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POSTAL 4: No Regerts News

POSTAL 4: No Regerts - 'Spank Time' Update [0.1.3.5.5]



Implemented Scooter impact effects and sounds

Implemented Dude Eye ‘Lock-on’ sound for the Revolver

Implemented 'slap' sound effect for ‘Hand’ weapon

Added minimum reversing speed before the reverse beep comes on

Added binding for instantly opening ‘Phone Settings’ app

Implemented new Cat Silencer sounds




Updated to Unreal Engine 4.24

Replaced placeholder sound for when you activate the Pilot Light on the Spurt’n’Squirt 9000

Bystanders will now react to the Scooter horn and pawn collisions

Scooter now applies the brakes when the player jumps out

Made sure that the sounds occluded correctly in certain buildings

Made further improvements to the Police Station building (Getting ready for the Police system)





Certain assets not using correct textures

‘Fullscreen’ crash - upgraded to a new engine version

Health Pipe not playing exhale effects

Energy Drink and Vitamin X activation sounds

Bug where the Urethra no longer regenerated urine passively

Pawns spawning at odd angles

Some tire particles spawning in the wrong direction

Radio playing during cutscenes

Few other crashes that were reported on the Steam Forums

POSTAL 4: No Regerts - 'Limberloss' Update [0.1.3.5.4]



Important Note: Some of you guys might crash when you launch POSTAL 4 after this update. In order to fix this properly on our end, we need to wait for the next update patch for Unreal Engine 4.23 which should hopefully be coming out soon. Thankfully, there is a very easy workaround for this:

1. Right click on POSTAL 4: No Regerts in your Steam Library, and go to 'Properties' 2. In the 'General' tab you'll see a 'Set Launch Options...' button, click on it
3. A new window will pop up, enter the following command into the text field: -windowed and hit 'Okay'

4. Once you've done that, launch POSTAL 4 and it should boot up without any issues
5. Set it to full screen or borderless from the settings menu, unless you want to say windowed, that is.
6. You can now remove the -windowed from the launch options.
Settings app / Radio System! We added a new radio station which can be played directly from the new 'Settings' app.

We will be expanding it as the development goes on; more songs, DJ banter, Phone Ins, News Commercials etc.

Currently, the Settings app will allow you to do the following:

- Access the 'Game Menu'
- Enable/Disable Edensin Radio
- Switch between HUDs (We should have a new one coming out very soon!)

Preview:



[W.I.P] Limb Weapons You asked for it and we delivered! Simply walk up to a severed limb of your liking...or a head and pick it up with 'E'.

It's worth noting that this system is not finished, we plan on making a few improvements to it in the coming weeks, such as (but not limited to):

- New, better sound effects
- Improved textures on severed limbs (This includes blood you see on dismembered parts)

Later down the line, we are also going to allow you to throw them at people and maybe even bowl the heads! Basically, you'll have other ways to abuse people with them :D

Here's a video briefly showcasing this new feature:

[previewyoutube][/previewyoutube]
New Dude-Eye HUD textures and Revolver fanning animations

Preview of the new HUD and a video showing it in action:



[previewyoutube][/previewyoutube]
Mobility Scooter sound effects

- Implemented Engine Start/Stop, Pawn Hit, and Horn sounds
- Implemented new electric Scooter motor sound
- Implemented reverse sounds

Tire tracks as well as the scooter impact effects and sounds will be a part of the next patch

Audio Sliders!

You will now be able to adjust individual sound groups via their respective audio sliders. We also implemented some 'preview' sound effects that will play when you start modifying the sliders for convenience.

Note: VOIP slider and 'Display Subtitles' tickbox don't serve any purpose right now.

More ambient sounds





Improved sidewalks (They are now smoother and blend better with the environment)

Improved area around the road that leads to the Job Agency, and made small improvements to the area surrounding Anu’s Inn

Improved areas around the Fire Station, MikeJ’s Bidet Store, Arcade and Clock Tower

Improved the look of Cliffs

Here are some previews, although this is just a small glimpse into the improvements we made to our sidewalks and cliffs:

Next update will see significant improvements in this area, stay tuned!







Started improving Police Station interior

Increased the size of the revolver

Changed font style/color on Classic P2 HUD

Replaced various placeholder textures

You will now be able to properly enter keypad codes with Menu Buttons (Keyboard/Gamepad)

Dude-Eye: Implemented a target lost range. Basically if a marked target runs or you move too far out of range, then the target will be removed

Updated "Close Phone" text





Crash related to Dude-Eye meter

Shadow smoothing on Beggar Sign

Various mapping bugs that were reported on our Steam Forums

Fixed keypad softlocking the game

Dying in Penitentiary resulting in getting respawned in the wrong location and therefore breaking the errand

Being able to mark animals and birds as Dude Eye targets. Currently they don't have proper heads or bones so that would've thrown the Revolver for a loop. You can still kill them for points though

Development Update



Hey there faithful POSTAL fans!

