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Never Split the Party News

Intrigue of Werewolves - NEW FREE GAME MODE!

Inspired by the wildly successful Among Us, we couldn't help but add a new Intrigue of Werewolves game mode to Never Split the Party.

It has support for up to 16 players in a Heroes vs Werewolves game mode. Instead of doing random tasks the Heroes can clear the dungeon and beat the boss, so you get to enjoy the satisfying core combat and exploration of the Never Split the Party gameplay while having the same exciting backstabbing intrigue game. Dungeon maps are randomly generated for infinite replayability and several extra locked treasure rooms have been added to quickly upgrade your characters with interesting new abilities.

The new game mode is 100% free to play, so you can always easily invite all of your friends and have a great game.

[h3]Intrigue Game Mode Options[/h3]


[h3]Intrigue Game Mode Voting[/h3]


Download the new build and give it a shot! Please send feedback to the discord channel.

New Build 1.0.7493: Improved Dedicated Servers

New Build 1.0.7493: Improved Dedicated Servers


With this new build we've improved our dedicated server support. We finally have a stable Linux server and so we've added new dedicated servers for the west coast of the US and in Europe! This should result in lower ping times and improved game stability for everyone.

Also the dedicated server has been programmed to restart periodically when not in use so that players will no longer get kicked off for daily restarts and updates. In a rogue-like game it's very important not to stop a server mid-run. With the new build this will no longer be an issue as the servers will only restart when not in use.

The Dedicated Server Setup Guide is now available.

[h2]Full Release Notes[/h2]
Lowered Key Drop Rate
Increased Coin Drop Rate
Adjusted Boss Health Levels
Updated game engine version to 2019.4.1f1
Console mouse wheel scrolling now works.
Linux dedicated server
Dedicated server auto update & restarts
Various bug fixes

Never Split the Party: Revenge of the Countess

We are proud to announce that a new content pack is now in development for Never Split the Party!



Never Split the Party - Revenge of the Countess is an all new content pack for the free to play co-op rogue-like adventure game. Extending nearly every part of the game with new additional enemies and challenges.

[h2]Revenge of the Countess[/h2]
  • Face 6 Brand New Challenging Boss Battles! - Face the defensive Zaratan, Lord of the Turtles. Utilizes strategic bombing when fighting the dragon Ironscale. Stay on your toes lest you be overwhelmed by the spider minions of Arachne the Death Weaver. Never trust your senses as you battle the shrewd Illusionist. Two other surprise bosses are still to be discovered. (Shared with the Whole Party!)

  • 8 New Enemy Types - Brand new enemy types will spice up your runs with a new variety of challenges. Swarms of Bats. Pinbombs that explode in a shower of needles. Snakes that multiply when killed. Mimics who lie in ambush disguised as chests. Shield Bearers who foil any frontal attacks. Toxic Snails who leave oozing trails of pestilence. Shielders that put protective barriers around nearby enemies. Worms that burrow under the ground and can strike from anywhere. (Shared with the Whole Party!)

  • Share the Content with Your Friends - When you purchase this content pack the majority of the new stuff will be shared with your party members. The new enemies, bosses and new room times will be encountered by the entire party when you are part of the party. The new challenge modes will be available when you select them.

  • Discover New Room Types - Freshen up your runs with interesting new room types. Make your fortune or lose it all in the Gambling Room. Work together to survive waves of enemies in the Onslaught Room. (Shared with the Whole Party!)

  • 30+ New Items Upgrades - Discover powerful combinations with a huge new set of synergistic upgrade items. (Shared with the Whole Party!)

  • 3 New Playable Character Classes - Enjoy new play styles and strategies with an awesome new set of character classes.

  • 4 New Challenge Modes - For the ultimate adventurer, attempt to master these dastardly new challenge modes. (Shared with the Whole Party!)

  • New Cosmetics - Ready for a new you? Refresh your look with epic new outfits and hair types.


The Environment Update!



The Environment Update!


We have added a ton of new environment art to give each level an exciting different mood. There's a new sewer style environment for the Water Realm, complete with pipes. There's a new egyptian pyramid inspired sandstone environment for the Earth Realm. Hot lava oozing out of the walls in the Fire Realm. And there's evil blood soaked environment for the Keep of the Countess level. There's even a fancy gold vault look for the the treasure rooms where you find upgrades.

Thank you everyone for your support! The response to this game has been fantastic and it's great to see so many thousands and thousands of players enjoying the game. We've got designs for many more future updates.

Water Realm


Earth Realm


Fire Realm


Keep of the Countess


Treasure Room


Full Patch Notes

Added several new environments.
Added no-logging option for dedicated servers to reduce disk writes.
Updated localizations.
Changed Start Game button text to Host Server
Lowered Klackon damage.
Fixed null ref in Player.FindClosestActivatable.
Increased amount of Xp required to level up.
Explosions no longer affect projectile speeds.
Default all enemies to facing down.
Fixed name entry bug. (Big thanks to Tommy on Discord for help with that) Fixed point filtering on floor rendering.
Made new screenshots for store page.
Added note to server browser.
Added missing translator to credits.
Increased Countess move speed.
Increased boss healths.
Increased pumpkin firing rates.
Fixed level 3 room that had too many pumpkins.
Fixed null reference exception in Player.GetClosestActivatable.
Fixed seeking bullets should not target buttons & jars.
Updated game credits.
Fixed room based damage boost curve.

Release Date is May 3rd! - All Room Designs Reviewed



Release Date Announcement

We will finally be exiting early access on Friday May 3rd! A big thank you to everyone that helped test, debug, balance, expand and polish during Early Access. Your feedback has been priceless and has helped tremendously in making the game so great.

Room Designs Reviewed

Last night we put out a new build that has revised and updated room designs. We went thru every room and rebalanced them to increase the difficulty slightly and to include more of some of the neglected enemies.

Full Patch Notes

Finished level 5 room designs.
Earth Giant can now drop bombs as loot.
Nerfed Distillery upgrade that clones potions.
Increased rate of shape specific room designs being chosen.
Finished level 4 room designs.
Finished level 3 room designs.
Finished level 2 designs.
Reduced ice sprite stun length in half.
Updated Level 2 room designs.
Finished revising Wind Realm room designs.
Added additional rooms.
Turned up enemies.
Restored and improved level/room design reporting tool.
Fixed localization of Character Class select screen.
Fixed game mode dialog getting cleared by respawn.
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.