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Beasts of Bermuda News

The New Ichthyovenator Patch



[h3]Ichthyovenator[/h3]

[previewyoutube][/previewyoutube]

+Replaced the old Ichthyovenator model with a new, updated model
-The new model has underweight, overweight, and baby morphs
-The new Ichthy has three skins:
Lizard, by Twilightwolf, concept by Natahi4
Striped, by Callie, Triptrap, and Omnomnivore
Deepsea, by Triptrap and Omnomnivore
-Ichthy currently is missing its 4 and 5 calls. This is normal.


[h3]Megalosaurus[/h3]
+The Megalosaurus has been going to the gym over the past week. It has been buffed back up quite a bit.

[h3]Mechanics Changes[/h3]
+Your head now looks straight forward while darting as ichthy, lurdu, mosa, or elasmo
+Improved ease of interacting with foliage for small animals
+The talent Nimble Footed now increases your turn rate while swimming or falling, both for aquatic and terrestrial creatures
+Lowered volume of waterfalls

[h3]Balance Changes[/h3]
+Reduced Kronosaurus' swimming turn rate by 33%
+Reduced Mosasaurus' ability power scaling past 1.0 by 50%
+Reduced injury damage recieved by struggling out of a mosa jaw from 50 to 40
+Increased Kronosaurus' lunge time by 1.5 seconds, to 2.0 seconds total time lunging
+Buffed the Slippery talent such that 2 talent points invested now give the benefit 3 used to give
+Slightly reduced mosa grab hitbox width
+Elasmosaurus can now struggle out of a Mosa jaw, just like Lurdu and Ichthy
+Kronosaurus damage scaling now behaves like the rex - less damage while small
+Increased Mosasaurus base damage from 140 to 165
+Reduced the ability power tick size scaling on Mosasaurus, such that at larger sizes, ability power ticks arent reduced by as much
+Increased Kronosaurus upfront lunge cost to 30 ability power, up from 20
+Decreased Kronosaurus lunging coil cost to 10 ability power per second, down from 12.5


[h3]Bug Fixes[/h3]
+Fixed: The Megalosaurus sacred skin now works properly with the model update
+Fixed: Soft group cap comfort drops now work properly when players are out of net-relevance range with one-another
+Fixed: Double tapping and holding the use key no longer causes some animals to slide along the ground.
+Fixed: It is no longer possible for sprinting to be slower than walking if you stack several movement speed-reducing mods on top of one-another (pregnant, fat, carrying stuff, etc)
+Fixed: The Megalosaurus dew claw now properly connects on the baby morph
+Fixed: After darting, animals should no longer continue sliding around on the terrain if the darting angle was high and the terrain is steep
+Fixed: Pressing escape while transitioning to the save select screen no longer results in an escape menu UI jam that forces the player to leave the server
+Fixed: If a carcass finishes rotting while being carried, it no longer jams your jaw open and jams you with carry weight you cannot get rid of
+Fixed: Megalo's Claws now properly recolor
+Fixed: Group icons no longer get stuck on-screen for players who are behind you
+Fixed: Pachy no longer starts gaining ability power while charging if it does a head butt
+Fixed: The Powerful Lunge talent now properly returns more ability power to the player when they hit with lunge, rather than less
+Fixed: Friendship is now accounted for when considering damage from Pachy's charge or Krono's lunge attack
+Fixed: Aquatic creatures no longer indefinitely slide along the terrain if they jump onto land
+Fixed: Various reported map bugs on Rival Shores
+Fixed: Velo, Acro, Megalo, Ichthy, Tyrannosaurus, and Pachy no longer stand up to play vocal animations while crouched
+Fixed: Skin name edit being ignored if not pressing enter
+Fixed: The afk timer now properly updates while working on skins, preventing the player from being kicked from the server due to inactivity while doing so
+Fixed: Underwater blur staying on screen when out of water

Screenshots by discord community members: Katze, Bite, Indigoblue, River, Lazulie, and Callie.

Patch 1.1.944

While this patch is heavily geared towards fixing bugs that are currently causing problems on our public branch, it does have another nice surprise in it! Cαllie has done some improvements to our Megalosaurus model! She also gave it a baby morph, a fat morph, and a starvation morph! Here's a picture of the new baby morph! You'll need to go over (or under) eat to see the fat and starvation morphs!



+New (public): Improved the Megalosaurus model
+New (public): The Megalosaurus now has a proper morph target to
indigate being over (or under) fed
+New (public): The Megalosaurus now has a baby morph target