It’s been a while since we did a summary, and there has been plenty of cool milestones hit since then, one of the most notable of course is the fact we finally added saving to make those janky ‘crash to desktop’ moments that little bit less frustrating! (Although we fixed some of those too!)

We’ve also added in the first pass of the ‘Dude Eye’ mechanic with the revolver (it’s functional, but lacks some polish and the HUD art as of now), and the game changing randomized scooter skin feature. Plenty of other tweaks have been added and can be seen in the change log updates from 0.1.3.4.1 onwards: https://steamcommunity.com/app/707030/discussions/0/2733047810447367899/#c1637549649110983320

We regert to say that last week was the first week since we released that we didn’t push out an update. This is not due to lack of progress our end - quite the opposite. It’s due to a combination of things we’re changing up on the back end that has made pushing out an incremental update somewhat more difficult, we’re also playing with the lighting and shadow system to help with optimization. This is temporary and we hope to get back to more frequent updates in the coming weeks (and certainly after the December holidays), and in the meantime we’ll keep you posted on what’s going on here.

Things that are going on behind the scenes are:

Side Errands!

Being added to Monday are 3 very unique side errands to help extend playtime. These are 80-90% ready our end, so we hope to have them out to you as a package in the coming weeks.

Limb weapons!

You asked for it, and we’re making it happen. Why let those dismembered limbs and decapitated heads go to waste when they’ll make for great makeshift melee weapons.

Cops!

Beware, they will soon be consequences for your actions. Or not as you can just wipe out the cops too if you so wish.

Radio station!

A full radio station will be added, which will be able to be played directly from the phone app, or simply listened to via radio that are scattered around Edensin.

Level design improvements!

Our artists are working hard (at least so they tell us) to make the shittest areas just that little bit less shitty!

And plenty of other tweaks and improvements are underway.

Thank you for your continuous support,

Running With Scissors Team

Nominate POSTAL 4 in the 2019 Steam Awards!

Another year is coming to a close, and with it, the 2019 Steam Awards commences! The time for nominations has begun, and while you're picking your favorites from the year, why not give POSTAL 4 a nomination as well? Isn't it it too early in the game's development to nominate it in any categories, you ask? Heck yeah, but we're gonna ask you to think about it anyway!

Whatever you decide in your nominations, remember the cardinal rule: Have no regrets! And look forward to more exciting developments this year as we continue to push forward with POSTAL 4 and more in the series to come!

POSTAL 4: No Regerts - Update 0.1.3.5.3



Save slots! You guys will no longer be limited to a single "save slot". With this new system, you can use as many save slots as you like (Unless you are brave enough to make a thousand slots in which case the game will probably crash... But who cares, go crazy! The game is your oyster)

Preview:



[W.I.P] Dude-Eye Targeting for the Revolver! Still missing HUD art, and it might cause a crash or two in some situations, but we put it in so you guys can start playing around with it :)

What is Dude-Eye Targeting?

Killing enemies with the Revolver fills up an execution meter (Currently only a placeholder text) and allowing use of the alternate fire. When 'Right Mouse Button' is held, you can pass the targeting reticle over any human enemies in the immediate area to mark them. When released, the Postal Dude will automatically shoot for their heads, killing them instantly.

You might be familiar with it if you've played Paradise Lost, the general idea is pretty much the same in POSTAL 4 but we made some much needed improvements (Although not all of them made it into this patch). For example, the targets are now sorted even after you've marked them in a weird order. That and combined with the fact that your entire view no longer turns helps add to the weapon's look and feel or clean and efficient aim.

You will probably notice some bugs which we are already fixing as we speak, we will also be implementing proper art, and adding in some cool animations.

Here's a short video showcasing this new feature:

[previewyoutube][/previewyoutube]
And here's how the final HUD art is going to look:



Crosshair when wielding Melee weapons

‘Quit to Desktop’ button in Game Menu






Polished up Weapon screen UI (Changed/Resized font to keep the design more consistent across the board, fixed text cutting off)

Replaced various placeholder UI icons

Increased Boomerang Machete speed

Replaced Vomit ammo type with Urine (Spurt'n'Squirt 9000)

Decreased thrown trail opacity (Grenade/Molotov)

Implemented keypad button press artwork

NPCs will now start with full magazines





Molotov fire not having any sound

Optimized collision on more models

Not being able to explode Sewer Dwellers’ heads

Head gibs floating in mid-air, often seen in the Prison

Water Effects appearing when getting off the Scooter

Being unable to respawn when dead whilst on the Scooter

Shovel freaking out bystanders

Inconsistent HUD/Phone health and armor display

Control menu locking out the rest of the settings

Champ not “pointing out” key items in starting area

Fluids causing door sounds to play continuously