealth before teleporting.
— Adrenaline now decays at speed of 1 point per second out of combat.
— You gain 2 Adrenaline per second while in combat. Moving increases this effect to 3 Adrenaline per second.
— Knee Rush no longer costs Adrenaline and restores 50% Adrenaline (down from 100%) on successful uses
— Throw Dirt now costs 15 Adrenaline
— Murder damage increased from 150 to 250 per hit.
— Stalk now instantly restores 15 Adrenaline
— Ambush restores 10 Adrenaline.
— Slice and Dice, Stab, and Crippling Dagger now restore 5 Adrenaline per hit
— Quick Shot base damage reduced from 350 to 200.
— Quick Shot now restores extra 5 Adrenaline if you have less than 40 or deals 100% more damage if you have 80 or more.
— Venom Blades now deals 100 Poison damage and restores 1 Adrenaline per hit (down from 5).
— Stalk no longer grants Armor Penetration or damage bonus by default
— Ambusher (mastery): Your attacks ignore 50% Armor and deal 30% more damage during stalking and 5 seconds after it.
— Using Slice and Dice while Stalking increases your Swiftness by 15% for 5 seconds.
— Bash duration reduced from 3 to 2.5 seconds (5 against non-elite NPCs), damage increased from 300 to 400.
— Passivating Strike range reduced from 5 to 4 meters.
— Stab behind and stealth bonuses increased from 50% to 60%.