+Fixed: A FPS spike no longer occurs when dropping held foliage bundles
+Fixed: Order of operation issue that could, on rare occasion, cause another server crash.
+Fixed: Eggs should no longer save duplicates when possessed by a player, saving, and the server restarting or crashing.
+Fixed: Bleed damage is now influenced by friendship grades while in a group with another player
+Fixed: Rare but existing crash on startup for servers with old (patch 1.1.910) dead entities data. If that'd occur, the server would no longer start. Servers may get messages about dead entities being culled when the server starts. These entities hold invalid data and reviving them would otherwise cause problems.
+Fixed: Fixed a crash that could occur when trying to spawn an entity with an invalid index
+Fixed: Logic error that would cause inconsistencies when saving or updating data at runtime (e.g switching creature, getting nested, etc), and cause rollbacks and similar issues.
+Fixed: The player list now sorts alphabetically once again
+Fixed: Server crash related to the server saving while garbage collecting
+Fixed : All console commands that are either explicitly blocked or allowed should now reliably be returned as blocked or allowed by the IsCommandBlocked and IsCommandAllowed functions
+Misc: Group Finder messages in chat no longer show up in global chat if the player is muted. They still show up in party to alert party members of who's doing the name changes.
+Fixed: Group icons no longer flicker in the top left corner of the screen when the player transitions across net relevance range
+Fixed: The background image on the talent screen now properly displays when you first open the talent screen
+Potentially fixed the "VerifyTimeout" crash happening when loging in (deleted the command, and made a timer that self destroy this actor in case of timeout)
+Fixed: Kronosaurus and Elasmosaurus can no longer use regular attacks while out of air
+Fixed: Skin Saving works properly

Screenshots by Triptrap and Predatoria

Patch 1.1.940

+Fixed: server side crash caused by spawn point selection
+Fixed: Flicker bug on lower settings than TAA when raining (can be tested with setweather)
+Exposed new save system's autosave timer under the config section:
[/Script/BeastsOfBermuda.SaveSystem]
AutosaveTime=120
Default is 120 seconds.
+Fixed: rare client side crash that could occur if skin templates don't get initialized early enough
+Potential server side fix for the GC crash causing rollbacks & the server to crash while it is saving.
+The save system now waits for the garbage collector to finish running when saving, and then blocks its scope to prevent GC from running in this scope and cause a crash.
+Fixed client side crash that could occur when spawning on a server with lots of people.
+Added Type Animation, Map, and Graphics for the bug reporter, along with a button to append one's current location to the report.
+Server side crash that was caused by a latent process running after a client joins
+Client side crash that could occur when entering net relevance range (not guaranteed fix, couldn't reproduce in PIE)
+Data that is not recognized when a server loads is now discarded, instead of crashing the server immediately
+Fixed client side "Dark lighting / void" visual glitch when entering water and leaving, then looking around in the distance, or when looking in the distance underwater
+Experimental: Increased GC tick rate to two times a minute instead of once a minute, should reduce frame hitches while it runs (especially on servers with a lot of people)

Patch 1.1.937

[h2]Patch 1.1.937[/h2]
+This patch contains numerous bug fixes that address the loss of save data issues, server stability issues, and issues with resurrectplayer.

[h3]Group Finder[/h3]
+Added a new social feature, Group Finder, which allows players to post groups, view groups, and request to join groups
+You can request to join any group that contains a member that is capable of inviting you. This means, under normal circumstances, species restrictions apply to Group Finder. Admins, however, can request to join any group and any player can request to join an admin's group.

[h3]Upgrade to Unreal Engine version 4.25.0[/h3]
-This fixes the 'NetPacketNotify' server-side crash that frequently occurs
-Due to an Unreal 4.25 bug, Temporal Anti-Aliasing is now always enabled by default
-If you very much desire turning off Temporal Anti-Aliasing, you can use the console command r.defaultfeature.antialiasing 1 or below, but be warned, there will be severe flicker on reflective surfaces such as water

[h3]Balance Changes[/h3]
+Improved the thresholds for taking fall damage while jumping into shallow water
+The jump key can now be double-pressed to more cleanly jump off a water's surface
+You can no longer use Dart while grabbing another character unless they are in your group
+Players who idle on the escape menu, dino select, or save select screen are now kicked automatically after a period of inactivity
+Self feeding off of large aquatics such as mosa is now more difficult to do
+Soft group caps now begin at 0.7 growth, up from 0.6
+Adjusted friendship lost when hit by other players such that it scales with HP
+Dead creatures who have been deleted from your save profile can no longer be resurrected
-Dead creatures from before the patch will still be resurrectable
-It's quite possible lost dead creatures from before this patch may now show up in the admin's resurrectplayer window
-A confirmation prompt now displays when deleting dead creatures as well, to avoid accidenta deletions
+Resurrect player now respawns the entity on a randomly selected spawn point that matches their type.

[h3]Bug Fixes[/h3]
+Fixed ptera's jammed flying animation when it was grabbing at the same time
+Fixed megalo's and rex's swimming on land / hovering animation when grabbing/eating while exiting the water
+Fixed: The dino select screen now smoothly transitions between aquatic, terrestrial, and flyer spawns
+Fixed: Movement state jam when being grabbed by another player while stomping
+Fixed: Velociraptor camera collision issues when growing to very large sizes
+Fixed: The server no longer crashes if a player joins the server while it is saving
+Fixed: The - sign no longer shows up twice for negative inherits
+Fixed: Kickplayer no longer leaves a duplicated character pawn in-game if setting the last parameter to true.
+Fixed: Players are no longer erroneously put into groups that exceed hard group limits while loading into a server
+Fixed: Negative friendships now properly decay
+Fixed Alt accounts were not properly being added to the player's profile, causing entities to go missing or destroyed due to data mismatch.
+Fixed: Somewhat rare hash collision issue that would cause some users to share save profiles with other users
+Fixed: Meat legs now properly restore as meat legs, rather than small carcasses, after a server restart, currently, broken egg do not restore after a server restart due to a need to refactor their implementation first.
+Fixed: Carcasses restore properly after a server restart, instead of all being put at the origin of the map.
+Fixed: Deleting alive entities from your profile also deletes the save file. Previously, that was not the case and would bloat the server save data with "orphan" pawns.
+Fixed: Parents should now properly recognize offspring if they hatch while the parent is offline, and parents who are playing on other creatures no longer receive offspring credit on the creature they're playing when the offspring hatches
+Fixed: Restoring entities to an online player works properly and updates the target's profile so that they can receive the update directly on their selection screen.
+Fixed: Pachy charge can no longer hit grabbed targets
+Fixed: Party members and ungrouped herbivores no longer obstruct the Para's Alarm Call ability
+Fixed: ResurrectPlayer now works on alt accounts / different accounts than the one that initially created the pawn.
+Fixed: Server crash that would occur if a player died while the dead entities save data was being saved
+Fixed: Multiple issues with velociraptor skin customization
+Fixed missing logic when dumping data to disk so that it does not try to copy eggs that may have hatched into the character data (causes potential data loss).
+Fixed: Added necessary logic to properly handle specific entities (e.g eggs) and not attempt to put duplicate of them in the save system when the server loads. This likely caused data loss.
+Fixed: Certain characteristics of the Pteranodon's flight no longer change based on the client's framerate
+Fixed: Pachy's charge momentum no longer continues to build if you hold the sprint key while not holding any movement keys
+Fixed: Good Parent now properly gives a chance at an additional egg with one talent point invested
+Fixed: Characters sometimes being invisible to one-another.
+Fixed: Exploit that would allow players to accept egg invites and enter eggs to avoid combat.
+Fixed: The Momentum mechanic no longer slows you for exessive time durations after going up a hill while playing very large animals such as Apatosaurus.
+Fixed: Entering a teleport that is underwater no longer sets you outside the sky sphere if playing as a Velociraptor.
+Fixed: Glimmer Apatosaurus now properly shows its bioluminescent layer after being loaded
+Fixed: The Velociraptor icon now properly behaves when the group member is just outside of net relevance range
+Fixed: Server side crash that could occur when restoring multiple entities to a single player when they are offline.
+Fixed: Players will no longer create entity duplicates if they relog or get disconnected while loading in with an abandoned character on the server
+Fixed: Orphan playable entities now automatically get destroyed after 60 seconds if they have no player controller and no owner
+Fixed rare client side crash caused by creatures entering net relevance range on lower end computers.
+Fixed: Creatures who are grabbed now properly do not have scent if the grabbing creature should not reveal their scent (flying, swimming, crouched, etc)
+Fixed: Collision issue that would make some water sources difficult to continue drinking from
+Fixed: Serverside crash that would occur during the loading process while a player joins the server
+Fixed: Soft group caps no longer erroneously include group members who are not your species when calculating
+Fixed: The Talent Tree now properly displays the correct background image
+Fixed: Non net relevant carcasses no longer have scent if they are empty
+Fixed: The father no longer needs to be on the same steam account they created the character on to mate properly
+Fixed: Nests should now reliably work even if players created the creatures on separate steam accounts than they're currently playing on

[h3]Misc[/h3]
+Improved the underwater visuals
+Added support for Swedish and Ukranian language localization
-Ukranian is not quite complete. Only Swedish will be flagged as supported on Steam, but Ukranian can still be selected in-game
+Added admin command to automatically purge orphan data, 'PurgeOrphanData'
-This will delete entities that have no owner match (owner defined on the entity, but owner not "owning" the pawn in their profile.
-This will delete player profiles that have no pawns.
+Added Bandit velo, by Twilightwolf, concept by TripTrap
+Added Deer megalo skin, by Twilightwolf, concept by Shain
+Added new megalo skin, Kalahari, by Omnomnomnivore, concept by Vendi

Hotfix: Patch 1.1.915

+Fixed: A UE4 / Nvidia error that would cause the game to crash clientside upon joining a server (ShaderBaseClasses.cpp 379 crash, very common)
+Fixed: Server crash caused by abandoned pawns that had been killed within a short time, that could potentially result in a player not ever receiving the pawn and crashing the server due to code assuming a valid pawn when this code is called.
+Fixed: Ensure error caused by not checking if a pawn could get its skin generated (server lag spike)
+Optimized light effects on Rival Shores that weren't culling at all / minor optimizations on Rival Shores
+Fixed: Server crash related to accessing non existing keys for groups
+Fixed: A behavioural bug with the escape menu calling functions it shouldn't call in certain cases - could crash server
+Fixed: Server crash caused by translated text in Russian in server logs. This would trigger when calling unban, unmute, etc
+Fixed: Server crash that could happen when players would log out quickly while still loading
+Fixed: Eggs created by a mother who has loaded from save data while gestating should no longer receive 'do not save' or 'console commands used' marks